Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.
I quite liked the Exalted 3e approach to player-worldbuilding.

Basically if a player likes the idea, there's a skill (Lore?) where ~50% of its usefulness is letting the player decide stuff about the world.

At low levels it's "request adventure hook" (the plague can be cured by a certain magic root, which grows... *looks at GM*), and "adjust minor details" (this magic root we need *also* grows in more nearby lands).

At high levels it's more like flashback systems, making major changes to the current situation, or serious worldbuilding, like defining a country or society.

Anyway, I like it because it's clearly signposted for players (if you want to help worldbuild, take it), for GMs (if you're not comfortable sharing, ask your players not to take it), and has powers that scale from "minor" to "9th level spell baby".

Atopian fucked around with this message at 01:25 on Aug 20, 2022

Adbot
ADBOT LOVES YOU

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

"Narrative control, but you have to spend chargen/advancement resources to get it and also you have to roll well" seems like the worst of all possible worlds, tbh

Kestral
Nov 24, 2000

Forum Veteran

Tarnop posted:

It's still pre-release so I'd be happy to pass that feedback along if you'd like me to. Anonymously or however you'd like.

I'm in two minds about it. I really like the provocative questions part of PBTA games, and I've played with people who've both loved and hated it. But if people don't seem into it then I think a conversation at the end of the session is more appropriate than just casting about for different modes of questioning and hoping one sticks, which seems to be what's being suggested in Stonetop. If players feel uncomfortable about part of the game though, I don't think you can just power through and hope they'll adapt.

As a fellow Stonetop backer, I would appreciate that feedback passed on if Jimbozig is amenable to it, and if he’s not, I’ll write my own version, because he’s dead-on. Most of that excerpt is good imo, it’s an effective technique as they mention, but that last paragraph is not helping anyone.

Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.

Antivehicular posted:

"Narrative control, but you have to spend chargen/advancement resources to get it and also you have to roll well" seems like the worst of all possible worlds, tbh

Isn't that a fair description of pretty much all character abilities in RPGs, though?

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Atopian posted:

Isn't that a fair description of pretty much all character abilities in RPGs, though?

No. Not at all.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
I honestly like that kind of thing better when you have to roll for it because it makes it easier to show scale and know what's appropriate. Exalted's introduce fact mechanic is kind of hobbled and completely reliant on whatever feels right to the ST with no guidance.

I liked it a lot better when it first showed up in Weapons of the Gods, where you could in fact introduce very unlikely and stupid facts (the equivalent of "Mnemon and Raksi are lovers; any apparent conflict is a smokescreen"), but the difficulty was set so high that you would probably not succeed.

On top of allowing more things overall, this also made it easier to judge the appropriateness of facts that were only a little stupid.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Atopian posted:

Isn't that a fair description of pretty much all character abilities in RPGs, though?

You'd think so? But the thing is, Exalted is point-buy, and somehow on their list of ways to affect the world everybody got "destructive violence" at maximum possible scope and number of retries and it's non-refundable.

And on the one hand, yes, this is the fundamental tragedy of Creation. But on the other hand, investing in anything else is at best an ego flex: I'm so strong, I don't need to use destructive violence to get what I want from you.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

I may just be jaded because my own experience with Exalted was that buying any "have some level of narrative control" power was always a trap versus buying more "roll more dice in combat" and/or "don't die" powers, which were much more boring but actually got used.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
The Lore "introduce a fact" action in Exalted 3e is extremely strange since nothing else in the game works like that and determining whether you're allowed to introduce a given fact at all and what the difficulty of introducing that fact should be basically comes down to the book making jazz hands at the storyteller. Finally, there is a separate action called "challenge a fact" which has nothing to do with the narrative editing roll and is just about checking to see if your character realizes something someone else is telling them is wrong or not. I would have much preferred that Lore just work like the other skills where you'd roll it to see if you succeeded at an appropriate challenge, or failing that for narrative editing to be baked into the game at a deeper level such that you could use Larceny to know a local fence or War to determine that the neighboring nation is very bad at dealing with cavalry charges or similar.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry

Night10194 posted:

When I'm playing rather than GMing I like to do a minimum of that building and focus on just inhabiting my one PC as a break from what I do when GMing, for instance.

Oh absolutely. If one of my group wants to worldbuild, they create the next campaign we play.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.

Kestral posted:

As a fellow Stonetop backer, I would appreciate that feedback passed on if Jimbozig is amenable to it, and if he’s not, I’ll write my own version, because he’s dead-on. Most of that excerpt is good imo, it’s an effective technique as they mention, but that last paragraph is not helping anyone.

Yeah, absolutely. I'm happy for it to be passed along.

kingcom
Jun 23, 2012

Humbug Scoolbus posted:

Oh absolutely. If one of my group wants to worldbuild, they create the next campaign we play.

I think that's a pretty rare scenario where you are going to get to hand the game off to the next person. A lot of ttrpgs just dump every bit of work on the GM, I would loving love any player to contribute to that in any way whatsoever because I know in no small part because there isn't going to be a game for me to jump into as a player instead. Them contributing to the game in this way helps me and makes my life a bit easier AND it lets me get some enjoyment being surprised by something unexpected.

ninjoatse.cx
Apr 9, 2005

Fun Shoe
I've always viewed player contribution to the world other than their own agency to be the line between more modern and traditional ttrgs.

Tarnop
Nov 25, 2013

Pull me out

Kestral posted:

As a fellow Stonetop backer, I would appreciate that feedback passed on if Jimbozig is amenable to it, and if he’s not, I’ll write my own version, because he’s dead-on. Most of that excerpt is good imo, it’s an effective technique as they mention, but that last paragraph is not helping anyone.

Jimbozig posted:

Yeah, absolutely. I'm happy for it to be passed along.

I'll get on it

kingcom
Jun 23, 2012

ninjoatse.cx posted:

I've always viewed player contribution to the world other than their own agency to be the line between more modern and traditional ttrgs.

I think thats a bit ignorant of how long running the idea of 'players adding stuff into the world' as a concept in a ttrpg. Player contribution to the world is a pretty fundamental part of ttrpg, it's just a varying level of acceptability to different people from being able to have a completely shared GM'less experience on one side all the way to setting up your own blog to have a meltdown over magical tea party storygames that includes what you're smoking at the end.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

kingcom posted:

<hi kingcom I'm not actually replying to this quote I'm just trying to get your attention>
OK this seems the best thread to ask: Why are you a grey square?

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry

kingcom posted:

I think that's a pretty rare scenario where you are going to get to hand the game off to the next person. A lot of ttrpgs just dump every bit of work on the GM, I would loving love any player to contribute to that in any way whatsoever because I know in no small part because there isn't going to be a game for me to jump into as a player instead. Them contributing to the game in this way helps me and makes my life a bit easier AND it lets me get some enjoyment being surprised by something unexpected.

My group runs relatively short campaigns of once a week for 6-8 months, and we rotate through different systems and settings that various people want to try. We've been doing this style for the last twenty years, and it works very well.

MuscaDomestica
Apr 27, 2017

Ferrinus posted:

The Lore "introduce a fact" action in Exalted 3e is extremely strange since nothing else in the game works like that and determining whether you're allowed to introduce a given fact at all and what the difficulty of introducing that fact should be basically comes down to the book making jazz hands at the storyteller. Finally, there is a separate action called "challenge a fact" which has nothing to do with the narrative editing roll and is just about checking to see if your character realizes something someone else is telling them is wrong or not. I would have much preferred that Lore just work like the other skills where you'd roll it to see if you succeeded at an appropriate challenge, or failing that for narrative editing to be baked into the game at a deeper level such that you could use Larceny to know a local fence or War to determine that the neighboring nation is very bad at dealing with cavalry charges or similar.

Never liked the introduce a fact ability in Exalted 3… always seemed that could just be a stunt on another roll.

Tulip
Jun 3, 2008

yeah thats pretty good


Humbug Scoolbus posted:

My group runs relatively short campaigns of once a week for 6-8 months, and we rotate through different systems and settings that various people want to try. We've been doing this style for the last twenty years, and it works very well.

Similar but "only" for 13 years.

ninjoatse.cx
Apr 9, 2005

Fun Shoe
Can you guys give a list of the games you've tried?

My group likes (liked, we never reconvened after the pandemic :smith:) the aspect of character advancement, which means they often feel like they are missing out if they're not participating in a session.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry

ninjoatse.cx posted:

Can you guys give a list of the games you've tried?

My group likes (liked, we never reconvened after the pandemic :smith:) the aspect of character advancement, which means they often feel like they are missing out if they're not participating in a session.

Sure, off the top of my head...

Shadowrun 3e (only)
Earthdawn 2e/4e
D&D 3.0/3.5/4.0
PF 1e/2e playtest
Buffy RPG
The Red Star
Blue Planet 2e
Swashbuckling Adventures
SpyCraft 1e/2e
Top Secret/SI
Champions 4e
Necessary Evil
Marvel Super Heroes
L5R 2e/4e
Midnight 2e
Weapons of the Gods
Mutants and Masterminds 3e
FarScape (using modified Cinematic Unisystem)
Matrix (using modified Cinematic Unisystem)
Gotham City 1975 (using modified Cinematic Unisystem)
Runequest 3e

I'm sure I've missed a few.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
I'm running a Monster of the Week game with mostly new players and they're wild for adding facts about the world- I think the thing that helps them is that it's a game set in contemporary times in Nova Scotia, where we all live, so it's a lot easier for them to come up with facts for our "Truro but evil" setting than it would be for some fantastic realm or something. Honestly, running a contemporary game has been a godsend for onboarding brand-new players.

Tulip
Jun 3, 2008

yeah thats pretty good


Like lifetime? Genuinely not sure. Last couple years?

Fiasco
Blades in the Dark
Broken Spire
Wicked Ones
BeamSaber
Runners in the Shadows
Apocalypse World 2e
Broken World
Dungeon World
All of their Strengths
Legend of the Elements
Ironsworn
Mobile Frame Zero Firebrands
Monster of the Week
Spirit of 77
Transit
Dogs in the Vineyard
Fate
Lancer
Let Me Take a Selfie
Wanderhome
Polaris
Prime Time Adventures
Vampire The Requiem 2e
Mage the Awakening 2e
Promethean the Created 2e
Demon the Descent 2e
Nice Marines


Best ones so far have been Firebrands, Wanderhome, and Nice Marines. Nice Marines is very clever and elegant. Let Me Take a Selfie is almost certainly the oddest. Apocalypse World is probably the easiest to recommend, and among the Apocalypse World hacks, the best one is probably Legend of the Elements; Transit is good but it's frankly not even complete as written so you have to play around a bunch of holes, Spirit of 77 and Broken World are fine but I think mostly worse than Apocalypse World, and Dungeon World I just can't recommend even though I've played it a bunch. I think Wicked Ones is almost entirely improvement over Blades, but Broken Spire only makes sense if you already have played Blades and Broken Spire rules. Polaris and DITV are two of my favorite games in general but its hard to get people to buy in on them since they're pretty melodramatic.

The worst written are all the WOD books to nobody's surprise.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
13th Age (ran, aborted)
Apocalypse World
Best Left Buried (one-shot)
Costume Fairy Adventures (ran, one-shot)
D&D: AD&D 2e, 3e, 3.5e (ran), 4e (ran), 5e, some weird 1e version run by a severe grog
Dungeon World (ran, one-shot)
Feng Shui 1e (ran), 2e (aborted)
Fiasco 1e
GURPS
Iron Kingdoms (Warmachine) (aborted)
Microscope
Monster of the Week (one-shot)
Mutants and Masterminds (ran, one-shot aborted)
Pathfinder: 1e, 2e (ran)
Scion
Shadowrun 4e Anniversary (ran, aborted)
Spycraft 1e (ran, one-shot)
Star Trek (LUG) (one-shot)
Star Wars d20 (ran, one-shot)
Star Wars Force and Destiny (ran)
The Sword, the Crown, and the Unspeakable Power
Unknown Armies (ran, one-shot)
The Wizard's Grimoire (one-shot)

Failed to launch:
Champions
Exalted 1e
Strike

hyphz fucked around with this message at 21:29 on Aug 20, 2022

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
All the ones I've listed are with that 20-year gaming group. All the systems I've run would be a lot longer list.

CobiWann
Oct 21, 2009

Have fun!
About a year ago my friend did a Kickstarter for a game called The Hammer and the Stake, about socialist revolutionaries taking on an imperialist Dracula in an alternate 1923 "Greater Hungary." It was fully funded and he and his group have spent the past months working on it.

The core book dropped today on DriveThruRPG if anyone's interested.

https://www.drivethrurpg.com/product/407136/The-Hammer-and-The-Stake-The-Full-Manifesto-Core-Book

Colonel Cool
Dec 24, 2006

D&D (2e, 3.5e, d20 Modern, Pathfinder 1e, 5e)

PbtA (Apocalypse World, Dungeon World, Monster of the Week, Masks: a New Generation, Saga of the Icelanders, City of Mist, Fellowship, Ironsworn, Monsterhearts, Urban Shadows)

FitD (Blades in the Dark, Scum and Villainy, Runners in the Shadows, Idiot Teenagers with a Deathwish)

Stars Without Number (1e, 2e), Dungeon Crawl Classics, Godbound

Burning Wheel, Torchbearer (1e, 2e)

Rogue Trader
Star Wars: Edge of the Empire

Maid
3:16
Mobile Frame Zero: Firebrands
Butterflies and Hurricanes

I think that's most of them? I might have forgotten something in there.

Colonel Cool fucked around with this message at 06:25 on Aug 22, 2022

mellonbread
Dec 20, 2017

ninjoatse.cx posted:

Can you guys give a list of the games you've tried?

My group likes (liked, we never reconvened after the pandemic :smith:) the aspect of character advancement, which means they often feel like they are missing out if they're not participating in a session.
RUN/PLAYED
Delta Green Standalone (recommend)
Dune 2d20 (recommend for a group of Dune superfans)
Eclipse Phase 1e (recommend only if all the players have read the books and gotten engrossed in the setting)
Esoteric Enterprises (solid dungeon generator, lackluster game system)
Lamentations (there are better retroclones out there)
Mothership (would not recommend)
Unknown Armies 3e (recommend)

ONLY PLAYED
3.5 (skip it)
5E (avoid it)
BitD (recommend)
Call of Cthulhu 6e (I'd say go with 7e)
Edge of Empire (recommend)
Numenera (skip)
OSE (one of those "better retroclones" I mentioned earlier)
PF1 (the game where I realized I don't actually like tactical combat)
Rogue Trader (I'd never run it but I adored playing)
Trail of Cthulhu (If CoC is vanilla, ToC is chocolate)

ONLY PLAYED (ONESHOT)
Fall of Delta Green (needlessly complicated implementation of Delta Green mechanics in GUMSHOE)
FATE (like trying to review a plain piece of toast)
Godlike (too clunky)
GURPS (like trying to review an intricately detailed but clunky piece of toast)
Into the Odd (there's a second edition coming out that should be better)
Spire (solid character mechanics)
Star Trek Adventures (enjoyed the playtest)
VtM (no)
Werewolf the Apocalypse (no)

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Ran only
Mouseguard (did a bad job, only ended up doing 1 session. it feels a bit clunky to understand to me.)
Worldwide Wrestling (a PBTA game) (I think I was GM, was having trouble with running it and it got dropped. Is pretty good)

Played only
D&D 3.5 (My first D&D, way back in the day IRL group, I have nostalgia for it, but it's not something I'll ever play again)
D20 Modern (Meh. same problems as 3.5)
D&D 4e (player, I don't remember exactly the campaigns, I liked it. I think for D&D this is my favorite version )
FATE (I think a homebrew? Fate's pretty good, though I think I'd rather play a spin-off (See: Games I have but want to play) )
Monster of the week (player, pretty good)
Twilight: 2000 1st ed (player here, was way too short lived, sadly. It's not the type of game I'd normally play, being a bit technical, but I had a good GM who did get us bogged down and I enjoyed it.)
Doggo Delvers (a honey heist hack. Very fun)
Bubble Gumshoe (a very good game about high school slueths. the one session I played in was a bit weird, but I think that was just the scenerio, I don't know if it was an official one or made up by the GM)

Ran and Played
13th age (GMed a campaign that incorporated stuff from FF's old "spellslinger" 3.5 book and Deadlands, run here. Ran to a pretty good conclusion, but then feel a part a bit early in "Season 2". Also ran a in-person campaign inspired by Nausicaa. Played in a funny food network inspired campaign here. My favorite game.)
D&D 5e (a few one-shots GMed including the adventure zone module, currently playing in a RL westmarsh campaign. it's okay, but there's better.)
Star wars: Edge of the Empire (player here I think. I think I also ran a one-shot. Pretty good game.)

Games I have, but want to run/play
Atomic Robo (FATE)
Dialect (a neat looking language based game)
Coyote and Crow (would need to be player I think as a white guy, it's a neat looking indigenous based RPG set in a non-colonial alternate north America)
Fellowship (PBtA)
Unwritten : Ages of Myst (FATE, no combat, all mystery.)
Quiet Year

There are probibly other one-shots I'm forgetting.

Foolster41 fucked around with this message at 04:57 on Aug 22, 2022

ninjoatse.cx
Apr 9, 2005

Fun Shoe
Thanks for the lists guys! Especially the recommendations

My list

Teenage Mutant Nina Turtles and other Strangeness (Played. Good for the character creation. Play is typical palladium "GM does all the work to make it good". The system doesn't help any)
Shadowrun 2e/3e/4e/5e (GMed and played. Recommend 3E if you're going to play. Harder to find 3E players)
Palladium Fantasy RPG (1e) (played, surprisingly fun but I had a generous GM)
Rifts (Played. Better as a story than as a game)
DnD 3e (Player, meh)
DnD 3.5 (Player, better, but devolved into a mess)
Pathfinder (1e Player, see DnD 3.5. Better math, but still a mess)
Earthdawn 1e (GM and Player. One of my favorites in the fantasy RPG genre)
Nobilis (GM. I love the system but my players had a hard time understanding the rules and the settings. It's a big ask)
Elite: Dangerous the RPG (player. Meh system. very tactical, but there's not a ton of player options)
Changeling: The Dreaming (Player. I found it pretty meh, but the guy who played the looney had a blast)
Exalted 1e (Player. Ok system, I guess. Requires a bunch of system mastery to make it work, which I didn't have)

Foolster41 posted:

Coyote and Crow (would need to be player I think as a white guy, it's a neat looking indigenous based RPG set in a non-colonial alternate north America)

I just ordered this the day before yesterday!

ninjoatse.cx fucked around with this message at 05:42 on Aug 21, 2022

Tulip
Jun 3, 2008

yeah thats pretty good


CobiWann posted:

About a year ago my friend did a Kickstarter for a game called The Hammer and the Stake, about socialist revolutionaries taking on an imperialist Dracula in an alternate 1923 "Greater Hungary." It was fully funded and he and his group have spent the past months working on it.

The core book dropped today on DriveThruRPG if anyone's interested.

https://www.drivethrurpg.com/product/407136/The-Hammer-and-The-Stake-The-Full-Manifesto-Core-Book

cool as hell nice

mellonbread posted:

FATE (like trying to review a plain piece of toast)

lmao I cannot disagree at all

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
My list of games:

1e AD&D(2e without all the fun parts)
2e AD&D(the best balance, the best settings, but is still a pile of inherited cruft rather than a coherent system)
3.x D&D(terribly unbalanced, but lots of options)
4e D&D(good balance, but inherits too much garbage from 3.x, dailies and encounter abilities are also handled fundamentally awfully)
5e D&D(absolutely the worst D&D edition, it's insanely soulless and corporate-designed yet somehow still manages to keep idiotic poo poo inherited all the way back from 1e and kept like sacred cows from edition to edition, yet none of the fun idiotic poo poo)
D20 Modern(ha ha ha no, god no, avoid, avoid, avoid)
FASERIP(if you're an accountant with a great fondness for spreadsheets who loves superheroes, this is the game for you)
AFMBE/Unisystem(excellent balance and system, easy to homebrew for anything modern)
Mutant Future(a compact comedy version of Gamma World)
Shadowrun(2nd and 4th editions, 2nd edition is absolutely the most playable of the two.)
Exalted(2nd edition, do not even think of playing this, I don't even know where to start)
oWoD Vampire(can be a fun time if you run it as a sun-avoidant superhero game)
oWoD Mage(in my opinion fundamentally unplayable)
oWoD Hunter(in my opinion fundamentally unplayable)
Kult(an absolutely janky mess, but with a lot of spirit, a more fun read than play)
Alternity(some good ideas, got used for an odd number of licensed RPG's, but nothing unique)
WFRP 2nd ed(pretty okay)
Eclipse Phase 1.0 and 2.0(I could and have written essays on why these are bad games for which the authors should feel bad, you can do better)
Fading Suns(a pretty solid "everything and the kitchen sink" sci-fi setting with its own unique touches, I have a fondness for it)
Godbound(play this instead of Exalted, feel sad that it's an OSR game rather than having its own system)
Godlike(ORE remains one of my all-time favourite systems, it's genius)
Reign(ORE remains one of my all-time favourite systems, it's genius)
Star Wars: Saga Edition(it's 5e before 5e, classes lack customization and about half the game's abilities don't work if you don't play with a grid and minis)
GURPS(it's a horrible thicket of content, your GM may be able to prune a decent bouquet out of it for you, but it's just as likely you get handed a ball of thorns and poisonous berries)
Traveller(there are some five hundred editions of Traveller, so don't ask me which one I played. my fundamental issue is that characters made per the book are incompetent bungling morons who can't succeed at anything, and most gear is just "it has bigger number," there are no interesting choices or abilities in there)
Weapon of the Gods(it's a good system, but for some reason my brain can never wrap itself around it, I imagine others may have the same issue)

thotsky
Jun 7, 2005

hot to trot

ninjoatse.cx posted:

Can you guys give a list of the games you've tried?

My group likes (liked, we never reconvened after the pandemic :smith:) the aspect of character advancement, which means they often feel like they are missing out if they're not participating in a session.

Dungeons & Dragons: Basic Rules (1 session)
Vampire: The Masquerade (2 - 3 sessions as a player)
Dungeons & Dragons 3.5 (a couple of years or so with games every other weekend)
Call of Cthulhu (a decade of sporadic games)
Paranoia XP (4 - 5 sessions)
Mage: The Awakening (10 sessions as a player)
Burning Wheel (1 aborted session)
Apocalypse World (a couple of years of sporadic games)
Dungeon Crawl Classics (been running this for a year or two now)

I own a lot more games, but those are the ones that have gotten actual play up through the years; in chronological order.

thotsky fucked around with this message at 11:48 on Aug 21, 2022

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

PurpleXVI posted:

Godlike(ORE remains one of my all-time favourite systems, it's genius)
Reign(ORE remains one of my all-time favourite systems, it's genius)

I never knew there was any ORE systems outside of Godlike and Wild Talents.

So long as I'm posting:

Shadowrun 3E, 4E, 4.5E or whatever it was called
Played this for 8-10 years? 4/4.5 have better rules, but was absolutely desolate as far as content compared to 3, at least to start. Like, there's 20 pages for spells and half a page for hacking. Also, I think I now basically hate Shadowrun because magic is dumb and always OP and the best choice because the makers are fans of what makes SR different, which I get. Honestly, the rules were never tight enough to justify the seriousness of the setting, where you're trying to do big crimes against mega powerful people and sweat real hard. Also, the 'race' stuff nowadays is kinda :whitewater: I'd 100% much rather just play a cyberpunk setting without the lovely baggage.

D&D 3E, 3.5, 4E and 5E
I liked the tactical combat of 4E but combat was way too long; I wish the attacks and tactical elements were more impactful, make combats take like only 4 rounds instead of 80. (Basically, RPG Into The Breach except maybe I don't suck at it) 5E has pulled a lot of the rules bullshit out which is nice. I like the algebra and finding of combinations, but on the other hand, if you want to 'defeat the book' then have at it. I think that type of thing is best left as an intellectual exercise.

oWoD
Mostly VtM, spent a lot more time making characters and reading lore than playing, did have one WoD splatter game where we just toyed with mechanics and had a dumb time. If you weren't there it's kinda hard to describe how bit this was at the time.

Godlike and Wild Talents
Very weird, very open, difficult to balance. Godlike is probably better because it suits the squishiness more, but I like the more clear universalization in Wild Talents. Maybe use it for a game like "The Boys" (which did not exist when I was playing these, because I am old)

Rifts
How could I forget Rifts? This game is bonkers. Mechanically it is absolute trash, but lore-wise it is wild and stupid. Know what you're getting into. I think the guy who made it might suck, but I don't know.

GURPS
Mostly Black Ops, a few other games, the core 3D6 system is pretty okay, but it's clearly overengineered to poo poo and back.

'Anime D20'
I forget the actual game system, we just used it for a super hero campaign, it was not terribly anime.

Alternity
One session, was never going to get another session based on that first session.

Fallout RPG
Playtested a few times right before the Pandemic. Was not super impressed.

There must be more, but I can't think of them. Expect that last one, I haven't played in one of these games in probably over ten years. Honestly, I don't know if I'd recommend any of them. From what I've seen, RPGs have come a long way recently, both with more mature and collaborative story telling, inventive mechanisms to inject randomness for narrative purposes, etc.

Covermeinsunshine
Sep 15, 2021

ninjoatse.cx posted:

Can you guys give a list of the games you've tried?

My group likes (liked, we never reconvened after the pandemic :smith:) the aspect of character advancement, which means they often feel like they are missing out if they're not participating in a session.
In no particular order:

Vampire the Requiem (cuts a lot of vtm fat)
Warhammer 1ed (it is super dorky and honestly polish fandom of early warhammer ruined it for me)
Warhammer 2ed (this is good)
Dark Heresy+ Rogue trader (40k skills, 40k modifiers, 40k minutes to finish combat)
Wrath and Glory (I prefer it to old 40k titles because it is less rocket tagy and lover clutter)
Demon the Descent (yeah I'm not writing spy novel here even if I like the pitch)
Age of Sigmar Soulbound (I love it but I enjoy high powered high fantasy)
Coriolis (Setting is cool even if it makes no sense and arabian nights meets Firefly is at least for me hell of an elevator pitch)
Shadowrun 4ed (I love this setting but mechanics beat me and my group)
Earthdawn (I don't remember edition but had a lot of fun as a kid)
Fading Suns (it is kind of fun pulpy sf with simple enough mechanics)
Gods of the Fall (mechanics are bad and world is kinda generic)
Dungeons and dragons 3 ed (bleeeeuuuurghhhh)
Dungeons and dragons 4ed (run and played - I still have soft spot for it even if combat takes ages)
City of Mist (as a player - had a lot of fun with it)

Tulip
Jun 3, 2008

yeah thats pretty good


PurpleXVI posted:

My list of games:

1e AD&D(2e without all the fun parts)
2e AD&D(the best balance, the best settings, but is still a pile of inherited cruft rather than a coherent system)
3.x D&D(terribly unbalanced, but lots of options)
4e D&D(good balance, but inherits too much garbage from 3.x, dailies and encounter abilities are also handled fundamentally awfully)
5e D&D(absolutely the worst D&D edition, it's insanely soulless and corporate-designed yet somehow still manages to keep idiotic poo poo inherited all the way back from 1e and kept like sacred cows from edition to edition, yet none of the fun idiotic poo poo)
D20 Modern(ha ha ha no, god no, avoid, avoid, avoid)
FASERIP(if you're an accountant with a great fondness for spreadsheets who loves superheroes, this is the game for you)
AFMBE/Unisystem(excellent balance and system, easy to homebrew for anything modern)
Mutant Future(a compact comedy version of Gamma World)
Shadowrun(2nd and 4th editions, 2nd edition is absolutely the most playable of the two.)
Exalted(2nd edition, do not even think of playing this, I don't even know where to start)
oWoD Vampire(can be a fun time if you run it as a sun-avoidant superhero game)
oWoD Mage(in my opinion fundamentally unplayable)
oWoD Hunter(in my opinion fundamentally unplayable)
Kult(an absolutely janky mess, but with a lot of spirit, a more fun read than play)
Alternity(some good ideas, got used for an odd number of licensed RPG's, but nothing unique)
WFRP 2nd ed(pretty okay)
Eclipse Phase 1.0 and 2.0(I could and have written essays on why these are bad games for which the authors should feel bad, you can do better)
Fading Suns(a pretty solid "everything and the kitchen sink" sci-fi setting with its own unique touches, I have a fondness for it)
Godbound(play this instead of Exalted, feel sad that it's an OSR game rather than having its own system)
Godlike(ORE remains one of my all-time favourite systems, it's genius)
Reign(ORE remains one of my all-time favourite systems, it's genius)
Star Wars: Saga Edition(it's 5e before 5e, classes lack customization and about half the game's abilities don't work if you don't play with a grid and minis)
GURPS(it's a horrible thicket of content, your GM may be able to prune a decent bouquet out of it for you, but it's just as likely you get handed a ball of thorns and poisonous berries)
Traveller(there are some five hundred editions of Traveller, so don't ask me which one I played. my fundamental issue is that characters made per the book are incompetent bungling morons who can't succeed at anything, and most gear is just "it has bigger number," there are no interesting choices or abilities in there)
Weapon of the Gods(it's a good system, but for some reason my brain can never wrap itself around it, I imagine others may have the same issue)

this is like that scene in pulp fiction where a the guy unloads a gun at point blank and misses everytime, but instead of trying to shoot a person its "trying to play a game I would like"

ninjoatse.cx
Apr 9, 2005

Fun Shoe
Love the lists.

Is Nice Marines really one page?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Tulip posted:

this is like that scene in pulp fiction where a the guy unloads a gun at point blank and misses everytime, but instead of trying to shoot a person its "trying to play a game I would like"
What's your problem with

Uh

hmmm

Uh

hmmm

Ah! Reign?

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Tulip posted:

this is like that scene in pulp fiction where a the guy unloads a gun at point blank and misses everytime, but instead of trying to shoot a person its "trying to play a game I would like"

Oh, drat, I forgot 3rd ed BESM. There's one you like, right?

Adbot
ADBOT LOVES YOU

Tulip
Jun 3, 2008

yeah thats pretty good


Splicer posted:

What's your problem with

Uh

hmmm

Uh

hmmm

Ah! Reign?

In fairness, I just don't know that one.

PurpleXVI posted:

Oh, drat, I forgot 3rd ed BESM. There's one you like, right?

lmao


ninjoatse.cx posted:

Love the lists.

Is Nice Marines really one page?



That's it.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply