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Zikan posted:can't wait for goons to try to implment full communism as early as possible and the ensuing counter revolutions because they did with 2% support Historically accurate.
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# ? Aug 30, 2022 18:17 |
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# ? May 29, 2024 14:37 |
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ilitarist posted:There's a historical immersion in that but it will also mean that you will have no end-game threats unless the system is rigged to affect player more. AI countries are never end game threats in Paradox games, just annoyances
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# ? Aug 30, 2022 18:30 |
lmao the stream is coming to an end so they joke declare on Belgium. Who then perform a naval invasion in Russia.
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# ? Aug 30, 2022 18:39 |
hot cocoa on the couch posted:first paradox game in a long time i'm not preordering Apparently not? At least on release.
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# ? Aug 30, 2022 18:42 |
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Thanks for the stream guys! Even with the #hotcode and sillyness I so god drat hyped for this game.
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# ? Aug 30, 2022 18:47 |
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Anno posted:Apparently not? At least on release. oh wtf. when did they decide this. goddammit
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# ? Aug 30, 2022 18:48 |
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Game looks amazing, definitely going to preorder this soon. October seems like it's both too far away and unbelievably close.
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# ? Aug 30, 2022 19:05 |
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hot cocoa on the couch posted:oh wtf. when did they decide this. goddammit At least you’ll have steam workshop on day 1 for the anime portraits mods
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# ? Aug 30, 2022 19:08 |
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ilitarist posted:There's a historical immersion in that but it will also mean that you will have no end-game threats unless the system is rigged to affect player more. You keep saying stuff like this. It's not a narratively structured game ili, it's a sandbox. There shouldn't be any balance here. The game is the experience of building sandcastles in the sandbox and experiencing the ants move
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# ? Aug 30, 2022 19:08 |
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I mean war doesn’t seem terribly interesting in this game so I don’t know what an end game boss would even be. Internal politics is the bread and butter here
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# ? Aug 30, 2022 19:12 |
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lol, top results for "victoria 3 game pass" on google still all report it's a day 1 game pass release. very cool
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# ? Aug 30, 2022 19:16 |
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Can't believe I'll be playing Victoria 3 in less than two months.
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# ? Aug 30, 2022 19:28 |
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CharlestheHammer posted:I mean war doesn’t seem terribly interesting in this game so I don’t know what an end game boss would even be.
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# ? Aug 30, 2022 19:30 |
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CharlestheHammer posted:I mean war doesn’t seem terribly interesting in this game so I don’t know what an end game boss would even be. If you don't actually enjoy the late game world wars, then the end game boss is picking up the pieces for your nation after said world wars. War is incredibly costly and it'll have huge effects on your economy and nation late game and there'll be a lot to do after them. It's nice to have a war system that's just an extension of the political/economics systems than having it be an entirely separate game system stapled onto an already incredibly busy game
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# ? Aug 30, 2022 19:32 |
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Still not really sold on how they're simming warfare, although it's definitely nice that it"s well hooked into econ
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# ? Aug 30, 2022 19:35 |
I'd be interested in a more war focused stream where they show it off more. It was really hard to follow what was going on and they were emphasizing that the game isn't about war so they didn't concentrate on it much. Which is fair for an introduction stream, and honestly warfare is far from the most interesting part of this game, but currently it's the part I understand least! Edit: Fuligin posted:Still not really sold on how they're simming warfare, although it's definitely nice that it"s well hooked into econ I guess I want to see actual warfare in practice more just to see how it goes. Eiba fucked around with this message at 19:37 on Aug 30, 2022 |
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# ? Aug 30, 2022 19:35 |
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The game's economy focus over war is such a boon for me. I'm playing an eu4 campaign for the first time in about nine months and right now and my wars against the Ottomans are just ... awful, really awful. I don't want to have to deal with this and would rather just tend my gardens in Paris.
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# ? Aug 30, 2022 19:48 |
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I'm extremely excited to not have to order individual regiments around in a game that is primarily about economics.
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# ? Aug 30, 2022 19:50 |
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Fister Roboto posted:I'm extremely excited to not have to order individual regiments around in a game that is primarily about economics. i think there is a happy median between this and the model as last talked about, but time will tell!
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# ? Aug 30, 2022 19:53 |
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Fister Roboto posted:I'm extremely excited to not have to order individual regiments around in a game that is primarily about economics. This is by far the best part of Vic3, I have zero interest in ever moving a regiment in a grand strategy game again.
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# ? Aug 30, 2022 19:56 |
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I do wish they had better looking animations than the two bunkers shooting at each other across the front though. Little army dudes and horsies and cannons. Hopefully they add that in some future patch
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# ? Aug 30, 2022 20:00 |
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I personally think there is some hypothetical middle ground because individual regiment moving and two button warfare but eh, hopefully it is good in context.
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# ? Aug 30, 2022 20:02 |
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Hellioning posted:two button warfare Thank you, I’m now imagining Vicky 3’s warfare systems taking cues from One Finger Death Punch.
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# ? Aug 30, 2022 20:05 |
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Tomn posted:Thank you, I’m now imagining Vicky 3’s warfare systems taking cues from One Finger Death Punch. God I wish.
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# ? Aug 30, 2022 20:06 |
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Fuligin posted:i think there is a happy median between this and the model as last talked about, but time will tell! What if the model last talked about is the happy median between a lovely system and awful micro though?
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# ? Aug 30, 2022 20:15 |
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At least it means never having to make another 4-4-1-1 stack and constantly clicking through them all to make sure the soldier pops reinforcing it haven't run out.
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# ? Aug 30, 2022 20:22 |
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Now that we have a date, I'd love to see who's up for doing a grand MP game on the 25th. Just all of us jumping in with no knowledge and bumbling about (the most realistic the game will ever be).
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# ? Aug 30, 2022 20:25 |
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Fuligin posted:i think there is a happy median between this and the model as last talked about, but time will tell!
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# ? Aug 30, 2022 20:28 |
when you deploy your armies into a country it should break you out into a fighting game mode where you can do quarter-circle motions to fire cannons and half-circle back to forward motions to deploy cavalry charges. relative strength of the armies affects the fight through a character handicap system like capcom vs snk 2
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# ? Aug 30, 2022 20:44 |
Fuligin posted:i think there is a happy median between this and the model as last talked about, but time will tell! If you want more granularity or control then maybe there's room for a way to click on a province and tell your generals to aim for that place first or something, but that's not so much a median as a small tweak to the new system.
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# ? Aug 30, 2022 20:45 |
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Jazerus posted:when you deploy your armies into a country it should break you out into a fighting game mode where you can do quarter-circle motions to fire cannons and half-circle back to forward motions to deploy cavalry charges. relative strength of the armies affects the fight through a character handicap system like capcom vs snk 2 Von Moltke's fireball is too quick and spammable, poor Napoleon III has no way of getting in to use his command grabs
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# ? Aug 30, 2022 20:57 |
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It'll be interesting if for CK4 and EU5 and maybe even Hoi5 they just straight up port over V3 warfare over if it works well. I actually feel like it will challenge the player *more* with such a system because you can't just bait the AI into being stupid.
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# ? Aug 30, 2022 21:02 |
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Eiba posted:There are only two options: fiddling around with little men, and not doing that. There is no middle ground and Victoria 3 is on the right side. On the one hand yeah they could implement larger plans and maneuvers rather than it being basically random, but on the other that's explicitly called out as something they want to do once they have time Also is there a VOD of the stream somewhere?
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# ? Aug 30, 2022 21:09 |
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StashAugustine posted:Also is there a VOD of the stream somewhere? https://www.youtube.com/watch?v=wDPdWMTCFcM
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# ? Aug 30, 2022 21:11 |
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On map visuals for war is a huge DLC fodder for them so I'm fairly certain they'll add in little soldiers at some point. I'm not even sure what all they -can- add for DLC. There's infinite room for adding flavor, but the mechanics seem strong enough that I'm not sure what I'd even want added to the base gameplay. Ironically I do think it's a better base for EUIV style DLC adding a million unrelated flavor mechanics than EUIV is.
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# ? Aug 30, 2022 21:14 |
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Raenir Salazar posted:It'll be interesting if for CK4 and EU5 and maybe even Hoi5 they just straight up port over V3 warfare over if it works well. I actually feel like it will challenge the player *more* with such a system because you can't just bait the AI into being stupid. I'm hoping this is the case, and that the emphasis will be on making a state that can support protracted military operations (or invest enough in tech/training to actually win a swift war) rather than tricking hundreds of regiments into attacking you in the Alps (the existence of the Battles of the Isonzo notwithstanding).
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# ? Aug 30, 2022 21:17 |
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A Buttery Pastry posted:Oh no, a centrist! Dios mio
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# ? Aug 30, 2022 21:19 |
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Vicky 3's warfare, if it works, will work because there is a robust economic system behind it that you can focus on instead of the warfare. I do not think CK4, EU5, or HoI5 would have as robust an economic system, and therefore Vicky 3 warfare would suck. It's not just a matter of challenging, the warfare also needs to be interesting, and I'm not sure if it's that right now.
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# ? Aug 30, 2022 21:22 |
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Raenir Salazar posted:It'll be interesting if for CK4 and EU5 and maybe even Hoi5 they just straight up port over V3 warfare over if it works well. I actually feel like it will challenge the player *more* with such a system because you can't just bait the AI into being stupid. So like, you make a 50k doomstack, and this doomstack gives you additional diplomatic options based on its location - such as asking nicely to be allowed to move through a country that you'd otherwise have no shot at convincing, maybe loaning a few cannons, or convincing them to join your righteous war for the season. The doomstack also projects power outside itself, because it's really just representative of several armies/bands moving in union across a larger area, which means doom stacks near each other can suffer casualties even the two stacks don't engage directly. This system would also a less binary resolution of one army chasing another, as merely being in proximity would start racking up casualties. Add a couple of stances for the armies plus leader traits, and you can start giving individual armies real character. Maybe one general is an offensive maniac who's happy to spread his army out to rout his enemies before they can congregate, while another keeps his formation tight to beeline for an objective, while another chooses a slow and steady approach to stay safe and is able to use friendly fortresses in their vicinity to a much greater effect.
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# ? Aug 30, 2022 21:36 |
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# ? May 29, 2024 14:37 |
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Hellioning posted:Vicky 3's warfare, if it works, will work because there is a robust economic system behind it that you can focus on instead of the warfare. You probably could legit, redesign CK and EU to be more about economics; stuff like the Trade Minister Colbert's time in France was huge for France's development and advancement of its economy and industries. Maritime trade was hugely important but its kinda mechanically very eh; so you could shift the focus and mechanics to various other currently underdeveloped systems. Instead of Mana/Development you could shift to some other more involved system. Hearts of Iron is more of the bigger question because on one hand people wanna make vroom noises with tank tokens; but on the other hand similarly there's a lot about various aspect of the game that could feel like a more immersive WW2/Early simulator if the players Clicks Per Minute could be taken away from managing the frontline more towards economic, diplomatic, and technological foci.
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# ? Aug 30, 2022 21:42 |