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Mendrian posted:The degree to which Frontier resists players having any permanent impact on the universe is staggering. Like yes you can beg them to code your faction into the game or hope they write a plot for you but there just aren't any relevant systems underscoring these things and the BGS is fickle and arcane and pretty useless for driving interactions. They saw what a shitshow of politicking and shitbaggery that Eve turned into and decided that the NMS "look, don't touch" was the correct route?
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# ? Aug 31, 2022 08:46 |
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# ? Jun 10, 2024 05:21 |
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Methylethylaldehyde posted:They saw what a shitshow of politicking and shitbaggery that Eve turned into and decided that the NMS "look, don't touch" was the correct route? I can't blame them for making that call, tbh
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# ? Aug 31, 2022 12:46 |
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Even NMS has more permanent impact with player bases and whatnot
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# ? Aug 31, 2022 12:57 |
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They had to stop events entirely when the dev team was crunching on Odyssey. I don't think they have anywhere close to the database tools to do anything more player driven than the background simulation without some schmuck having to program the event and make raw database edits based on the results.
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# ? Aug 31, 2022 16:20 |
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I feel like user interaction is gonna be tough in a game that, at the end of the day, actually has very very little in it. Space is either a void or a worse-than-procgen asteroid field, there are almost never emplacements or anything else of interest to navigate around or fight over, space stations are all roughly identical, systems are all roughly identical. Now there's a new space station in a system that didn't have one before... great, so what? It'd be different if I could have my fleet carrier attack a station and create cool battle circumstances, but that's not how it works.
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# ? Aug 31, 2022 16:42 |
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Has anybody else been hearing Thargoid-like whispers? It happened several times last night, typically when I was in a station. I had a podcast on as I was leaving an outpost, heard the sound, ran it back a few seconds and it wasn't there. Hearing those eerie sounds and now with that orange dot moving towards the bubble things are starting to get creepy.
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# ? Aug 31, 2022 16:50 |
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drat. Y’all making me want to dust off my joystick and plug in my VR headset and then install Elite and then import my bindings and graphics settings and then fiddle with those settings until the game is playable and nevermind gently caress it too much work.
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# ? Aug 31, 2022 17:10 |
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chaosapiant posted:drat. Y’all making me want to dust off my joystick and plug in my VR headset and then install Elite and then import my bindings and graphics settings and then fiddle with those settings until the game is playable and nevermind gently caress it too much work. This is exactly my block to getting back into it. I want to, but I’ve got this great HOSAS setup that can’t live attached to my desk so I’d have to dig it out, hook it up, figure out bindings again… ehh I’ll just do 1 QP match of overwatch and go to bed.
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# ? Aug 31, 2022 18:01 |
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Opioid posted:This is exactly my block to getting back into it. I want to, but Ive got this great HOSAS setup that cant live attached to my desk so Id have to dig it out, hook it up, figure out bindings again ehh Ill just do 1 QP match of overwatch and go to bed. There's a great way to avoid this, that I picked up on from this thread after having the same woes. Once I got back into Elite and set everything up again, I saved a copy of my binds file to my desktop and if I want to play in the future, I can drop that binds file back in and as long as every device that was in use for the binds is plugged in, my setup time drops to "as long as it takes to hook up the HOTAS" which is about ~30 seconds.
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# ? Aug 31, 2022 18:34 |
HonorableTB posted:There's a great way to avoid this, that I picked up on from this thread after having the same woes. Once I got back into Elite and set everything up again, I saved a copy of my binds file to my desktop and if I want to play in the future, I can drop that binds file back in and as long as every device that was in use for the binds is plugged in, my setup time drops to "as long as it takes to hook up the HOTAS" which is about ~30 seconds. gently caress re-creating all that, it's enough effort doing it once.
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# ? Aug 31, 2022 20:23 |
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is a HOTAS setup that worth it? is it just because of the VR immersion or is it just a fun way to play?
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# ? Aug 31, 2022 21:25 |
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HOSAS makes the game a lot more fun for me, in part I think because there's so little "game" here. I play Elite to fly a space ship. Little sticky sticks help it feel more flying-y, and slightly better sticks make it a lot easier for me to suspend disbelief. VR makes it more space-y, though my poor PC can't run VR so that's something I have to yearn for rather than experience.
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# ? Aug 31, 2022 21:29 |
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Heck Yes! Loam! posted:is a HOTAS setup that worth it? is it just because of the VR immersion or is it just a fun way to play? Yes to both.
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# ? Aug 31, 2022 21:41 |
I can't do VR because it doesn't combine well with my lovely eyesight, plus my PC couldn't pull it off even if my eyes weren't bad, but HOTAS and head-tracking via a Tobii is it for me; it gives the immersion a sufficient bump that it really is worth it. I'll never not play space games with a HOTAS, but I hadn't realized how much headtracking adds.
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# ? Aug 31, 2022 22:01 |
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Heck Yes! Loam! posted:is a HOTAS setup that worth it? is it just because of the VR immersion or is it just a fun way to play? 100% yes. It makes things actually harder but FEEL much better and "I am a space pilot"-y
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# ? Sep 1, 2022 00:37 |
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Heck Yes! Loam! posted:is a HOTAS setup that worth it? is it just because of the VR immersion or is it just a fun way to play? The game is really designed around having a HOTAS as a control scheme. Players can use whatever, and different skill levels will generally wash out over various control methods, but all else being equal: HOTAS will have a combat advantage in Elite.
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# ? Sep 1, 2022 06:30 |
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I thought all the best dogfighters swore by mouse and keyboard? I am also in the "reinstalled the whole game but can't be arsed to set the joysticks up" gang
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# ? Sep 1, 2022 09:55 |
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Different goals / different input devices
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# ? Sep 1, 2022 10:40 |
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Muscle Tracer posted:I feel like user interaction is gonna be tough in a game that, at the end of the day, actually has very very little in it. Space is either a void or a worse-than-procgen asteroid field, there are almost never emplacements or anything else of interest to navigate around or fight over, space stations are all roughly identical, systems are all roughly identical. Now there's a new space station in a system that didn't have one before... great, so what? It'd be different if I could have my fleet carrier attack a station and create cool battle circumstances, but that's not how it works.
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# ? Sep 1, 2022 11:26 |
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I'm pretty sure that the entire design concept of Elite Dangerous when it was first developed was indeed just to update the 1984 Elite with modern graphics. Like you look in the original Kickstarter description, it says this... "Fight, trade, hunt your way across a giant galaxy of billions of star systems, starting with a basic starship and a few credits. You can make money from trading goods between the many star systems, by destroying pirate ships (and collecting bounty), or even by attacking traders and collecting their cargo (which in turn will get a bounty on your head!). There will be missions too, and exploration. Most people will do some combination of these things. Upgrade your ship and specialise in one activity - have a trader with a huge cargo bay, or use the space for weapons and maneuverability." Note the way that it's like "Oh, yes, there are also some missions", as if just mindlessly trading or being a pirate forever would be enough for anybody. I'm legit shocked that they added a cutscene at game startup after the latest update, trying to actually push a narrative and stuff. Madness!
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# ? Sep 1, 2022 12:14 |
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This is one reason I'm excited for Everspace 2. Hardly comparable in most ways, but they are doing an excellent job of making in-space environments with engaging visuals and gameplay. They're bright, full of terrain, have patrolling enemies and turreta and emplacements, interactive puzzles to get the drop on enemies. It won't feel like Elite at all but it'll be a blast.
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# ? Sep 1, 2022 12:33 |
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Mendrian posted:The degree to which Frontier resists players having any permanent impact on the universe is staggering. Like yes you can beg them to code your faction into the game or hope they write a plot for you but there just aren't any relevant systems underscoring these things and the BGS is fickle and arcane and pretty useless for driving interactions. Remember the era when they were just slapping people's shoddily-written player faction descriptions into system description fields as "immersion"? Cool, now my home system, a sleepy mining colony, is forever linked to "the most feared special forces squadron in the galaxy," i.e., a defunct group of five kids on Xbox
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# ? Sep 1, 2022 13:17 |
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Hilarious tbh
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# ? Sep 1, 2022 13:19 |
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um im pretty sure the universe is infinite, so by definition, all stories will be encompassed in it
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# ? Sep 1, 2022 14:11 |
Jim Silly-Balls posted:um im pretty sure the universe is infinite, so by definition, all stories will be encompassed in it
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# ? Sep 1, 2022 15:21 |
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Methylethylaldehyde posted:They saw what a shitshow of politicking and shitbaggery that Eve turned into and decided that the NMS "look, don't touch" was the correct route? I mean what they currently have is zero investment in the long term health of the game, so there's a different, equal problem. I'm not saying they should recreate eve, there just should be some kind of territorial stakeholding and an in universe reason both to work together and work against each other. Community goals are like the blandest way to accomplish that but it's the right kind of idea.
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# ? Sep 1, 2022 15:24 |
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Mendrian posted:I'm not saying they should recreate eve, there just should be some kind of territorial stakeholding and an in universe reason both to work together and work against each other imho one of the simplest ways to accomplish this would be to increase the differences between the Alliance, Federation, and Empire. I'd love to throw my weight behind one of the three governments and work towards some greater cause rather than simply building personal wealth; but in-game, the three governments look, feel, and play 99.99% identically, so it's really hard to care! To use the obvious star wars analogy, it would be badass if the E:D "alliance" and "empire" had a look & feel difference as stark as the difference between the Rebels and the Empire, with impossible-to-miss unique ships, uniforms, culture, etc. But I realize that's essentially asking for a completely different game...
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# ? Sep 1, 2022 15:39 |
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Mendrian posted:I mean what they currently have is zero investment in the long term health of the game, so there's a different, equal problem. Polo-Rican posted:imho one of the simplest ways to accomplish this would be to increase the differences between the Alliance, Federation, and Empire. I'd love to throw my weight behind one of the three governments and work towards some greater cause rather than simply building personal wealth; but in-game, the three governments look, feel, and play 99.99% identically, so it's really hard to care! To use the obvious star wars analogy, it would be badass if the E:D "alliance" and "empire" had a look & feel difference as stark as the difference between the Rebels and the Empire, with impossible-to-miss unique ships, uniforms, culture, etc. But I realize that's essentially asking for a completely different game...
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# ? Sep 1, 2022 15:44 |
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zedprime posted:This is just Powerplay. Which is, well, Powerplay. But Powerplay is genuinely meaningless. It's another set of bar charts in menus that you would never notice if you didn't navigate three layers deep to find them. Someone doing bulk trading runs between two "warring" Powerplay factions would never notice a single difference on one or the other end of their journey, except maybe the accent of the space-traffic controller. Like, imagine if the level of difference between the NCR and Caesar's Legion in Fallout, but applied to in-game environments. (Of course, first you'd have to have in-game environments beyond empty asteroid field and identical station interior).
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# ? Sep 1, 2022 15:59 |
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I’m fine with the way the game meaninglessly abstracts player agency. I’d just rather it be a fun game. And perform more gooder in the Odyssey client. And let me walk around my goddamn ship! (Yes I know you can technically do it in VR, but it’s not the same. Plus I want to go hang with my passengers or look at where I’m keeping 8 tons of coffee makers and dog poo poo.)
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# ? Sep 1, 2022 16:37 |
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i want to manually shovel the 1 ton of biowaste out the airlock that im gifting my pirate adversaries
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# ? Sep 1, 2022 16:39 |
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I have said it before: space legs mean nothing to me without space forklifts.
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# ? Sep 1, 2022 16:40 |
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space forklift:
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# ? Sep 1, 2022 16:41 |
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zedprime posted:I have said it before: space legs mean nothing to me without space forklifts. https://www.youtube.com/watch?v=pTxJG-wvMWY
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# ? Sep 1, 2022 16:45 |
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its a spork
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# ? Sep 1, 2022 16:51 |
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This is already a sporklift. A space forklift needs to be different to avoid confusion. I want to shovel biowaste out of the hold with my space sporklift.
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# ? Sep 1, 2022 17:09 |
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Blowing out a cargo hatch and being inundated with bio waste is why I've got this anaconda I can't stop being amused at the image of a ship with a broken hatch leaking tons of bio waste
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# ? Sep 1, 2022 17:13 |
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I didn't even know powerplay exists lol Screenshots from Colonia trip I can't decide whether I enjoy deep, deep space or life in the core better. It's bittersweet to travel through a place nobody has ever or will ever be, but it's also thrilling to see so many fuckin stars and know that every one of them can be visited and has its own set of worlds.
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# ? Sep 1, 2022 20:45 |
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in earnest ive never quite understood how power play even works
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# ? Sep 1, 2022 21:58 |
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# ? Jun 10, 2024 05:21 |
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Ichabod Tane posted:in earnest ive never quite understood how power play even works Same, and I prefer it that way.
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# ? Sep 1, 2022 22:13 |