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Methylethylaldehyde
Oct 23, 2004

BAKA BAKA

Mendrian posted:

The degree to which Frontier resists players having any permanent impact on the universe is staggering. Like yes you can beg them to code your faction into the game or hope they write a plot for you but there just aren't any relevant systems underscoring these things and the BGS is fickle and arcane and pretty useless for driving interactions.

They saw what a shitshow of politicking and shitbaggery that Eve turned into and decided that the NMS "look, don't touch" was the correct route?

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Wibla
Feb 16, 2011

Methylethylaldehyde posted:

They saw what a shitshow of politicking and shitbaggery that Eve turned into and decided that the NMS "look, don't touch" was the correct route?

I can't blame them for making that call, tbh :v:

Beve Stuscemi
Jun 6, 2001




Even NMS has more permanent impact with player bases and whatnot

zedprime
Jun 9, 2007

yospos
They had to stop events entirely when the dev team was crunching on Odyssey. I don't think they have anywhere close to the database tools to do anything more player driven than the background simulation without some schmuck having to program the event and make raw database edits based on the results.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

I feel like user interaction is gonna be tough in a game that, at the end of the day, actually has very very little in it. Space is either a void or a worse-than-procgen asteroid field, there are almost never emplacements or anything else of interest to navigate around or fight over, space stations are all roughly identical, systems are all roughly identical. Now there's a new space station in a system that didn't have one before... great, so what? It'd be different if I could have my fleet carrier attack a station and create cool battle circumstances, but that's not how it works.

Plan R
Oct 5, 2021

For Romeo
Has anybody else been hearing Thargoid-like whispers? It happened several times last night, typically when I was in a station. I had a podcast on as I was leaving an outpost, heard the sound, ran it back a few seconds and it wasn't there.

Hearing those eerie sounds and now with that orange dot moving towards the bubble things are starting to get creepy.

chaosapiant
Oct 10, 2012

White Line Fever

drat. Y’all making me want to dust off my joystick and plug in my VR headset and then install Elite and then import my bindings and graphics settings and then fiddle with those settings until the game is playable and nevermind gently caress it too much work.

Opioid
Jul 3, 2008

<3 Blood Type ARRRRR

chaosapiant posted:

drat. Y’all making me want to dust off my joystick and plug in my VR headset and then install Elite and then import my bindings and graphics settings and then fiddle with those settings until the game is playable and nevermind gently caress it too much work.

This is exactly my block to getting back into it. I want to, but I’ve got this great HOSAS setup that can’t live attached to my desk so I’d have to dig it out, hook it up, figure out bindings again… ehh I’ll just do 1 QP match of overwatch and go to bed.

HonorableTB
Dec 22, 2006

Opioid posted:

This is exactly my block to getting back into it. I want to, but Ive got this great HOSAS setup that cant live attached to my desk so Id have to dig it out, hook it up, figure out bindings again ehh Ill just do 1 QP match of overwatch and go to bed.

There's a great way to avoid this, that I picked up on from this thread after having the same woes. Once I got back into Elite and set everything up again, I saved a copy of my binds file to my desktop and if I want to play in the future, I can drop that binds file back in and as long as every device that was in use for the binds is plugged in, my setup time drops to "as long as it takes to hook up the HOTAS" which is about ~30 seconds.

BlankSystemDaemon
Mar 13, 2009




HonorableTB posted:

There's a great way to avoid this, that I picked up on from this thread after having the same woes. Once I got back into Elite and set everything up again, I saved a copy of my binds file to my desktop and if I want to play in the future, I can drop that binds file back in and as long as every device that was in use for the binds is plugged in, my setup time drops to "as long as it takes to hook up the HOTAS" which is about ~30 seconds.
For any game that has custom bindings, I always make sure to back them up, because I don't trust Steam, game launchers, or anything else.

gently caress re-creating all that, it's enough effort doing it once.

Heck Yes! Loam!
Nov 15, 2004

a rich, friable soil containing a relatively equal mixture of sand and silt and a somewhat smaller proportion of clay.
is a HOTAS setup that worth it? is it just because of the VR immersion or is it just a fun way to play?

pork never goes bad
May 16, 2008

HOSAS makes the game a lot more fun for me, in part I think because there's so little "game" here. I play Elite to fly a space ship. Little sticky sticks help it feel more flying-y, and slightly better sticks make it a lot easier for me to suspend disbelief. VR makes it more space-y, though my poor PC can't run VR so that's something I have to yearn for rather than experience.

chaosapiant
Oct 10, 2012

White Line Fever

Heck Yes! Loam! posted:

is a HOTAS setup that worth it? is it just because of the VR immersion or is it just a fun way to play?

Yes to both.

BlankSystemDaemon
Mar 13, 2009




I can't do VR because it doesn't combine well with my lovely eyesight, plus my PC couldn't pull it off even if my eyes weren't bad, but HOTAS and head-tracking via a Tobii is it for me; it gives the immersion a sufficient bump that it really is worth it.
I'll never not play space games with a HOTAS, but I hadn't realized how much headtracking adds.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Heck Yes! Loam! posted:

is a HOTAS setup that worth it? is it just because of the VR immersion or is it just a fun way to play?

100% yes. It makes things actually harder but FEEL much better and "I am a space pilot"-y

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

Heck Yes! Loam! posted:

is a HOTAS setup that worth it? is it just because of the VR immersion or is it just a fun way to play?

The game is really designed around having a HOTAS as a control scheme. Players can use whatever, and different skill levels will generally wash out over various control methods, but all else being equal: HOTAS will have a combat advantage in Elite.

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy
I thought all the best dogfighters swore by mouse and keyboard?

I am also in the "reinstalled the whole game but can't be arsed to set the joysticks up" gang :v:

Worf
Sep 12, 2017

If only Seth would love me like I love him!

Different goals / different input devices

El Grillo
Jan 3, 2008
Fun Shoe

Muscle Tracer posted:

I feel like user interaction is gonna be tough in a game that, at the end of the day, actually has very very little in it. Space is either a void or a worse-than-procgen asteroid field, there are almost never emplacements or anything else of interest to navigate around or fight over, space stations are all roughly identical, systems are all roughly identical. Now there's a new space station in a system that didn't have one before... great, so what? It'd be different if I could have my fleet carrier attack a station and create cool battle circumstances, but that's not how it works.
Occasionally I pop back in here to see if anything's changed, it's kind of comforting these days to see that FD still haven't heard of the concept of interesting gameplay scenarios. It's like they decided to create a modern space game without ever having played any other game except for maybe the old Elite ones? Hell even Rogue Squadron on N64, StarFox... anything lol.

HJE-Cobra
Jul 15, 2007

Bear Witness

Hell Gem
I'm pretty sure that the entire design concept of Elite Dangerous when it was first developed was indeed just to update the 1984 Elite with modern graphics. Like you look in the original Kickstarter description, it says this...

"Fight, trade, hunt your way across a giant galaxy of billions of star systems, starting with a basic starship and a few credits. You can make money from trading goods between the many star systems, by destroying pirate ships (and collecting bounty), or even by attacking traders and collecting their cargo (which in turn will get a bounty on your head!). There will be missions too, and exploration. Most people will do some combination of these things. Upgrade your ship and specialise in one activity - have a trader with a huge cargo bay, or use the space for weapons and maneuverability."

Note the way that it's like "Oh, yes, there are also some missions", as if just mindlessly trading or being a pirate forever would be enough for anybody.

I'm legit shocked that they added a cutscene at game startup after the latest update, trying to actually push a narrative and stuff. Madness!

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

This is one reason I'm excited for Everspace 2. Hardly comparable in most ways, but they are doing an excellent job of making in-space environments with engaging visuals and gameplay. They're bright, full of terrain, have patrolling enemies and turreta and emplacements, interactive puzzles to get the drop on enemies. It won't feel like Elite at all but it'll be a blast.

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal

Mendrian posted:

The degree to which Frontier resists players having any permanent impact on the universe is staggering. Like yes you can beg them to code your faction into the game or hope they write a plot for you but there just aren't any relevant systems underscoring these things and the BGS is fickle and arcane and pretty useless for driving interactions.

Remember the era when they were just slapping people's shoddily-written player faction descriptions into system description fields as "immersion"?

Cool, now my home system, a sleepy mining colony, is forever linked to "the most feared special forces squadron in the galaxy," i.e., a defunct group of five kids on Xbox

Worf
Sep 12, 2017

If only Seth would love me like I love him!

Hilarious tbh

Beve Stuscemi
Jun 6, 2001




um im pretty sure the universe is infinite, so by definition, all stories will be encompassed in it

BlankSystemDaemon
Mar 13, 2009




Jim Silly-Balls posted:

um im pretty sure the universe is infinite, so by definition, all stories will be encompassed in it
Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.

Mendrian
Jan 6, 2013

Methylethylaldehyde posted:

They saw what a shitshow of politicking and shitbaggery that Eve turned into and decided that the NMS "look, don't touch" was the correct route?

I mean what they currently have is zero investment in the long term health of the game, so there's a different, equal problem.

I'm not saying they should recreate eve, there just should be some kind of territorial stakeholding and an in universe reason both to work together and work against each other. Community goals are like the blandest way to accomplish that but it's the right kind of idea.

Polo-Rican
Jul 4, 2004

emptyquote my posts or die

Mendrian posted:

I'm not saying they should recreate eve, there just should be some kind of territorial stakeholding and an in universe reason both to work together and work against each other

imho one of the simplest ways to accomplish this would be to increase the differences between the Alliance, Federation, and Empire. I'd love to throw my weight behind one of the three governments and work towards some greater cause rather than simply building personal wealth; but in-game, the three governments look, feel, and play 99.99% identically, so it's really hard to care! To use the obvious star wars analogy, it would be badass if the E:D "alliance" and "empire" had a look & feel difference as stark as the difference between the Rebels and the Empire, with impossible-to-miss unique ships, uniforms, culture, etc. But I realize that's essentially asking for a completely different game...

zedprime
Jun 9, 2007

yospos

Mendrian posted:

I mean what they currently have is zero investment in the long term health of the game, so there's a different, equal problem.

I'm not saying they should recreate eve, there just should be some kind of territorial stakeholding and an in universe reason both to work together and work against each other. Community goals are like the blandest way to accomplish that but it's the right kind of idea.

Polo-Rican posted:

imho one of the simplest ways to accomplish this would be to increase the differences between the Alliance, Federation, and Empire. I'd love to throw my weight behind one of the three governments and work towards some greater cause rather than simply building personal wealth; but in-game, the three governments look, feel, and play 99.99% identically, so it's really hard to care! To use the obvious star wars analogy, it would be badass if the E:D "alliance" and "empire" had a look & feel difference as stark as the difference between the Rebels and the Empire, with impossible-to-miss unique ships, uniforms, culture, etc. But I realize that's essentially asking for a completely different game...
This is just Powerplay. Which is, well, Powerplay.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

zedprime posted:

This is just Powerplay. Which is, well, Powerplay.

But Powerplay is genuinely meaningless. It's another set of bar charts in menus that you would never notice if you didn't navigate three layers deep to find them. Someone doing bulk trading runs between two "warring" Powerplay factions would never notice a single difference on one or the other end of their journey, except maybe the accent of the space-traffic controller.

Like, imagine if the level of difference between the NCR and Caesar's Legion in Fallout, but applied to in-game environments. (Of course, first you'd have to have in-game environments beyond empty asteroid field and identical station interior).

chaosapiant
Oct 10, 2012

White Line Fever

I’m fine with the way the game meaninglessly abstracts player agency. I’d just rather it be a fun game. And perform more gooder in the Odyssey client. And let me walk around my goddamn ship! (Yes I know you can technically do it in VR, but it’s not the same. Plus I want to go hang with my passengers or look at where I’m keeping 8 tons of coffee makers and dog poo poo.)

Worf
Sep 12, 2017

If only Seth would love me like I love him!

i want to manually shovel the 1 ton of biowaste out the airlock that im gifting my pirate adversaries

zedprime
Jun 9, 2007

yospos
I have said it before: space legs mean nothing to me without space forklifts.

Heck Yes! Loam!
Nov 15, 2004

a rich, friable soil containing a relatively equal mixture of sand and silt and a somewhat smaller proportion of clay.
space forklift:

super sweet best pal
Nov 18, 2009

zedprime posted:

I have said it before: space legs mean nothing to me without space forklifts.

https://www.youtube.com/watch?v=pTxJG-wvMWY

Worf
Sep 12, 2017

If only Seth would love me like I love him!

its a spork

zedprime
Jun 9, 2007

yospos
This is already a sporklift. A space forklift needs to be different to avoid confusion.



I want to shovel biowaste out of the hold with my space sporklift.

Worf
Sep 12, 2017

If only Seth would love me like I love him!

Blowing out a cargo hatch and being inundated with bio waste is why I've got this anaconda

I can't stop being amused at the image of a ship with a broken hatch leaking tons of bio waste

Marx Headroom
May 10, 2007

AT LAST! A show with nonono commercials!
Fallen Rib
I didn't even know powerplay exists lol

Screenshots from Colonia trip :) I can't decide whether I enjoy deep, deep space or life in the core better. It's bittersweet to travel through a place nobody has ever or will ever be, but it's also thrilling to see so many fuckin stars and know that every one of them can be visited and has its own set of worlds.




Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
in earnest ive never quite understood how power play even works

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chaosapiant
Oct 10, 2012

White Line Fever

Ichabod Tane posted:

in earnest ive never quite understood how power play even works

Same, and I prefer it that way.

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