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Liquid Communism posted:Note FFXIV also did something important: it made all of the content barring a few raids soloable. You can play the game essentially as a regular FF game if you want, only dealing with other players on the handful of storyline instances before you get to endgame raiding content. You don't have to grind, the main storyline quests give enough xp to more than max out a class or two. It’s way more than a handful. They did some stuff better than WoW in these terms but as someone who gets pretty unpleasant anxiety about grouping with strangers it took me a long time to get through FFXIV because there was historically a forced grouping dungeon every few levels at most starting at 15. Now, WoW had the problem where you couldn’t finish an overall storyline without running into at least a dungeon and often raids, but WoW’s storyline also isn’t the main point and you could just level around the stuff and still see all the zones and so forth. You could go from level 1-max in WoW doing group content never or only at your own pace. You absolutely can’t do that in FFXIV. Now, they’ve realized this isn’t great and are gradually building in Trusts so you can run all the required dungeons with AIs, but that’s a new thing and they aren’t done yet. You’re right about the lack of grinding and that’s cool, but as someone who really would prefer to solo almost all the time, WoW felt much more friendly to that play style than FFXIV historically.
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# ? Sep 13, 2022 07:11 |
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# ? May 28, 2024 03:31 |
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Arivia posted:WoW has trouble creating content but to my understanding the main engineering team is very good at rewriting the core of the game to keep it up to date with best practices and improvements in design. That's been shown pretty well by the various classic WoW releases, where the original versions of the game from that time were completely incompatible with Blizzard's game services now, and so the projects have consisted of reimplementing those expansions on the modern client with changes to make grogs happy. Common themes of dysfunctional development and misaimed priorities, I think.
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# ? Sep 13, 2022 10:46 |
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Liquid Communism posted:Note FFXIV also did something important: it made all of the content barring a few raids soloable. You can play the game essentially as a regular FF game if you want, only dealing with other players on the handful of storyline instances before you get to endgame raiding content. You don't have to grind, the main storyline quests give enough xp to more than max out a class or two. Is that very recent? When I played last year even then you still had the mandatory queuing up for the big plot dungeons like Ifrit and onward. It's why I didn't play any tank or healer roles, because I was far too anxious about messing up.
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# ? Sep 13, 2022 13:39 |
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Dawgstar posted:Is that very recent? When I played last year even then you still had the mandatory queuing up for the big plot dungeons like Ifrit and onward. It's why I didn't play any tank or healer roles, because I was far too anxious about messing up. It's being phased in at this time. You can take a passel of NPCs through A Realm Reborn, Shadowbringers, and Endwalker dungeons. That leaves 2 expansions in the middle still. e- They are planning to patch in the rest over their 6.0 patch cycle though, to be clear: https://www.fanbyte.com/games/news/ffxiv-trust-system-realm-reborn-heavensward-stormblood-msq/ Nuns with Guns fucked around with this message at 14:02 on Sep 13, 2022 |
# ? Sep 13, 2022 13:53 |
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Kibner posted:Beast had a sanctum system or something similar. We don't talk about the cursed game.
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# ? Sep 13, 2022 15:23 |
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Lambo Trillrissian posted:Also kind of on the edge of MMOs but Path of Exile hideout decor is a big deal, the trade economy relies on meeting players in their homes and people absolutely love to show off. Honestly, there's money there. Make some form of the game (e.g., trading) take place in someone's home. And allow people to spend infinite real money on their homes. The key is to have a reason to go into other people's homes.
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# ? Sep 13, 2022 15:38 |
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Dawgstar posted:Is that very recent? When I played last year even then you still had the mandatory queuing up for the big plot dungeons like Ifrit and onward. It's why I didn't play any tank or healer roles, because I was far too anxious about messing up. I do the opposite and only play tanks because if I gotta team up with some idiots at some point I'm at least gonna set the pace. Nothing I hate more than queuing as DPS for something mandatory just to watch a doofus tank fail to get the dungeon moving.
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# ? Sep 13, 2022 16:14 |
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joylessdivision posted:We don't talk about the cursed game. Beast 2.0, where it turns into a home decoration/town management game with the aesthetics of Animal Crossing, but you're still a nightmare entity in the Shadow Realm who feeds on physical or mental abuse so you torment all the cute animal townsfolk around you at night to reduce your hunger meter. Next morning you plant some orange trees around your house and fish up a coelacanth in the rain.
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# ? Sep 13, 2022 18:08 |
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Okay, I wrote to DTRPG and they confirmed that the move to heavier paper stock will be mostly automatic and their team will handle the cases where that doesn't work, so it looks like this transition will be a mostly unalloyed improvement.
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# ? Sep 13, 2022 19:08 |
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Nuns with Guns posted:Beast 2.0, where it turns into a home decoration/town management game with the aesthetics of Animal Crossing, but you're still a nightmare entity in the Shadow Realm who feeds on physical or mental abuse so you torment all the cute animal townsfolk around you at night to reduce your hunger meter. Next morning you plant some orange trees around your house and fish up a coelacanth in the rain. I am both repelled and intrigued by this idea and I could absolutely see it becoming an indie video game darling with the right aesthetic.
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# ? Sep 13, 2022 19:20 |
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To be exactly as fair to beast as it deserves, the players handbook had some "Lair Feats" that deserved to be in a better game. Like one that let your lair communicate eletromagnetically with the real world, letting you get internet, or run a pirate radio station out of the rotting wound you've carved into mankind's collective unconscious.
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# ? Sep 13, 2022 19:25 |
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theironjef posted:I do the opposite and only play tanks because if I gotta team up with some idiots at some point I'm at least gonna set the pace. Nothing I hate more than queuing as DPS for something mandatory just to watch a doofus tank fail to get the dungeon moving. I got a lot of commendations I think they're called playing DPS because I was one of the only ones who'd interact with the boss mechanics, which was often just 'break off, pull a lever.'
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# ? Sep 13, 2022 19:25 |
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Gynovore posted:Honestly player housing in MMOs is one of those things games have just to say they have it. Unless it's a super RP game, no one ever goes to other people's houses, ever. Warframe's clan dojos can get insanely detailed
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# ? Sep 13, 2022 19:27 |
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joylessdivision posted:I am both repelled and intrigued by this idea and I could absolutely see it becoming an indie video game darling with the right aesthetic. Cult of the Lamb is like 90% of the way there already, so yeah.
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# ? Sep 13, 2022 19:36 |
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Has anyone ever had success demo'ing a game at a convention resulting in good exposure or sales? My game's first run is set to be printed next month, the distribution scheme is kind of odd and opaque to me, so I'm wondering if I should try to take it out personally as well. It's a fairly simple card game which can be played in ~15 minutes, so I think it would be well suited to the demo table. But I don't really have any experience with cons, I think the last one I went to was Origins in 2004.
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# ? Sep 14, 2022 01:34 |
Dawgstar posted:Is that very recent? When I played last year even then you still had the mandatory queuing up for the big plot dungeons like Ifrit and onward. It's why I didn't play any tank or healer roles, because I was far too anxious about messing up. joylessdivision posted:I am both repelled and intrigued by this idea and I could absolutely see it becoming an indie video game darling with the right aesthetic. Humbug Scoolbus posted:Warframe's clan dojos can get insanely detailed
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# ? Sep 14, 2022 01:40 |
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Something Else posted:Has anyone ever had success demo'ing a game at a convention resulting in good exposure or sales? My game's first run is set to be printed next month, the distribution scheme is kind of odd and opaque to me, so I'm wondering if I should try to take it out personally as well. It's a fairly simple card game which can be played in ~15 minutes, so I think it would be well suited to the demo table. But I don't really have any experience with cons, I think the last one I went to was Origins in 2004. This is a tricky one that depends heavily on the size and layout of the convention. At a big one like Gencon, you really need a good attention grabbing booth/game/table to get people willing to stop and give you a chance. At a smaller one with less vendor presence, you're going to get like 1% of the traffic and still need something to hook them. The much better and more effective method to get people to actually play a game is to get it on the "hot new games" tables in the open play areas. People check out those areas with the intent of really seeing and trying new games, but that may require connections with the convention organizers and you'll be up against flashy kickstarter miniature games with huge boxes, etc. Like everything today though, marketing is going to be dominated by social media and finding the right personalities with a matching audience for your game can do wonders. If you want to PM me some more info about your game I'll see if I can point you towards anyone.
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# ? Sep 14, 2022 02:30 |
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Maybe consider some kind of swag / freebie. It's dumb, but spin-and-win swag or free samples booths always seem to do well. I think at PAX there was a promo where you could get a discount on GW's kill team after you played a demo, which might be another angle worth considering.
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# ? Sep 14, 2022 02:39 |
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Something Else posted:Has anyone ever had success demo'ing a game at a convention resulting in good exposure or sales? My game's first run is set to be printed next month, the distribution scheme is kind of odd and opaque to me, so I'm wondering if I should try to take it out personally as well. It's a fairly simple card game which can be played in ~15 minutes, so I think it would be well suited to the demo table. But I don't really have any experience with cons, I think the last one I went to was Origins in 2004. Back in the early/mid 2010s it could be lucrative enough that my first paid gig in gaming was getting flown out to run demos by a smaller local publisher. It was a good time and they made enough sales to consider it worth it. But realistically it's highly unlikely your hourly rate will be much to write home about even if you technically make money, especially if you have to travel, so a lot of the value is likely to lie in potential reviews and exposure rather than direct sales.
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# ? Sep 14, 2022 02:48 |
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Something Else posted:Has anyone ever had success demo'ing a game at a convention resulting in good exposure or sales? My game's first run is set to be printed next month, the distribution scheme is kind of odd and opaque to me, so I'm wondering if I should try to take it out personally as well. It's a fairly simple card game which can be played in ~15 minutes, so I think it would be well suited to the demo table. But I don't really have any experience with cons, I think the last one I went to was Origins in 2004. Way back in 2007 or so a really well run demo of munchkin sold me on that game of all things, so I think good demos can do a lot to boost favorability.
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# ? Sep 14, 2022 03:51 |
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Zereth posted:As long as you understand the basic concepts of tanking and what your buttons do it's actually easier than DPS until you're doing like advanced tank swap poo poo in serious business raids. There's a lot of mechanics you can just ignore because they're happening to other people. It's great. I love Warrior. I do want to try Dark Knight one time.
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# ? Sep 14, 2022 04:13 |
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Dawgstar posted:I do want to try Dark Knight one time. Go for it. They are rad.
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# ? Sep 14, 2022 05:56 |
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Nuns with Guns posted:Beast 2.0, where it turns into a home decoration/town management game with the aesthetics of Animal Crossing, but you're still a nightmare entity in the Shadow Realm who feeds on physical or mental abuse so you torment all the cute animal townsfolk around you at night to reduce your hunger meter. Next morning you plant some orange trees around your house and fish up a coelacanth in the rain. You're about halfway to Cult of the Lamb.
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# ? Sep 14, 2022 06:36 |
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Something Else posted:Has anyone ever had success demo'ing a game at a convention resulting in good exposure or sales? My game's first run is set to be printed next month, the distribution scheme is kind of odd and opaque to me, so I'm wondering if I should try to take it out personally as well. It's a fairly simple card game which can be played in ~15 minutes, so I think it would be well suited to the demo table. But I don't really have any experience with cons, I think the last one I went to was Origins in 2004. I know that Indie Games on the Hour, at Dragonmeet in the UK, absolutely drives sales of the games they demo (which are RPGs, to be clear). People keep telling me I should do it but I hate running games for strangers, so.
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# ? Sep 14, 2022 07:58 |
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Something Else posted:Has anyone ever had success demo'ing a game at a convention resulting in good exposure or sales? My game's first run is set to be printed next month, the distribution scheme is kind of odd and opaque to me, so I'm wondering if I should try to take it out personally as well. It's a fairly simple card game which can be played in ~15 minutes, so I think it would be well suited to the demo table. But I don't really have any experience with cons, I think the last one I went to was Origins in 2004. Having done a fair amount of this, I'm pretty skeptical about it from an immediate sales point of view. The raw number of people you're going to be able to meaningfully engage with is not super high compared to the costs of the convention--when we were putting Sumer on the convention circuit we were running one game every 20ish minutes, usually a full 4-player game, probably coming out to something like 200+ish people trying out the game at our booth over the course of the convention. At PAX Unplugged (technically Sumer's a digital game, but it's also extremely just a euro board game) we also did the featured play zone thing, which probably boosted that to something like 300 people. On top of that, you also get a few thousand people who see your booth/signage/etc and maybe remember you later. Conversion rates are pretty brutal, though, so that's not going to be 300 immediate sales. It's honestly probably going to be sub-10 if you don't have a way to push people towards buying it straight from your booth (which we couldn't do, as a digital game). My experience was that the boost in sales we got from showing at conventions was usually pretty negligable. That said, there are a bunch of other reasons to show at a con. Meeting other devs and folk is great--both peers and connecting with publisher/reviewer/influencer types. Even if people don't buy your game right away, if they then see it again in the wild a month later they're a lot more likely to look at it closely if they remember it from a con. A lot of our most loyal fans were people we met and showed the game to in person at the convention, which is both cool as a human but also for building a community that gets people into the game. Getting selected for things gave us a bunch of badges and awards we could put on our steam page. At the end of the day, though, my experience is that showing at a con can be helpful in a number of ways, but your game really needs to be the type of thing that self-propels by word of mouth. If it is, the wave of attention you get at the convention can be a good seed towards building up momentum. If it's not, there's no advertising you can do that's really worth the cost. Showing Sumer at cons did a great job of doing things like getting us on the radars of some studio heads and making friends with other devs, so I absolutely do not regret them, but ultimately the game was a bit too niche for the cons to be financially profitable--a local multiplayer worker placement game with a pretty dry Euro-boardgame theme was always going to be tough to generate buzz around.
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# ? Sep 14, 2022 13:25 |
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Thanks for the great info everyone! Much to think about. It’s still too early to make any decisions but I think I’ll at least attend the next con available to me and see if I can grok the vibes
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# ? Sep 14, 2022 17:14 |
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Anyone paying attention to the current HUGE CONTROVERSY in the world of chess? https://www.theguardian.com/sport/2022/sep/09/chess-hans-niemann-hits-back-over-cheating-controversy-in-st-louis Grand Master Magnus Carlsen refused to play a match at a recent Big Deal tournament, essentially resigning by default, because - although he didn't explicitly say - he suspected his opponent Hans Niemann of cheating. You would think cheating at chess in a live match is impossible, but it's not the sort of cheating you might imagine, like, surreptitiously moving a piece when nobody's looking, or making a fast illegal move in speed chess at the local park. The idea here is that at the top levels, chess players prepare in advance for matches by studying their opponents' match histories (which are all recorded) and investigating potential "lines" - strings of moves - based on openings and responses that the opponent prefers. But if you play a line that you think your opponent cannot have studied, and then your opponent - who until very recently was much lower ranked - seems to have extremely good moves quickly in response? How did they do that? Well, there's two possibilities, both outlandish: 1. Niemann somehow got ahold of any notes or preparation that Carlsen was doing before the match. Spying, basically. This presumes that Carlsen prepared in some way that could be spied on. It seems very very unlikely. 2. Niemann could have been fed moves by a third party observer, either a human who is putting the whole game into a computer, or some automated computerized system without a human intermediary. Computer solvers these days are incredible, you can run something like Stockfish on a normal PC and it's better than the best chess players in the world, it can take each move and calculate out lines and spit out the best one within a minute or so. I remember the big news back when IBM's Deep Blue went up against Garry Kasparov in 96 and again in 97: it took a serious supercomputer to challenge him, but it worked. https://en.wikipedia.org/wiki/Deep_Blue_versus_Garry_Kasparov In their second set of games, Deep Blue bested Kasparov by one. Well, it doesn't take a supercomputer any more. The algorithms have improved radically and of course computer power has improved exponentially. My guess is Stockfish running on a normal PC today would completely wreck 1997 Deep Blue running on a couple million dollars of specialized computer hardware of the day. OK but why suspect Neimann? Couldn't he just be the latest chess prodigy? Well, three things stand out. First: his meteoric rise in rankings. Normally one's chess ranking only moves slowly: you play people of similar strength in tournaments, and if you beat them, you climb a few points and they descend a few points in ranking. To climb rapidly you must win a lot of matches against players who are, at least nominally, better than you. Niemann's ranking rose slowly for years, but then suddenly shot up - is he really a grand master-level player, all of a sudden? Second, and perhaps more relevantly, Niemann was previously banned from Chess.com (the world's most popular online chess site) for cheating. Cheating online is trivial of course, you can just run a solver in a second window and put the moves it tells you to make into your online game. Kinda stupid, and also the reason why a person's "online" chess ranking is meaningless, only live over-the-board rankings matter in the chess world. Niemann has admitted that he cheated when playing online at the age of 12, and again at 16, to boost his online rating. Third: According to Carlsen (sorta, hinted) and Carlsen fans (online, legions of them), Niemann's actual moves in the first match they played were very sus. He appeared to be prepared for moves that (according to them) Carlsen could not have been predicted to play. So one big question is whether there is some method by which a partner (human or computer) could signal Niemann. An answer has been suggested, and it's amazing: https://twitter.com/Babble____/status/1567437910361751552 This theory was given a little bit more credence when another very online chess grand master, Hikaru Nakamura, commented on it a few days ago, and wasn't totally dismissive: "An anal bead probably would beat the engine...I told you it was prostate massage. But I'm not an expert at that stuff". Hikaru has a popular Youtube channel, he streams stuff, he tweets a lot. His fans went nuts when he said that, but also a lot of his fans probably understood what some news sites clearly do not, which is that Hikaru thinks this is hilarious and is mostly joking. Mostly. I mean, it's not... it's not impossible. Right? Teledildonics is a real thing. You could have an engine send you the best move via morse code or something. It gets better. The world's favorite billionaire rear end in a top hat has weighed in: OK. So Niemann has vigorously denied cheating. He has reasonable explanations for how he was able to beat Carlsen in their first match. This is the best interview, the interviewer is a chess expert so he's able to ask deep, good questions about the game itself and what Neimann was thinking, and Niemann's responses seem fine to me. After this interview came out, a lot more people shifted to supporting Niemann over Carlsen's accusations. https://www.youtube.com/watch?v=CJZuT-_kij0&t=492s One of the key points is that people were looking at Hikaru's line as "unprecedented" - that is, it shouldn't have been possible for Carlsen to prepare for it, but he seemed very ready to respond well to it. Carlsen points out how stupid this idea is, because while the specific sequence of moves Hikaru took hadn't happened before, the position Hikaru set up was essentially a transposition of positions Carlsen has played against before. He found the position familiar enough to be ready to respond to it. People who play at this level tend to have incredibly good memories, they need to memorize a hundred or more "standard" openings, and have played thousands of matches. They can feel familiar with the texture of a given board setup from experience or study without having played a particular sequence to get to that setup before. Another key point is that experts say Carlsen played their first match poorly. He made errors. That's unusual, and there's lots of reasons why Carlsen might have been a bit off his game, but he normally has a ton of stamina and can play dozens of games in a row without breaking a sweat. He's an incredible player. But his fans' idea that he simply "would not have" lost a game like this is foolish. Lastly: Carlsen has a personal goal, to raise his ranking to the highest ever attained, and when you're already near the top it's extremely difficult to do that. Every tournament you win may only advance your ranking by half a point, because beating players whose ranks are way below yours doesn't raise your rank at all. But losing to a lower-ranked player (like Nieman) can drop your ranking significantly. So there's a strong reason for Carlsen to be very very annoyed at losing his first game. He carefully avoided explicitly making accusations, but his hinting at it accomplished the same thing: if Nieman is somehow sanctioned or kicked out, his loss is invalidated and he keeps his ranking, or at least he won't have to play this guy again. These are people with giant egos, very weird personalities, who are Big Deals in the insular and tight world of top chess. It's fascinating stuff in a part of the Trad Games industry we rarely talk about here. I'm interested in folks' thoughts.
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# ? Sep 14, 2022 18:41 |
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Nuns with Guns posted:Beast 2.0, where it turns into a home decoration/town management game with the aesthetics of Animal Crossing, but you're still a nightmare entity in the Shadow Realm who feeds on physical or mental abuse so you torment all the cute animal townsfolk around you at night to reduce your hunger meter. Next morning you plant some orange trees around your house and fish up a coelacanth in the rain. https://forums.somethingawful.com/showthread.php?threadid=2666800 Or, for those without archives... https://lparchive.org/Animal-Crossing/
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# ? Sep 14, 2022 18:49 |
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Leperflesh posted:Text The thing that's most illuminating was listening to other GM's break down his poor explanation of why he was doing what he was doing and just being completely wrong in his line calculation in a way that is unlikely for anyone who plays the game at his rating. In a way that even had the commentators of the official stream laughing. He also could just be young and nervous or whatever. Magnus also like, I don't think has ever just completely walked away from a tournament he was already in like this before. It was something completely out of character for him. I dunno if that dude was cheating, but there is certainly enough circumstantial evidence around that dude where I get people being suspicious. Dexo fucked around with this message at 19:03 on Sep 14, 2022 |
# ? Sep 14, 2022 19:00 |
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OtspIII posted:when we were putting Sumer on the convention circuit Oh poo poo, had no idea you were a goon. This game rules, everyone that has a Switch and likes tabletop games needs to try this.
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# ? Sep 14, 2022 19:19 |
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Dexo posted:The thing that's most illuminating was listening to other GM's break down his poor explanation of why he was doing what he was doing and just being completely wrong in his line calculation in a way that is unlikely for anyone who plays the game at his rating. In a way that even had the commentators of the official stream laughing. Yeah Magnus has never bailed on a tournament, ever. In interviews, Niemann seems like a hypercaffinated, nervous, poor communicator... not an indictment, just runs against him in that he's obviously not good at defending himself. However suspicious his play may have been, I'm extremely dubious about the proposed methods of cheating. They carefully search and wand players, and the broadcast of the game is on a 15 minute delay. He'd have to have someone in-person providing signals to something on his body that the security system couldn't detect. And the risk for just trying this is huge, he'd have to know that if he got caught he'd be banned forever, and this is the guy's livelihood. I think it's more likely that he's a young and unusual player who took a weird line, and that Carlsen is also a bit of a weirdo quite obsessed about his ranking and it's just this confluence of an odd match and two very odd people and a very insular and weird community all at once.
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# ? Sep 14, 2022 19:26 |
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Sumer is also a great use case for Steam's Play Together fake-local-multiplayer-over-online feature!
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# ? Sep 14, 2022 19:26 |
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Leperflesh posted:You would think cheating at chess in a live match is impossible, but it's not the sort of cheating you might imagine, like, surreptitiously moving a piece when nobody's looking, or making a fast illegal move in speed chess at the local park. The idea here is that at the top levels, chess players prepare in advance for matches by studying their opponents' match histories (which are all recorded) and investigating potential "lines" - strings of moves - based on openings and responses that the opponent prefers. This whole thing is extremely funny. It reminds me of the "controversy" over Bobby Fisher's style back in the 70s, where, instead of just outplaying his opponents on the board, he just ruined them psychologically by being a loving weirdo while playing https://www.nytimes.com/1972/09/03/archives/psychic-murder-at-the-chessboard-encounter-at-reykjavik-boy-wonder.html quote:Fischer vs. Spassky
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# ? Sep 14, 2022 19:35 |
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Leperflesh posted:Anyone paying attention to the current HUGE CONTROVERSY in the world of chess? Even if this is true, why the gently caress would he use anal beads? Just wire a solenoid into your shoe, like in The Eudaemonic Pie.
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# ? Sep 14, 2022 20:12 |
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That's a great article. Fischer was a gigantic rear end in a top hat, I was somehow aware of that even when I was a little kid, probably my stepdad told me about him when he taught me to play. Gynovore posted:Even if this is true, why the gently caress would he use anal beads? Just wire a solenoid into your shoe, like in The Eudaemonic Pie. They wand the players all over, something external like in clothes would probably be detected. It's the full airport treatment plus they look for anything with a radio-frequency response, even an induced one so even a radio receiver that is turned off and unpowered should be detected. The theory I guess is one inside the body wouldn't be detected but I kinda think it might be, and boy would that be embarrassing huh? The whole idea is just an unserious suggestion by jokesters that somehow some people have taken seriously.
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# ? Sep 14, 2022 20:21 |
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Leperflesh posted:Teledildonics Leperflesh posted:The theory I guess is one inside the body wouldn't be detected but I kinda think it might be, and boy would that be embarrassing huh? Halloween Jack fucked around with this message at 20:25 on Sep 14, 2022 |
# ? Sep 14, 2022 20:23 |
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Leperflesh posted:That's a great article. Fischer was a gigantic rear end in a top hat, I was somehow aware of that even when I was a little kid, probably my stepdad told me about him when he taught me to play. I guess these folks figure that any signal wouldn't be detected by the scanners up against the body, but would somehow be affected by a transmitter across the room? It seems to me that regardless of how the guy is allegedly picking it up, someone has to have a way of getting it in there. It's been decades since I watched a pro chess match, but given the measures they took back then to separate the players from the audience I can't imagine they wouldn't have a detector in the room listening for any unexpected signals regardless of where they were coming from.
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# ? Sep 14, 2022 21:01 |
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Bruceski posted:I guess these folks figure that any signal wouldn't be detected by the scanners up against the body, but would somehow be affected by a transmitter across the room? Just hoping this leads to a new anti-cheating mandate : Faraday cages. The room? Giant Faraday cage. The board? Smaller Faraday cage. Players? Personal Faraday cages (with little butt-sized Faraday cages inside)
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# ? Sep 14, 2022 21:04 |
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Yeah this tournament has a $450k purse, so it's got sufficient incentives to cheat and sufficient money to spend on security. Xiahou you jest, but Niemann has already said he'd play in a farraday cage if they want to. Or naked.
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# ? Sep 14, 2022 21:09 |
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# ? May 28, 2024 03:31 |
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Makes you wonder what will happen the day chess gets solved.
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# ? Sep 14, 2022 21:22 |