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History Comes Inside! posted:Only good Star Wars game remains Force Unleashed You're ignoring the Lego ones for some reason.
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# ? Sep 19, 2022 21:27 |
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# ? May 30, 2024 08:31 |
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acksplode posted:Guns feel so extraneous that I have a serious hunch it was the original idea. Then maybe marketing got wind of it and was like uh ok but how are we gonna put a guy holding a gun on the cover. I really liked the Mirror's Edge approach to guns, which was that you could pick up guns the enemies dropped but you'd only get a few shots and if you got into a fire fight, you were probably already dead. It made sense because the idea behind the game was that you were always moving fast and the protag wasn't a killer.
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# ? Sep 19, 2022 21:29 |
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I might try playing inscryption again tomorrow but the thought of playing against the prospector again for the third time is not inspiring me much at all. My brain just refuses to get on with roguelikes
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# ? Sep 19, 2022 21:37 |
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fridge corn posted:I might try playing inscryption again tomorrow but the thought of playing against the prospector again for the third time is not inspiring me much at all. It's not a roguelike, it's just a card game dude
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# ? Sep 19, 2022 21:39 |
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bloodychill posted:I really liked the Mirror's Edge approach to guns, which was that you could pick up guns the enemies dropped but you'd only get a few shots and if you got into a fire fight, you were probably already dead. It made sense because the idea behind the game was that you were always moving fast and the protag wasn't a killer. I didn't mind there being guns in the original game since there must've been pressure from above to include them, but I appreciate Catalyst a lot more for just ditching them entirely.
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# ? Sep 19, 2022 21:40 |
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RareAcumen posted:You're ignoring the Lego ones for some reason. They own
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# ? Sep 19, 2022 21:41 |
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History Comes Inside! posted:Only good Star Wars game remains Force Unleashed
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# ? Sep 19, 2022 21:46 |
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last night i had nightmares of intimidating stellar bodies moving rapidly towards me in the dark, and i'm not talking about korean bayonetta
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# ? Sep 19, 2022 21:48 |
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BeanpolePeckerwood posted:It's not a roguelike, it's just a card game dude Yeah but I already beat the guy once having to beat him again and again is just tedious Like I'll be straight up and say *in Casnorf voice* this is a me problem, but it's one I really struggle to overcome. Actually hold on a sec, cuz one of my all time favourite games of all time, Mission Thunderbolt, is a roguelike. It's nearly impossible to beat, even when cheating, but that's not the point of it, every run is so randomised and different, there are no scripted events, the whole game is just go out and explore and see what cool poo poo you can find a mess about with. Very early inscryption stuff: I can see theres some cool meta stuff going on with inscryption but the gameplay is too repetitive for me, sure theres some randomisation and theres been new mechanics added each run but the scripted boss fights just make each run feel identical as the last one, and there feels like theres an ending to the game, some overarching mystery to discover but the game's tedium is getting in the way of me reaching it. Idk but I havent found it compelling enough to bring me back around to it.
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# ? Sep 19, 2022 21:51 |
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CharlieFoxtrot posted:I hate Jedi Fallen Order as a souls-like. Yeah the game was fun enough, but I couldn’t shake that the light saber felt like a big club. And I’d forgotten how awful the surfing mechanics were. Sometimes a jump was easy, sometimes it was impossible.
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# ? Sep 19, 2022 21:53 |
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fridge corn posted:
They might feel tedius if you're playing the boss the same way each time (ie relying on your items too much), in my experience that would eventually lead to loss in the end. From what I found the real key was finding a way to conserve resources on the early bosses so I still had some gas in the tank for what came next. Mind you, you're still in the part of the game where you're learning mechanics that are essential later on. Angler and Trapper are the Genichiro skill-checks of Inscryption. Anyways, good luck to ya!
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# ? Sep 19, 2022 22:03 |
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History Comes Inside! posted:Only good Star Wars game remains Force Unleashed Episode 1 Racer
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# ? Sep 19, 2022 22:37 |
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Jedi fallen order is a horrible videogame given thousands of free kicks for being 1p star wars
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# ? Sep 19, 2022 22:39 |
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Fallen Order was one of the quickest "down to $7 on sale" games I'd seen in a while. Still too pricey.
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# ? Sep 19, 2022 22:43 |
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fridge corn posted:Yeah but I already beat the guy once having to beat him again and again is just tedious Embrace death. It's more important at this point in the game to die and get an opportunity to create a good death card. You're guaranteed to beat the prospector after you create a few good death cards to rely upon.
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# ? Sep 19, 2022 22:45 |
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I tried to give it a fair once over, so I booted it up again. I couldn't be bothered finishing the uncharted climbing intro poo poo because somehow I forgot that most of the game is insanely boring navigation. When I tried to do the combat arena instead it loaded the level but disabled the in-game menus and the ps5 menu despite being able to run around the empty arena lol
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# ? Sep 19, 2022 22:46 |
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History Comes Inside! posted:Only good Star Wars game remains Force Unleashed Dark Forces 2: Jedi Knight baybeeeee! Also Rogue Squadron/Leader blew me away. I got grounded from video games as a kid for screaming at the gladiator droid boss in level 9 of Shadows of the Empire when it killed me with a few hits left in its third phase and I’LL NEVER FORGET WHAT BULLSHIT IT WAS I SHOULD HAVE HAD THAT KILL gently caress AAAAAAAAAGHGHGH
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# ? Sep 19, 2022 22:54 |
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I bought Sakura Wars last night on PSN because it was $15.
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# ? Sep 19, 2022 23:02 |
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Fifteen of Many posted:Shadows of the Empire
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# ? Sep 19, 2022 23:04 |
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The Star Wars games I like: Dark Forces Dark Forces 2: Jedi Knight Shadows of the Empire Battlefront 2 (2005) Knights of the Old Republic 1 & 2 the Old Republic Pod Racer Squadron Rogue Squadron 2 Galaxies I really want an open world sandbox crafting/building Star Wars game, and I am very surprised a game like this doesn't exist yet or even that one is in development.
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# ? Sep 19, 2022 23:14 |
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I remember Shadow of the Empire most for its insane debug menu you could activate by naming the file something like WOMPA_STOMPA and then doing a button combination that was so complex you either needed to use like your chin to complete it or ask for help. It was fun to mess around with but you could easily crash the game with it. Also the game itself was pretty good at the time, yeah.
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# ? Sep 19, 2022 23:17 |
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acksplode posted:The club is about to ruin your day lol. If you're like me, Sekiro parry muscle memory carried you through stage 1, and you're about to enter the trough of gitting gud with the avoid mechanic. Club was harder, but I got through it now. The avoid mechanic is good is boss fights but sucks rear end when you are surrounded by 1-3 mooks. Onto level 3!
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# ? Sep 19, 2022 23:25 |
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bows1 posted:Club was harder, but I got through it now. The avoid mechanic is good is boss fights but sucks rear end when you are surrounded by 1-3 mooks. Onto level 3! It's honestly just as effective against mobs, especially mobs of enemies that you can't posture break with a single parry. And you can spam it a bit and get out of hairy situations where you can't keep track of all the attacks coming at you. Useful against weapons too, just wait until you avoid the swing of a mook's bat and it flies into another mook's face
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# ? Sep 19, 2022 23:43 |
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Vikar Jerome posted:the hacker is supposedly a 16 year old kid from the uk who also hacked, along with their group, Okta, Samsung, Nvidia, Microsoft, Ubisoft and now Uber and Rockstar and who already got arrested last year and given a 1 month internet suspension. lololol lmao Is he a hacktivist?
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# ? Sep 19, 2022 23:53 |
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Noob Saibot posted:Is he a hacktivist? He ends up shutting down a black hat thief so I guess?
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# ? Sep 20, 2022 00:02 |
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But only after he went to the school swimming party at the pool on the roof.
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# ? Sep 20, 2022 00:51 |
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BeanpolePeckerwood posted:last night i had nightmares of intimidating stellar bodies moving rapidly towards me in the dark, and i'm not talking about korean bayonetta What have you learned about the nomai and everything else so far
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# ? Sep 20, 2022 01:39 |
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fridge corn posted:Yeah but I already beat the guy once having to beat him again and again is just tedious I sometime phrase that sort of experience as being "topographically similar." Yeah, sure, a donut and a coffee mug are topographically similar but the shapes are basically always gonna be the same even if they're in slightly different places -- it's why I don't much care for Breath of the Wild and why most roguelites really fall on their face when it comes to understanding why rogue is such a seminal influence. A good roguelike understands that the pieces still have to come together to form an emergent narrative or vary up the gameplay per session and if that doesn't happen all you can see is the seams. Personally, I really like Dead Cells for having the same basic shape but the texture, the actual moment to moment gameplay, varies wildly by which items you find. Gungeon does a pretty decent job there, too. I hear Isaac is good for that but I'll never know because I don't like looking at it and that's more than enough to not play something, hahaha. Much as I love Returnal, its roguelike aspects aren't super compelling. The weapons tend toward homogeneity over time and the rooms have no strong narrative structure beyond the very most basic of visual themes. I don't think it'd work as a more straightforward framework, but I'm not really super sure how to approach the integration of procedural elements without spilling directly into roguelike terminology. It's...some secret third thing, hahaha.
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# ? Sep 20, 2022 02:35 |
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A strong roguelike nose, hints of metroidvania and brawler, with a subtle deckbuilding finish
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# ? Sep 20, 2022 02:38 |
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er gently caress i meant to make jokes when trochees and iams elope thinkin' bout games don't get me no fame so we're gonna lean hard on these tropes
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# ? Sep 20, 2022 02:38 |
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I think I would like Returnal more it kept the graphics, atmosphere, sci fi , sound design and haptic controls but was just like, a third person sci fi dead space 1esque game
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# ? Sep 20, 2022 02:52 |
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SilkyP posted:I think I would like Returnal more it kept the graphics, atmosphere, sci fi , sound design and haptic controls but was just like, a third person sci fi dead space 1esque game The roguelike part really wasn't for me when I played it. I had a feeling it wouldn't be for me going into it, but I wanted to give it a shot anyway because everything I'd heard about it sounded so well done, and it was, just yeah, not my kind of game.
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# ? Sep 20, 2022 03:05 |
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Casnorf posted:Much as I love Returnal, its roguelike aspects aren't super compelling. The weapons tend toward homogeneity over time and the rooms have no strong narrative structure beyond the very most basic of visual themes. I don't think it'd work as a more straightforward framework, but I'm not really super sure how to approach the integration of procedural elements without spilling directly into roguelike terminology. It's...some secret third thing, hahaha. Agree. You don't really ever get a synergistic build by methodically making the right choices over a run. Returnal succeeds based solely on it's atmosphere and absolutely fantastic combat. It honestly would've been better if it had emulated Hades' flow where you just pick your weapon at the start of a run. negativeneil fucked around with this message at 03:17 on Sep 20, 2022 |
# ? Sep 20, 2022 03:08 |
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Yeah, Returnal doesn’t really have builds in the normal sense. 90% of your build is your gun, which is totally random. The rest is just window dressing, unless you pick up the one thing that enables one other play style (get health for kills instead of pickups) or if you accidentally get a really bad malfunction and then your run is just hosed if you can’t immediately get rid of it It makes up for this by letting your thumbskill determine your success to a greater degree than most other roguelikes
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# ? Sep 20, 2022 03:12 |
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i am being crushed by mo games outer wilds tonight hardspace tomorrow prodeus on friday valkyrie profile in 9 days
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# ? Sep 20, 2022 04:51 |
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bop bop perano posted:What have you learned about the nomai and everything else so far i learned that they are crazy motherfuckers to be building a city where they did, good god the zoning violations alone
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# ? Sep 20, 2022 04:51 |
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BeanpolePeckerwood posted:i am being crushed by mo games Wtf Prodeus looks amazing. I had no clue that was a thing! Hardspace sounds great too. I was also not aware of that one.
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# ? Sep 20, 2022 04:59 |
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Kilometers Davis posted:Wtf Prodeus looks amazing. I had no clue that was a thing! It's been early access since 2020 but they just revealed the 1.0 release date over the weekend
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# ? Sep 20, 2022 05:02 |
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Nice I didn't know Prodeus had a console release date. I've been playing it on PC and it kicks so much rear end, gameplay is good and the aesthetic is perfect. What blew my mind is that it uses sprites for all the enemies doom-style, except they're rendered in realtime from 3D models after first applying lighting effects and wound deformations. So like you're fighting 2D sprites with 8 fixed viewing angles, but they're accurately lit by the environment and you can shoot their limbs off. It's so cool.
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# ? Sep 20, 2022 05:07 |
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# ? May 30, 2024 08:31 |
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Given all veeg has said about Quake I’m pretty sure Prodeus would be exactly his jam
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# ? Sep 20, 2022 05:15 |