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Heath posted:It really loving is and Nintendo really either didn't know what they had or they spread themselves too thin and didn't focus enough on what the thing did right. Maps, menus, gyro aiming, drawing, all of that stuff. You'd think they would have figured that out from the DS. When it is played to its strengths it's a fantastic feature, enough that the Steam Deck emulating it is making people wake up to it now. I feel like it's the name that really hosed it. Made it seem like just an accessary rather than a new system.
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# ? Sep 20, 2022 01:59 |
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# ? May 28, 2024 22:12 |
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Should’ve launched with something like Mario Maker to really show off the pad and not a fourth NSMB game
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# ? Sep 20, 2022 02:00 |
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The Gamepad was an evolution of the 2 screens of the DS. I think the ultimate reason for the end of the Nintendo 2 screen concept was that when it was good it was Really loving Good but a lot of times is was completely extraneous or minor. Having the map always available to you instead of a menu screen covering the gameplay would have fit BotW perfectly. Being able to see the landmarks in front of you compared to the map like the video would have been exceptional.
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# ? Sep 20, 2022 02:13 |
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Shiroc posted:The Gamepad was an evolution of the 2 screens of the DS. The game was clearly designed with it in mind, I mean the slate was basically Link’s own gamepad. I hope a build with that functionality leaks someday.
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# ? Sep 20, 2022 02:16 |
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SeANMcBAY posted:I feel like it's the name that really hosed it. Made it seem like just an accessary rather than a new system. That too, but they also didn't do much to actually distinguish it on the actual marketing part either. This video covers it well https://www.youtube.com/watch?v=PxxxsmIEolI
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# ? Sep 20, 2022 02:18 |
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Yeah, Nintendo was horrible at marketing it. I remember even someone like me who’s always plugged in was confused at first. I remember they didn’t even show the actual console at first for a bit. I feel like more people are starting to realize how neat it actually could be, especially hacked. As we hit the 10 year anniversary (Jesus Christ) I think it’s gonna get rediscovered a bit.
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# ? Sep 20, 2022 02:27 |
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It (and the 3DS for that matter) are super hot with the Zoomer crowd right now. 3DS stuff and interest has shot up in the last six months even
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# ? Sep 20, 2022 02:39 |
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It’s true I was visiting my little cousins a few weeks ago and they had the Wii U hooked up again and were obsessed with the Nintendoland Metroid game. I was delegated to ship duty but that game still rules
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# ? Sep 20, 2022 02:45 |
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Nintendo Land low key one of the best local multiplayer games ever.
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# ? Sep 20, 2022 02:46 |
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The Wii U GamePad is also very comfortable as just a controller imo. Way more so than any of the ways that the loving Joy-Cons are meant to be used (whether loose, or in the grip, or with the tablet), and sort of more comfortable than a normal controller because I like how the hands are not so close together. And yes, my hacked Wii U is getting way more use than my Switch. That little console can do so much.
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# ? Sep 20, 2022 10:47 |
SeANMcBAY posted:Yeah, Nintendo was horrible at marketing it. I remember even someone like me who’s always plugged in was confused at first. I remember they didn’t even show the actual console at first for a bit. This is basically The Nintendo Pattern though? There's a giant history now of nintendo poo poo being 20 years too early, coming back with better ideas and tech, and suddenly it's hot poo poo. Don't ever count a "failed" nintendo idea out.
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# ? Sep 20, 2022 12:41 |
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NinjaDebugger posted:This is basically The Nintendo Pattern though? There's a giant history now of nintendo poo poo being 20 years too early, coming back with better ideas and tech, and suddenly it's hot poo poo. Don't ever count a "failed" nintendo idea out. I tend to think that the Switch 2 will resemble the Wii U more than the Switch, like it will effectively fulfill the Wii U's goal of being a legitimately portable device but will also enable double screen play
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# ? Sep 20, 2022 13:43 |
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I don’t think they’ll ever go back to double screen play. It only ever worked when the screens were in close proximity. Well, the aforementioned Wind Waker and Twilight Princess remakes used it really well too. Microsoft and the other big game publishers tried to make companion apps a thing as a response to the Wii U but it never took off.
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# ? Sep 20, 2022 14:45 |
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The Wii U gamepad was amazing. I had so much fun playing HyWar and Sonic Racing with my husband because he could grab the gamepad and sit wherever he wanted and have his own screen. He hates split-screen multiplayer. I can't get him to play any of the Switch Warriors games or Mario Kart with me because he doesn't get his own screen.
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# ? Sep 20, 2022 14:56 |
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Heath posted:I tend to think that the Switch 2 will resemble the Wii U more than the Switch, like it will effectively fulfill the Wii U's goal of being a legitimately portable device but will also enable double screen play It's pretty unlikely. Game design's largely homogenized now (even moreso with Sony pushing into PC releases of their exclusives) and there's zero reason to make something as esoteric as a dual-screen platform when developers can just make something that works on every other platform with less effort for more sales.
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# ? Sep 20, 2022 15:14 |
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Neddy Seagoon posted:It's pretty unlikely. Game design's largely homogenized now (even moreso with Sony pushing into PC releases of their exclusives) and there's zero reason to make something as esoteric as a dual-screen platform when developers can just make something that works on every other platform with less effort for more sales. I mean, six years ago there wasn't much reason to think an underpowered quasi-portable system could fit into the design space either, and yet here we are
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# ? Sep 20, 2022 15:24 |
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Heath posted:I tend to think that the Switch 2 will resemble the Wii U more than the Switch, like it will effectively fulfill the Wii U's goal of being a legitimately portable device but will also enable double screen play Finally, the Nintendo Land sequel us possible
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# ? Sep 20, 2022 16:20 |
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Heath posted:I mean, six years ago there wasn't much reason to think an underpowered quasi-portable system could fit into the design space either, and yet here we are Nintendo has been making underpowered devices for a long time. The full value of “you can play the same game at home or on the go” is realized by every game instead of needing to intentionally design for the second screen.
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# ? Sep 20, 2022 17:20 |
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I'm just saying I expect to see some kind of second screen functionality in the Switch 2, not as a baseline gameplay feature à la the Wii U but as a nice additional function, like being able to play BotW with a minimap on a switch style controller but you could also play it portably anywhere without that feature, that is, not integral to the gameplay, but a feature which enhances it.
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# ? Sep 20, 2022 19:51 |
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Heath posted:I'm just saying I expect to see some kind of second screen functionality in the Switch 2, not as a baseline gameplay feature à la the Wii U but as a nice additional function, like being able to play BotW with a minimap on a switch style controller but you could also play it portably anywhere without that feature, that is, not integral to the gameplay, but a feature which enhances it. So kind of a GC-GBA thing then
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# ? Sep 20, 2022 19:56 |
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Heath posted:I'm just saying I expect to see some kind of second screen functionality in the Switch 2, not as a baseline gameplay feature à la the Wii U but as a nice additional function, like being able to play BotW with a minimap on a switch style controller but you could also play it portably anywhere without that feature, that is, not integral to the gameplay, but a feature which enhances it. It could work kinda like how the Wii U does but in reverse.
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# ? Sep 20, 2022 19:57 |
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Killingyouguy! posted:So kind of a GC-GBA thing then Yeah but it works and is all one unit
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# ? Sep 20, 2022 19:58 |
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Heath posted:Yeah but it works and is all one unit Did people have problems with the Gba cable not working?? Mine was always fine
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# ? Sep 20, 2022 20:01 |
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It was more logistics than function, especially for something like Zelda Four Swords where you had to have all the product just to play a mode on one game
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# ? Sep 20, 2022 20:29 |
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I wish Nintendo would remake Four Swords Adventures with online. It’s really fun.
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# ? Sep 20, 2022 20:35 |
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SeANMcBAY posted:I wish Nintendo would remake Four Swords Adventures with online. It’s really fun. I wish too, now I'm wondering if there's a way to get multiplayer going through emulation
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# ? Sep 21, 2022 00:16 |
switch 2 should have a 3d screen it's honestly still stupidly cool technology to me
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# ? Sep 21, 2022 00:28 |
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If they do it needs a slider though, the 3D on the 3DS gave me headaches and very few games used it in a way that even looked particularly good, most of them developed by Nintendo.
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# ? Sep 21, 2022 05:05 |
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I love the 3D. I have amblyopia and it’s the only stereoscopic 3D effect that’s worked for me. It’s a shame Nintendo kinda stopped caring about it with their later 3DS games.
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# ? Sep 21, 2022 05:29 |
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3D full-blast, every game. Even Urban Champion is worth a go due to how well it was done.
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# ? Sep 21, 2022 09:10 |
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I have a N3DS and 2DS XL, and I keep meaning to sell the 3DS since I prefer playing on the bigger system. But part of me is always saying, "what if I want use the 3D???" I pretty much always turned it completely off even when the 3DS was all I had. I found it difficult to focus on the image and it always seemed too blurry.
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# ? Sep 21, 2022 11:24 |
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A handful of Nintendo first party games are the only ones where I've felt like the 3D actually enhanced the experience
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# ? Sep 22, 2022 03:48 |
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The only non-Nintendo ones I could think of off the top of my head that did it well were the Sega 3D Classics. Those are some of the best.
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# ? Sep 22, 2022 03:50 |
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Some of Mario 3d Land and Link Between Worlds was a bit of a pain on my 2DS. I managed but it involved a lot more guesswork than intended.
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# ? Sep 22, 2022 03:50 |
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I'm still upset there was never a 3DS version of Infinite Space, all the scenes and cameras are essentially perfect for the effect to really shine.
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# ? Sep 22, 2022 04:46 |
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Chronojam posted:I'm still upset there was never a 3DS version of Infinite Space, all the scenes and cameras are essentially perfect for the effect to really shine. I never knew I wanted this until this moment, but you're absolutely right!
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# ? Sep 22, 2022 04:59 |
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I think the biggest missed opportunity was not releasing some Virtual Boy games refitted to support the 3DS 3D. At least Wario Land VB would have been great.
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# ? Sep 22, 2022 05:02 |
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It’s a drat shame. They even had Virtual Boy badges in Badge Arcade just to twist the knife.
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# ? Sep 22, 2022 07:08 |
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https://www.youtube.com/watch?v=4e3qaPg_keg Technically, you can see a white Wii U console under the TV. A white Wii U console that unless you were paying close attention, looks almost exactly like a Wii. And they never mention it in the trailer. It's all about a new controller. There's no wonder that many people thought it was a new controller for the Wii. It was a terrible name and almost as bad an intro as the Xbone had. Doubt that one will ever be beat, though.
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# ? Sep 22, 2022 07:23 |
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# ? May 28, 2024 22:12 |
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Also important to remember this flop existed around the same time, in terms of confusing branding. https://en.m.wikipedia.org/wiki/UDraw_GameTablet The Wii uDraw GameTablet. It apparently had some moderate success on the wii, there's a good chance less industry savvy people thought it was just an update to this or thought they already had it, even. Even if you were plugged in you were probably seeing articles at the time of the Wii U's release about how the uDraw was a massive flop for THQ, considering THQ was dying at the same time.
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# ? Sep 22, 2022 14:53 |