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DrManiac
Feb 29, 2012

Loxo321 posted:

At late Urban Plague, you'll probably want to start including a handful of light regen and page draw cards into your decks. Clean Up from Kurokumo is probably your best option for light regen at this point.

If you're talking specific builds, you have plenty of paralysis cards assuming you've cleared Gaze Office. Said paralysis cards synergize pretty well with the Workshop cards (A lot of Pierce dice on the Gaze cards and Workshop comes with the Mend Weapon card which boosts Pierce power) that you get from one of the Urban Plague general receptions, so look into that. If you've managed to complete Wedge Office (Node after Dawn Office), you'll have a healthy supply of Pierce +1 power key pages that you can passive attribute for greater consistency.

On the Slash side of things, you've got plenty of bleed stuff with Kurokumo and Rusted Chains (Another general reception). Since Clean Up also inflicts bleed, stacking a bunch of slash-bleed cards on multiple librarians and going ham on Hod's floor is definitely a possibility. Hod's floor is also great for playing defensively, so consider using Walter with a bunch of block dice on Hod's floor also if you're so inclined.

Though I've rarely done it myself, a Full-Stop building stacking multiple Full-Stop passives on multiple Librarians is a very popular build for quickly gunning down enemies on turn 1, though this has the side effect of not netting you as many pages.

Finally, though the big Blunt stuff isn't here yet, running a supportive Blunt build using Bremen pages (Red Notes, Tendon Chords, and Unforgettable Melody) can work pretty well on Yesod's floor. Loosen Up might be better than Clean Up as a light regen card in this case if you want to go all in on Blunt.

My biggest recommendation is to look at your floors and their Abno pages, and build your decks around those. That, and exploit the passive attribution system for all that its worth. Brotherhood of Iron pages contains one of the most economical passives in the game in the form of Electric Shock, which inflicts Paralysis at a 25% chance with every hit. Paralysis is in general more accessible than power-stacking in Urban Plague, just something to consider.

So roughly speaking deck-wise, you'll probably be aiming for:
- At least 2 light regen cards
- One to two page draw cards
- One (maybe two) three-cost cards
- A mix of two-cost and one-cost cards to fill out the rest

With an emphasis of the latter two categories (and also the earlier two categories if possible) generally being centered around some sort of theme (Paralysis, Bleed, Sustain, Abno card, etc.)



Thanks for the effort post! I didn't realize general invitations had exclusive poo poo all this time.



[e] [spoiler] Lol I totally annihilated love town once I got rid of the ads. I popped pulsating heart on roland and he just steam rolled the boss to the point where I think I skipped a second phase. [spoiler] I also found out that I was equipping sub key pages wrong all this time.

DrManiac fucked around with this message at 23:22 on Sep 25, 2022

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DuoRogue
Jul 19, 2022

My secret? I don't have any bones.

DrManiac posted:

Thanks for the effort post! I didn't realize general invitations had exclusive poo poo all this time.

The very early general invitations are generally (ha) completely worthless; the later you get in the game, the better and stronger they get, with some genuinely quite powerful pages only obtainable from them. Plague has some neat ideas that generally don't pan out (excl. the workshop-affiliated fixers), but everything past that is worth checking out more or less immediately.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Actually, how good are most of the Star of the City General Reception stuff?

Like, here's what I read:

-While Dong-hwan isn't as good for Bleed as Xiao is for Burn, he's still the best Bleed user in the whole game
-Mirae Life Insurance combined with the Olivier cards Brace Up and Impugnatio Ultima is how you build endgame Discard decks
-Night Awl's Haste and Bind focus isn't worth it?
-Udjat are very good defensive support for teams
-Leaflet Workshop is underwhelming as the capstone to Smoke builds?
-Bayard is strong.

PlasticAutomaton
Nov 12, 2016

Artoria Pendonut


Dong Hwan is just. mediocre. There's basically no bleed support in SotC so he just kinda exists. From a discard lover, Mirae is almost completely useless, and again, there's basically no discard synergy in SotC. I don't think I've ever used any of Bayard's cards, and his gimmick is awful due to the built in fragile, especially if you try to use his signature card.

Forget the haste and bind, the Night Awls are insane for the +2 pierce passive alone. Just build them mono-pierce decks

Udjat make great tanks.

Leaflet has some decent things for the smoke deck.

GilliamYaeger
Jan 10, 2012

Call Gespenst!

PlasticAutomaton posted:

Dong Hwan is just. mediocre. There's basically no bleed support in SotC so he just kinda exists. From a discard lover, Mirae is almost completely useless, and again, there's basically no discard synergy in SotC. I don't think I've ever used any of Bayard's cards, and his gimmick is awful due to the built in fragile, especially if you try to use his signature card.

Forget the haste and bind, the Night Awls are insane for the +2 pierce passive alone. Just build them mono-pierce decks

Udjat make great tanks.

Leaflet has some decent things for the smoke deck.
I'll second Dong being mediocre, since Purple Tear means that bleed support transfers from slash-bleed to pierce-bleed super hard, especially when you combine that with the Night Awl passive.

Mirae is actually pretty incredible as a support, Multi-Party Compensation is phenomenal. She's not going to be doing anything on her own, but with some shenanigans involving getting lucky with Clone you can basically give everyone else in your party infinite Light and in the absolute worst case scenario including her in your party means that your entire party will get a free point of light every other turn or so. With some added Haste generation if you throw Flip the Table in there too, of course. Pretty great for Binah who has some pretty severe Light generation issues.

You underestimate how strong Bayard's gimmick is. Pinpoint Breakthrough can and will oneshot stagger bosses such as the Musicians of Bremen during the boss rush. It is a very, very big number.

DuoRogue
Jul 19, 2022

My secret? I don't have any bones.
I really like the part where projmoon thought +2 pierce power for -2 blunt/slash dice power was even slightly balanced. Stick a wedge on that for +3 to pierce and still have plenty of points left over because allen happens to also be speed 3. Gale kick, Frontal Assault, Will of the Prescript, Somber Procuration, Wedging Thorn, and Dagger Press are all great pages without even getting into sotc3. Like, dagger press is a 5-10 pierce / 4-6 block / 6-10 pierce for 1 before any other buffs.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

DuoRogue posted:

I really like the part where projmoon thought +2 pierce power for -2 blunt/slash dice power was even slightly balanced. Stick a wedge on that for +3 to pierce and still have plenty of points left over because allen happens to also be speed 3. Gale kick, Frontal Assault, Will of the Prescript, Somber Procuration, Wedging Thorn, and Dagger Press are all great pages without even getting into sotc3. Like, dagger press is a 5-10 pierce / 4-6 block / 6-10 pierce for 1 before any other buffs.

I mean, they gave you a +2 Slash, no downsides passive one chapter earlier so... at least they're trying.

Reiterpallasch
Nov 3, 2010



Fun Shoe
dong hwan is pretty nice for breaking "into" sotc since his fight is super easy to solo with yujin and gives you a SOTC-level key page immediately, but yeah not a lot of endgame potential

DuoRogue
Jul 19, 2022

My secret? I don't have any bones.

Junpei posted:

I mean, they gave you a +2 Slash, no downsides passive one chapter earlier so... at least they're trying.

Swordplay is also on a Speed 1 page loaded with other passives, so if you want to have an actual build later on you do need to spend the attribution points on transferring it, and it is on exactly one page. Stiletto costs 1 less, comes on a speed 3 with slots, and also on generics if you do want to attribute it. You're running monotype with the power boost anyway so they actually made it even stronger.

SotC balance is wack enough that it doesn't really matter if they give you stuff like that (it walled me for like a week straight my first time through) but. man

Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."
Allen and the Night Awls giving you nine sources of Stiletto is vital for challenging the true final boss of Library of Ruina, "Not quitting the game when you realize that the Reverb Ensemble wants you to make twenty separate character key page + deck combinations (which cannot include Binah or Geburah)."

(Maybe I'd have enjoyed that part of the game more if all the Realizations hadn't left me burned-out on the whole "endurance fight" concept.)

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Oh boy oh boy oh boy, we're just update (a story one at that which will come quickly) away from Mizu!

habituallyred
Feb 6, 2015

Einander posted:

Allen and the Night Awls giving you nine sources of Stiletto is vital for challenging the true final boss of Library of Ruina, "Not quitting the game when you realize that the Reverb Ensemble wants you to make twenty separate character key page + deck combinations (which cannot include Binah or Geburah)."

(Maybe I'd have enjoyed that part of the game more if all the Realizations hadn't left me burned-out on the whole "endurance fight" concept.)

Just don't be like me and try to "ironman" it by filling up all my floors beforehand and not reusing pages even after they got freed up. Needless to say I had to give that plan up.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
So idly I was checking the combat page directory thingy (side note: it's domain is moving) because I wanted to confirm a theory I had off the top of my head, and I was proven correct.

Almost every Non-EGO Mass Attack page the player can use obtain (I'm including Gebura's Greater Split: Horizontal and Xiao's Pu Lao, Ya Zi and Tao Tie as EGO pages for this) has some sort of major downside or requirement before it can be used.

-Raging Storm: Harm is single-use and requires a charge turn beforehand.
-Eradication requires the Blade Unlocked state.
-Raging Storm: Love is also single-use.
-Mind Crush and Ground Crash require 20 Charge to use, and Ground Crash also purges the Charge.
-Mirage Storm and Distorted Blade are just stupid expensive at 7 Light.

The only exception is Binah's Degraded Shockwave.

I mean, yeah, it makes sense that the only way for the player to do AOE damage would have some downsides or caveats, but still.

dervival
Apr 23, 2014

Junpei posted:

So idly I was checking the combat page directory thingy (side note: it's domain is moving)

huh, a .su domain? that's a bit strange, but it's probably cheap

Solitair
Feb 18, 2014

TODAY'S GONNA BE A GOOD MOTHERFUCKIN' DAY!!!
Came this close to beating Binah realization, but I couldn't generate enough light for long enough. I'll try tweaking their decks, but I would also like to ask:
-Does power nullification affect passives that increase power, or just temporary status effects like strength?
-Does smoke, burn, bleed et all increase stagger damage taken or just regular damage?

I'm currently kind of scared to have anyone on the field who isn't a specialist in dealing a particular type of damage. There's a whole bunch of gimmicks I could be trying, but part of me doesn't want to bother if they can't win clashes or beat mass attacks.

Loxo321
Sep 28, 2021
Power nullification affects all power effects. This includes power effects from status effects as well as passives, and even power effects that are intrinsic to a combat page.

I italicize this last point because combat pages such as Scratch That, Blind Faith, Night on the Backstreets, and Proselyte's Blade all actually benefit from power nullification as that means the negative power loss from their pages don't activate while power null is in effect.

To answer your second question, damage passives only affect health damage, not stagger damage. Smoke does boost stagger damage if you have Sooty Thwack, and there's a Liu passive that does cause Burn to afflict stagger damage, but without specific passives, these status effects only affect your health.

A useful tech card to run in Binah realization is PT's Identify Weakpoint, since that card will always strike Apoc Bird where it hurts. As a bonus, it will almost always beat the summation mass attack and has decent odds against the light drain mass attack also.

Solitair
Feb 18, 2014

TODAY'S GONNA BE A GOOD MOTHERFUCKIN' DAY!!!

Loxo321 posted:

Power nullification affects all power effects. This includes power effects from status effects as well as passives, and even power effects that are intrinsic to a combat page.

I italicize this last point because combat pages such as Scratch That, Blind Faith, Night on the Backstreets, and Proselyte's Blade all actually benefit from power nullification as that means the negative power loss from their pages don't activate while power null is in effect.

To answer your second question, damage passives only affect health damage, not stagger damage. Smoke does boost stagger damage if you have Sooty Thwack, and there's a Liu passive that does cause Burn to afflict stagger damage, but without specific passives, these status effects only affect your health.

A useful tech card to run in Binah realization is PT's Identify Weakpoint, since that card will always strike Apoc Bird where it hurts. As a bonus, it will almost always beat the summation mass attack and has decent odds against the light drain mass attack also.

Interesting. I'm still on the fence about whether to include a Xiao in this fight, even with that particular passive, since regular damage does not appear to matter at all until all the eggs are broken. Strongly considering adding Bayard to the mix because of Pinpoint Breakthrouth, assuming I can keep attacks off him while he's unusable. My current key pages are Binah, Allen, Yae, Purple Tear and Dong-hwan (who has a Rapid Gashes build).

Haven't tried Hokma realization yet, since I wanted to beat Binah's first. Xiao would probably be more useful in that one, plus I can put Remembrance on three of my librarians, but other than that I'm not sure what advantages I can bring to that fight specifically.

Edit: Also, if Identify Weakpoint is on someone with power boosts to blunt or pierce, does it get those when attacking an enemy weak to blunt or pierce?

Solitair fucked around with this message at 01:10 on Sep 26, 2022

DuoRogue
Jul 19, 2022

My secret? I don't have any bones.

Solitair posted:

Interesting. I'm still on the fence about whether to include a Xiao in this fight, even with that particular passive, since regular damage does not appear to matter at all until all the eggs are broken. Strongly considering adding Bayard to the mix because of Pinpoint Breakthrouth, assuming I can keep attacks off him while he's unusable. My current key pages are Binah, Allen, Yae, Purple Tear and Dong-hwan (who has a Rapid Gashes build).

Haven't tried Hokma realization yet, since I wanted to beat Binah's first. Xiao would probably be more useful in that one, plus I can put Remembrance on three of my librarians, but other than that I'm not sure what advantages I can bring to that fight specifically.

Edit: Also, if Identify Weakpoint is on someone with power boosts to blunt or pierce, does it get those when attacking an enemy weak to blunt or pierce?

Judging by the wording it does actually change the dice, so it should work.

Identify Weakpoint is god-tier for apoc bird by the way, its still one of the hardest realizations (mostly if you don't rush down judgement bird hard enough and lose a nugget) but IW makes it SO much easier you would not believe. And yes, running power loss pages is a pretty good idea for apoc bird, not only because of anti-power null, but also because "on use: lose power" means they get the full rolls for mass attacks. Blind Faith is the standout card here to bring.

comparatively hokma realization is basically free, just bring Good Pages and you'll be fine.

Solitair
Feb 18, 2014

TODAY'S GONNA BE A GOOD MOTHERFUCKIN' DAY!!!
Finally beat the bird, only for the game to crash trying to load the cutscene after that. At least I know I'm on the right track with what I'm doing. Here's what I had on when I got my fleeting victory; maybe with your advice the next time will be easier.

Binah's passives were Eye of Death/Enervation, Dark Cloud Blade and Mind Hauler.
Albert Camus had The Purple Tear's Page with All for Hana, the Twelve Fixers and Mind Hauler.
-Slash deck: Forward March, Class and Respect, Multislash, Serpent Sword Technique, The Will of the City, A Critical Moment, Eliminate, Blind Faith
-Pierce deck: Frontal Assault, Wedging Thorn, Extract Fuel, Gale Kick, Jamadhar, Confrontation, Will of the Prescript, Coordinated Assault, Celestial Spear
-Blunt deck: Puppet Blockade, Forward March, Gigigig, Multislash, Steel Knuckles, Great Serpent's Impact, Forceful Gesture, Double-edged Rencounter, Augury Kick
-Guard deck: Graze the Grass, Gigigig, Extract Fuel, The Will of the City, Seize Ya Chance, Will of the Prescript, Sturdy Defense, Bi An, Blind Faith
Milan Kundera had Allen's Page with Wedge, Health Hauler, Mind Hauler and Finishing Touch.
-Their deck: Frontal Assault, Wedging Thorn, Extract Fuel, Dagger Press, Somber Procuration, Seize Ya Chance, Will of the Prescript, Prod the Weakness, Stiletto
Franz Kafka had Dong-hwan's Page with Swordplay of the Homeland, Mind Hauler and Health Hauler.
-Their deck: Clone x3, The Will of the City x3, Rapid Gashes x3
Thomas Ligotti had Yae's Page with Lion's Fist, Concussion and Puppet Skeleton.
-Their deck: Puppet Blockade, Gigigig, High Kick, Multislash, Trace of Fumes, Steel Knuckles, Deep Drag, Loss of Senses, Exhale Smoke

One reason why I'm hyperfocused on finishing LoR asap is because I'm streaming it for some friends and I'm nervous about not knowing what I'm doing and wasting time while people are watching. But that playthrough only just finished Tiphereth, so maybe I should take a break and playtest the Red Mist fight for a while.

Solitair fucked around with this message at 03:19 on Sep 26, 2022

DuoRogue
Jul 19, 2022

My secret? I don't have any bones.

Solitair posted:


Albert Camus had The Purple Tear's Page with All for Hana, the Twelve Fixers and Mind Hauler.
-Slash deck: Forward March, Class and Respect, Multislash, Serpent Sword Technique, The Will of the City, A Critical Moment, Eliminate, Blind Faith
-Pierce deck: Frontal Assault, Wedging Thorn, Extract Fuel, Gale Kick, Jamadhar, Confrontation, Will of the Prescript, Coordinated Assault, Celestial Spear
-Blunt deck: Puppet Blockade, Forward March, Gigigig, Multislash, Steel Knuckles, Great Serpent's Impact, Forceful Gesture, Double-edged Rencounter, Augury Kick
-Guard deck: Graze the Grass, Gigigig, Extract Fuel, The Will of the City, Seize Ya Chance, Will of the Prescript, Sturdy Defense, Bi An, Blind Faith


did you know guard stance prevents immobilization? for example, from overcharge? Its very funny.

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
I'd been holding off on playing Lobotomy Corporation because I've heard it's super hard, but I wanted to give it a shot on Steam Deck. Anything I should know to make it as painless as possible?

Reiterpallasch
Nov 3, 2010



Fun Shoe
The most basic tip I can give is that the "go back in time 5 days" button isn't a failure state, it's a powerful tool that you're expected to use, since you keep gear/information/metaprogression upgrades from the loop.

Aumanor
Nov 9, 2012

Hiro Protagonist posted:

I'd been holding off on playing Lobotomy Corporation because I've heard it's super hard, but I wanted to give it a shot on Steam Deck. Anything I should know to make it as painless as possible?

Pause early, pause often, never unpause until you're sure you have a good grasp on the situation, and after unpausing pause again a second or so later to check if you actually had a good grasp on the situation. If you are assigning any orders while unpaused you're doing it wrong. Other than that, the "restart day" button is your best friend. Any time you get a new abnormality in the facility start the day knowing that it will crash and burn and that's fine. Find out as much information as you can while your facility is falling apart, and then restart the day knowing how to prevent it from crashing and burning. Or at least knowing how to make it take longer to burn down, while you get even more information bringing that run where nothing goes horribly long ever closer.

Irony.or.Death
Apr 1, 2009


Reiterpallasch posted:

The most basic tip I can give is that the "go back in time 5 days" button isn't a failure state, it's a powerful tool that you're expected to use, since you keep gear/information/metaprogression upgrades from the loop.

Echoing this one - there's no chance whatsoever that you will make it to the actual finale on your first shot without a walkthrough, and trying to do so will lead to needless frustration.

TeeQueue
Oct 9, 2012

The time has come. Soon, the bell shall ring. A new world will come. Rise, my servants. Rise and serve me. I am death and life. Darkness and light.

Irony.or.Death posted:

Echoing this one - there's no chance whatsoever that you will make it to the actual finale on your first shot without a walkthrough, and trying to do so will lead to needless frustration.

This is 100% true, only an idiot would even try doing all of the major boss fights in one run, let alone the entire thing.

Repositories are your friend. Retries are free. Day 1’s are great for when you’re wanting extra time to do things. Just focus on the missions you can do and carry on with calmness and grace. You literally have all the time in the world.

GilliamYaeger
Jan 10, 2012

Call Gespenst!
Another tip is to not think of returning to day 1 as a fail state. You'll need to do it at least once to beat the game unless you're using a walkthrough for a very specific setup, so think of it as a chance to use your improved knowledge of the game to build a facility that can stand up to the very very hard endgame days.

DrManiac
Feb 29, 2012

I finally cleared urban nightmare and it’s clear the game isn’t loving around anymore. Guess I’m going to have to start actually building out the other floors.

I wish I could just swap the generic librarians equipment and all.


[E] as much as I love lobotomy corporation I can’t imagine ever wanting to play it on my steam deck. The controls aren’t great even on the pc

DrManiac fucked around with this message at 06:49 on Sep 27, 2022

GilliamYaeger
Jan 10, 2012

Call Gespenst!

DrManiac posted:

I finally cleared urban nightmare and it’s clear the game isn’t loving around anymore. Guess I’m going to have to start actually building out the other floors.

I wish I could just swap the generic librarians equipment and all.


[E] as much as I love lobotomy corporation I can’t imagine ever wanting to play it on my steam deck. The controls aren’t great even on the pc
Here's how you beat Star of the City:

Step 0: Set up Yesod to kick rear end. Bamboo-Hatted Kim, Yujin, three monoblunt decks on Emma's page with Puppets appended. This should be tough enough to get you through a few fights.

step 1: do enough Thumb fights (far left) to get enough of their keypages (generic or otherwise) to fill out an entire floor. You just need four of them. Don't even need to clear both fights.

step 2: Set up a firing squad floor on a floor that ISN'T Yesod. Thumb keypage, all three of the Full Stop passives, 3xIndiscriminate Shots, 3xTake The Shot, 3xI Hate CQC. This setup should be enough to kill anything in the game.

step 3: Do the middle-left node. Focus down the boss until he retreats, and the rest should be easy pickings. Especially if you equip everyone with Puffy Brume. Use Yesod for this, not the firing squad.

step 4: Do the second middle-left node. Use Yesod's floor and Binah's floor. When you get the boss down to half health and it phase changes, just do as much damage as you can before you die. Then use the firing squad floor from step 2 to one-shot the boss with your backup floor. Yes, it will go from 350 health to 0 in one turn.

Step 5: Effortlessly crush the rest of the game with the keypage you just got, for what should be obvious reasons. The deck I personally run with it is 3xSpear, 3xLevel Slash, and 3xSteel Knuckles from the Thumb.

GilliamYaeger fucked around with this message at 07:10 on Sep 27, 2022

TeeQueue
Oct 9, 2012

The time has come. Soon, the bell shall ring. A new world will come. Rise, my servants. Rise and serve me. I am death and life. Darkness and light.
I just used Netzach and kind of rolled everyone, but we've established I don't play these games like a normal person so your mileage may vary. :shrug:

Aumanor
Nov 9, 2012

GilliamYaeger posted:

Another tip is to not think of returning to day 1 as a fail state. You'll need to do it at least once to beat the game unless you're using a walkthrough for a very specific setup, so think of it as a chance to use your improved knowledge of the game to build a facility that can stand up to the very very hard endgame days.

One more tip- the "End the Day" button is only a suggestion and a pretty weak one at that. Finishing days as soon as you've gathered enough energy is how you fall off the difficulty curve. Ideally never proceed without having all your abnormalities fully researched, all available gear extracted and having done a satisfactory amount of training.

DuoRogue
Jul 19, 2022

My secret? I don't have any bones.

TeeQueue posted:

I just used Netzach and kind of rolled everyone, but we've established I don't play these games like a normal person so your mileage may vary. :shrug:

can second also using netzach. can not second rolling everyone because ML-2 and MR-3 nodes both walled me for ages. Granted my first run I was so bad at deckbuilding I managed to make yesod floor bad. No im not joking.

even now with ultra modded shenanigans happening on my savefile (over 90 content mods) netzach is my goto, partly because I like it and put good pages on that floor partly because its Ol Reliable. sure im not ultra-blitzing my opponents or anything, but it just has some really nice abno pages.

If only its ego pages were better.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Actually feeling legit torn on what to vote for when we're done with Abnormalities.

On one hand: Thumb would be a quick Hokma unlock because TQ could only do part 1 since part 2 requires Liu, meaning we could knock out Snow Queen early. Also, while most of the talk I see about the Thumb stuff is how they enable easy Full Stop firing squads, the played-straight, "Generate Ammo cards and then use big cards to spend em" playstyle does legitimately seem like a cool and fun design space.
On second hand: Gears would let TQ write Argalia, which is fun, and also would send the thread into overdrive over my pre-spoiler post connecting the plot to Orlando Innamorato/Furioso with the confirmation that Argalia's sister is named Angelica.
On third hand: Liu immediately establishes what Phillip did after he left the Library which will certainly turn heads, and the Xiao/Lowell romance will get The Tragic Doomed Love established early. Also, Fervor is just a solid, always-useful passive, from what I've heard.
On fourth hand: Nemo is a ginormous meme, and Pluto ripping out Bada's heart is one of my favorite CGs in the game (even if the text obscures Pluto holding it). Plus it's where Charge Officially Gets Good.

DrManiac
Feb 29, 2012

Speaking of mods, does anyone have a good list? The ones on the workshop seem to be mostly in Korean so I have no idea what they even do.

DuoRogue
Jul 19, 2022

My secret? I don't have any bones.

Junpei posted:

Actually feeling legit torn on what to vote for when we're done with Abnormalities.

On one hand: Thumb would be a quick Hokma unlock because TQ could only do part 1 since part 2 requires Liu, meaning we could knock out Snow Queen early. Also, while most of the talk I see about the Thumb stuff is how they enable easy Full Stop firing squads, the played-straight, "Generate Ammo cards and then use big cards to spend em" playstyle does legitimately seem like a cool and fun design space.
On second hand: Gears would let TQ write Argalia, which is fun, and also would send the thread into overdrive over my pre-spoiler post connecting the plot to Orlando Innamorato/Furioso with the confirmation that Argalia's sister is named Angelica.
On third hand: Liu immediately establishes what Phillip did after he left the Library which will certainly turn heads, and the Xiao/Lowell romance will get The Tragic Doomed Love established early. Also, Fervor is just a solid, always-useful passive, from what I've heard.
On fourth hand: Nemo is a ginormous meme, and Pluto ripping out Bada's heart is one of my favorite CGs in the game (even if the text obscures Pluto holding it). Plus it's where Charge Officially Gets Good.

gears means red mist and I think it'd be funny to shove tq into red mist asap so im voting for that

DrManiac posted:

Speaking of mods, does anyone have a good list? The ones on the workshop seem to be mostly in Korean so I have no idea what they even do.

heres a screenshot of a bunch of mods https://cdn.discordapp.com/attachments/956715861190770761/1023801728841293905/unknown.png

Particularly good/interesting ones: The Monochrome Dragon, Reverse Library, The MagicGirl of Fiction, Macrosis' Ensemble Mod, R Corp. Raven Team, Cold Sun Office, 이파리 공방 모드, 에고 필립 접대 모드 Ego Philip, The Golden Sorcerer, Parallel Timeline, Invitation E.G.O Myo, Angel of Ruina Office, Lancelot (and Lancelot-Epilogue), Contingency Contract for Library of Ruina, Reception of Blood Fixer, Hana Association 1, Emotion Workshop, the Devourer of God
of those, Angel of Ruina office is the best one that adds new content, and Macrosis' Ensemble Mod is the best one that reworks existing content.

GilliamYaeger
Jan 10, 2012

Call Gespenst!

DuoRogue posted:

gears means red mist and I think it'd be funny to shove tq into red mist asap so im voting for that

Your Everyday NEET
Apr 26, 2017
Did I just see Surtr Reception? As in Surtr from Arknights?

Edit: It is indeed. A crossover fan reception. That's rad.

Your Everyday NEET fucked around with this message at 14:39 on Sep 28, 2022

SITB
Nov 3, 2012

DuoRogue posted:

gears means red mist and I think it'd be funny to shove tq into red mist asap so im voting for that

heres a screenshot of a bunch of mods https://cdn.discordapp.com/attachments/956715861190770761/1023801728841293905/unknown.png

Particularly good/interesting ones: The Monochrome Dragon, Reverse Library, The MagicGirl of Fiction, Macrosis' Ensemble Mod, R Corp. Raven Team, Cold Sun Office, 이파리 공방 모드, 에고 필립 접대 모드 Ego Philip, The Golden Sorcerer, Parallel Timeline, Invitation E.G.O Myo, Angel of Ruina Office, Lancelot (and Lancelot-Epilogue), Contingency Contract for Library of Ruina, Reception of Blood Fixer, Hana Association 1, Emotion Workshop, the Devourer of God
of those, Angel of Ruina office is the best one that adds new content, and Macrosis' Ensemble Mod is the best one that reworks existing content.

I'd add 뒤틀린 산 스토리 모드 Distorted San MOD, The Librarian of Death-蒼白の司書 ー般招待, 뒤틀린 네모 모드 Distorted Nemo MOD, 뒤틀린 샤오 스토리 모드 Distorted Xiao MOD.

The Librarian of Death tells the most complete story I think (given that it piggybacks of the end of LoR).

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Is there a good guide on how to stop sucking at Ruina?

redneck nazgul
Apr 25, 2013

MonsieurChoc posted:

Is there a good guide on how to stop sucking at Ruina?

https://www.youtube.com/watch?v=ZaY2zEeMjDQ

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Solitair
Feb 18, 2014

TODAY'S GONNA BE A GOOD MOTHERFUCKIN' DAY!!!
Managed to beat Red Mist with only one floor just now. Binah was Binah, and everyone else had Cane Office key and combat pages with Udjat passives. The only bad part about streaming that is that my friends won't truly know how much harder the fight is if you don't do it right.

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