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Randalor
Sep 4, 2011



I wonder if we'll ever get any Silmarillion content. I could go for a good Morgoth or Ungoliant "mini".

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radlum
May 13, 2013

Bottom Liner posted:

I think it all goes through Embracer Group now.


https://embracer.com/release/embrac...-j-r-r-tolkien/


Any idea if that buyout affects GW?

Embracer also owns Asmodee, so my guess is that if there's any more miniatures related to Tolkien's work, it will be made by any of Asmodee's companies (like Atomic Mass Games, who publish Star Wars Legion).

My guess is that eventually AMG will use the Tolkien license to make fantasy models, since currently they only publish sci-fi (Star Wars) and modern (Marvel) miniature games. Don't know how that will affect the current stuff GW does with the LOTR trilogy.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Yeah FFG already had the card/board game license and Journies heavily features minis. Don’t know how long GWs license will be for this world now.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

moths posted:

Ok thanks. I don't think they'd be able to work around that by basing material on the original source, either, given that so much of the Amazon show is original content.

That is, GW has already produced minis for book content not appearing in the film (like the Scouring.)

Content from the trilogy was fine because the film company had the rights to it, they just didn't use it.

I've heard some stuff that Embracer doesn't really have the rights to what they think they do. A lot of times when companies do these catalog purchases they forget about the standard clause "upon catalog sale these rights will revert to the original holder."

Happens all the time and I the reason properties like Robotech/Macross and Tales from the Crypt are minefields.

Blackmage Yapo
Mar 27, 2008

Odin You Sad I Have
All The SPP
Played my first game of blood bowl 2020 (and first IRL bowl in like a decade) earlier and now I gotta buy a pitch and a real team and do I REALLY like my current block dice and...

Still not sure how I feel about the passing changes. Players just straight up not being able to pass the ball just doesn't feel very blood-bowly to me.

Floppychop
Mar 30, 2012

Blackmage Yapo posted:

Played my first game of blood bowl 2020 (and first IRL bowl in like a decade) earlier and now I gotta buy a pitch and a real team and do I REALLY like my current block dice and...

Still not sure how I feel about the passing changes. Players just straight up not being able to pass the ball just doesn't feel very blood-bowly to me.

Let me guess, you mainly play elf teams?

Blackmage Yapo
Mar 27, 2008

Odin You Sad I Have
All The SPP

Floppychop posted:

Let me guess, you mainly play elf teams?

No I main Norse. Still had an ulf pass get me a TD before and one of my more memorable losses was to a zombie passing play. Just completely taking the option away feels antithetical to everything failing on a 1 and everything working on a 6.

chin up everything sucks
Jan 29, 2012

Blackmage Yapo posted:

No I main Norse. Still had an ulf pass get me a TD before and one of my more memorable losses was to a zombie passing play. Just completely taking the option away feels antithetical to everything failing on a 1 and everything working on a 6.

One of my more memorable wins was a ghoul trying to pass the ball just to get it back to the other side of the field, and the ball then bouncing through a block of zombies half a dozen times until it landed on a mummy, and the mummy (with Ag 1) catching it and proceeding to get a TD.

Randalor
Sep 4, 2011



Quick question about the new Warcry: is the Compendium for it like the Killteam Compendium where it gives specific teams for each army so I can take my Seraphon and make a team with them, or is it specifically just "Here are new rules for the old warcry warbamds"? My wife saw it on display when we went to GW to pick up our LotR order and her Nighthaunts she ordered for her Spooky Town display and now she's wanting to buy it.

The Deleter
May 22, 2010
It covers both old Warcry teams and AoS stuff including the Kruleboyz and Thunderstrike Stormcast releases. I'm trying to egg people with AoS collections into joining the narrative campaign we've started because of it.

Siivola
Dec 23, 2012

I think they released all the compendium warbands for free on warcom: https://www.warhammer-community.com/downloads/#warcry

thebardyspoon
Jun 30, 2005
So I recently got into Kill Team a bit (and then a bit more very quickly) but I'm a bit confused at the Into the Dark rules. They made the breachers for the set intending and knowing it'd come out with the Into the Dark box/ruleset right? So one of the specialists on the team is called the hatchcutter and he can put a token on a wall that lets your friendly dudes go through it if they're within 1 inch of it and the teams whole theme is doing that kinda stuff in general. There are a few other factions that have ploys or specialists who can do similar things as well and it's generally considered a powerful ability from what I can gather.

However the Into the Dark ruleset has new aspects for close quarters games and it seems like if you play with the gallowdark terrain on the board, you kinda are supposed to use those rules (and I imagine at official tournaments/organised play events they'll have both rulesets/terrain setups in play in some way). One of the rules is that you can't move through walls ever, probably worded slightly differently than that specifically but that's the gist of it.

The way I'm reading the various abilities that let certain characters move through walls, they wouldn't be disallowed by this rule though, for example, the writhing ingress Genestealer Cult ploy has this wording "operatives can move through that terrain feature as if it were not there, so long as they do so within x of the token" and the other abilities are written similarly. So to me you aren't moving through a wall, you're moving through clear terrain that has been created by that ability placing a token on a wall. The community in general seems to be accepting the opposite however, that in this terrain/ruleset, they intended for all those abilities to not work and are waiting for an FAQ.

I've always been a "well come on they obviously mean for this to be played this way" kinda player anyway in other games, which I realise is just a mindset thing and especially doesn't/can't fly in like, high stakes tournaments where money is on the line but with this where that most likely isn't the case, it seems really weird to go "huh, they made a new set that has loads of walls in it, and one of the factions included in the box it comes with is called the Navis BREACHERS, one of their specialist operatives has an ability called hatchcutter that's supposed to let them breach walls so they can get through and their faction theme is all about doing stuff like that. Well they clearly don't want that to work at all in the terrain they included in the set".

Covermeinsunshine
Sep 15, 2021

So I've been to KT "nationals" in Poland and boy howdy did I get rotflstomped (1 win and 5 loses). Hilariously first stomping was from compedium tyranid team (guy went on to be 9th out of 53 players so something to be said about the player)

Refind Chaos
Sep 16, 2007

King of 'tisms mountain

thebardyspoon posted:

So I recently got into Kill Team a bit (and then a bit more very quickly) but I'm a bit confused at the Into the Dark rules. They made the breachers for the set intending and knowing it'd come out with the Into the Dark box/ruleset right? So one of the specialists on the team is called the hatchcutter and he can put a token on a wall that lets your friendly dudes go through it if they're within 1 inch of it and the teams whole theme is doing that kinda stuff in general. There are a few other factions that have ploys or specialists who can do similar things as well and it's generally considered a powerful ability from what I can gather.

However the Into the Dark ruleset has new aspects for close quarters games and it seems like if you play with the gallowdark terrain on the board, you kinda are supposed to use those rules (and I imagine at official tournaments/organised play events they'll have both rulesets/terrain setups in play in some way). One of the rules is that you can't move through walls ever, probably worded slightly differently than that specifically but that's the gist of it.

The way I'm reading the various abilities that let certain characters move through walls, they wouldn't be disallowed by this rule though, for example, the writhing ingress Genestealer Cult ploy has this wording "operatives can move through that terrain feature as if it were not there, so long as they do so within x of the token" and the other abilities are written similarly. So to me you aren't moving through a wall, you're moving through clear terrain that has been created by that ability placing a token on a wall. The community in general seems to be accepting the opposite however, that in this terrain/ruleset, they intended for all those abilities to not work and are waiting for an FAQ.

I've always been a "well come on they obviously mean for this to be played this way" kinda player anyway in other games, which I realise is just a mindset thing and especially doesn't/can't fly in like, high stakes tournaments where money is on the line but with this where that most likely isn't the case, it seems really weird to go "huh, they made a new set that has loads of walls in it, and one of the factions included in the box it comes with is called the Navis BREACHERS, one of their specialist operatives has an ability called hatchcutter that's supposed to let them breach walls so they can get through and their faction theme is all about doing stuff like that. Well they clearly don't want that to work at all in the terrain they included in the set".

Yeah, I've been seeing that interpretation. Like the explicit rule that says nothing can move through the walls is of higher importance than the unit rules that say [Unit] can move through wall. I'm fairly certain that GW is going to FAQ the former and not the latter, so I've every intention of playing the game so that units with a rule that allows them to move through walls can but would be surprised if the GSC ploy stands RAW in ItD. Just talk with the people you're playing with and figure out what works best for your group.

Siivola
Dec 23, 2012

Yeah the issue is that by the rules, "cannot" overrides "can".

Refind Chaos
Sep 16, 2007

King of 'tisms mountain

Siivola posted:

Yeah the issue is that by the rules, "cannot" overrides "can".

See and that's what I think is odd, is it seems the rules of KT are permissive rather than restrictive. The unit rules supersede the core core rules, like charge is "Cannot charge from conceal" except for Kommandos that can because their rules supersede the core.

Randalor
Sep 4, 2011



Refind Chaos posted:

See and that's what I think is odd, is it seems the rules of KT are permissive rather than restrictive. The unit rules supersede the core core rules, like charge is "Cannot charge from conceal" except for Kommandos that can because their rules supersede the core.

I'm guessing is that the issue is that it's a matter of superseding rule interactions. Units trump core rules, but does Unit rules trump terrain rules? It's not "core", it's part of a specific campaign ruleset.

Siivola
Dec 23, 2012

Oh yeah that's absolutely true, I was thinking about this FAQ entry about resolving conflicting special rules:

quote:

Q: How do you resolve contrasting rules? For example, the Contagion Strategic Ploy (DEATH GUARD and CHAOS DAEMON ) means enemy operatives are treated as being injured, but the Emperor’s Chosen ability (TALONS OF THE EMPEROR ) means the operative cannot be injured.

A: In such circumstances, ‘cannot’ takes precedence; the Emperor’s Chosen ability would prevent the operative from being injured as a result of the Contagion Strategic Ploy. There may be some rules where specific wording overrides this though. For example, a rule might say ‘the operative is treated as being injured, regardless of any rules that say it cannot be injured’. In this instance, the Emperor’s Chosen ability would not prevent the operative from being injured.

Now, it's kind of a crapshoot here. On the one hand, obviously a *breacher* team should be able to go through bulkheads! That's their job! On the other hand, there's no core way to move through terrain features that I know of so specifying terrain can't be moved through by any means seems designed to prevent exactly that kind of movement. I would really like an FAQ on this. :shrug:

Refind Chaos
Sep 16, 2007

King of 'tisms mountain

Siivola posted:

Oh yeah that's absolutely true, I was thinking about this FAQ entry about resolving conflicting special rules:

Now, it's kind of a crapshoot here. On the one hand, obviously a *breacher* team should be able to go through bulkheads! That's their job! On the other hand, there's no core way to move through terrain features that I know of so specifying terrain can't be moved through by any means seems designed to prevent exactly that kind of movement. I would really like an FAQ on this. :shrug:

Ah okay, I can see that. The only issue I have is that that reading of the terrain rules makes at least the Breacher's Hatchcutter and the Kommandos' Breacha Boy obsolete and something tells me that GW will fall on the side of "Yeah this rule was meant to stop the GSC ability because it doesn't make sense for them to burrow through a ship," or something like fly not applying.

I can definitely see how that rules interpretation is coming around though, and thank you both for clarification of where the concept is coming from. I think I've generally been running the rules more as like "Spirit of the rules" than RAW.

Siivola
Dec 23, 2012

Imo creeping through ventilation shafts to outflank an enemy sound exactly like what a genestealer cultist would do.

thebardyspoon
Jun 30, 2005
Yeah Genestealer cult one seems pretty thematic/logical to me as well, though that one I can see as being slightly too good since it lasts for the entire rest of the battle for 1CP and only works for your team.

The others are maybe a bit less nuts since the breacha boy only gets to go through walls himself, doesn't create a point for others, I guess the walls heal themselves after he goes through? The theme is a bit weaker with that one. Whereas the hatchcutter is using half his activation to do it unless you boost his APL and then he can charge through his newly made entry and cut someone up with his chainfist. I've only just started playing though so my perception on how good stuff is, is not going to be particularly well tuned just yet.

As refind chaos said, my logic is as long as the other player and I are both on the same page and don't mind ruling it one way or the other prior to starting, not a big deal. Just odd that they'd introduce this rule in the same box as a specialist who gets made a lot worse when he can't use one of his unique abilities. Maybe the person doing the general ruleset and the person doing design work on kill teams didn't communicate fully or there's some super nuts kill team in the next box that they wanted to head off at the pass with the ruling or something.

What do people reckon the other kill teams in the other boxes will be btw? I assume they'll do a League of Votann one sooner or later and they'll be fighting tyranids or necrons. Demons would be cool, one of my friends has a demon army in regular 40k so being able to lure him into playing kill team with me would be nice.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord
If the next few boxes stick to the Gallowdark I'd like to see a terminators vs pure genestealers box. Maybe mechanicus weirdos vs necrons or something too.

Siivola
Dec 23, 2012

They've confirmed we'll be on Gallowdark for the entire season. The expansion titles will be "Shadowvault", "Soulshackle" and "Gallowfall". Based on the fluff in the Dark book, we're almost certain to get some kind of Chaos team too, and I kinda hope it'll be a mix of daemons and ragged cultists. Remaking Space Hulk is too obvious to pass and besides, the 'Nids proper haven't gotten a real team yet anyway, so now would be about time.

Ristolaz
Sep 29, 2005

By completely blowing off my BS you have passed the first trial
When playing a friendly game I would for sure let various breachers go through gallowdark walls and even the warp spider on the corsairs team. But not those bullshit flippy elves

Refind Chaos
Sep 16, 2007

King of 'tisms mountain

Ristolaz posted:

When playing a friendly game I would for sure let various breachers go through gallowdark walls and even the warp spider on the corsairs team. But not those bullshit flippy elves

Yeah, I think the main point of the terrain rules was for dealing with the FLY keyword, but I could see it be GSC too, but lol then I'm not super into the fluff of 40k as a whole so I'll definitely concede others' view on that.

thebardyspoon posted:

The others are maybe a bit less nuts since the breacha boy only gets to go through walls himself, doesn't create a point for others, I guess the walls heal themselves after he goes through?

I've always interpreted this as it's not a careful and engineered hole, just sort of Kool-Aid Mans through it so the hole collapses behind.

I'm really hoping we'll see a Leagues of Votann team and a proper Tyranids team, but I've enjoyed all the teams they've chosen to make so far sans the Phobos but :shrug: I just think space marines are boring and basic.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN
I want to see if the crew at my LGS can home rule the "on guard" action for non-itd games because that mechanic rules. Also just double checking, you can't use it to interrupt a move, right? Like if a gunner is on guard over a corridor and an enemy moves across the opening but ends out of LOS, you can't shoot them as they're moving? I've been playing it as 'cant shoot' because it felt lame to just instant murder poo poo with an on guard melta from a nurgle marine that still hit on 3+

Spanish Manlove fucked around with this message at 18:59 on Sep 25, 2022

Siivola
Dec 23, 2012

You interrupt their activation and the timing is "after they perform an action", so I'd say you're correct. This is not like the Kroot Pistolier's ability that interrupts a shooting action.

Siivola fucked around with this message at 19:06 on Sep 25, 2022

AnEdgelord
Dec 12, 2016
They haven't talked much about the Kin's relationship with Space Hulks much yet but their new codex makes it clear that they ruthlessly pursue raw materials for their industry and see zero difference between a vein of ore and industrial infrastructure. I'm sure a Space Hulk is something they would be extremely interested in if only because they plan to melt the whole thing down, which means that there is a non-zero chance we get a Votann kill team in Gallowdark.

Muir
Sep 27, 2005

that's Doctor Brain to you

AnEdgelord posted:

Wonder what happened to that Amazon team that was supposed to be coming out

They’re here! https://www.warhammer-community.com/2022/09/25/sunday-preview-amazons-on-the-pitch-and-a-return-to-the-cursed-city/

Desfore
Jun 8, 2011

Confirmed at least one furry on the Smash team

Oh hey, they referred to the Cursed City expansion block thing as "The first expansion" this time. So, maybe there is a chance they will go back and add the Witch-hunter duo.

Desfore fucked around with this message at 20:15 on Sep 25, 2022

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.

Desfore posted:

Oh hey, they are referring to the Cursed City expansion block thing as "The first expansion" now. So, maybe there is a chance they will go back and add the Witch-hunter duo.

The expansion requires you to buy the models separately, though, which is extremely Games Workshop.

Desfore
Jun 8, 2011

Confirmed at least one furry on the Smash team

Anarcho-Commissar posted:

The expansion requires you to buy the models separately, though, which is extremely Games Workshop.

Yeah, that sucks. But, since they've shifted those models into the permanent SBG line-up, I'd rather have all the expansion material at once and buy the models piece-meal over time, than having the expansion boxes disappear after what felt like a month, like some of the BSF expansions. It wouldn't surprise me if they have a limited release deal that packages every model you need together with the expansion, but I doubt the price of a bundle deal is gonna be too much lower than buying each piece separately (GW :homebrew:)

Desfore fucked around with this message at 20:24 on Sep 25, 2022

Randalor
Sep 4, 2011



Anarcho-Commissar posted:

The expansion requires you to buy the models separately, though, which is extremely Games Workshop.

It also means the expansions are lower cost and you can use your own minis if you don't like their villain minis. Wizkids amd Reaper make some pretty decent low-cost alternatives.

Edit: Also, we ended up going back to Games Workshop and picking up the Warcry box along with the Compendium and the Mindstealer and the shadowstalkers. It's not even listed on GW's site anymore so they may be axing the box set sooner rather than later (how long did the initial KT 2.0 box last?)

Randalor fucked around with this message at 12:29 on Sep 26, 2022

berzerkmonkey
Jul 23, 2003

Randalor posted:

It also means the expansions are lower cost and you can use your own minis if you don't like their villain minis. Wizkids amd Reaper make some pretty decent low-cost alternatives.

Edit: Also, we ended up going back to Games Workshop and picking up the Warcry box along with the Compendium and the Mindstealer and the shadowstalkers. It's not even listed on GW's site anymore so they may be axing the box set sooner rather than later (how long did the initial KT 2.0 box last?)

IIRC Octarius didn't last too long - once it sold, it was gone. This seems to be the plan for the "seasonal" releases now - drop a limited run big box, and once it sells out, supplement with a smaller environment set, like the Dredger Camp that is currently on the site. I'm sure we'll see the Warcry 2.0 terrain set come out just before the next seasonal expansion drops.

Electric Hobo
Oct 22, 2008

What a view!

Grimey Drawer
Cross post!

Electric Hobo posted:

i finished the AT Warbringer that's been standing on my desk for a year. A few guys are fighting on the base, and there are gunners on the tiny, completely useless guns by the weapon platform.




Covermeinsunshine
Sep 15, 2021

New WHU starter https://www.warhammer-community.com/2022/09/26/dive-right-into-the-war-for-gnarlwoods-warrens-in-the-new-warhammer-underworlds/ and grave guards in it are dope

berzerkmonkey
Jul 23, 2003
Oh drat.

I'd love to get them, but $100 for a starter now combined with the fact that I don't play WHU anymore is a dealbreaker for me.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

berzerkmonkey posted:

IIRC Octarius didn't last too long - once it sold, it was gone. This seems to be the plan for the "seasonal" releases now - drop a limited run big box, and once it sells out, supplement with a smaller environment set, like the Dredger Camp that is currently on the site. I'm sure we'll see the Warcry 2.0 terrain set come out just before the next seasonal expansion drops.

Octarius was a limited release but the starter set with the Kommandoes and Kriegers and a bit less terrain than Octarius is still available.

Kinda like Indomitus and the 9th editon starter sets

Lucinice
Feb 15, 2012

You look tired. Maybe you should stop posting.
Do they give out the underworlds rules for free anywhere? I've not had money to buy any recent boxes and my rules are extremely put of date.

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Muir
Sep 27, 2005

that's Doctor Brain to you

Lucinice posted:

Do they give out the underworlds rules for free anywhere? I've not had money to buy any recent boxes and my rules are extremely put of date.

They put the Harrowdeep ones online. I haven't seen Nethermaze rules online but there are only a couple of small changes from Harrowdeep to Nethermaze.
https://warhammerunderworlds.com/wp-content/uploads/2021/11/7wUtrtxkhQwHFbam.pdf

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