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Yep and it was a straight downgrade. They probably removed it because the metrics were showing everyone not taking the upgrade.
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# ? Jun 14, 2022 19:28 |
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# ? May 19, 2024 06:58 |
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Steelion posted:Has there been any indication that there's a timeline for content updates post-release? Game could really use a few more ship classes, not to mention there's a few ingame references to poo poo like class III reactors that I'm sure are definitely safer and easier to salvage. HS:SB's Lead Producer posted:Work will continue on the console ports, on patches and bug hunting, and we’ll see what else may be in the future as the community plays the final version of the game. There are some possibilities for where Shipbreaker may go in the future depending on audience enthusiasm and feedback.
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# ? Jun 14, 2022 19:38 |
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Enjoyed the final mission quite a bit. Was kinda expecting Lou to have died but I guess they didn't want to be quite that dystopian.||
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# ? Jun 14, 2022 23:35 |
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New patch! Among the myriad changes is this under the bug fixes header: -Player can get instantaneously crushed when flushing a thruster on an Atlas Tug So looks like that problem has been fixed Notes here
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# ? Jun 15, 2022 01:17 |
Might actually buy the soundtrack now that they added the 'oh poo poo' variants. • Mackerel CMPT can sometimes remain pressurized even if visibly open to the void Guessing this is referring to the magic forcefields holding air inside the crawlspace when you pop the cockpit off. e: Speaking of funky pressurization, is there any safe way to decompress the crawlspace around the double airlock on heavy cargo Javelins, or do you just have to blast through the titanium and hope for the best? Since explosive decompression force seems to be inversely proportional to the size of the hole you make, would it be safest to just stinger the entire outer bulkhead? Bloody Pom fucked around with this message at 01:42 on Jun 15, 2022 |
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# ? Jun 15, 2022 01:33 |
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Bloody Pom posted:
Open the Exterior doors and blast the interior doors.
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# ? Jun 15, 2022 02:30 |
Big Ink posted:Open the Exterior doors and blast the interior doors. I know this works for rooms with busted atmo processors, but on same Javelins there's a pressurized space around the double airlock that is completely inaccessible, between the interior cargo hold and the big external fuel tank. Or do you mean I should open it up to the rest of the interior before depressurizing, then pop the airlock door?
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# ? Jun 15, 2022 02:54 |
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Bloody Pom posted:I know this works for rooms with busted atmo processors, but on same Javelins there's a pressurized space around the double airlock that is completely inaccessible, between the interior cargo hold and the big external fuel tank. Ah I misunderstood, I haven't seen one of those in a long time and assumed they were removed. But otherwise, there's no good way to deal with them. You can either cut the aluminum walls or demo the nanocarbon. The damage done is roughly the same which ever option you take. Broken pieces won't fly as far away if you splitsaw 2-4 of the aluminum walls parallel to the airlock walls so that's kind of nice...
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# ? Jun 15, 2022 03:41 |
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I decompress the rest of the interior and then stinger the whole interior panel. It’s pretty tame decompression. Usually if anything gets wrecked the outer panel gets mildly shredded. You have to have an upgraded stinger to do it though.
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# ? Jun 15, 2022 04:59 |
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GotLag posted:There's no gentle way to decompress that donut around the airlock. However, as far as I can tell, they always have an aluminium bottom panel rather than nanocarbon, so you can get in that way. GotLag wrote something that worked fine for me here as a reply to me asking about the same thing.
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# ? Jun 15, 2022 08:07 |
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Sectioned a cargo Javelin and liked the way it looked:
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# ? Jun 15, 2022 11:00 |
I love creative shipbreaking projects! Long time ago, I scooped out the entire interior of a cargo gecko. I'm kind of tempted to try if it can still be done.
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# ? Jun 15, 2022 11:26 |
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Eschatos posted:Enjoyed the final mission quite a bit. Was kinda expecting Lou to have died but I guess they didn't want to be quite that dystopian.|| Yeah, I was pleasantly surprised that they dared to go with an outright optimistic ending. And Industrial Action was a very fun change of pace.
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# ? Jun 15, 2022 13:04 |
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Dogen posted:I decompress the rest of the interior and then stinger the whole interior panel. It’s pretty tame decompression. Usually if anything gets wrecked the outer panel gets mildly shredded. You have to have an upgraded stinger to do it though. I was able to stinger panels without high end upgrades. Takes a long time though. Blast away at it until your heat is almost maxed, then stop. Your heat will decay faster than the panel cools off. Return to blasting at it when your bar is gone. Should vaporize with the second bar of heat.
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# ? Jun 15, 2022 13:06 |
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bird food bathtub posted:I was able to stinger panels without high end upgrades. Takes a long time though. Blast away at it until your heat is almost maxed, then stop. Your heat will decay faster than the panel cools off. Return to blasting at it when your bar is gone. Should vaporize with the second bar of heat. Ugh. Yeah with upgrades you get the warning beep but you can do it in one go.
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# ? Jun 15, 2022 17:25 |
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Perestroika posted:Yeah, I was pleasantly surprised that they dared to go with an outright optimistic ending. And Industrial Action was a very fun change of pace. I was rather shocked that The corporation caved so fast but then I realized not only are their workers actively blowing up the company's meal tickets, but doing so in a very visible way. In space you can see everything so everyone on Mars, Jupiter orbit, or on an asteroid belt colony, can just point a telescope to watch Lynx's poo poo blow up. Besides it's not 100% optimistic as the rich assholes at the very top who drove this get away completely free. Which is depressingly realistic. The industrial action was incredibly fun though. Especially with your managers basically fighting over the controls.
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# ? Jun 15, 2022 23:52 |
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The lore on the scavenged hard drives also mentions that the Stellar Commission is a body in search of a purpose, and the publicity over Lynx's abuse of its workers very neatly gives it one
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# ? Jun 16, 2022 00:02 |
So for the industrial action, should I just slap demo charges on as much expensive poo poo as possible and light the fuse before Hal tries loving with my controls?
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# ? Jun 16, 2022 01:31 |
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Regarding Industrial Action: Breaking everything is very satisfying, but it does make it kinda difficult. I wound up having to pick over a huge debris field, randomly breaking stuff until I eventually trashed enough to win. But they also gave me a huge heavy cargo gecko to smash
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# ? Jun 16, 2022 01:59 |
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Yeah blowing up the reactor first thing and then zapping absolutely everything with the cutter was fun but made the rest of the mission take forever.
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# ? Jun 16, 2022 02:16 |
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Yeah they ought to adjust the completion criteria a bit.
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# ? Jun 16, 2022 02:18 |
Do reactors still explode if you punt them into the furnace intact? I've never thought to try.
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# ? Jun 16, 2022 02:18 |
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The pro strat to industiral action is to move everything out of bounds, Hal can't turn those off.
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# ? Jun 16, 2022 03:10 |
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Industrial action strat: Toss all green and red labeled things in the processor, all blue labeled items in the furnace. If you throw barge items into the furnace, you get some cash from the scrap.
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# ? Jun 16, 2022 08:30 |
Getting back into this, is there still no way to tell what's actually keeping something attached? It's better than I remember, but I definitely still have things that just seem frozen for no reason I can ascertain.
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# ? Jun 30, 2022 07:26 |
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Not as far as I can tell, I still run into issues where an object is clearly disconnected visually, but still attached. It especially happens on the mackeral canopy windows, they really don't like coming free from the nanocarbon without a fight.
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# ? Jun 30, 2022 20:29 |
Game just got a massive bugfix/optimization patch to coincide with the console release. The list of fixes is pretty staggering! https://store.steampowered.com/news/app/1161580/view/3395173894703634213
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# ? Sep 21, 2022 07:28 |
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They might need another bugfix patch yet; I've noticed that some of the prompts you are supposed to skip with the spacebar have stopped working, the achievements for getting shocked and salvaging reactors don't trigger, and even though I have beaten the campaign I don't have the achievement for it, all of which are new issues introduced by the patch. The framerate does seem better, but loading screens take longer. Still an improvement there at least.
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# ? Sep 21, 2022 09:09 |
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Any good gameplay fix highlights? That list is atrociously (or rather, simply isn’t) organized.
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# ? Sep 21, 2022 17:14 |
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Dogen posted:Any good gameplay fix highlights? That list is atrociously (or rather, simply isn’t) organized. Mostly minor visual and other language fixes. There are some depressurization fixes so rooms should depressurize correctly which is nice.
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# ? Sep 21, 2022 18:07 |
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Yeah that was probably one of the biggest gameplay issues I had noticed- mysteriously still pressurized rooms open to space, and a depress sometimes between two pressurized compartments
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# ? Sep 21, 2022 18:18 |
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The only bug I can really remember encountering since the previous patch was the "multiple computers clipping inside each other when 5 of them spawn in the same location, rendering it impossible to extract any of them without the whole thing going up in flames" one that seemed endemic to research geckos.
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# ? Sep 21, 2022 21:00 |
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Played and finished recently and really loved this game. My only real complaint is the detonation charges feel very underwhelming for what they're made out to be. They only do about the same job as your laser cutter with the attachment, so why bother? I was hoping for some big ship-bisecting cuts with them. still did my best during Industrial Action with them though I also wish Tethers were just a shade stronger for larger parts too, or at least upgradeable to be so, as they feel very tepid when you're using them on big pieces. As for sectioning ships; does anyone else just get it down to "the interior full of expensive bits" and Tether that down in the barge to call it done? Dogen posted:Yeah that was probably one of the biggest gameplay issues I had noticed- mysteriously still pressurized rooms open to space, and a depress sometimes between two pressurized compartments I had that happen a few times too. Door's wide open, but somehow the ship's still got pressure. Until I eject a hull segment and then things... correct themselves.
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# ? Sep 24, 2022 07:29 |
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I definitely tin-can all the processor hull sections off, do a little more work then tether most of the remaining bits and bobs down in to the barge all in one go. Might have to hack it in two depending on weight so tethers can pull it, that's about it, but I gave up on surgically separating everything to where it's supposed to go. My quota gets reached, the rest is someone else's problem on down the line.
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# ? Sep 29, 2022 16:24 |
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As far as I can tell, the purpose of charges is to break the hardened cut points the normal cutter can't handle. I also didn't unlock them until just before industrial action so that was the first time I ever used them. Good practice session
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# ? Sep 29, 2022 16:51 |
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haveblue posted:As far as I can tell, the purpose of charges is to break the hardened cut points the normal cutter can't handle. Yeah, but the problem is they only exist FOR the hardened cut points to exist. You could change them to regular cut points and lose nothing, considering they only ever appear on Ion Rings and the big comms antennas. I think you'd get more out of them just by doubling the radius of the cutting blast, even if just as an upgrade path.
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# ? Sep 29, 2022 17:00 |
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Their only other utility is setting up a cleaner decomp that you can be further from but I still haven’t really worked that out.
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# ? Sep 29, 2022 17:06 |
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They're also good for breaking up the larger pieces of nanocarbon if they aren't held together with cut points, such as the rings found in javelins. Blowing up the whole ship into tiny little pieces is also a use, for those ships that towed the line a little too often and can serve as an example to the others.
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# ? Sep 29, 2022 18:00 |
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I'm going though this game on ps5 and I'm hoping someone can give me a light spoiler on how progress works I have a feeling you're meant to complete the ship doctor. Is doing that what kicks off the ending of act 2? I've gotten through act 1 and I'm just doing some ships while I rank up and complain about this new admin guy. Just curious how the progression goes because I need to watch out for industrial action which has one missible trophy based on the action taken
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# ? Sep 29, 2022 18:05 |
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# ? May 19, 2024 06:58 |
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Ineffiable posted:I'm going though this game on ps5 and I'm hoping someone can give me a light spoiler on how progress works The ship doctor is not related to act 2 Reading up on guides, there are actually 2 missable trophies since they're mutually exclusive and you'll have to play through twice to get them both (or use save manipulation). Lame haveblue fucked around with this message at 18:14 on Sep 29, 2022 |
# ? Sep 29, 2022 18:08 |