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Quantum of Phallus posted:Google are killing Stadia on Jan 18 if anyone was using that What a birthday present for me!
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# ? Sep 29, 2022 17:55 |
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# ? May 24, 2024 06:27 |
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Got my deck I want to sniff but I'm in a meeting
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# ? Sep 29, 2022 17:59 |
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GreenBuckanneer posted:Got my deck Getting that gaming high should be a higher priority than your job, come on man.
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# ? Sep 29, 2022 18:01 |
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GreenBuckanneer posted:Got my deck Pull out your deck in the meeting and just sniff the vent in front of everyone. Maintain eye contact with the speaker during this.
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# ? Sep 29, 2022 18:07 |
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got my email and ordered. canada, preordered 29th of last month
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# ? Sep 29, 2022 18:18 |
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https://twitter.com/OnDeck/status/1575525137809813505?s=20&t=4fICdXwIOkytVG4EzT3vYw
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# ? Sep 29, 2022 18:19 |
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Finally got standalone yuzu and cemu running, and running well. I think setting them up as alternate emulators in emulation station takes a bit of work, right? I wish I could just change the emudeck version's "shortcut" to just point at a different folder. Anyone know if there's a simple change I could make to do that?
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# ? Sep 29, 2022 18:21 |
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My steamdeck has been delivered
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# ? Sep 29, 2022 18:22 |
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fit em all up in there posted:My steamdeck has been delivered How is vampire survivors
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# ? Sep 29, 2022 18:24 |
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my expected delivery has switched to PENDING and my deck has now exited my state (pretty sure it's on a train)
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# ? Sep 29, 2022 18:26 |
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# ? Sep 29, 2022 18:31 |
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I put in my reservation for the Deck last week, and I got my purchase email today! Really quick turn around
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# ? Sep 29, 2022 18:32 |
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Heroic Yoshimitsu posted:I put in my reservation for the Deck last week, and I got my purchase email today! Really quick turn around that's loving insane haha, I put my reservation in back in August 2021 and got my purchase email almost a year to the day later.
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# ? Sep 29, 2022 18:33 |
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Tweak posted:my expected delivery has switched to PENDING and my deck has now exited my state The deck is pretty great for train journeys tbf.
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# ? Sep 29, 2022 18:34 |
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My vent doesn't make a smell 🙄 Anyways, how big is the initial update? Kind of dumb I can't use the deck without an internet connection to start
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# ? Sep 29, 2022 18:43 |
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GreenBuckanneer posted:My vent doesn't make a smell 🙄 Depends how many times it fails to connect to the internet to do it. Happened to me a couple times and had to reboot. It kept getting to 99% or whatever and hanging but I don't think it was actually connecting to my wifi at all.
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# ? Sep 29, 2022 18:49 |
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GreenBuckanneer posted:My vent doesn't make a smell 🙄 Guess you got a unit that was returned. You should RMA to get one with smell.
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# ? Sep 29, 2022 18:50 |
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Also got my email after two weeks exactly, in Canada
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# ? Sep 29, 2022 18:52 |
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Has anyone tried FSR for it yet? The game seemed to run at a nice 40fps when I played.
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# ? Sep 29, 2022 18:52 |
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evri have my deck oh no
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# ? Sep 29, 2022 19:04 |
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Antigravitas posted:Guess you got a unit that was returned. You should RMA to get one with smell. Let's look on the bright side, GreenBuckanneer may just have covid. Have you done a covid test?
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# ? Sep 29, 2022 19:04 |
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Apparently it only smells when it's been running not in sleep mode 🙄
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# ? Sep 29, 2022 19:05 |
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your thinking was it should produce a smell all the time and also let you download your steam games without internet?
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# ? Sep 29, 2022 19:06 |
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Super No Vacancy posted:your thinking was it should produce a smell all the time and also let you download your steam games without internet? At least let me get into desktop mode without updating it, seems reasonable
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# ? Sep 29, 2022 19:10 |
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at least let me smell the vent
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# ? Sep 29, 2022 19:11 |
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Call of Juarez Gunslinger is pretty fun, glad I'm able to get back into it
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# ? Sep 29, 2022 19:12 |
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Is the wifi on this thing just bad? I’ve got 3 unifi APs on the same SSID in the house, but the deck keeps trying and failing to connect to the one way down in the basement.
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# ? Sep 29, 2022 19:18 |
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Harlock posted:Call of Juarez Gunslinger is pretty fun, glad I'm able to get back into it It's one of the greatest FPS of all-time as far as I'm concerned.
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# ? Sep 29, 2022 19:19 |
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eddiewalker posted:Is the wifi on this thing just bad? I’ve got 3 unifi APs on the same SSID in the house, but the deck keeps trying and failing to connect to the one way down in the basement. yeah its bad, turning off wifi power management or something similar to that in dev mode seems to help though
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# ? Sep 29, 2022 19:19 |
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I found an old Windows laptop and got Wii U working. I love emulation but I’ve become less inclined to I also got Prime Hack working last night and that’s amazing. Legitimately Nintendo quality work there.
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# ? Sep 29, 2022 19:20 |
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Detective No. 27 posted:I found an old Windows laptop and got Wii U working. you won't get 60fps on BOTW, 40fps locked maybe but it'll look and feel way better than switch/wiiu prime hack is insanely cool. i have a wiiu but it's so loving slow that I really wanna just play the games I have for it on the deck
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# ? Sep 29, 2022 19:22 |
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Detective No. 27 posted:I found an old Windows laptop and got Wii U working. New Super Mario Bros U, Super Mario 3d world, Mario Kart 8, Bayonetta 2 are well worth playing. Super Mario Maker, Monster Hunter 3U, Super Smash Bros, Splatoon were also pretty good, but have been improved upon since, so you're not missing out that much by playing sequels instead. MH3U in particular was a super simple but fantastic use of the pad for always available full inventory. Not going to appreciate it on emulator, but Wii Fit U was really good too, and NintendoLand with 4/5 people was an absolute riot.
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# ? Sep 29, 2022 19:46 |
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Wonderful 101 is on the docket for me as well. And Captain Toad
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# ? Sep 29, 2022 19:49 |
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I'm sure this information is useful to no one, but I was digging around the Gamescope source code trying to understand how vsync, frame limiting, and screen tearing all work on the Deck since it's a bit of a mystery. This is in part due to regular reports of input lag when using the frame limiter--not that I personally can tell the difference--and also claims that the frame limiter screws with emulators. So here's what I've figured out: The Performance overlay enables the frame limiter in gamescope by setting the GAMESCOPE_FPS_LIMIT xprop (on the root window of xwayland display :0). For 60 Hz refresh, the possible values are 0 (off), 15, 30, or 60. The gamescope frame limiter used to be a fancy thing that would withhold buffers to minimize latency, but apparently xwayland caused problems with this and it got nuked. The new frame limiter does a simpler thing whereby it sends a (wayland) frame callback either every vblank (limiter set to either 0 or 60), or every other vblank (30), or every fourth (15). Note that the behavior of gamescope with regard to sending callbacks is the same whether the limiter is disabled or if it's set to the refresh rate (60). Also, this only works when games use vsync (a FIFO presentation mode in Vulkan, or a swap interval of 1 in OpenGL), which leads to: When gamescope detects a change to the GAMESCOPE_FPS_LIMIT xprop, it writes out a value to a /tmp/gamescope-limiter.XXXXXXXXX file (set by the GAMESCOPE_LIMITER_FILE environment variable). The value is 0x00000000 if the frame limiter is disabled (GAMESCOPE_FPS_LIMIT=0) only, otherwise it is set to 0x00000001. Apparently, the Deck also ships with modified version of Mesa that effectively forces vsync when this value is 1, i.e., when the frame limiter is set at all even to the refresh rate, which makes sense since that's the only way this frame limiter implementation would work. As far as I can tell, the modified version of Mesa isn't open source? At least, I couldn't find the sources for it (not here or here). I'd assume this is an oversight? I mean, there's no reason gamescope has to be open-source either. So, to summarize: frame limiter "off" and in-game vsync off results in an uncapped frame rate. Turning the frame limiter on forces in-game vsync. Now, if you enable vsync in game, it shouldn't matter if the frame limiter is off or set to the refresh rate (60), everything else should behave the same. How does this effect input latency? In Vulkan, "vsync" means to use a FIFO presentation mode and there's a queue (swapchain) of render buffers used for this. I didn't look too deeply at this, but the RADV driver might require a minimum of four buffers which would easily explain the increased latency over running uncapped (mailbox presentation mode--grab the latest rendered frame before scanout). One thing I've seen is the claim that using in-game vsync results in lower input latency than using the 60 Hz frame limiter, but the behavior of gamescope doesn't support this--they should be identical. That said, if the game has an internal frame limiter, turning that on, vsync off, and Performance-overlay frame limiter off, should have lower input latency. What about screen tearing? The other main reason for turning vsync on in games (in Windows I guess) is to avoid screen tearing. Right now, the way gamescope commits frames to the kernel they won't tear regardless of vsync/frame limiting/running uncapped, etc. Recently, support was added to gamescope for asynchronous flips which could result in screen tearing as a trade for low latency, but this requires setting a GAMESCOPE_ALLOW_TEARING xprop and hasn't even hit the stable/beta branches yet. I assume if Valve decides to enable support for this it will be a toggle on the Performance overlay. So one other thing: I started looking into this after reading claims that the frame limiter causes issues with emulators, specifically Dolphin. Normally I run emulators with vsync off since they're going to be frame capped to the emulated GPU/PPU rate anyways, but I don't think the frame limiter even works on Dolphin unless you enable vsync in the emulator. Again, without the Mesa code I can't confirm, but I think the patch to force vsync is only applied to render surfaces in the "main" window of the game, and Dolphin uses a secondary window for this. If you turn vsync off in Dolphin, you'll see that the frame limiter doesn't do anyhting. ExcessBLarg! fucked around with this message at 02:45 on Sep 30, 2022 |
# ? Sep 29, 2022 20:07 |
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Good news, Deck Heads, Vampire Survivors officially comes out next month https://www.youtube.com/watch?v=07kmq5ULuOM
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# ? Sep 29, 2022 20:21 |
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Opopanax posted:Good news, Deck Heads, Vampire Survivors officially comes out next month I vote we all get it
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# ? Sep 29, 2022 20:25 |
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Opopanax posted:Good news, Deck Heads, Vampire Survivors officially comes out next month That looks fun. Has it been long in early access? Surely we'd have heard about it by now.
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# ? Sep 29, 2022 20:29 |
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FishMcCool posted:That looks fun. Has it been long in early access? Surely we'd have heard about it by now. Yeah why hasn’t anyone been talking about this? It must not be that great
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# ? Sep 29, 2022 20:30 |
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My Steam Deck won’t pair with anything Bluetooth, most notably my AirPods which is a pain in the rear end considering I’m traveling. Anyone have any luck? I don’t give a poo poo about latency of whatever. I just want it to succeed at pairing something. Yes, Bluetooth is on in desktop mode and I’ve attempted pairing through that as well.
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# ? Sep 29, 2022 20:30 |
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# ? May 24, 2024 06:27 |
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ExcessBLarg! posted:I'm sure this information is useful to no one, but I was digging around the Gamescope source code trying to understand how vsync, frame limiting, and screen tearing all work on the Deck since it's a bit of a mystery. This is in part due to regular reports of input lag when using the frame limiter--not that I personally can tell the difference--and also claims that the frame limiter screws with emulators. So here's what I've figured out: i have no idea what this means. should i add it to op?
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# ? Sep 29, 2022 20:34 |