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FrostyPox posted:I have a visceral hatred of Ironbreakers because I played a Blackguard in live and IBs were better in pretty much every respect IIRC (if I ever play RoR I'll still probably play a Blackguard or IB) BG is really good and so is IB on RoR server; both are very good in 6 man ranked stuff doing a lot of damage 2H, and also good in warbands. Tank is only archtype I don't have at 40 I need to finish leveling my BG from 32. Vermain posted:That was the level range where I quit the game, because I made the foolish decision to play Destruction, and Ironbreaker - which Destruction had no equivalent to on launch - had this incredibly strong knockback (which I think was AoE) that made every single battleground in the magma map completely onesided. Just one of those things that inspired zero confidence in the dev team going forwards, so I ditched while the ditching was good. Some dude in a RoR streamer's twitch chat; Zarbix Twitch Chat posted:1:34:16 And healers are the poo poo, Runepriest is my highest lvl RR72 and so is my DoK for destro healer but I haven't enjoyed playing that class as much. I need to spend a lot of hours gearing my Sorc so I can AoE bomb properly. knox fucked around with this message at 00:17 on Sep 29, 2022 |
# ? Sep 29, 2022 00:11 |
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# ? May 27, 2024 02:45 |
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jokes posted:Warrior Priest is one of the best healers and I think one of the earliest melee healers where you needed to use melee skills in order to heal and that's a really cool dynamic One of the cool things WHO did that I haven't seen another MMO do was let you have a defensive and offensive target simultaneously. No need for macros or mouseovers. Just select a friend you want to heal and an enemy you want to hurt.
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# ? Sep 29, 2022 00:26 |
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Aren't there like 12 goons playing this game? e: oh does he mean at launch?
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# ? Sep 29, 2022 00:31 |
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Just lol at the idea that the reason the game failed was people unsubscribed and then blaming the people and not the game. Or the unfinished product.
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# ? Sep 29, 2022 00:40 |
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jokes posted:Warrior Priest is one of the best healers and I think one of the earliest melee healers where you needed to use melee skills in order to heal and that's a really cool dynamic Smacking bad guys with a giant hammer to heal my friends is a vibe and mechanic I have been chasing in tabletop and video games ever since I played WAR at launch. So cool and fun.
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# ? Sep 29, 2022 01:19 |
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30.5 Days posted:Aren't there like 12 goons playing this game? e: oh does he mean at launch? Only me playing game essentially lol he was referring to live. Third World Reagan posted:Just lol at the idea that the reason the game failed was people unsubscribed and then blaming the people and not the game. Or the unfinished product. Yeah absurd statement, still funny.
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# ? Sep 29, 2022 01:23 |
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WAR was one of those games where you could very clearly tell it was unfinished after less than a week of playing. They did a good job slapping enough paint on the opening zones to cover up the cracks, but things became increasingly spartan and increasingly broken the further you got from the start. Didn't help that the game was terribly optimized: I was playing it on a machine that could run WoW perfectly fine, but even going into a battleground in WAR on the lowest settings was like sticking a fork into my GPU.
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# ? Sep 29, 2022 01:38 |
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I still remember T2 chaos had this troll quest where you were just supposed to kill a bunch of trolls until big daddy troll came out. And he would one shot everyone. Didn't matter the level or health.
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# ? Sep 29, 2022 05:00 |
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Also power leveling people in land of the dead off of lizards or off of the giant in the chaos city that was in a cell off of the arena floor. The giant wouldn't attack, but you could get a chosen to use an aura to pull him out, and then level 10's could just dps him down.
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# ? Sep 29, 2022 05:01 |
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y'all, guild wars 1 still rips and beats rear end
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# ? Sep 29, 2022 09:39 |
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John McClane posted:y'all, guild wars 1 still rips and beats rear end There's no jump button in GW1.
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# ? Sep 29, 2022 15:58 |
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And look what happened when they tried to make a game with a jump button
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# ? Sep 29, 2022 16:31 |
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SWG didn’t have a jump button and it ruled. If GW1 had jumping it’d probably have awful jumping puzzles like GW2.
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# ? Sep 29, 2022 16:33 |
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GW1 is not an MMO it is a CRPG deckbuilder.
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# ? Sep 29, 2022 16:35 |
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Vermain posted:WAR was one of those games where you could very clearly tell it was unfinished after less than a week of playing. They did a good job slapping enough paint on the opening zones to cover up the cracks, but things became increasingly spartan and increasingly broken the further you got from the start. Didn't help that the game was terribly optimized: I was playing it on a machine that could run WoW perfectly fine, but even going into a battleground in WAR on the lowest settings was like sticking a fork into my GPU. Don't forget that turning down one of the settings made the game run significantly better but also made the most damaging and popular AOE in the game invisible.
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# ? Sep 29, 2022 21:03 |
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Phoix posted:Don't forget that turning down one of the settings made the game run significantly better but also made the most damaging and popular AOE in the game invisible. Such is the unknowable ways of tzeentch
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# ? Sep 29, 2022 21:12 |
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Don't forget 'Mythic Seconds', where the latency was so bad they had to code their cast bars to fake the actual cast time, ie spell takes 2 seconds to cast, server latency is so bad it actually takes 5, 'Mythic Seconds' would stretch the cast bar out so it didn't look like it was lagging. Don't remember the full details and can't find any references online anymore, think it was from some disgruntled dev venting on a forum shortly after the game shutdown.
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# ? Sep 29, 2022 23:39 |
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they did a really bad job with that game but it led to Enter The Gungeon existing so who can say if it's good or bad
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# ? Sep 30, 2022 00:48 |
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I remember playing the Chaos Chosen, which was about the closest mirror to Ironbreaker they had at the time (Black Guard wasn't in when the game went live). All the effort put into those stupid auras. The lovely damage. But it was all worth it because I finally got to a level where I got my own knockback ability! Let's see how those chuffin' dwarfs like being booted off bridges instead! Ha ha! And then when I actually used the ability on somebody it would maybe, maybe bop them away an inch or two. I can't remember if it was ever actually confirmed, but on a purely anecdotal level I feel like the game calculated the knockback trajectory differently between the two classes based on their size. So while dwarfs would punt people up and away, the Chosen's was entirely parallel to the ground, so any ground clutter or tiny variation in the terrain meant that the target would just instantly come to a stop. I wouldn't say that was the entire reason I quit the game (that would probably be the Everything Else), but it sure contributed. At least my Squig Hunter got to relentlessly murder people with arrers because for some reason everybody at the time thought it was a worthless class and I was the only one playing it, and there was like no feedback you were being shot at.
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# ? Sep 30, 2022 02:45 |
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jokes posted:GW1 is not an MMO it is a CRPG deckbuilder. Correct
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# ? Sep 30, 2022 09:39 |
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In to report, jump puzzles are good. They rule in GW2 and were also Wildstar's only redeeming quality Having to do them on every alt must be frustrating for the oldheads, though.
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# ? Sep 30, 2022 12:45 |
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Some of GW2's solutions are really janky but they're good in principle. FF14's though... realising how precision jumping worked in that game was horrifying
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# ? Sep 30, 2022 12:50 |
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GW2 is good, jump puzzles are good, it's just not the kind of followup to gw1 a lot of people wanted
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# ? Sep 30, 2022 12:52 |
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I was really excited about having a z-axis coming from GW1, if there's a part that doesnt fit its the heavy emphasis on swimming in the base campaign imo
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# ? Sep 30, 2022 12:54 |
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gw2 doesn't have explicitly laid-out roles but the way the meta boils down you absolutely have supports and they're like some of the worst-feeling supports I've played in an MMO because they're expected to be walking Quickness/Alacrity (attack speed / cooldown reduction) dispensers above all else. it's really sad because supports were incredibly good in GW1.
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# ? Sep 30, 2022 13:10 |
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Guild wars 1 is great because I love to be constantly shouting
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# ? Sep 30, 2022 13:43 |
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Back when I used to do it, anything meta in GW2 felt awful l. The goal was to farm as efficiently as possible which was achieved by everyone standing on top of each other and LOS abusing enemies into your aoe.
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# ? Oct 1, 2022 16:58 |
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No Dignity posted:Some of GW2's solutions are really janky but they're good in principle. FF14's though... realising how precision jumping worked in that game was horrifying How does it work in 14? Because as far as I can tell it doesn't :/
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# ? Oct 1, 2022 19:47 |
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Zet posted:How does it work in 14? Because as far as I can tell it doesn't :/ Your air momentum is entirely dictated by your movement speed when you jumped, so precision platforming is done by hitting the sweet spot between starting movement and the top speed of your run animation as required for the jump (which in practice means finding the right moment between running for .3 and .4 seconds where your jump will convert into the right aerial momentum to land safely)
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# ? Oct 1, 2022 19:59 |
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Zet posted:How does it work in 14? Because as far as I can tell it doesn't :/ https://www.youtube.com/watch?v=Ui5WZSCfV1U
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# ? Oct 1, 2022 20:18 |
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No Dignity posted:Your air momentum is entirely dictated by your movement speed when you jumped, so precision platforming is done by hitting the sweet spot between starting movement and the top speed of your run animation as required for the jump (which in practice means finding the right moment between running for .3 and .4 seconds where your jump will convert into the right aerial momentum to land safely) Aaaaaa. Yeah, that explains a lot of what I experienced with that summer tower jumping puzzle. Thanks! lmao
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# ? Oct 1, 2022 20:24 |
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It's been ages since I played either but the main contrast I recall between GW2 and SW:TOR's jumping puzzles (because I was playing them at the same time) is that GW@ had awareness of how the character moved. Some were jank, but they were usually one jump-length away. The Old Republic had some really nice platforming that bore absolutely no relation to the Castlevania jumps your character was locked into.
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# ? Oct 1, 2022 21:50 |
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FrostyPox posted:I have a visceral hatred of Ironbreakers because I played a Blackguard in live and IBs were better in pretty much every respect IIRC (if I ever play RoR I'll still probably play a Blackguard or IB) I really tried to understand the IB class... Am i a Tank Am i DPS? Am i DPS/Tank? Maybe i didnt spend more time with that class to fully understand it, so i would mash my keyboard in hopes for the best and never made it past level 4 before i deleted my IB. I just brushed off my 40 WH and maaan do i need a respec...
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# ? Oct 2, 2022 02:35 |
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No Dignity posted:Your air momentum is entirely dictated by your movement speed when you jumped, so precision platforming is done by hitting the sweet spot between starting movement and the top speed of your run animation as required for the jump (which in practice means finding the right moment between running for .3 and .4 seconds where your jump will convert into the right aerial momentum to land safely) Also your hitbox or whatever is a cylinder surrounding you that is much wider and taller than you expect, so you can get hung up on geometry really easy and often need to land in what appears to be mid air for some puzzle
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# ? Oct 2, 2022 10:20 |
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Tanks have to spec for DPS for a long while but you are never really a DPS class. Your role is mainly protection and crowd control. You got sub roles based on spec and class. Like a chosens -25% healing aura isn't great, but it helps out. Their damage aura is ok for soloing pve, but in a large group you are doing so little damage. A good knock back from any class can send people away from their healers. Normally you punt them back into your own dps. You also have the health to survive this.. most of the time. Otherwise your ability to raise other peoples defense is also pretty big.
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# ? Oct 2, 2022 10:35 |
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FreeWifi!! posted:I really tried to understand the IB class... IB's are the poo poo, 2H spec in small scale rules and can put out a lot of damage in the right gear, and your sword-n-board spec is super good in warbands, you're constantly refreshing buffs keep them up. A little more difficult to play than others but it's really good class. I want to get a tank to 40 in RoR soon since it's only archetype I haven't gotten max level. I'm up to RR73 on Runepriest now, not stopping till I got best-in-slot for it and possibly Sorc if I can find a steady destro warband to grind with. knox fucked around with this message at 22:34 on Oct 2, 2022 |
# ? Oct 2, 2022 22:32 |
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OhFunny posted:Lost Ark looks to be the current hotness with actual staying power. It's been holding at 200k concurrent players on Steam. I can't speak for its endgame content though. Mr. Neutron posted:It still does not support controllers though, does it? I'm a big controller hater but I know at least one person who plays with one. Hyper Inferno posted:Lost Ark's endgame content is the furthest thing away from casual friendly as possible. The only way to progress gear at any meaningful pace is to do the high end raids and there is no way around it. There are some issues with finding/making "learning" groups for players who don't know the raids. If someone is willing to organize one or ask around it's not a big deal, but sometimes you get people of questionable intelligence who join the first party they see in party finder without reading the title and then complain. Starting out, there is a carry selling culture that charges less than the raw gold reward from doing the content. For everything except the newest raid. Lost Ark also has a weird time investment curve. If you just want to chill and casually play you can get to most of the raids pretty quick now & your chores will be 20 minutes every 3 days. It's only if you want to "keep up" with the latest progression that it becomes a time sink of daily chores. It also encourages addiction by massively rewarding additional time investment into alts, etc. Khorne fucked around with this message at 20:19 on Oct 7, 2022 |
# ? Oct 7, 2022 20:09 |
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Phigs posted:Nothing I said makes a persistent world impossible. This is how I wish Sea of Thieves worked.
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# ? Oct 8, 2022 00:09 |
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Bognar posted:This is how I wish Sea of Thieves worked. Sea of Thieves was so frustrating because it's so close to being an amazing game.
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# ? Oct 8, 2022 00:24 |
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# ? May 27, 2024 02:45 |
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Groovelord Neato posted:Sea of Thieves was so frustrating because it's so close to being an amazing game. How is it nowadays? It seems like its been getting the No Mans Sky treatment but not nearly as much as that game.
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# ? Oct 8, 2022 01:36 |