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The Pathless is overall quite enjoyable but the uhh.."encounter rate" for the giant red murder cloud that roams each area before you clear it is way too high. And the resulting "stealth but not really" bit sucks too.Waste of Breath posted:Pick the right key to open the door--just why? Maybe if this was ever used during a chase sequence as a way to avoid an additional encounter, but EVERY time I want to go to the casino or my office? It's not difficult, just a time waster. Maybe instead of highlighting the correct key, the skill upgrade should just have Tak pick the correct key for you and skip the minigame if you've opened the lock before. Yes! This was the stupidest drat thing! Completely pointless, and I say this as someone who loves tedious pointless poo poo in games.
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# ? Oct 8, 2022 04:48 |
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# ? May 16, 2024 09:18 |
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The only way a 'pick the key from a bunch of keys' is fun is if it's a bunch of physically modelled keys that you cycle through on a keyring and each key looks detailed and distinct from the others.
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# ? Oct 8, 2022 05:25 |
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That's also the thing dragging down Deathloop for me; there are several doors with 4 digit codes, and if you learn the code it will appear there and you can either enter it manually or hold down a button to have it auto enter, as opposed to just, opening for you
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# ? Oct 8, 2022 05:32 |
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Hard space Shipbreaker is an incredibly satisfying game, but it crashes at the end of every shift on Xbox.
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# ? Oct 8, 2022 06:50 |
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Read After Burning posted:The Pathless is overall quite enjoyable but the uhh.."encounter rate" for the giant red murder cloud that roams each area before you clear it is way too high. And the resulting "stealth but not really" bit sucks too. I had the opposite experience for The Pathless and every optional time I ended up in the death cloud was because I intentionally threw myself into it for achievements.
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# ? Oct 8, 2022 07:25 |
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Lost Judgment vastly improves on the original by largely demoting the detective stuff, toning down the encounter rate, scaling up the rewards, fleshing out the side-content, and letting you beat up school kids.
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# ? Oct 8, 2022 08:27 |
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Shiroc posted:I had the opposite experience for The Pathless and every optional time I ended up in the death cloud was because I intentionally threw myself into it for achievements. I found that the first time you entered each area it would soon teleport near you and chase you down extremely quickly for long enough that you could get caught even running directly away from it, but after that forced one it would just stay put and never chase you so there was no way to get caught unless you went in there on purpose.
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# ? Oct 8, 2022 09:35 |
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Inspector Gesicht posted:Lost Judgment vastly improves on the original by largely demoting the detective stuff, toning down the encounter rate, scaling up the rewards, fleshing out the side-content, and letting you beat up school kids. Which one should I play first?
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# ? Oct 8, 2022 09:40 |
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The Lone Badger posted:Which one should I play first? Lost Judgment is a sequel to Judgment, although the main plots of the two games arent connected almost all the main cast are introduced in Judgment (which is a very good game, its just that Lost Judgment is overall better). While it wouldnt be the end of the world to play the sequel first I'd still say do Judgment then Lost Judgment. You dont need to have played the Yakuza games to play them at all, although the settings are the same there is basically no crossover between them.
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# ? Oct 8, 2022 10:00 |
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Waste of Breath posted:The enemy encounter rate feels ridiculously high, same goes for the gang leader appearances. I'm 23 hours in, currently on chapter 7, and while I enjoy the combat system I am completely done with random street fights. Normally there is an item or something you can find to reduce encounter rate, but I haven't had any luck in finding such a thing in Judgement. These. The tailing game is braindead easy but it takes soooooooo much time. Slowly walking behind someone as they go the entire length of Kamurocho. The enemy encounter rate just really makes me miss Yakuza 0's "throw money to get out of an encounter" mechanic.
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# ? Oct 8, 2022 12:33 |
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While the two Judgment plots are separate, the side-content of Lost Judgment (i.e. 90% of the game) heavily focuses on many returning characters. You'd never know how Yagami made friends with a Japanophile Ninja and a cane-wielding thug with a split-personality without finishing the first game.
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# ? Oct 8, 2022 13:29 |
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Morpheus posted:The only way a 'pick the key from a bunch of keys' is fun is if it's a bunch of physically modelled keys that you cycle through on a keyring and each key looks detailed and distinct from the others. They are indeed distinct keys on a key ring tied to your controller buttons. You can memorize the shape OR there's an upgrade that highlights the correct one. It's still a time waster. Inspector Gesicht posted:Lost Judgment vastly improves on the original by largely demoting the detective stuff, toning down the encounter rate, scaling up the rewards, fleshing out the side-content, and letting you beat up school kids. I am so glad to hear this, and glad that my complaints are common since I have the "wrong" ranking of Yakuza games.
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# ? Oct 8, 2022 15:44 |
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Gay Rat Wedding posted:I found that the first time you entered each area it would soon teleport near you and chase you down extremely quickly for long enough that you could get caught even running directly away from it, but after that forced one it would just stay put and never chase you so there was no way to get caught unless you went in there on purpose. Yeah, it definitely forces you into it the first time you enter an area. But, a few times I've also had it spawn RIGHT behind me (I didnt notice this at first, but the murder cloud actually sometimes dissolves and then instantly reappears elsewhere) and force me into the encounter as well.
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# ? Oct 8, 2022 17:35 |
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The writing in Dying Light 2 can get a little wonky at times. I was doing a mission chain for the Survivors in the first area and they start talking about how somebody betrayed them to the Peacekeepers with characters getting killed and plans being wrecked. Then I get to a certain part of the chain and the main character just goes "____ betrayed us" out of nowhere. I don't know if I accidentally sequence broke something or it was just bad writing.
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# ? Oct 8, 2022 18:46 |
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The Dying Light series has just some of the most awful writing in video games.
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# ? Oct 8, 2022 19:13 |
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muscles like this! posted:The writing in Dying Light 2 can get a little wonky at times. I was doing a mission chain for the Survivors in the first area and they start talking about how somebody betrayed them to the Peacekeepers with characters getting killed and plans being wrecked. Then I get to a certain part of the chain and the main character just goes "____ betrayed us" out of nowhere. I don't know if I accidentally sequence broke something or it was just bad writing. The first game has a scene early on where the protagonist does the stupidest thing possible during a Zombie Apocalypse. Then it sets up a Chekhov's Gun... which never fires despite there being a perfect opportunity for it. Probably a rewrite issue. I don't know why they decided to go all story-branchy in the second when the devs talents lie in their systems like the parkour and melee combat.
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# ? Oct 8, 2022 21:00 |
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They hired Chris Avellone to give them a branching story (or maybe he talked them into that and they agreed? Avellone was one of those guys who would kind of "go big." He was asked to write dialogue and simple quests for two characters for Pillars of Eternity and turned one of them into a sprawling dream dungeon they couldn't afford to make--just trying to do the Grieving Mother dungeon would have been equal to the budget of their already over promised super dungeon. Supposedly the fact they didn't make what he wanted is one reason he left Obsidian.) and then fired him (credible sex pest accusation, iirc) and had to rewrite everything. So they had a guy who maybe could have stuck the landing they were going for, and then had to fall back on people whose talent was...not that.
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# ? Oct 8, 2022 21:33 |
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You can instantly tell when you've encountered an Avellone character in Pillars because your other party members have the usual "what is your culture like, what do you want out of life, what do you think of the current state of the main quest" dialogue trees, then you run into Durance and he has such huge reams of stuff to tell you that they limit the number of questions you can ask him per rest
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# ? Oct 8, 2022 22:17 |
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kazil posted:The Dying Light series has just some of the most awful writing in video games. But it has so many words!
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# ? Oct 8, 2022 22:18 |
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Opopanax posted:But it has so many words! More words than Anna Karenina!
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# ? Oct 8, 2022 22:20 |
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And I forgot that there's no KARAOKE in Judgement either!
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# ? Oct 9, 2022 04:24 |
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Inspector Gesicht posted:The first game has a scene early on where the protagonist does the stupidest thing possible during a Zombie Apocalypse. Then it sets up a Chekhov's Gun... which never fires despite there being a perfect opportunity for it. Probably a rewrite issue. Is that the part where he destroys a bunch of, like, zombie vaccine or something to incite both factions or something like that? Because yeah, wtf.
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# ? Oct 9, 2022 04:40 |
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Morpheus posted:Is that the part where he destroys a bunch of, like, zombie vaccine or something to incite both factions or something like that? Because yeah, wtf. Which was especially dumb to do since the person telling him to do it was just over the radio and he could have, you know, lied about doing it.
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# ? Oct 9, 2022 04:42 |
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Yeah for sure, pocket a couple vials and hide the rest was clearly the move.
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# ? Oct 9, 2022 04:59 |
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kazil posted:The Dying Light series has just some of the most awful writing in video games. Who'd have thought the creators of Dead Island with the iconic song "Who do you Voodoo bitch?" would be terrible writers.
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# ? Oct 9, 2022 18:25 |
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I just started Deathloop on PS5 today, only a few hours into it...and it's already done the "exit menu soft crash" on me twice. The first time I was barely into a loop, no biggie. The second time though I actually made some progress and was about to get to the next area, so that (I think) of it crashed AFTER that I'd "wake up" in the next chapter. But... Crash. Had to restart the loop.
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# ? Oct 9, 2022 18:45 |
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Waste of Breath posted:And I forgot that there's no KARAOKE in Judgement either! Wait what Realistically I only do the karaoke thing three or four times over course of an entire Yakuza game, but it's a necessary part of the game.
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# ? Oct 9, 2022 18:46 |
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credburn posted:Wait what takuya kimura's agents are infamous control freaks, getting him to sing would probably have cost sega half as much money as the entire game dev budget
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# ? Oct 9, 2022 18:52 |
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Oxxidation posted:takuya kimura's agents are infamous control freaks, getting him to sing would probably have cost sega half as much money as the entire game dev budget They shoulda just had you switch to controlling Kaito in the karaoke bars. That dude can party.
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# ? Oct 9, 2022 19:00 |
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I managed to beat Hades. I know it’s a game that’s designed around being run multiple times but I really was expecting a bit more to happen. Heck, even the people you talk to around the hub don’t seem all that impressed when you finally beat your old man. The Adamantium Rail (the machine gun) also has an annoying sound quirk where the gun will make a bird squawk every time it is reloaded and for some reason I despise the way it sounds.
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# ? Oct 10, 2022 17:20 |
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moosecow333 posted:I managed to beat Hades. I know it’s a game that’s designed around being run multiple times but I really was expecting a bit more to happen. Heck, even the people you talk to around the hub don’t seem all that impressed when you finally beat your old man. Oh there is more! You have to beat Hades 10 times to get the actual ending, and then you have one more big thing to accomplish to get the rest of the ending/epilogue
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# ? Oct 10, 2022 17:37 |
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I was very disappointed when I found out you had to do the whole thing 10 times over before even getting close to the ending. I guess it's more of a me thing since folks love replaying it, but by the time I finally beat it once I was just burnt out. Then when I went back later I'd lost so much of my skill that it was almost like starting over. Just a little sad to realize that I'll never play it enough to see the whole thing in my own.
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# ? Oct 10, 2022 17:53 |
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It was fun to get the real ending or whatever, but honestly you experienced most of the game just by clearing it once. Everything else is focused on replaying the game with added variables, modifiers etc. Still the same levels, still the same bosses. Definitely keep playing if you're having fun, but if you're over it it's no major loss
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# ? Oct 10, 2022 18:03 |
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Captain Hygiene posted:I was very disappointed when I found out you had to do the whole thing 10 times over before even getting close to the ending. I guess it's more of a me thing since folks love replaying it, but by the time I finally beat it once I was just burnt out. Then when I went back later I'd lost so much of my skill that it was almost like starting over. Just a little sad to realize that I'll never play it enough to see the whole thing in my own. That was the same experience for me. I beat him, beat him again, but then after a third time I was really getting burned out. I recently tried to get back into it so I could finish it but I can't remember all the movement and fighty tricks of the game and I don't feel like relearning them.
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# ? Oct 10, 2022 18:08 |
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Same thing for me and Noita. I loved playing the game (completely blind), but my first win was because I got an incredibly overpowered spell (compared to my usual arsenal anyway) that was an enemy-seeking light saber, that would happily drill through walls to get to foes. It oneshot the "last" boss. I knew I wasn't getting that lucky again essentially, and retired.
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# ? Oct 10, 2022 20:53 |
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Finally got Tiny Tina’s Wonderlands. Gearbox why is your respec system still so lovely and why can’t we save load outs. gently caress you
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# ? Oct 10, 2022 21:57 |
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i think an inevitable consequence of Hades getting so big is that it ended up on the radar of people who weren't familiar with roguelites and didn't really vibe with them
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# ? Oct 10, 2022 22:18 |
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Big oof, really feel seen rite now
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# ? Oct 10, 2022 22:40 |
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HAmbONE posted:Finally got Tiny Tina’s Wonderlands. Gearbox why is your respec system still so lovely Wait this I didn't get. As of BL3 can't you just walk up to the new u and spend some money? Did they change that or is the new u's cost just stupid high per level? Edit: Looked it up and in the other games it looks like it doesn't scale with your level, it's just a flat 10% of your current money which uh, kinda would suck if you had a lot. CJacobs has a new favorite as of 23:00 on Oct 10, 2022 |
# ? Oct 10, 2022 22:57 |
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# ? May 16, 2024 09:18 |
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Oxxidation posted:i think an inevitable consequence of Hades getting so big is that it ended up on the radar of people who weren't familiar with roguelites and didn't really vibe with them Honestly, I do like roguelikes and I didn't like Hades. I think it's because decent builds were too prescriptive. Even beyond FTL's 'your build needs to be capable of actually destroying a ship' (which when you say it sounds like a very silly requirement to not meet), I felt like to get anywhere with Hades I needed to babysit my own build progression with keepsakes to get the good stuff, which kinda completely destroys the fun of randomness. I'm gonna need the Athena dash no matter what build I have. The only shield I could use is only really good with the Zeus special buff, the only fun bow is the one that stacks casts when used with Poseidon's or Aphrodite's, the spear needs range buffs that aren't easily spawned to be worth using, the fists are kinda worthless no matter what... all that coupled with the rarity of a boon being a huge factor means that Hades ruined the potential fun of randomness by having so many of its possible random boons feel like bad rolls.
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# ? Oct 10, 2022 23:11 |