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Warmachine
Jan 30, 2012



Sarrisan posted:

I run spoils in everything except my major countries. Not sure if that's the best move long term, but short term... well, the money to fund Kenya's space program has to come from somewhere.

As someone who is currently feeling the sting of the climate crisis in 2044 after decades of 1-2% GDP degradation... it is not a good long term move.

Funny enough, of all the major powers I hold, China is doing the best because they start with an absurd number of investment points, so when the energy crisis hit it really only knocked them back to where other countries had scraped and scrimped to arrive at. They've almost made a full recovery even, with a 7.5 government, 7.1 cohesion, and 11.3 knowledge. GDP per capita isn't great, but it's only behind by about $3k on the United States, and only 1 point of inequality (the lowest you can go).

Also, the AI Servants ran India into the ground.

In other news, the step from fission based drives to fusion is a doozy. It's a long time to tech in, but the difference is between ships that could barely scrape together 30 dV to 2000 while still maintaining at least 1G of combat acceleration. When before you didn't have the fuel to chase down the aliens, now the aliens don't have the fuel to run from you.

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appropriatemetaphor
Jan 26, 2006

deep dish peat moss posted:

Ahhh thanks, that is indeed the right menu but it looks like it only works on agents, not nations/control points :(

It will but I think the control point right click only works if one faction has all the points, can't right click if it's split.

But you can get to control point chances by right clicking on *anything* in the country, like a launch site or whatever and keep right clicking.

hella clunky

TheDeadlyShoe
Feb 14, 2014

Pierson posted:

Resistance generals desperately googling "how 2 space battle" "who is delta vee" when my first-ever human fleet gets blasted in seconds by laser beams.

Is the ship auto-builder any good for my first fleets of basic crap?

Sadly no.

A basic destroyer that can do stuff and is easy to use

Advanced pulsar drive
Nanotube filament radiator or lightest available
2x light laser cannon
2x copperhead missile
8/2/2 armor - if you only have Composite, maybe more like 5/1/2
Heat sink
Hydrogen propellant doohickey
25 DV

Should be achievable and not break the bank
Will probably get blown up missiles but can at least shoot a few down

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

deep dish peat moss posted:

That owns, I've been imagining that they were from some quirky indie comedy about game store employees fighting off an alien invasion but an actual real life wargaming store is even better

visualizing it like the game store in Orphan Black where they have a secret basement to plan their resistance against the alien menace

Pierson
Oct 31, 2004



College Slice

TheDeadlyShoe posted:

Sadly no.

A basic destroyer that can do stuff and is easy to use

Advanced pulsar drive
Nanotube filament radiator or lightest available
2x light laser cannon
2x copperhead missile
8/2/2 armor - if you only have Composite, maybe more like 5/1/2
Heat sink
Hydrogen propellant doohickey
25 DV

Should be achievable and not break the bank
Will probably get blown up missiles but can at least shoot a few down
Thanks very much but I don't have half of that lol. I really hope the 1.0 release has serious tech tree work done.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Vengarr posted:

Transform Phages and Genies are...extremely underwhelming given how expensive they are.

It's because one of the victory conditions is giving the aliens the ol' spicy cough and that's gated behind them.

deep dish peat moss
Jul 27, 2006

appropriatemetaphor posted:

It will but I think the control point right click only works if one faction has all the points, can't right click if it's split.

But you can get to control point chances by right clicking on *anything* in the country, like a launch site or whatever and keep right clicking.

hella clunky

Aha, thanks! That is clunky as hell but I keep running into issues with the normal method (select councilor, select mission, select country, confirm) where I have the wrong country selected because I keep looking at the country menu on the left and not realizing it's not the same as the 'targeted country' for a mission, and this is way easier. Plus it's just easier to make decisions when I see a list of all my councilors that can Do The Thing at the same time

The last major QOL improvement I want from this game personally is some kind of map overlay that very clearly billboarded the countries I have a control point in. There's the "Faction Control" map layer but it gets very hard to read when you have single control points in countries that other factions also have single control points in. And yeah I know about the Nations tab but it would just be nice to see it on the map

deep dish peat moss
Jul 27, 2006

Comte de Saint-Germain posted:

I can't shut up about it either, my friends are starting to avoid me.

My friend called it DoTERRA Invicta in a Crackdown mission against my ego

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Pierson posted:

Thanks very much but I don't have half of that lol. I really hope the 1.0 release has serious tech tree work done.

If you're looking for a cheap "first thing in space" boat then try a monitor with a full loadout of copperheads, whatever drive you have on hand and like 10 dV worth of fuel. Seriously does not matter what sort of drive. Well, maybe not a resistojet. The resistojet is a joke. But you really don't need more thrust than what a grid drive will get you to make contact with the enemy in LEO, and the grid needs gently caress-all research to acquire.

Do not bother armouring it, it'll die if an alien sneezes on it and there's not a lot to be done about that.

Five or six of those will take out a surveillance destroyer with two-ish losses, no worries, and that's the only sort of space combat you really need to be thinking about before the early-mid 2030s.

Blorange
Jan 31, 2007

A wizard did it

OscarDiggs posted:

The CP's were empty, I just had 2 agents permanently upping support there. I had a lot of European counties coming up to unify and was going to wait until after I had some points freed up. I didn't know about the cap maluses though.

I just realized this is probably expected if they have a high persuasion counselor. Popular opinion for your faction only helps you take points, it doesn't stop anyone else from doing it.

In the case of crackdown & purging, swings in popular option count twice because your higher opinion raises success chance and their lowered opinion hurts their defense.

appropriatemetaphor
Jan 26, 2006

how do i get more satellite dish points??

just build them slow as heck? is there a module or something that just gives them?

BattleMaster
Aug 14, 2000

KOGAHAZAN!! posted:

If you're looking for a cheap "first thing in space" boat then try a monitor with a full loadout of copperheads, whatever drive you have on hand and like 10 dV worth of fuel. Seriously does not matter what sort of drive. Well, maybe not a resistojet. The resistojet is a joke. But you really don't need more thrust than what a grid drive will get you to make contact with the enemy in LEO, and the grid needs gently caress-all research to acquire.

Do not bother armouring it, it'll die if an alien sneezes on it and there's not a lot to be done about that.

Five or six of those will take out a surveillance destroyer with two-ish losses, no worries, and that's the only sort of space combat you really need to be thinking about before the early-mid 2030s.

I'm going to say any fission drive, even the low end ones, for local defense. You don't want to deplete your supply of volatiles with chemical rockets because you need those primarily for armor later. Big ships with lots of armor cost a lot of volatiles.

appropriatemetaphor posted:

how do i get more satellite dish points??

just build them slow as heck? is there a module or something that just gives them?

The hab module that gives you mission control isn't worth it until you have the biggest colonies. Capture countries with a lot of it, cultivate it in your existing countries, or find orgs that have it as a bonus.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

BattleMaster posted:

I'm going to say any fission drive, even the low end ones, for local defense. You don't want to deplete your supply of volatiles with chemical rockets because you need those primarily for armor later. Big ships with lots of armor cost a lot of volatiles.

Mostly for this I am imagining bagging your first ship so you can do the research on it and nothing else. Actual defence fleets are going to want something beefier, agreed.

BattleMaster
Aug 14, 2000

KOGAHAZAN!! posted:

Mostly for this I am imagining bagging your first ship so you can do the research on it and nothing else. Actual defence fleets are going to want something beefier, agreed.

Playing around with it, With mostly the base techs but with the Super Kronos rocket which is available early with tech you probably want anyway (Advanced Chemical Rockets, which gives you 10% more return on boost investment) you can get an Escort with two missile launchers, no armor, 437 mg combat and cruise acceleration, and 9.1 delta-v with two tanks of fuel.

If you get a site on the moon with volatiles you can make a few of these to jump an alien surveillance ship easily enough, though it costs 4.1 noble metals from the fuel cell that will need to be shipped from Earth at a cost of boost and money. I think the boost is straight 1:1 for the resource, and the listed price for noble metals is 10-20 money which isn't a lot even early. It costs 21.8 metal which is easy enough to get on the moon, you just don't want to be shipping the 31.4 volatiles into orbit.

MJ12
Apr 8, 2009

Vengarr posted:

Transform Phages and Genies are...extremely underwhelming given how expensive they are.

It sort of feels that there's a bunch of techs which should unlock more projects, but don't right now because of dev time constraints or whatever.

BattleMaster
Aug 14, 2000

Some of the late game tech seems underdeveloped aside from weapons, drives, and reactors.

I'm also really looking forward to the Cold War scenario. I feel like there's a real chance that the low end techs will be more useful. I'm imagining slower research at the start because of a lower tech level but far more boost available because it's the Space Race.

Warmachine
Jan 30, 2012



lmao ok, I thought the Zeta Helion Drive was a good time. Turns out I just hadn't unlocked a Daedalus yet.

Stairmaster
Jun 8, 2012

BattleMaster posted:

Some of the late game tech seems underdeveloped aside from weapons, drives, and reactors.

I'm also really looking forward to the Cold War scenario. I feel like there's a real chance that the low end techs will be more useful. I'm imagining slower research at the start because of a lower tech level but far more boost available because it's the Space Race.

i wonder if they're gonna actually include cold war politics as a mechanic

BattleMaster
Aug 14, 2000

:letsgo:





I lost everything and didn't stop the army carriers but that's one hell of a ratio, and most of the damaged survivors are crippled and adrift and the rest don't have the delta-v to get home. These were also my remaining first-generation dreadnoughts with Firefly Torches and green phasers so it wasn't the worst loss.

BattleMaster fucked around with this message at 01:37 on Oct 14, 2022

MJ12
Apr 8, 2009

BattleMaster posted:

Some of the late game tech seems underdeveloped aside from weapons, drives, and reactors.

I'm also really looking forward to the Cold War scenario. I feel like there's a real chance that the low end techs will be more useful. I'm imagining slower research at the start because of a lower tech level but far more boost available because it's the Space Race.

I do feel that there should be more civilian techs - longevity boosts adding to population growth rates with the first faction to research the project getting a big one-time popularity boost, bioengineering techs that help suppress or even start to reverse xenoforming, some more cool megaprojects like the Russia-Alaska bridge (space elevators?), econ techs which make rebuilding cheaper, something to make those misaimed packets less likely to happen, stuff like that. If you're still limited by the amount of RP you get and the alien escalation cycle, I don't think the result would break the game's difficulty curve, it'd just mean that you also might want to balance "butter" and "guns" in R&D.

Speaking of weapons, I wish Terra Invicta would replace its "you need to research every type of missile individually" with some sort of Children of a Dead Earth style designer system for said missiles where you can choose their drive, reactor, reaction mass, armor, and warhead. Also, stuff like the shaped-charge nuke howitzer should be more used for increasing weapon accuracy than anything else - the Casaba's main benefit is that it can get a fraction of the energy of a nuke onto the target while at a decent standoff range, but it's not like any enemy ship needs more than a fraction of a nuke's energy to destroy anyways.

Tabletops
Jan 27, 2014

anime
bout how long should it take me to take china if I'm shooting for it from the beginning? I think i'm in september of 2023 and just now got the last CP. I didn't get my first till around may? or june? I think

felt really slow, some video I watched and a guy gobbled up the USA by like january? I think.

Arrath
Apr 14, 2011


MJ12 posted:

I do feel that there should be more civilian techs - longevity boosts adding to population growth rates with the first faction to research the project getting a big one-time popularity boost, bioengineering techs that help suppress or even start to reverse xenoforming, some more cool megaprojects like the Russia-Alaska bridge (space elevators?), econ techs which make rebuilding cheaper, something to make those misaimed packets less likely to happen, stuff like that. If you're still limited by the amount of RP you get and the alien escalation cycle, I don't think the result would break the game's difficulty curve, it'd just mean that you also might want to balance "butter" and "guns" in R&D.

I like this idea, it can be a mix of fluff but with tangible benefits to earth and its inhabitants, just less focused on 'burn the xeno'

quote:

Speaking of weapons

A-bomb pumped X-ray lasers when?

SettingSun
Aug 10, 2013

Tabletops posted:

bout how long should it take me to take china if I'm shooting for it from the beginning? I think i'm in september of 2023 and just now got the last CP. I didn't get my first till around may? or june? I think

felt really slow, some video I watched and a guy gobbled up the USA by like january? I think.

Getting into any of the big countries at all is a milestone and how long it takes isn't that important in my opinion. I unified the EU over a decade and forced another faction out of the US in 2030 and I'm still top faction. That's mostly because the AI is kinda bad though if anything.

deep dish peat moss
Jul 27, 2006

Tabletops posted:

bout how long should it take me to take china if I'm shooting for it from the beginning? I think i'm in september of 2023 and just now got the last CP. I didn't get my first till around may? or june? I think

felt really slow, some video I watched and a guy gobbled up the USA by like january? I think.

China is in particular incredibly difficult to do anything in. It's probably the hardest nation in the game. I don't know what mechanically leads to that but it makes sense for a draconic authoritarian superpower

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

deep dish peat moss posted:

China is in particular incredibly difficult to do anything in. It's probably the hardest nation in the game. I don't know what mechanically leads to that but it makes sense for a draconic authoritarian superpower

Huge population so it's hard to raise public opinion, huge economy so it's hard to take control, a bunch of its bordering nations are rivals so it's hard to get bonuses from neighbors

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






Also the censorship debuff, until you grab whichever control point that is. -2 is a huge deal early in the game.

Warmachine
Jan 30, 2012



Tarezax posted:

Huge population so it's hard to raise public opinion, huge economy so it's hard to take control, a bunch of its bordering nations are rivals so it's hard to get bonuses from neighbors

The upside is that it has a massive amount of investment points at the start of the game, so while it is big, it's surprisingly agile since it can do priorities faster than anyone else. The hard part is getting your foot in the door.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Tim Pawlenty posted:

If you want to kill ground habs just use marines. They bypass the defenses and destroy the hab. It really makes a mockery of their heavily fortified ones.

oh gently caress what, I don't have any marine barracks on my stuff because I just have like 4+ mega defenses on them all and assume you can't land troops if you get blasted out of the sky first.

BattleMaster
Aug 14, 2000

I love the edgy names that the alien ships have ("Desolate Grave" is very powerful) but I wish the list was bigger because in bigger fights I've been seeing the same names multiple times

Dandywalken
Feb 11, 2014

Any streamers you all would recommend for this? I may buy in near future but watching someone with a grasp of mechanics would be cool

Arrath
Apr 14, 2011


Dandywalken posted:

Any streamers you all would recommend for this? I may buy in near future but watching someone with a grasp of mechanics would be cool

Perun, hands down.

https://www.youtube.com/watch?v=M1moqo_QmRY

He explains what he's doing, and cuts out boring poo poo.

Magil Zeal
Nov 24, 2008

Warmachine posted:

As someone who is currently feeling the sting of the climate crisis in 2044 after decades of 1-2% GDP degradation... it is not a good long term move.

I'm a big fan of picking one or two smaller nations to ruin with spoils early on, going by the reddit post I saw a while back it's actually not countries like Iraq that give the best income-to-CP returns. Cambodia is at the top, then the Himalayan States (maybe can help you get into India later?), and some other oddballs. Lower Guinea is apparently good for spoils though it's also decent for boost, not sure if it's worth starting a space program just to get boost though, always better to grab Kazakhstan and get it out of the Eurasian Union (and then allied to whatever nuclear power you control to protect it from Russia).

Gotta afford those orgs somehow. Seriously, orgs are like the most important thing in this game that isn't in-your-face obvious. Even the Youtubers barely talk about orgs (because they're kind of boring) but they are so important.

Magil Zeal fucked around with this message at 04:54 on Oct 14, 2022

Tim Pawlenty
Jun 3, 2006

Baronjutter posted:

oh gently caress what, I don't have any marine barracks on my stuff because I just have like 4+ mega defenses on them all and assume you can't land troops if you get blasted out of the sky first.

I thought this was the deal as well but I noticed when I was setup for bombardment that I could use marines - so I clicked it and that's when I realized there's no point in losing ships to 41k strength defensive ground stations when marines take it out at no cost beyond that the marines are consumables like ammo/fuel. FWIW Aliens don't seem to use their marines as often and prefer to try to bombard stations exclusively in my experience so you probably made the right call with those battlestations.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Warmachine posted:

The upside is that it has a massive amount of investment points at the start of the game, so while it is big, it's surprisingly agile since it can do priorities faster than anyone else. The hard part is getting your foot in the door.

It's (IMHO) a flaw with the current way priorities are handled. Higher population lets countries grow exponentially faster, so India and China can really take off (and China starts with a stronger economy).

You can think of it like this, if 100 IP lets you increase your GDP/education/miltech/etc by 1%, then 1% of a country with twice the population is twice as much. But a country with twice the population also has more IP, because IP are based on GDP, so it can hit 100 IP faster. That's why you sometimes see people posting their screenshots of China or India with $100 trillion GDPs by midgame.

Avalerion
Oct 19, 2012

My goto spoils nations tend to be Kazakhstan (you want it for the boost early anyway, might as well) And Singapore.

Oh, aliens landed. I don't know how to move my armies around, like I click deploy, click on the country I want them to go and they just seem to move to a random neighboring country instead and stop there. Do I have to direct them country to country manually over each step?

Also I got navies, but don't seem to have an option to actually enter ocean tiles...

Avalerion fucked around with this message at 05:49 on Oct 14, 2022

Baronjutter
Dec 31, 2007

"Tiny Trains"

Avalerion posted:

My goto spoils nations tend to be Kazakhstan (you want it for the boost early anyway, might as well) And Singapore.

Oh, aliens landed. I don't know how to move my armies around, like I click deploy, click on the country I want them to go and they just seem to move to a random neighboring country instead and stop there. Do I have to direct them country to country manually over each step?

Also I got navies, but don't seem to have an option to actually enter ocean tiles...

yeah you have to give them orders one province at a time, you can't just tell them to go from A to B and expect them to path there. Why? I don't know, some aspects of this game seem to just be annoying micro busywork for the sake of it.

deep dish peat moss
Jul 27, 2006

IIRC they also can't be deployed to a nation you're not at war with or allied to so you can't just roll through neutral countries - and the way this game handles trying to perform an action at a location where you can't perform that action is to just perform the action somewhere else (e.g. try using a Control Nation on a nation that's already controlled, if you just click the nation it selects a different one as the target).

Bremen
Jul 20, 2006

Our God..... is an awesome God

Baronjutter posted:

yeah you have to give them orders one province at a time, you can't just tell them to go from A to B and expect them to path there. Why? I don't know, some aspects of this game seem to just be annoying micro busywork for the sake of it.

However, if the armies have navies you just need them on a coastal region and then they can move to any other coastal region.

Keisari
May 24, 2011

Baronjutter posted:

yeah you have to give them orders one province at a time, you can't just tell them to go from A to B and expect them to path there. Why? I don't know, some aspects of this game seem to just be annoying micro busywork for the sake of it.

I recall the devs saying they're looking into being able to give a multi-province order to armies.

I've chalked poo poo like this up to early access. The core game is really fun, but a lot of QOL stuff needs to be added. Honestly the game is probably pretty finished in terms of content, but yeah just more polish in the form of QOL and optimization. My computer is on the verge of going terminator under the pressure.

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SettingSun
Aug 10, 2013

Bremen posted:

However, if the armies have navies you just need them on a coastal region and then they can move to any other coastal region.

Funny thing I noticed is that it is faster for the navy to deliver armies across the ocean than it is for a landbound army to march 3 provinces. Maybe that is realistic or something but it sure doesn't feel good.

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