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Welp. Initially missed this was having a beta, applied for it yesterday and managed to get in today, so I download and then when I got home from work I tried playing it. Couldn't detect my hardware setting so it auto set everything to low, which is annoying but okay. Got into the character creation and it was horrible, the character models were either blacked out, missing bits, or showing green skeleton meshes. Made the mistake of alt-tabbing out to see if there were any posts on Steam about this graphics issue only for my computer to freeze with the sound repeating on a note. Kind of sounded like my computer was going to die. So as much as I wanted to try this out, especially to test out the Ogryn and see what kind of upgrade options they had, I don't think I will be able to. Maybe the final version will be better optimized and work on my PC.
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# ? Oct 16, 2022 05:35 |
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# ? Jun 7, 2024 10:04 |
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Gay Rat Wedding posted:A couple hours have pretty much confirmed my suspicions as far as replacing the ubersreik five (or four, doesn't matter) with generic nobodies and replacing fully handcrafted level scenarios with semi-random levels made of reusable pieces stapled together, all of which seem be "a dark room": a lot of personality and identity is missing. i can't really argue with your other points but i keep seeing the missions be called random, and... are they??? i've ran all four a decent amount and their layouts seem reasonably memorable and the same every time, maybe my mind is blanking on the exact configuration of corridors between 'setpieces' (which is its own condemnation) but there's plenty of unique chunks while personally the sense of scale and general atmosphere does a lot to make the dark industrial setting more interesting than it'd otherwise be, i def hope some of the unseen missions break the mold visually
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# ? Oct 16, 2022 05:40 |
Edmond Dantes posted:So, what happens when a psyker overheats? Try it because it's awesome tentacles and whispers but eventually they explode and lose all health. You can pick them back up then. DeadFatDuckFat posted:Dang, just had a bug on smelter where the game wouldn't let us leave one of the elevators We ran into that too, was a great group... RIP. Dogs kept warping through the walls attacking us.
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# ? Oct 16, 2022 05:44 |
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Gay Rat Wedding posted:A couple hours have pretty much confirmed my suspicions as far as replacing the ubersreik five (or four, doesn't matter) with generic nobodies and replacing fully handcrafted level scenarios with semi-random levels made of reusable pieces stapled together, all of which seem be "a dark room": a lot of personality and identity is missing. Yeah, that's about how I feel. A lot of it feels like several steps backward from Vermintide 2 and while I'm sure some of it will be fixed, other stuff is just unchangeable at this point like the custom characters vs the ubersreik 5. Vermintide 1 and 2 had a lot of poo poo going wrong at launch, some of it taking forever to get fixed and I bet that Darktide will be no exception.
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# ? Oct 16, 2022 05:44 |
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dmboogie posted:i can't really argue with your other points but i keep seeing the missions be called random, and... are they??? i've ran all four a decent amount and their layouts seem reasonably memorable and the same every time, maybe my mind is blanking on the exact configuration of corridors between 'setpieces' (which is its own condemnation) but there's plenty of unique chunks All the levels in the demo are handcrafted, the randomization is the mission modifiers. Lights Out is especially mean.
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# ? Oct 16, 2022 05:50 |
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Played an all guard mission where I found out the chainsword is unlocked at level 19 and apparently isn't that good, from the people who had it. Seems real deep into a 3 day beta, hope I can get there and find out myself.
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# ? Oct 16, 2022 05:54 |
really hope the full release has significantly more variety in maps because these ones are already pretty boring and samey
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# ? Oct 16, 2022 06:01 |
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I have to agree that the level design, in the three or four I've seen, is drably industrial and not at all interesting - I don't care if that's supposedly authentic to the hive, that's no excuse for making your fictional setting boring. I really don't think I'm going to shoot brown men in a grey maze for 100 hours. Edit - Like, look at the shotgun gif that keeps getting quoted. A metal catwalk with metal crates, all of it nearly black, fading into a purer black of shadow. The brightest thing is the las gun fire, which immediately works for identification, but it's not great to look at. This game could have been on a space hulk in a nebulae, with something like the aurora borealis visible through hull ruptures, windows, and observation decks. Jack B Nimble fucked around with this message at 06:06 on Oct 16, 2022 |
# ? Oct 16, 2022 06:02 |
releasing a broken game with gently caress all content is pretty authentic to the imperium experience tho and for real the music owns
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# ? Oct 16, 2022 06:07 |
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If you guys don’t like drab space future corridors and industrial complexes you can always play drab medieval stone walls and castles. I for one really like the look, am really impressed with the scenery so far, it’s really metal and the set piece big places look cool, my only real complaint is that it could use more light. I’m gonna go look at Vermintide and see what you guys are whining about it comparison. I dunno I really thoroughly enjoyed the beta, very much looking forward to the release. Also, it’s really not fair to compare this brand new starting point for a game than with a sequel that was fully fleshed out and developed completely and had its foundations set in stone, i imagine vermintide 1 had a slim beta as well with lots of missing variety. I think Darktide is an awesome start and in a year it will have tons of content and stuff you guys are looking for. Al-Saqr fucked around with this message at 06:22 on Oct 16, 2022 |
# ? Oct 16, 2022 06:09 |
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Al-Saqr posted:If you guys don’t like drab space future corridors and industrial complexes you can always play drab medieval stone walls and castles. I presume based on the concept art all these missions are pretty much from the same section of the hive (two of them are dealing with the manufacturing of Leman Russes) and we're going to see a variety of stuff throughout. https://twitter.com/Darktide40K/status/1565761739492401153 https://twitter.com/Darktide40K/status/1557079431105155072 https://twitter.com/Darktide40K/status/1555599826250776577 And here's one that we can compare directly to the version in the beta. https://twitter.com/Darktide40K/status/1566863850917531652 Sharkopath fucked around with this message at 06:27 on Oct 16, 2022 |
# ? Oct 16, 2022 06:23 |
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Sharkopath posted:I presume based on the concept art all these missions are pretty much from the same section of the hive and we're going to see a variety of stuff throughout. WOOOOW see?! That looks awesome! I’m genuinely curious to see what Watertown and throneside look like!
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# ? Oct 16, 2022 06:27 |
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Grognan posted:bonking armored dudes without helmets on the head with the ogryn club makes the best noise, and it oneshots them The fact that his special attack with clubs is just pimp smacking enemies will probably never get old for me, also Fatshark better do a cosmetic set for Ogryn that is basically just Juggernaut Also hopefully one of the objectives being killing weird cyborg Nurgle bugs is a sign we'll be getting some of the weirder Nurgle aligned critters in the full game or at least down the road in future updates/expansions
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# ? Oct 16, 2022 06:33 |
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I thought I saw the same mission starting piece on 3 different missions that led to different places but it's possible they were just so similar that I jumped to the wrong conclusion, because prerelease info made it sound like that's how levels were constructed. I hope I was mistaken, but the fact that this wasn't an obvious mistake to either me or my teammate doesn't imply great things about these environments. some of the rooms individually look great on a technical level but not as a distinct gameplay space you're meant to move through over and over.Al-Saqr posted:Also, it’s really not fair to compare this brand new starting point for a game than with a sequel that was fully fleshed out and developed completely and had its foundations set in stone, i imagine vermintide 1 had a slim beta as well with lots of missing variety. I think Darktide is an awesome start and in a year it will have tons of content and stuff you guys are looking for. There's so much existing DNA here that a whole bunch of enemy and player animations are lifted entirely from VT2 lol, they did not somehow build this on a foundation of nothing Owl Inspector fucked around with this message at 06:36 on Oct 16, 2022 |
# ? Oct 16, 2022 06:33 |
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It's even very blatantly the reason why Nurgle is the antagonist again Would be funny if the work done doing the Ogryn for this game leads to them doing a playable Ogre for Vermintide 3
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# ? Oct 16, 2022 06:37 |
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Gay Rat Wedding posted:I thought I saw the same mission starting piece on 3 different missions that led to different places but it's possible they were just so similar that I jumped to the wrong conclusion, because prerelease info made it sound like that's how levels were constructed. I hope I was mistaken, but the fact that this wasn't an obvious mistake to either me or my teammate doesn't imply great things about these environments. some of the rooms individually look great on a technical level but not as a distinct gameplay space you're meant to move through over and over. The maps are pretty big with large zones that sprawl around widely with multiple paths to get to the same destination, kind of like The Pit from bogenhafen. You can take slightly different journeys from setpiece to setpiece but its the same map.
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# ? Oct 16, 2022 06:43 |
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the regenerate 50% shield after a headpop on the psyker is *borat voice* very nice
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# ? Oct 16, 2022 06:54 |
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Cowcaster posted:the regenerate 50% shield after a headpop on the psyker is *borat voice* very nice Just wait til you get halfway dead as Ogryn/Zealot with the talent and stop taking damage at all
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# ? Oct 16, 2022 06:58 |
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I'm still not sure exactly what the "special ammo" on the shotgun does.
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# ? Oct 16, 2022 07:20 |
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Floppychop posted:I'm still not sure exactly what the "special ammo" on the shotgun does. I'm also not sure why the 'bayonet' on my SMG just turns a flashlight on but here we are.
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# ? Oct 16, 2022 07:23 |
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Floppychop posted:I'm still not sure exactly what the "special ammo" on the shotgun does. i think it loads an explosive shell? but it seems like you can do it whenever you want? no clue here either
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# ? Oct 16, 2022 07:28 |
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Pro tip: If you press reload then switch to a melee weapon, you will switch to the melee weapon immediately but with many guns the reload will still complete. With guns where it doesn't complete, it seems to at least save the progress of your reload so if you swap to melee halfway through a reload then swap back to gun and press reload, the animation starts halfway through. The first one was true in Vermintide but I don't remember the second one I think this kind of works with the shotgun but only for one shell. But you can Melee Swing -> swap to shotgun -> shoot -> reload -> swap to melee -> repeat as a fluid repeating motion without waiting for the reload animation to finish. The same should work with the revolver I'd guess. deep dish peat moss fucked around with this message at 07:37 on Oct 16, 2022 |
# ? Oct 16, 2022 07:33 |
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Veteran specced for assault using a shotgun is badass, like an alternate version of the Zealot without the charge but a lot more range and snappiness since Volley Fire instantly pops up your shotty for a gently caress-you meatshot. The sword is also a nice surprise since I was expecting it to be meh in comparison to the shovel; however, since I don't particularly notice stronger armor penetration on the shovel, I gave the sword ago and was very impressed with how it just slices through crowds (fantastic melee feel and effects too), along with the first heavy being an overhead chop that seems to do actual AP damage. If the shotgun somehow remains unnerfed to release, this is definitely going to be my build of choice.
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# ? Oct 16, 2022 07:44 |
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The last room of Cooling Tower seems...overtuned.
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# ? Oct 16, 2022 07:54 |
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I unlocked the shotgun. I never want to use anything but the shotgun ever again.
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# ? Oct 16, 2022 08:18 |
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Al-Saqr posted:If you guys don’t like drab space future corridors and industrial complexes you can always play drab medieval stone walls and castles. The initial 3 levels of VT2:
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# ? Oct 16, 2022 08:21 |
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Yeah being able to be magically transported all over the old world meant you got a lot of variety in terms of environments compared to vt1
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# ? Oct 16, 2022 08:24 |
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So for sharp shooter the 50% toughness on special kill isn't working but 20% back on weak point kill works and it counts for melee so just get headshots and you'll basically have infinite toughness. The lasguns are really loving weird like i went from a normal one to a krieg style one which does more damage but has lower RoF but it doesn't say that in the stats it literally changed the entire gun without letting me know. The lasgun special thing is also broken because its just a loving flash light instead of a bayonet attack. Explosive barrels continue to be the #1 source of damage so my job as sharp shooter is to detonate them before we reach them. Bombers can spawn above/below you and just throw endless grenades down at you leaving you to wonder where the gently caress its coming from. Where is my dual las pistols and hip fire only bayonet lasgun.
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# ? Oct 16, 2022 08:33 |
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Man they better have more options for matchmaking in the final version cause this game really needs an option to restrict lobbies to one of a given class, having more than one Psyker on a team all but guarantees failure Also the fact that you can't swap classes outside of reloading the whole drat game is just plain idiotic
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# ? Oct 16, 2022 08:54 |
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drrockso20 posted:Man they better have more options for matchmaking in the final version cause this game really needs an option to restrict lobbies to one of a given class, having more than one Psyker on a team all but guarantees failure Particularly when the lobby has a Ready button. It almost seems obvious that you should be able to sub in a class at that screen as a last minute adjustment to seeing your team composition.
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# ? Oct 16, 2022 09:08 |
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Is there an idea on which weapons are class exclusive/generic? I thought all weapons were exclusive but turns out I guess you can share between a few of them like the shotgun. I assume the force staff would be psyker only and ogryn weapons too big for the rest of them. Basically I was gonna go all in for Zealot at launch cause I figured the big gently caress off hammer was theirs alone, but if others can use it I gotta rethink my strategy.
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# ? Oct 16, 2022 09:10 |
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Evil Canadian posted:Is there an idea on which weapons are class exclusive/generic? I thought all weapons were exclusive but turns out I guess you can share between a few of them like the shotgun. I assume the force staff would be psyker only and ogryn weapons too big for the rest of them. Counterpoint: Zealot owns.
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# ? Oct 16, 2022 09:12 |
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drrockso20 posted:It's even very blatantly the reason why Nurgle is the antagonist again The reason Nurgle is the antagonist in these games is that Khorne is way too one-note to be interesting in a game like this, Slaanesh is difficult to represent and marketing material full of titties is not ideal. Tzeentch would imply fighting mostly psykers and bird demons, which doesn't jive with the intended gameplay. Genestealers would lack pretty much any variety, and most of the other xenos would lend themselves less to providing hordes that 4 humans could even remotely get through. Nurgle has zombies for hordes, enough weird poo poo going on for interesting demons and mutations, and even lends himself to comic relief on occasion. All that to say: Nurgle's embrace is inevitable.
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# ? Oct 16, 2022 09:13 |
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Badly Jester posted:The reason Nurgle is the antagonist in these games is that Khorne is way too one-note to be interesting in a game like this, Slaanesh is difficult to represent and marketing material full of titties is not ideal. Tzeentch would imply fighting mostly psykers and bird demons, which doesn't jive with the intended gameplay. One-or-two-ish-words: Techno-skeletons.
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# ? Oct 16, 2022 09:16 |
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Evil Canadian posted:Is there an idea on which weapons are class exclusive/generic? I thought all weapons were exclusive but turns out I guess you can share between a few of them like the shotgun. I assume the force staff would be psyker only and ogryn weapons too big for the rest of them. There's a tooltip showing you what weapons are exclusive when creating a character. IIRC it went like Veteran: Shovels and plasma guns Zealot: Flamers and power hammers Psyker: Force staves and force swords Ogryn: Grenadier gauntlets Chances are there are more weapons that are exclusive (feels like just about every Ogryn one would have to be), but those seem to be basically the signature guns that don't have a direct analogue for other classes.
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# ? Oct 16, 2022 09:18 |
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Perestroika posted:There's a tooltip showing you what weapons are exclusive when creating a character. IIRC it went like Ok that works for me, thanks for the info!
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# ? Oct 16, 2022 09:28 |
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anyone know when the beta cuts off?
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# ? Oct 16, 2022 09:30 |
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Cowcaster posted:anyone know when the beta cuts off? No sadly, I hope it’s at midnight GMT, I would love to put in a few more games when I get home from work.
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# ? Oct 16, 2022 09:36 |
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Cowcaster posted:anyone know when the beta cuts off? Al-Saqr posted:No sadly, I hope it’s at midnight GMT, I would love to put in a few more games when I get home from work. October 17, 2022 9:00 AM Dunno if that is GMT or BST.
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# ? Oct 16, 2022 10:13 |
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# ? Jun 7, 2024 10:04 |
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fatelvis posted:October 17, 2022 9:00 AM Awesome gonna put in some good gaming time tonight
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# ? Oct 16, 2022 10:15 |