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I haven't followed Long Dark since it was EA. How is the gameplay? Is there an end goal or are you just trying to make it as long as possible?
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# ? Oct 21, 2022 18:08 |
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# ? May 25, 2024 09:53 |
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I believe you can do both, they have: A scripted narrative single player campaign An open ended sandbox Themed scenario survival with win conditions (Ex: get to the lighthouse across the way, or kill the spooky bear that's gunning for you)
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# ? Oct 21, 2022 18:13 |
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The lighthouse one is pretty fun. It's "fire a flaregun from the top of the lighthouse" as the victory condition and starts you on the other side of the island from the lighthouse and makes the only flaregun spawn at the peak of timberwolf mountain, so you have a real journey but still gotta settle down for a bit to get set for climbing the mountain. Not really a fan of any of the other challenges tho. They are either too simple, too restrictive, or just ain't my vibe (constant chasing threats or strict time limits are nah). There is what is basically a classic slenderman mode too if you wanna play that haha
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# ? Oct 21, 2022 22:59 |
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Anyone got any experience with the switch port of the long dark? The chat here has got me interested but if it was one of those fire and forget ports I won’t bother. Looks like it has all the updates so fast but gets them at a slightly delayed rate but I don’t want to buy the game and find it performs terribly or whatever.
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# ? Oct 22, 2022 09:31 |
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What's the long dark all about anyway? Like how does it compare to other survival games in the genre and what does it do differently?
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# ? Oct 22, 2022 11:49 |
Umbreon posted:What's the long dark all about anyway? Like how does it compare to other survival games in the genre and what does it do differently? It's a much slower, more gradual survival game, or rather a slow-dying game. The thing that sets it apart is the environment; the far north winter setting has a huge impact on you, and it drives most of the systems. You set up bases to get out of the cold, you craft items to stave off the cold, you equip clothes to balance the resistance to moisture against pure cold resistance, so on. Trudging through the snow is tiring and burns calories faster, being cold burns calories faster, and getting caught in a snowstorm without a fire and the means to support it can be a death sentence. It's a game where crossing a short distance is a challenge so you make longer trips made up of little hops, which makes traversing the world between points difficult. Since your ability to move is limited you also tend to pick clean areas pretty fast, although you can live a while if you dedicate yourself to truly exploiting everything around you. Its a great game but not for everyone.
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# ? Oct 22, 2022 14:54 |
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Compared to other survival games I think mechanically one of the biggest differences is you don't really go out and harvest resources to bring home and craft into things. You don't cut down trees for lumber to craft things, you don't break stone or mine iron ore, you don't even really make tools, and the rare exceptions to this are mostly very lategame. You'll pick up sticks or chop a fallen branch from time to time, but that's mostly just for firewood. Instead you spend most of your gameplay scavenging and scrounging, trekking to various points of interest to loot whatever's left behind, living in abandoned structures. In most survival games I play, you try to get stacks of raw materials so you can craft things up at a workbench or whatever. In The Long Dark, I mostly try to get stacks of clothing, food, and clean water.
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# ? Oct 22, 2022 17:09 |
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It's also worth noting that despite the lo fi aesthetic, it has probably the most convincing depiction of darkness I've seen in a game, and it fits perfectly with the gameplay. Very immersive.
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# ? Oct 22, 2022 19:09 |
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metasynthetic posted:It's also worth noting that despite the lo fi aesthetic, it has probably the most convincing depiction of darkness I've seen in a game, and it fits perfectly with the gameplay. Very immersive. Eh, I think they went overboard with it. In a house with open windows at night it's loving pitch black cave darkness, you can not see a god drat thing.
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# ? Oct 22, 2022 19:13 |
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Umbreon posted:What's the long dark all about anyway? Like how does it compare to other survival games in the genre and what does it do differently? It encourages you to find a nice secure house that meets all your survival needs. Then forces you to sleep on the ground outside of that house because staying inside for a day apparently drives you insane
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# ? Oct 22, 2022 20:33 |
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RandomBlue posted:Eh, I think they went overboard with it. In a house with open windows at night it's loving pitch black cave darkness, you can not see a god drat thing. When I was a kid I used to spend a few days a year at my uncle's who lived far from a city and at night it was basically can't see poo poo pitch black.
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# ? Oct 22, 2022 20:57 |
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it mostly makes sense except a: a full moon is a lot of light, way more than the game gives you and B: a lot of the exteriors of the buildings show bright lights inside and then they're dark, or a bright landscape outside and none of that light is making its way in lol
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# ? Oct 22, 2022 20:59 |
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Azhais posted:It encourages you to find a nice secure house that meets all your survival needs. Then forces you to sleep on the ground outside of that house because staying inside for a day apparently drives you insane What? Is that seriously an actual mechanic?
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# ? Oct 23, 2022 03:03 |
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Spending an entire day at home seems like a blessing to me I'm a hospital ED janitor I haven't had a day off since February of 2020 for the love of God someone shoot me
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# ? Oct 23, 2022 04:44 |
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Umbreon posted:What? Is that seriously an actual mechanic? there is an illness that you get if you spend too long indoors that.. prevents you from sleeping, resting or reading indoors. because people are more adverse to the punishment rather than whether or not it matters, they tend to just self-inflict the illness instead of ignoring it as they should, lol basically if youre indoors for like 80% of the time over six days, you get a debuff that lasts one day that doesnt let you do that stuff inside
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# ? Oct 23, 2022 05:11 |
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Umbreon posted:What? Is that seriously an actual mechanic? Cabin Fever is a mechanic yeah, when you get it you can't sleep/pass time/read indoors for 24 hours. If you do a custom difficulty you can turn it off iirc, and there is a grace period of 25-50 days where you can't develop it on all but the hardest difficulty. And on easiest it's just off by default. It's also really not that bad. Partially paraphrasing from the wiki: If a survivor has spent more than 18.83 hours per day (averaged over the last 6 days) indoors, they will become at risk of developing cabin fever, which is an affliction in itself (that does nothing and just has a % tracker that shows whether it's going away or getting worse), if you continue to stay indoors with the 'at-risk' affliction it'll turn into cabin fever proper once it's tracker hits 100%. So just like, do some stuff outside if it's nice enough out during the day and you should be fine. There's also plenty of locations that count as 'outside' but have nearly all the shelter benefits of being indoors, the back of a cave counts as outside yet provides full shelter from storms and the like for example. Jawnycat fucked around with this message at 05:22 on Oct 23, 2022 |
# ? Oct 23, 2022 05:19 |
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I know my situation isn't comparable, but that feels really silly to me as a person who works from home and frequently stays inside the house for way longer than 24 hours at a time lol. Still though, the penalty doesn't really sound that bad
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# ? Oct 23, 2022 11:14 |
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I had absolutely no clue Cabin Fever was a thing because day time is for doing stuff outdoors and night time is for indoor chores. I always call Long Dark a "nomad" simulator because, as was said earlier, it's a game about travel rather than that classic survival loop of returning resources to a central base. Yeah you'll have bases, and make enough trips to it for it to feel like home, but your goal is always to be well prepared enough to GO somewhere. This is probably heavily influenced by me only playing the campaign.
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# ? Oct 23, 2022 13:20 |
Umbreon posted:I know my situation isn't comparable, but that feels really silly to me as a person who works from home and frequently stays inside the house for way longer than 24 hours at a time lol. Yeah, but you have a lot of entertainment and resources to occupy yourself. If you are spending 24 hours inside just watching skins dry then you're going to get a little stir crazy, especially when going outside is actively detrimental to your health. Honestly I never got cabin fever since I always was working on something during the day outside so I didn't even know it was a mechanic.
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# ? Oct 23, 2022 15:34 |
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its part of the set of mechanics they introduced over a while to prevent people from eating 1200 calories a day immediately before bed and otherwise just passing their entire time away in a cabin. other solutions would make it so indoors isnt always warm which might be more realistic but the game is so harsh outside that you need somewhere safeJack B Nimble posted:I had absolutely no clue Cabin Fever was a thing because day time is for doing stuff outdoors and night time is for indoor chores. no, this is exactly how it plays out in survival. especially in higher difficulties, where the world gets increasingly harsh, there's always a subtle time pressure to collect efficiently, use your indoor time to prepare for another journey, and go somewhere that has a resource you cant get elsewhere (be it crafting a bow, a flare gun, clothing, the top of the mountain etc). you can survive pretty effortlessly even when the game is at its hardest and i think for people that do that the game doesn't click but i find the game almost meditative at this point
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# ? Oct 23, 2022 23:26 |
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drat, I didn't realize this DLC was slated for December. That's much sooner than I expected. I hope we get more info on what it brings by then.
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# ? Oct 24, 2022 00:15 |
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Verviticus posted:its part of the set of mechanics they introduced over a while to prevent people from eating 1200 calories a day immediately before bed and otherwise just passing their entire time away in a cabin. other solutions would make it so indoors isnt always warm which might be more realistic but the game is so harsh outside that you need somewhere safe How does this game get beaten then? Is the premise waiting out the winter or trying to head to a certain location? Last time I touched this was in late 2018 for like 5 minutes. prior to that, much longer.
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# ? Oct 24, 2022 02:04 |
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buglord posted:How does this game get beaten then? Is the premise waiting out the winter or trying to head to a certain location? Last time I touched this was in late 2018 for like 5 minutes. prior to that, much longer. Storymode has the story you follow to win, challenges have victory conditions, but survival mode is a slow march to eventual, inevitable death.
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# ? Oct 24, 2022 02:16 |
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Jawnycat posted:Storymode has the story you follow to win, challenges have victory conditions, but survival mode is a slow march to eventual, inevitable death. seems like they named that wrong then
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# ? Oct 24, 2022 03:46 |
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Well, I just had the card survival experience of dying of dehydration while the 3 minute "drink a thing" action was completing. I've been having a great time with this game the last couple days. I don't think it's quite the same value as card quest, but if it ever goes on sale I would recommend picking it up.
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# ? Oct 24, 2022 07:38 |
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I really enjoyed it. I don't think I'll do another runthrough but I'm satisfied with this one. Although... I savescummed the raft twice because I entirely misunderstood how to plan/pack for it. The chest addon is mandatory and anything you don't have in the chest or on your back (including in your hand row) is 100% gone in storms which come every few days. They don't warn or mention it, only "pack a lot of food and water!". Sacks? Gone. That jerrycan? It's the ocean's now. There's no way to lash anything to the raft I guess. If only half your stuff slid into the water, not to worry because the second and third wave in an hour will take the rest. What's the point of those raft expansions? I literally have no idea because anything on the "deck" is owned by Davey Jones as soon as you lose sight of land. Didn't realize you had to stash your clay firepit in the chest during a storm? Pretty soon you won't have to realize anything ever again. I also forgot to bring bones and only had a single half-health fishing line but fortunately that chest was stuffed with sago flour and chilis. For water, I had my gourd and two coconuts that had fortunately been in my backpack. I lost one half desperately trying to gather water in the rain when the storm hit. Honestly, it's the least fun part of the game because the mechanics are so obtuse - For example, if you leave your sail up during a storm you travel 3x faster but take a bit of (repairable) damage. I was 2/3rds through my journey before I realized this. The journey itself is also extremely tedious because of the heat and insanity. You'll be washing yourself hourly and taking 1h naps over and over again, for weeks - no sleeping in 4h - 8h increments because you won't wake up as your sail gets destroyed or you'll simply overheat and become dehydrated. Water is far, far too precious for that. Dive, Rest 1h, hug your pet, repeat. Occasionally, on cooler nights you can sneak in a 1 hour drum session to keep your spirits up. Get bit by a shark. Count the raw wound a blessing because the resulting meat keeps you alive for just that little bit longer. Feast on that meat for days after playing the "Gather rain into 3 coconut husks" game over and over again. Being insane from pain but still alive is better than the alternative. This victory confetti is deeply ironic. I conquered land, killed the spirits that hunted me, explored and achieved all I could desire, I then surveyed all I had built in triumph and turned my back on the island in victory. By the time I arrived to civilization, I was a shadow of what I once was - entirely broken by my journey back. Just stay on the island, happy and fed. I wish I had. I eventually made it out the other side, with Weston and my Macaque friend, but in the worst of it, deep in waking hallucinations, I dreamt I finally died twice and instead woke up to a nightmare almost every hour for 15 days. Bhodi fucked around with this message at 15:12 on Oct 24, 2022 |
# ? Oct 24, 2022 14:33 |
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MonkeyforaHead posted:I chopped down like 6 loving trees, avoided their notice as much as possible and fled rather than fighting whenever that was an option, never built a proper base, never tampered with any effigies or built my own. Although according to the wiki it takes only 20 days for most of the mutants to be replaced with masked mutants and the pale ones I was mostly encountering are the middle of the progression tree. Maybe the AI aggression "fuzziness" bugged out and scaled itself to maximum or something, because the game sure still does have its fair share of residual bugginess. I'm with you on this. I love the forest but I've never had a game not devolve into cannibals throwing themselves at me and the surface becoming a warzone if I dared build a shelter somewhere. After 30 days you're gonna find the mutants on the surface regardless of what you do and they instabreak everything they touch. My last few bases were on little islands really far out.
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# ? Oct 24, 2022 18:06 |
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I got in the habit of making a base, and then sleeping in a treehouse some ways off. Kind of silly to not live in your own house, but it was pretty cool, being woken up by screeching cannibals poking around my empty base nearby.
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# ? Oct 24, 2022 22:14 |
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Card Survival got a Halloween themed content update, main feature is adding back in the mermaid character from EA as a properly fleshed out default character. Also a bunch of new perks:patch notes posted:We've added some new perks that where related to the mermaid and an additional horror one for halloween. Here's the list: The minor non-themed additions are also real nice: patch notes posted:- Added a new Straw Cape that serves as less effective alternative to the raincoat. Jawnycat fucked around with this message at 02:38 on Oct 26, 2022 |
# ? Oct 26, 2022 02:14 |
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Jawnycat posted:Card Survival got a Halloween themed content update, main feature is adding back in the mermaid character from EA as a properly fleshed out default character. Also a bunch of new perks: It’s also on sale. I’m gonna pick it up for sure
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# ? Oct 26, 2022 19:16 |
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Fair warning fish traps and rockfall traps are now destroyed during storms, take them in or down before storm season hits. The developer has mentioned that this feels a bit too harsh, and there are plans to adjust storm destruction effects at some point.
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# ? Oct 27, 2022 03:26 |
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yeah fish traps being destroyed in the only places you can actually put them seems a bit much e: escaping at 183 days, lol i think i might just have to go with the "stay on the island" ending because my guy's already going to have lived there forever Goatse James Bond fucked around with this message at 06:08 on Oct 27, 2022 |
# ? Oct 27, 2022 03:27 |
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Fish traps were already only mildly useful for the occasional fancy meal but that change makes them borderline useless as they're not the cheapest of things to make both material and time-wise. Drunken crab is great fun, though Rynoto fucked around with this message at 03:32 on Oct 27, 2022 |
# ? Oct 27, 2022 03:29 |
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Vintage Story: I spent a good 4 hours mining out an iron deposit today. Just poor quality, but now I've got a chest almost full of chunks. I figure that should be enough for awhile. Very excited. I just got by first tiny helve hammer started and this is my first time moving into the iron age.
LLSix fucked around with this message at 03:27 on Nov 15, 2022 |
# ? Nov 14, 2022 00:20 |
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LLSix posted:Vintage Story: I spent a good 4 hours mining out an iron deposit today. Just poor quality, but now I've got a chest almost full of chunks. I figure that should be enough for awhile. Very excited. I just got by first tiny helve hammer started and this is my first time moving into the iron age. Iron's a great place to be in. Steel ain't half bad either, if you got access to the basics. We also got a Vintage Story thread now: https://forums.somethingawful.com/showthread.php?threadid=4012729
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# ? Nov 15, 2022 06:08 |
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Just saw this in a preview video Openworld survival crafting Nightengale https://store.steampowered.com/app/1928980/Nightingale/ https://cdn.cloudflare.steamstatic.com/steam/apps/256890903/movie480_vp9.webm?t=1654817352 Seems to have a card based Myst like random gen world creation through portals. Which, to me, sounds like that old Minecraft Myst based mod where you combine pages to random gen worlds. I could be wrong though, I often am. OgNar fucked around with this message at 23:08 on Nov 17, 2022 |
# ? Nov 17, 2022 23:05 |
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It looks interesting enough to keep an eye on but the lack of release date makes it hard to get too excited.
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# ? Nov 18, 2022 03:19 |
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Considering Bethesdas Starfield was supposed to be out last week, thats a good outlook.
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# ? Nov 18, 2022 04:50 |
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OgNar posted:Openworld survival crafting That's three of the four horsemen of the apocalypse when it comes to games these days.
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# ? Nov 18, 2022 05:19 |
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# ? May 25, 2024 09:53 |
"card-based" completes the set imo
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# ? Nov 18, 2022 13:03 |