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I sometimes wish the devs were a little less committed to accuracy and realism. Like it is very annoying that the ISS and Tiangong orbits even exist simply because the ISS and Tiangong don't follow the optimized paths they decided on for LEO-1. Even if you destroy both stations, the orbits stay there forever and alien ships will do annoying stuff like fly into the empty Tiangong orbit, requiring my fleet to leave LEO-1 to go chase them, and by the time I arrive they've flown off on some other trajectory that means my fleet can't intercept them anymore. Just put the ISS and Tiangong in LEO-1 at the start of the game!
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# ? Oct 23, 2022 14:51 |
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# ? Jun 10, 2024 07:56 |
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vyelkin posted:I sometimes wish the devs were a little less committed to accuracy and realism. Like it is very annoying that the ISS and Tiangong orbits even exist simply because the ISS and Tiangong don't follow the optimized paths they decided on for LEO-1. Even if you destroy both stations, the orbits stay there forever and alien ships will do annoying stuff like fly into the empty Tiangong orbit, requiring my fleet to leave LEO-1 to go chase them, and by the time I arrive they've flown off on some other trajectory that means my fleet can't intercept them anymore. Just put the ISS and Tiangong in LEO-1 at the start of the game! Yeah that bugs me too. It costs more delta-v and time to chase down poo poo that goes into the special snowflake orbit!
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# ? Oct 23, 2022 14:54 |
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If you build several hospitals, you can get negative boost. Then you can't decommission the hospitals, because the evacuation requires boost...
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# ? Oct 23, 2022 15:36 |
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Can’t you turn off the power so the hab gets disabled and stops sucking all the boost?
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# ? Oct 23, 2022 15:38 |
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SettingSun posted:Can’t you turn off the power so the hab gets disabled and stops sucking all the boost? Ah thanks, that works. I didn't see the shutdown button until now. 70 hours of play. That helps!
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# ? Oct 23, 2022 15:45 |
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New build on validation. Still appreciate that whoever writes these calls out vague and unhelpful developer comments, as someone who deals with vague and unhelpful comments on the daily.Validation build patch posted:0.3.28
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# ? Oct 23, 2022 16:56 |
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Alien holes no longer dry Is there a formal feature request method? I'd like to request that mods support namelist csvs. I gave it a try and they don't.
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# ? Oct 23, 2022 17:02 |
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BattleMaster posted:Alien holes no longer dry There's a feature request "forum" on the discord, but I have zero idea what the actual method is.
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# ? Oct 23, 2022 17:11 |
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Warmachine posted:- fix crash when hell I don't know what caused it, it's #2637, one of those bugs that you hit and wonder how the game didn't crash every session because of it this is a good one
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# ? Oct 23, 2022 17:47 |
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Seems like their change to how tech rolls work broke something. I've got a feeling I won't be seeing T3 hab modules until .29.
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# ? Oct 24, 2022 00:13 |
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vyelkin posted:I sometimes wish the devs were a little less committed to accuracy and realism. Like it is very annoying that the ISS and Tiangong orbits even exist simply because the ISS and Tiangong don't follow the optimized paths they decided on for LEO-1. Even if you destroy both stations, the orbits stay there forever and alien ships will do annoying stuff like fly into the empty Tiangong orbit, requiring my fleet to leave LEO-1 to go chase them, and by the time I arrive they've flown off on some other trajectory that means my fleet can't intercept them anymore. Just put the ISS and Tiangong in LEO-1 at the start of the game! both stations were secret plots by advance waves of alien infiltrators to make Terra vulnerable and also in the game
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# ? Oct 24, 2022 00:32 |
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vyelkin posted:this is a good one Do they have an issue tracker somewhere because I really want to know what the bug was now because it sounds amazing.
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# ? Oct 24, 2022 00:40 |
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Rynoto posted:Do they have an issue tracker somewhere because I really want to know what the bug was now because it sounds amazing. https://cdn.discordapp.com/attachments/1026061908081643541/1026061908584976394/CombatAutosave.gz
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# ? Oct 24, 2022 01:02 |
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I'm never building warships. Every time I think of design, I start researching a new coil gun or laser and want to put that on the ships instead. Also someone tell the Aliens that space hotels aren't worth sending an armada to destroy. Though the PR for these hotels must be spectacular "come to the 33rd attempt at a Hotel in orbit of earth!"
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# ? Oct 24, 2022 01:03 |
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This game I had aliens come to my hotels, take a look, and leave. But the third one I tried to build was destroyed as soon as I started work on it. I was only able to make a third one after purging them from Earth orbit.
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# ? Oct 24, 2022 01:04 |
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Supaflywallace posted:I'm never building warships. Every time I think of design, I start researching a new coil gun or laser and want to put that on the ships instead. You can retrofit ships with new parts! Just make 'em. Retrofitting is faster than making them new.
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# ? Oct 24, 2022 01:25 |
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Is it just me or does refitting a ship discard the fuel already in the ship?
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# ? Oct 24, 2022 01:26 |
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Supaflywallace posted:I'm never building warships. Every time I think of design, I start researching a new coil gun or laser and want to put that on the ships instead. My first game I didn't realize you could fly under the alien's radar for so long and ended up in a slow grinding war with them for most of the game. My second game I was going to lay low and decided to go for fusion drives off the bat. I looked and saw a cheap tech called Inertial Confinement Fission and decided to grab it, then found out that the Inertial confinement fusion reactor and engine are actually super lategame and there's like a billion other prerequisites, the tech called Inertial Confinement Fusion is just really cheap and early in the tree compared to all the other requirements for some reason. So it's 2033, I have taken China, India, the EU, and Eurasian Union, get 6k RP a month, and I have yet to build a ship despite having tons of research done because I have yet to unlock a single engine and I'm all suck cost fallacy on it and refusing to go back and grab NERVAs or something.
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# ? Oct 24, 2022 02:04 |
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I want debris clouds and maybe special garbage-man ships for recovering them or cleaning them up. Would also be a fun Kessler syndrome mechanic. So annoying to have both sides leave a big fight and get no exotic salvage.
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# ? Oct 24, 2022 02:04 |
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Dorstein posted:I want debris clouds and maybe special garbage-man ships for recovering them or cleaning them up. Would also be a fun Kessler syndrome mechanic. Destroy an entire alien fleet and station, something like 15 ships all together, but there was one corvette that just ran away so you get no salvage.
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# ? Oct 24, 2022 02:06 |
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Eh, i've been dueling the aliens for years by 3035, 12 missile spam monitors can knock out even a mothership by overwhelming the point defense and chipping through the armor until the ship breaks
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# ? Oct 24, 2022 02:12 |
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vyelkin posted:Destroy an entire alien fleet and station, something like 15 ships all together, but there was one corvette that just ran away so you get no salvage. I hope they change this. It's really annoying!
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# ? Oct 24, 2022 02:17 |
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Kitchner posted:Nope can't declare war because they aren't near a coast lol This is from a few pages ago but..what? You can declare war on anyone who is a rival. Also make sure the allies you want to bring in are at least neutral or they won't join your war. Found this out the hard way when I tired to invade the EU with the Eurasian Union and the US didn't join. Oups.
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# ? Oct 24, 2022 02:24 |
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crime weed posted:from their discord: Cheers and yeah that definitely warrants that patch note.
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# ? Oct 24, 2022 02:25 |
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MagicBoots posted:This is from a few pages ago but..what? You can declare war on anyone who is a rival. Also make sure the allies you want to bring in are at least neutral or they won't join your war. Found this out the hard way when I tired to invade the EU with the Eurasian Union and the US didn't join. Oups. Despite being rivals, I wasn't able to have Australia declare war on the Pacific States because the game told me you can only declare war if your armies can reach the other country, either by land movement or having a navy.
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# ? Oct 24, 2022 02:47 |
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Bremen posted:My first game I didn't realize you could fly under the alien's radar for so long and ended up in a slow grinding war with them for most of the game. This current game I'm playing, Resistance on Veteran difficulty, I had Triton Reflex drives by 2037 even though the world was massively hosed by the AI going global thermonuclear warfare. 10 years later I'm still using them because they're such a great deal as far as research cost goes.
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# ? Oct 24, 2022 02:50 |
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vyelkin posted:I've done this too, it's also a good way to burn the limited dV of mothership fleets because flying around extreme earth orbit isn't cheap. I build mine as a station with a single solar collector and single tourist berth though, and then have fun imagining the marketing campaign that somehow keeps attracting rich tourists to these space stations even after the last 20 were all blown up by aliens. This definitely works. A mothership just pulled up to dock with one of my EEO stations, then left without even bothering to destroy it because over half of its dV was gone. Either that or my hate burned down in the time it took to get here.
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# ? Oct 24, 2022 04:41 |
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Like whale-watching on a raft of fresh meat.
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# ? Oct 24, 2022 04:48 |
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BattleMaster posted:This current game I'm playing, Resistance on Veteran difficulty, I had Triton Reflex drives by 2037 even though the world was massively hosed by the AI going global thermonuclear warfare. 10 years later I'm still using them because they're such a great deal as far as research cost goes. I feel like they're just a bit too heavy and sluggish. Do they get better once you research the higher level Mirror reactors?
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# ? Oct 24, 2022 05:19 |
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Warmachine posted:I feel like they're just a bit too heavy and sluggish. Do they get better once you research the higher level Mirror reactors? I don't exactly maneuver in combat so I'm not sure if it meets your requirements. The fact that it is an easily-attainable way to get a ton of delta-v was the draw for me. The Mirror Cell Fusion Reactor II with six Triton Reflex Drives and a Tin Droplet Radiator has a radiator mass of 1.7k tons (costing 172.7 base metal) with acceleration in the 1-2 mg range for larger ships and a turning rate of around 0.5 deg/sec^2. I'm sure that doesn't knock anyone's socks off but it attains a 1k kps delta-v with under 100 tanks of water which is fine by me. But I also defend the Firefly Torch so. BattleMaster fucked around with this message at 06:11 on Oct 24, 2022 |
# ? Oct 24, 2022 06:08 |
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man it feels like you want way more agility, 5 millgee is slow as hell
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# ? Oct 24, 2022 06:25 |
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Take into account that you need thrust to do optimal burns, if your thrust is poo poo you will use a LOT more delta v when maneuvering.
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# ? Oct 24, 2022 06:28 |
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vyelkin posted:I sometimes wish the devs were a little less committed to accuracy and realism. On that note: is there any way to prevent an AI country from nuking its own capitol every time you get close to conquering it? I feel like around the second or third time they do that in a year, the citizens who are not ash might start to have a problem with it.
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# ? Oct 24, 2022 06:38 |
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Grognan posted:man it feels like you want way more agility, 5 millgee is slow as hell Combat acceleration does not matter to me, also the combat acceleration is more like 100 mg Keisari posted:Take into account that you need thrust to do optimal burns, if your thrust is poo poo you will use a LOT more delta v when maneuvering. I don't have trouble with running out of delta-v edit: like theory craft all you want but this particular configuration is not particularly deficient in practice. Would I want better acceleration? Yes. Am I desperate for better acceleration? No, so I'm spending the research time on more urgent poo poo BattleMaster fucked around with this message at 07:03 on Oct 24, 2022 |
# ? Oct 24, 2022 06:53 |
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Avasculous posted:On that note: is there any way to prevent an AI country from nuking its own capitol every time you get close to conquering it? I feel like around the second or third time they do that in a year, the citizens who are not ash might start to have a problem with it. This is generally why you do not want to engage a nation with a nuclear stockpile in conventional warfare. Using nukes does drop public opinion, but you can't really stop it from happening.
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# ? Oct 24, 2022 08:14 |
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Even if you can't hold the nation long term it's a good idea to take control for a bit and disarm nukes just in case servants or HF get ahold of them.
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# ? Oct 24, 2022 08:20 |
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I've reached a point in the game where the aliens seem to be really passive, I don't know if they are waiting for something or if I actually have them in some sort of deadlock. If they land armies on earth, me (resistance) and the protectorate, invade immediately and take them out. 3/3 invasions so far. Didn't need nukes... yet. The aliens mostly seem content to leave my orbital infrastructure alone. If I build *new* bases in earth-luna, they will get blown up, but the aliens are ignoring my existing stations. I have a couple of the "conceal your strength from the aliens" techs and my MC is about 120. I have one very large but poorly designed fleet in LEO. Badly designed because it doesn't have the dV to actually be effective even in earth orbit. If I have to transfer to one of the *special* orbits like for the ISS (which the aliens love to hide their fleets in) I don't have the dV to get home. Bad design. But! When I do engage their fleets with my fleets, they run away, even if they have me outnumbered. Back on earth, I'd estimate that about 30% of the planet is covered in laser arrays. Every month that goes by, the aliens have fewer places to land. Meanwhile, the protectorate is doing me a solid by invading every country the servants control, which at this point is a bunch of sad, overexploited developing nations that have been through the spoils-mill too many times to be useful for anything. Climate change is... uh, really bad too, cranking past +4C right now and a lot of countries just can't take it. Cuba has no one living there anymore except, presumably, some launch facility crews in air-conditioned bunkers. I did abuse the layered defense array auto-resolve bug a few times, which I feel kinda guilty about, but even then, the aliens only ever seem to blow up the defense array and leave the rest of the station intact. Like I said, the aliens have been weirdly restrained for the past few years and I'm not sure what's up with them.
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# ? Oct 24, 2022 09:10 |
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Am I wasting resources investing in Space defence grids? Trying to cover the EU to save it from nukes and bombardment.
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# ? Oct 24, 2022 10:59 |
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Supaflywallace posted:Am I wasting resources investing in Space defence grids? Trying to cover the EU to save it from nukes and bombardment. No IMO. Especially if the Alien Nation has nukes. When the Alien Motherships are parked in orbit it will shield against bombardment.
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# ? Oct 24, 2022 13:14 |
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# ? Jun 10, 2024 07:56 |
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Comte de Saint-Germain posted:I've reached a point in the game where the aliens seem to be really passive, I don't know if they are waiting for something or if I actually have them in some sort of deadlock. What year is it that climate change is so bad? It took me to the 2090s to win in a massive meatgrinder of a game and I had managed to keep the global temperature anomaly to a peak of +2.1 degrees C before it declined gradually from my Welfare efforts. My current game is in 2050 and it's +1.5 degrees. But both worlds were wracked with massive nuclear war only partially my fault so maybe I just "lucked" out with mass nuclear death. (edit: lol if the bulwark against mass global warming death has been mass nuclear death) As for the aliens, I'm not sure if you can spook them or if the AI just breaks at a point. In my current game they keep visiting the ISS which had defected to me and was subsequently turned into a hotel, but not harming it. But if enemy ships defect to me and I don't scuttle them immediately, they send a fleet to attack them. They also sent a fleet to attack my Lancers that were orbitally bombarding Earth targets, but chickened out when I had my main fleet join them. BattleMaster fucked around with this message at 14:59 on Oct 24, 2022 |
# ? Oct 24, 2022 14:50 |