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isk
Oct 3, 2007

You don't want me owing you
Matsuno/Team Quest games are extremely my jam; I was intrigued after FFTactics, on board after Vagrant Story, and hooked after FFXII. Never got around to Tactics Ogre due to assorted circumstances.

The more I hear of this remake, the more excited I am.

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IthilionTheBrave
Sep 5, 2013
On that note, where's a Vagrant Story remake/remaster?

Ace Transmuter
May 19, 2017

I like video games

IthilionTheBrave posted:

On that note, where's a Vagrant Story remake/remaster?

unattended spaghetti
May 10, 2013

IthilionTheBrave posted:

On that note, where's a Vagrant Story remake/remaster?

Who can say with how weird Square is about remasters

That’s one I’d love to see though, even as a relatively light graphical touchup. Feel like it looks shockingly good, despite being on PS1.

Imma guess we’d get a giant labor of love on the level of Live A Live, or a hilariously jank hackjob. It would be on brand for them at this point.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

IthilionTheBrave posted:

On that note, where's a Vagrant Story remake/remaster?

I love that game with all my heart but the last time I played through it I really noticed just how much time I spent in the menus and how little time I spent playing the game itself. Vagrant Story would need an almost complete overhaul of all its systems and menus

You'd need to change the weapon and affinity system so that it doesn't devolve into the optimal setup being only 3 weapons with 2 affinities each that you use the whole game and ignore everything else except for upgrade materials

The crafting system was cool and fun but cryptic as all hell and getting the best armor in the game required you to do a bunch of stupid poo poo and it was a lot easier to just use the second or third best armor in the game because the best armor just wasn't worth all the time and effort for the minor increases in stats

Then there's the platforming bits which are just lmao in general and there are platforms you literally can't jump to without using certain items and even then it's a huge pain

They'd have to address all this stuff to streamline the gameplay and significantly reduce the amount of time you spend in menus changing weapons and armor and finding the items you need to use in combat


The combat and the story are all excellent though and should stay the same. Maybe tweak the chain system so that you never have to sit there doing 1 damage per chain hit over and over again for 15 minutes to kill a boss

Ace Transmuter
May 19, 2017

I like video games
The optimal way to play Vagrant Story was to get a slashing weapon you like, get a blunt weapon you like, and keep their PP topped off.

And bring a shield to the final boss.

En Garde Motherfuckers
Apr 29, 2009

Hey. Is it just me, or do my balls itch?

Mr. Lobe posted:

In the original tactics ogre, your current class when you leveled determined the kind of bass stat growth a character got. I wonder if they're reverting to that form? If so, I wonder if it'll mean you'll want to have your units level up as ninjas for max speed like in the original.

There was some preview footage a while back that showed stat variations of a point or two for leveling based on class, but it's way less pronounced than in the original version. They're using the initiative system from the PSP version which only cares about class/gear/actions taken to determine turn order, so it looks like you don't want to always level your dudes as ninjas if you can manage this time around.

Elephant Ambush posted:

I love that game with all my heart but the last time I played through it I really noticed just how much time I spent in the menus and how little time I spent playing the game itself. Vagrant Story would need an almost complete overhaul of all its systems and menus

I played through Vagrant Story recently, and yeah this whole post is spot on. It's an audiovisual delight and the cutscenes are the best on the PSX but man it sucks to play. gently caress those block puzzles, I never want to do that poo poo again

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Mr. Lobe posted:

In the original tactics ogre, your current class when you leveled determined the kind of bass stat growth a character got. I wonder if they're reverting to that form? If so, I wonder if it'll mean you'll want to have your units level up as ninjas for max speed like in the original.

That's incredibly dumb and now I am afraid that this will happen.

IthilionTheBrave
Sep 5, 2013

JustJeff88 posted:

That's incredibly dumb and now I am afraid that this will happen.

I'm hoping it doesn't! I'd much rather just worry about skill development for character growth/customization and not what class they level as!

WarpedLichen
Aug 14, 2008


IthilionTheBrave posted:

I'm hoping it doesn't! I'd much rather just worry about skill development for character growth/customization and not what class they level as!

Yeah the ffv stat system was essentially perfect and I dunno why it doesn't get used more often.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Eh, it wasn't nearly as big a deal as people make it, but it also wouldn't be a big deal if it's gone. The effect was negligible in casual play and optimizing both wasn't necessary and didn't make a huge difference. Which is a good argument for getting rid of it, to be fair.

Alkarl
Aug 26, 2011

Bonus EXP: 300
MVP: Ike
New Ally: Petrine, Greil, Soldier, Soldier, Soldier, Soldier, Soldier, Soldier, Soldier, Soldier, Petrine, Greil, Mordecai, Lethe, Ranulf, Soldier, Soldier, Soldier, Soldier, MPID_BLACKKNIGHT, Greil, Ike, Greil, Ike, Black Knight, Greil, Ike

Mr. Lobe posted:

In the original tactics ogre, your current class when you leveled determined the kind of bass stat growth a character got. I wonder if they're reverting to that form? If so, I wonder if it'll mean you'll want to have your units level up as ninjas for max speed like in the original.

This has Problems(tm), but it was very funny accidentally making unhittable Terror Knights who never missed or the world's tankiest Wizard! Just uh. If they're gonna do thatn they gotta be clear about how big an impact stats have!

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Mr. Lobe posted:

In the original tactics ogre, your current class when you leveled determined the kind of bass stat growth a character got. I wonder if they're reverting to that form? If so, I wonder if it'll mean you'll want to have your units level up as ninjas for max speed like in the original.
Hate to break it to ya

Sidesaddle Cavalry
Mar 15, 2013

Oh Boy Desert Map
Not this again…

I’m not sure what i dread about this thread more, some rando coming in to call everyone nerds for not being okay with Archer balance, or the ~character base stat leveling minmax conversation~

Tiny Chalupa
Feb 14, 2012
Double Edit: Found the answer i wated

edit: I'm realizing I'm going to end up buying this either way........but now I do want the PSP version again now too :(

Tiny Chalupa fucked around with this message at 06:59 on Oct 25, 2022

MarcusSA
Sep 23, 2007

Tiny Chalupa posted:

Double Edit: Found the answer i wated

edit: I'm realizing I'm going to end up buying this either way........but now I do want the PSP version again now too :(

Emulation is right there. There are plenty of $100 handhelds that will run it.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Rascyc posted:

Hate to break it to ya



Maybe I'm misunderstanding something, but that's not showing the character gaining different stats based on what class they are when the character itself levels, that's showing the stat changes when the character changes class. It'd be stupid as gently caress for every class to have the exact same stats.

Last Celebration
Mar 30, 2010

Zurai posted:

Maybe I'm misunderstanding something, but that's not showing the character gaining different stats based on what class they are when the character itself levels, that's showing the stat changes when the character changes class. It'd be stupid as gently caress for every class to have the exact same stats.

No that’s the problem, if you look the stats aren’t really changing in any significant way despite it being a unit going from a mage knight to a tank, so it seems like what class you level in is gonna be the dominating factor unlike something like Final Fantasy V/Tactics where if you turn from a black mage to a knight you’re mostly just a knight now aside from some minor growth rates based on units in Tactics’ case.

gimme the GOD DAMN candy
Jul 1, 2007
eh, that only matters if you can get extra turns by leveling up as a specific class. that doesn't seem likely what with how much rt changes going to the chonky slow boy class.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Last Celebration posted:

so it seems like what class you level in is gonna be the dominating factor

This seems like a gigantic leap to make when we don't even know if stat growths are still dependent on the class you level in or what degree they matter.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Zurai posted:

This seems like a gigantic leap to make when we don't even know if stat growths are still dependent on the class you level in or what degree they matter.

https://twitter.com/YasumiMatsuno/status/1561977105096663040?t=sSlkCT81lQEEZb2dYPM6kg&s=19

Rascyc
Jan 23, 2008

Dissatisfied Puppy
I think the most important take away is they've trimmed the places where extra stats came from which was a major contributor in completely breaking systems completely by accident ("the game started so hard and then became so easy what gives??"). The other factor was bad scaling math but that's a complicated topic. People are going to find other ways to break the game but hopefully it'll be more deliberate and rewarding this time around, we'll see. Letting people equip all gear slots this time around might get exciting.

Not too worried, this is what like the 4th chance Matsuno has had to make this system work? And most people don't realize what's gone wrong in the past games so a lot of this is probably targeting specific and vocal complaints and not really the post game min-maxers.

isk
Oct 3, 2007

You don't want me owing you
At first I was a bit jealous of a Japanese player who got to enjoy the remake early

Then I looked at the Twitter handle and actually shrieked

Hunt11
Jul 24, 2013

Grimey Drawer

isk posted:

At first I was a bit jealous of a Japanese player who got to enjoy the remake early

Then I looked at the Twitter handle and actually shrieked

For a second I was confused and then I looked at the tweet again and it all made a lot of sense.

gibbed
Apr 10, 2006

BurningBeard posted:

Who can say with how weird Square is about remasters

That’s one I’d love to see though, even as a relatively light graphical touchup. Feel like it looks shockingly good, despite being on PS1.

Imma guess we’d get a giant labor of love on the level of Live A Live, or a hilariously jank hackjob. It would be on brand for them at this point.
I watched a friend play through Vagrant Story for the first time in an emulator with the de-wobbling or whatever that more modern PSX emulators are able to do now and drat, it looks so good that way.

FairGame
Jul 24, 2001

Der Kommander

Going back to class-based stat growth will just further emphasize that neutral is the road for loser centrists.

Recruit an awesome undead(ish) terror knight far earlier than you should have access to that class!

Oh but the terror knight is assumed to have gained all his levels as a terror knight so he will get like 1 turn for every 3 turns everyone else gets.

Commit to your war crimes or not committing war crimes. The alternative is getting good units killed and getting a very lovely terror knight!

WarpedLichen
Aug 14, 2008


FairGame posted:

Going back to class-based stat growth will just further emphasize that neutral is the road for loser centrists.

Recruit an awesome undead(ish) terror knight far earlier than you should have access to that class!

Oh but the terror knight is assumed to have gained all his levels as a terror knight so he will get like 1 turn for every 3 turns everyone else gets.

Commit to your war crimes or not committing war crimes. The alternative is getting good units killed and getting a very lovely terror knight!

I mean that's more terror knight being a bad class because class balance has been bad forever. Terror Knights are just bad in every iteration of Ogre Battle, the 2 hits they do vs the other top end melee's 3 when all they get in return is 1 point of strength growth is a solid example.

I was tempted to do a neutral run just to collect all the shaman sisters even if they weren't great.

Mr. Lobe
Feb 23, 2007

... Dry bones...


Who knows, maybe they'll make terror knights good units this time.

Roobanguy
May 31, 2011

terror knight in the one vision mod rules. just a dude who's gonna ruin your day with a twohander while being able to take some hits.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

FairGame posted:

Oh but the terror knight is assumed to have gained all his levels as a terror knight so he will get like 1 turn for every 3 turns everyone else gets.

This has never been a thing. They're slower, but not even 1:1.5 slower, let alone 1:3.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Roobanguy posted:

terror knight in the one vision mod rules. just a dude who's gonna ruin your day with a twohander while being able to take some hits.

I will probably never play LUTC again, but I definitely want to play that mod. It's been worked on for too long and in too much detail to ignore.

Prism
Dec 22, 2007

yospos
I actually used a Juggernaut (lizardman Terror Knight-alike) in One Vision instead of an actual TK.

Surprisingly good.

Prowler
May 24, 2004

I really missed having monster units in Triangle Strategy. I did not use them too heavily in Tactics Ogre and definitely not Final Fantasy Tactics, but it was nice having units that were mostly different from your human units.

I don't think I ever got Octopi or Griffins to be as badass as some that you encounter in random battles, but I did maintain a dragon that would get deployed periodically and work as an amazing tank.

The Happy Hyperbole
Jan 27, 2009

What's he up to now? Hard to say since we're not telling him what to do.

FairGame posted:


Recruit an awesome undead(ish) terror knight far earlier than you should have access to that class!


The only tough part of getting Terror Knight was needing like 20 person kills, which if you funneled them to one guy wasn't hard to accomplish. Denam could have gotten it near the start of Chapter 2. I did it myself when I was a dumb child who didn't know any better! So, he comes later than you can get a generic of the class AND has awful speed as a result of pure TK leveling. Pure profit!!

It sucks, I think that duo is one of the cooler parts of N route, but they're both pretty bad.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

I always ran a dragon because it’s a dragon and that’s cool but man so they get hard to fit in to late game battles sometimes. It’s fun having them as an extra stair in some levels tho. Hopefully all beasts get some better use cases this time.

FairGame
Jul 24, 2001

Der Kommander

WarpedLichen posted:

I mean that's more terror knight being a bad class because class balance has been bad forever. Terror Knights are just bad in every iteration of Ogre Battle, the 2 hits they do vs the other top end melee's 3 when all they get in return is 1 point of strength growth is a solid example.

I was tempted to do a neutral run just to collect all the shaman sisters even if they weren't great.

Terror Knights seemed like a great class in my first playthrough when you attack Branta and he's got an entire vanguard of terror knights who I'm assuming had their terror field stacking because my melee units couldn't do anything.

(Then they all got petrified and I just walked around them.)

Zurai posted:

This has never been a thing. They're slower, but not even 1:1.5 slower, let alone 1:3.

[Hyperbole: Expert - Failure]

Look man I just want to dump on the class that sounds so badass and sucks in reality let me have this. (Are there ANY games where the speed stat wasn't the be-all end-all of who is best? Action economy rules.)

isk
Oct 3, 2007

You don't want me owing you

FairGame posted:

(Are there ANY games where the speed stat wasn't the be-all end-all of who is best? Action economy rules.)

One comes to mind (sorta). In Pillars of Eternity: Deadfire, Dex is a god stat in Real Time w/Pause mode (at least for martial characters) and a dump stat in Turn Based mode

One factor is that TB in Deadfire was done by, like, one or two devs as a quick side thing post-release; it's remarkable it works as well as it does

Mr. Lobe
Feb 23, 2007

... Dry bones...


isk posted:

One comes to mind (sorta). In Pillars of Eternity: Deadfire, Dex is a god stat in Real Time w/Pause mode (at least for martial characters) and a dump stat in Turn Based mode

One factor is that TB in Deadfire was done by, like, one or two devs as a quick side thing post-release; it's remarkable it works as well as it does

I still remember when it was released by accident prematurely in a patch

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I'm not trying to 'kick a beehive' here, but an early-access reviewer confirmed perma-death. I'm not pleased about that. To me, it's just a pointless reason to restart.

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Mr. Lobe
Feb 23, 2007

... Dry bones...


JustJeff88 posted:

I'm not trying to 'kick a beehive' here, but an early-access reviewer confirmed perma-death. I'm not pleased about that. To me, it's just a pointless reason to restart.

I don't remember where, but I thought I read you have a window to resuscitate your guys after they're struck down. I wouldn't mind as long as that was the case. Besides, you could always use chariot to go back a few turns, rather than fully restart.

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