|
I much prefer "regular places overrun by evil" as a theme in horror games over "go to the weird dimension and see all the weird poo poo". It's hard for anything to seem scary or unsettling when there's no baseline for familiarity.
|
# ? Oct 28, 2022 13:50 |
|
|
# ? May 28, 2024 15:41 |
|
Volte posted:I much prefer "regular places overrun by evil" as a theme in horror games over "go to the weird dimension and see all the weird poo poo". It's hard for anything to seem scary or unsettling when there's no baseline for familiarity. yeah that's why i love the first 4 silent hill games so much
|
# ? Oct 28, 2022 14:00 |
|
Quantum of Phallus posted:got Blood Fresh Supply on deck last night, gently caress me it's difficult Play on "made to order" difficulty, reduce cultist aggression to low, optionally also reduce cultist accuracy to low, increase enemy count to maximum. Season with dynamite edit: also don't forget to download the "Death Wish" expansion. Convex fucked around with this message at 15:36 on Oct 28, 2022 |
# ? Oct 28, 2022 15:34 |
|
Guillermus posted:Blood is really twitchy and fast, I don't think it translates good to dual analogs. I disagree, have been playing it on my laptop with an 8bitdo gamepad and I think it works really well.
|
# ? Oct 28, 2022 15:38 |
|
Convex posted:I disagree, have been playing it on my laptop with an 8bitdo gamepad and I think it works really well. tell me you can’t throw tnt properly without telling me you can’t throw tnt properly
|
# ? Oct 28, 2022 15:55 |
|
I think Cultic biggest failing is the level design, which beyond a pair of exceptions, it can be pretty meh. Ruins, excavation site, swamp, forest, mines, etc. They aren't original in the concept, nor good enough in the execution (interesting map layout).
|
# ? Oct 28, 2022 16:06 |
|
spider wisdom posted:tell me you can’t throw tnt properly without telling me you can’t throw tnt properly wot
|
# ? Oct 28, 2022 16:06 |
|
Turin Turambar posted:I think Cultic biggest failing is the level design, which beyond a pair of exceptions, it can be pretty meh. Ruins, excavation site, swamp, forest, mines, etc. They aren't original in the concept, nor good enough in the execution (interesting map layout). What? I kind of love the level design, there's so many ways to approach situations.
|
# ? Oct 28, 2022 16:12 |
|
Turin Turambar posted:I think Cultic biggest failing is the level design, which beyond a pair of exceptions, it can be pretty meh. Ruins, excavation site, swamp, forest, mines, etc. They aren't original in the concept, nor good enough in the execution (interesting map layout). I'm torn on this, because none of it really wowed me, for the reasons you've laid out, but always flowed so well and it constantly throws up good setpiece encounters. And even at its most obnoxious (catacomb tunnels imo), it never hit a very low low.
|
# ? Oct 28, 2022 16:26 |
It's probably safe to say that, for a lot of people, Cultic's Chapter One levels flowed well and were competently built, but were conceptually underwhelming. And I would agree with that, because while they were fun to play, I'm not remembering most of the areas in the same way I still recall parts of DUSK or Blood.
|
|
# ? Oct 28, 2022 16:51 |
|
The Kins posted:I mean, Inquisitor is a console port of a game by an 50-60 person indie team in Budapest, while God of War is a first-party title with hundreds of developers and a budget that dwarfs some countries' GDPs. Slightly different weight divisions here. That's valid in a lot of cases, but it only goes so far when like I said the previous gen version of a 5 year old game runs better than the "upgrade" version that was advertised as 60fps looks the same but runs at a lower framerate and has screen tearing that wasn't in the original. I realize not every dev gets a great budget and support from the manufacturer, but there's some kind of common thread with all of the bizarre performance issues this generation. Pennsylvanian fucked around with this message at 17:51 on Oct 28, 2022 |
# ? Oct 28, 2022 17:29 |
|
I can see that as a criticism- Cultic's actual structures are interesting and engaging shapes to have a fight in but the settings they are built into and of are a bit... cliche? It works for me because the specific cliches it's engaging with are ones I'm very into but I can understand that not working so well for other people. And speaking of Blood, I noticed I didn't have the Steam achievement for episode 4, so I decided to jump on in and get that real quick and oh my but Blood is an unfriendly game to be out of practice at.
|
# ? Oct 28, 2022 17:33 |
|
Asylum Grounds had amazing level design.
|
# ? Oct 28, 2022 18:00 |
|
Groovelord Neato posted:Asylum Grounds had amazing level design. gently caress i'm literally just starting that one now
|
# ? Oct 28, 2022 18:36 |
|
Convex posted:Play on "made to order" difficulty, reduce cultist aggression to low, optionally also reduce cultist accuracy to low, increase enemy count to maximum. Season with dynamite I thought Death Wish didn’t work on Fresh Supply?
|
# ? Oct 28, 2022 18:54 |
|
Mill Village posted:I thought Death Wish didn’t work on Fresh Supply?
|
# ? Oct 28, 2022 19:00 |
|
Mill Village posted:I thought Death Wish didn’t work on Fresh Supply? It works fine and has since like a week after release.
|
# ? Oct 28, 2022 19:05 |
|
Convex posted:wot listen if you’re not going to flick the mouse up at just the the right time to lob a boom into a cultist cluster, you’re missing one of life’s most intimate gamefeel joys (just bustin’ gonads. playing blood at all is all that matters!)
|
# ? Oct 28, 2022 20:12 |
|
Tiny Timbs posted:It works fine and has since like a week after release. It took a little bit longer than that I think since Firebelly had a game-breaking bug (wouldn't teleport after going in the water) that got fixed a bit after they got the rest of it up and running, but yeah, last I checked it runs flawlessly now. I think the only one I really had any trouble with was Bloody Pulp Fiction, I don't remember if I ever got that one working with FS.
|
# ? Oct 29, 2022 01:08 |
|
Ran this in firefox. Everything worked fine, including a vanilla map I made. THe only thing I couldn't get past was the mouseless controls.
|
# ? Oct 29, 2022 02:00 |
|
Okay that's pretty neat
|
# ? Oct 29, 2022 02:21 |
|
drrockso20 posted:Okay that's pretty neat
|
# ? Oct 29, 2022 02:44 |
|
Casimir Radon posted:You think that’s cool? And it is Check this out. in retrospect, that's a really bizarre choice for a demo level. first enemy you run into has the concussion rifle, that's a lot
|
# ? Oct 29, 2022 07:12 |
|
A.o.D. posted:Ran this in firefox. Everything worked fine, including a vanilla map I made. THe only thing I couldn't get past was the mouseless controls. Try full screen
|
# ? Oct 29, 2022 08:05 |
|
Decided to give Cultic another try on Casual this time and an overall much smoother experience, also the accuracy upgrade for the pistol is definitely the right choice for your first upgrade I think the hitbox for player thrown hatchets needs some tinkering with though, it's oddly hard to hit anything with them, so what should be a good way to conserve ammo ends up being something that barely gets used
|
# ? Oct 29, 2022 10:21 |
|
Negostrike posted:Try full screen Works fine.
|
# ? Oct 29, 2022 11:30 |
dracula vladdy AF posted:in retrospect, that's a really bizarre choice for a demo level. first enemy you run into has the concussion rifle, that's a lot Right? Like I was able to find the rocket launcher secret almost immediately, but it did basically fuckall against a Trandoshan with a hitscan(?) explosive rifle.
|
|
# ? Oct 29, 2022 17:23 |
|
Cream-of-Plenty posted:Right? Like I was able to find the rocket launcher secret almost immediately, but it did basically fuckall against a Trandoshan with a hitscan(?) explosive rifle. I'm surprised that they didn't go with the fifth level, Baron's Hed, but maybe the didn't want to show too much of their hand. it's a fantastic level and somewhat less inscrutable than some of the other ones. speaking of that rifle, as much as I love JK (and I love it a lot, it was a formative game in my much younger years), the concussion rifle really screws up the whole balance of the weapons. it's like the Quake 1 rocket launcher if ammo was always plentiful, it had a second fire mode with no splash damage while also being hitscan with infinite range, on top of the whole primary fire being an extremely fast projectile with huge splash damage. there's basically no real reason to use anything else after you get it, since outside of the boss fights it trivializes nearly every encounter and totally steps of the toes of the game's actual rocket launcher. back in the day the MP had similar problems, generally whoever was able to get the concussion rifle first was at a massive advantage; it got to the point that lots of custom MP levels either had it extremely well-hidden, or used custom scripting that caused everyone to spawn in with one and unlimited ammo just to even the playing field.
|
# ? Oct 29, 2022 17:39 |
|
Casimir Radon posted:You think that’s cool? And it is Check this out. QuakeJS is pretty neat too, written well before WASM was a thing.
|
# ? Oct 29, 2022 17:59 |
|
despite being a huge fan of blood ive never played death wish, im downloading it now and im pumped to see it. i keep hearing great things and i didnt realise it worked on fresh supply, i did most of my Blood playing on the gog.com release that used dosbox and a mouselook patch and i didnt think i could go back to that for fresh supply cause looking up and down in it made me feel weird. I got used to it eventually, but its like sea legs and you lose it after time on land.
|
# ? Oct 29, 2022 18:14 |
|
dracula vladdy AF posted:in retrospect, that's a really bizarre choice for a demo level. first enemy you run into has the concussion rifle, that's a lot Lemon King posted:QuakeJS is pretty neat too, written well before WASM was a thing.
|
# ? Oct 29, 2022 18:38 |
|
https://www.youtube.com/watch?v=9_wDPQqOnV8 New Wolf3D map I made as a part of a map jam with several other mappers from the Wolfsource discord, coming Soon™.
|
# ? Oct 30, 2022 03:57 |
|
drrockso20 posted:I think the hitbox for player thrown hatchets needs some tinkering with though, it's oddly hard to hit anything with them, so what should be a good way to conserve ammo ends up being something that barely gets used God yes. I kept throwing axes at some idiot and could not land a one
|
# ? Oct 30, 2022 08:13 |
|
I mean considering how lousy the cultists are at hitting you with axes despite how good they are at aiming every other weapon AND considering how little damage it usually does when they hit you it seems like the axes aren't worth throwing. I kinda think they probably should have had you get that first axe at the beginning and had that be all, rather than clumsy throwing mechanics and cultists dropping axes on death.
|
# ? Oct 30, 2022 12:08 |
|
the axes don't even do much damage when they hit. extremely not worth
|
# ? Oct 30, 2022 12:14 |
|
I wonder if a quick kick would make them hit harder, or if a toilet seat is actually the more dangerous close range weapon.
|
# ? Oct 30, 2022 12:33 |
|
I never threw an axe.
|
# ? Oct 30, 2022 14:22 |
|
i dont know what i was expecting from death wish but it wasnt (level 2 spoilers) the ghost of tchernobog trying to run me over with a greyhound bus so far its really nuts. i was expecting a really good level set but its a lot more cinematic and crazy than i expected. there are both cutscenes and incredible visuals in the levels themselves. im not very far in but what ive seen has been top notch
|
# ? Oct 30, 2022 14:26 |
|
The Halloween Episode of Ross’s Game Dungeon is out and it’s about Killing Time. https://www.youtube.com/watch?v=aV60gwgq1yc I tried to play the GOG version a while ago and got frustrated early on when you have to go trekking out into a not very well designed woods. Maybe after seeing more of it I’ll want to actually finish.
|
# ? Oct 30, 2022 16:37 |
|
|
# ? May 28, 2024 15:41 |
|
Casimir Radon posted:The Halloween Episode of Ross’s Game Dungeon is out and it’s about Killing Time. Cool ideas but that looks extremely unpleasant to play.
|
# ? Oct 30, 2022 17:45 |