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What's the box in 0915?
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# ? Nov 4, 2022 00:17 |
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# ? Jun 8, 2024 18:12 |
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A tortoise that's fast compared to other turtles is still a fast tortoise ... Remind me to share the suburbie later after work tho. Sadly, a mech design contest never came along!
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# ? Nov 4, 2022 00:22 |
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DivineCoffeeBinge posted:What's the box in 0915? You hired a scout that adds a new loot marker to the map.
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# ? Nov 4, 2022 00:35 |
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Should I yolo DFA the bulwark? warcrime questions
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# ? Nov 4, 2022 01:13 |
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AtomikKrab posted:Should I yolo DFA the bulwark? warcrime questions Are you about to die? If not, then no. If yes, then yes.
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# ? Nov 4, 2022 04:11 |
PoptartsNinja posted:PTN’s note: I forgot to actually make a sprite for the lovely ForestryMech cameraman for you to protect this mission, so their technicians slacked too much and they couldn’t get it to start up. They’ll have to join you in the next fight
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# ? Nov 4, 2022 04:16 |
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I'd like to imagine the camera crew did show up, and are just off side of the map, terrified yet still filming anyway.
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# ? Nov 4, 2022 04:37 |
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Tank crews with cell phone cameras
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# ? Nov 4, 2022 04:42 |
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It being an ambush is the perfect chance. They set up cameras then ran away to hide
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# ? Nov 4, 2022 08:46 |
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Awoo needs their pronouns fixed again E: I'm just gonna headcanon them as also being on team she/they, just for different reasons than myself :p
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# ? Nov 4, 2022 09:20 |
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Defiance Industries posted:Are you about to die? If not, then no. If yes, then yes. True, but bigger question, should I go aggressive with my light mechs to try to ensure the kill on the target this turn? or play it safe everyone?
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# ? Nov 4, 2022 11:15 |
This seems to be a well executed ambush, I say go ham.
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# ? Nov 4, 2022 12:12 |
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Anticheese posted:Awoo needs their pronouns fixed again One of these days my brain is going to reset and I'm going to get that right.
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# ? Nov 4, 2022 12:39 |
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vorebane posted:This seems to be a well executed ambush, I say go ham. Going moderately ham this round
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# ? Nov 4, 2022 14:12 |
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PoptartsNinja posted:- Not specified in player orders, but: retrieves field salvage in hex 1119! I feel like I should point this out. PTN, will you always autopickup salvage for players or will you be needing it specified in the future?
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# ? Nov 4, 2022 18:01 |
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Is there ever a reason not to pick up salvage when you're already on it? Does it occupy your hands or something?
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# ? Nov 4, 2022 19:25 |
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Dachshundofdoom posted:Is there ever a reason not to pick up salvage when you're already on it? Does it occupy your hands or something? It does, each 'Mech can only pick up one piece of salvage so if you want your lighter, faster units to have a chance to score some back-line field salvage they should save the close stuff for heavier units. JackSplater posted:I feel like I should point this out. PTN, will you always autopickup salvage for players or will you be needing it specified in the future? I'd prefer it specified, for the reason above.
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# ? Nov 4, 2022 22:19 |
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Hey, just a heads up; I thought the stormwolfs orders were to jump if there wasn't enough MP to get the cache ( I was having trouble reading elevation changes ) is there better phrasing I can use? Edit: also, that makes a lot more sense. I was this torn between thinking the first piece of salvage was close/a trap and just going for a full circle, maybe counter-clockwise with funnelweb; his ability's neat but less op if he can't just run around getting all the loot. Two things come to mind: The first If handedness/full hands or not is an issue, can you pass the lootball to a teammate? The second is: comedy option, finding a TheParadigm fucked around with this message at 00:00 on Nov 5, 2022 |
# ? Nov 4, 2022 23:56 |
Battle Lance here. I'll be chasing after Bulwark #1 while staying in Medium Range to keep their odds of hitting me low (especially with the forced re-rolls to hit me). With reasonable dice (never a guarantee, to be sure) the Bulwark should die this turn, and we can start worrying about those choppers coming in. jng2058 fucked around with this message at 21:19 on Nov 9, 2022 |
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# ? Nov 9, 2022 19:01 |
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Command Lance, I am trying to end the bulwark #2 this turn and then plan to start falling back before the vtols and mechs can pincer me.
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# ? Nov 9, 2022 20:09 |
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Galatea 3-3 Dustball (Assassination) PTN’s note: Please forgive the lack of fluff today, I’m not feeling well and it was a struggle to get the update done mechanically. I’ll make it up next week, I promise! Movement Kheper - Insufficient MP to reach hex 1024: Needs 7, has 5! Movement ends in hex 0825! Black Knight - [Combat Intuition] attacks JES III #2 (3 skill + 2 range + 1 TMM + 2 woods = 8): rolled 8, hit! 0/4 armor, 0/3 structure remaining! Vehicle destroyed! Players Command Lance Black Knight - [N/A] Firestarter PTN’s note: You don’t have to melee adjacent enemies, but you can. You do have to melee if you occupy the same hex. - Attacks Bulwark #2 (3 skill + 0 range + 1 jumped + 1 TMM + 1 woods - 1 blood stalker = 5): rolled 6, hit! 0/8 armor, 4/5 structure remaining! Chance for motive system damage: rolled 4, no damage sustained! - - Critical chance: rolled 7, no critical hit sustained! Valkyrie - Attacks Bulwark #2 (4 skill + 2 range + 1 jumped + 1 TMM + 1 woods = 9): rolled 6, missed! Vindicator - Attacks Bulwark #2 (4 skill + 0 range + 1 jumped + 1 TMM + 1 woods = 7): rolled 8, hit! 1/5 structure remaining! - - Critical chance: rolled 5, Fire Control hit! Cavalry Lance Stormwolf Prime - Attacks Thunderbolt (2 skill + 0 range + 2 jumping TMM - 1 blood stalker target = 3): rolled 3, hit! 4/7 armor remaining! Mad Cat III - Attacks Manticore II #4 (3 skill + 0 range + 1 TMM + 1 woods + 1 heat = 6): rolled 8, hit! 0/6 armor remaining! Chance for motive system damage: rolled 1, no damage sustained! Jackalope #1 - Attacks Thunderbolt (4 skill + 2 range + 2 jumping TMM = 8): rolled 7, missed! Jackalope #2 - Attacks Thunderbolt (4 skill + 0 range + 2 jumping TMM = 6): rolled 11, hit! 1/7 armor remaining! Medium Battle Lance Kheper - Attacks Bulwark #1 (4 skill + 2 range + 1 TMM + 3 woods = 10): rolled 7, missed! Shadow Hawk - Attacks Bulwark #1! No Line of Sight to target! Excalibur - Attacks Bulwark #1! No Line of Sight to target! Preta Caelestis - Attacks Bulwark #1! No Line of Sight to target! OpForce Battle Lance Thunderbolt - Attacks Stormwolf Prime (4 base + 0 range + 3 TMM = 7): rolled 8, hit! 2/5 armor remaining! Rawhide - Holds fire! JagerMech - Attacks Jackalope #1 (4 base + 2 range + [5] jumping TMM = 11): rolled 9, missed! Centurion OmniMech - Attacks Stormwolf Prime (4 base + 0 range + 3 TMM = 7): rolled 6, missed! Vehicle Lance #1 Manticore II #1 - Attacks Firestarter (4 skill + 0 range + 3 jumping TMM = 7): rolled 7, hit! 1/4 armor remaining! Manticore II #2 - Attacks Kheper (4 skill + 2 range + 2 TMM + 2 woods = 10): rolled 7, missed! Manticore II #3 - Attacks Firestarter (4 skill + 0 range + 3 jumping TMM = 7): rolled 8, hit! 0/4 armor, 1/3 structure remaining! - - Critical chance: Rolled 6, weapon hit! Manticore II #4 - Attacks Mad Cat III (4 skill + 0 range + 2 TMM + 1 woods = 7): rolled 9, hit! 2/5 armor remaining! Vehicle Lance #2 Bulwark #1 - Attacks Kheper (4 skill + 2 range + 2 TMM + 2 woods = 10): rolled 12, hit! - - Float like a Butterfly forces reroll: rolled 5, missed! Bulwark #2 - Attacks Firestarter (4 skill + 0 range + 3 jumping TMM + 2 fire control damage = 9): rolled 6, missed! JES III Missile Carrier (Speed) #2 - Destroyed in the movement phase! VTOL Basic Fire Lance Kamakiri Attack VTOL #1 - Attacks Mad Cat III (4 skill + 2 range + 2 TMM + 1 woods = 9): rolled 4, missed! Kamakiri Attack VTOL #2 - Attacks Valkyrie (4 skill + 2 range + 3 jumping TMM + 1 woods = 10): rolled 12, hit! 1/4 armor remaining! Kamakiri Attack VTOL #3 - Attacks Mad Cat III (4 skill + 2 range + 2 TMM + 2 woods = 10): rolled 8, missed! Kamakiri Attack VTOL #4 - Attacks Jackalope #2 (4 skill + 0 range + [5] jumping TMM + 1 woods = 10): rolled 5, missed! Objectives Primary Objective(s) - Destroy Bulwark Assault Vehicle #2 (0/1) Bonus Objective(s) - Destroy both Bulwark Assault Vehicles (0/2) - Destroy the enemy Battle Lance (0/4) Unpaid Objective(s) - Withdraw as needed (0/12) Mission Failure Objective - Enemy Ground Combat Vehicles Successfully Retreated (0/6) Player Status: OpForce Status: Loot Acquired Field Barter: Field Salvage: 1 Battle Salvage: 2 vehicle salvage chance Potential Salvage Catalogue Entries: 1 random salvage chance
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# ? Nov 10, 2022 01:53 |
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Well, its still alive, dang it, I am evacuating the firestarter posthaste, and then going full spread on the bulwark to try to finish it off once more, its hanging by a thread, I just need to tap it
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# ? Nov 10, 2022 04:07 |
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C'mon guys, you almost got it!
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# ? Nov 10, 2022 04:32 |
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JNG, can you finish off the red bulwark this turn, or do I need to prioritize it with the mad cat? Don't forget about the c3 between the excalibur and preta too! Krab, can you push up (not with the firestarter obvs)? I'm going to try to make the the mechs turn, so you get the juicy backshots. (generally). Or do i need to help you with the manticores? (also, don't forget about the vindicators sword. thing can hit exceedingly hard with a backshot while the TSM is on) I'm gonna keep them busy long as i can, but you two need to clean up and move north! My hard hitter is still stuck in dealing with tanks on the left side. Something I noticed for future turns: the vtols seem to have the same armor as the stormwolf: which means its vulnerable to physical attacks. RFA – Unit takes half damage from enemies with the ENE or HT specials, receives double damage from physical attacks and attacks with the ART, BOMB, FLK, or MSL specials. Reduces all other attack damage by 1 (to a minimum of 1). Unit suffers critical damage more easily. Also, what are firing arcs like for the vtols? Front 3 hexes mostly? TheParadigm fucked around with this message at 07:35 on Nov 10, 2022 |
# ? Nov 10, 2022 05:54 |
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Airborne VTOLs did lose their invulnerability to physical attacks in Alpha Strike, but they still have to be flying low enough to be punchable. The Kamakiris are at height 7. The presence of a player AeroSpace Fighter unit could force them to fly lower. That's one thing they can do instead of making a strafing run: force enemy VTOLs to fly low and take cover. TheParadigm posted:Also, what are firing arcs like for the vtols? Front 3 hexes mostly? Same as any other unit that doesn't have a turret: draw a straight line along the back of the hex, anything in front of that line can be shot.
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# ? Nov 10, 2022 07:44 |
TheParadigm posted:JNG, can you finish off the red bulwark this turn, or do I need to prioritize it with the mad cat? Don't forget about the c3 between the excalibur and preta too! I should, presuming I don't gently caress up LoS again this turn.
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# ? Nov 10, 2022 22:11 |
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Fyi I am down to two functional combat mechs, since the valkyrie ate a nice hit as well I plan to do a little safeish looting and fall back with it next turn
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# ? Nov 11, 2022 01:41 |
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AtomikKrab posted:Fyi I am down to two functional combat mechs, since the valkyrie ate a nice hit as well I plan to do a little safeish looting and fall back with it next turn Alright, yeah, I'll head back down to help. You might want to include some secondary targets: both jackalopes hitting in the rear might bring a manticore to 2/10, so slim possibilty to get both it and the bulwark this turn. I'm (probably) short one point of damage on the thunderbolt this turn. Do you think you could have the valkyrie indirectly fire it? The stormwolf (will have) a light tag in range so its less of a long range hail mary shot (just so you can see what I'm doing, these are my orders.) Dustball Assassination turn 3 movement Mad cat to 0815 facing 0916 Stormwolf to 0907 facing 0908. (This should be possible with 10mp, but jump instead it isn't, please!) (1810 is 1 hex + 1 woods +2 elevation =4/10, 1809 is 1 hex + 1 elevation = 6/10, 1808 and 1908 are 1 hex each so =8/10, then 1907 is 1 hex and 1 elevation so 10/10) Funnelweb/jackalope #1 to 1717 facing 1816 Impact/jackaope #2 jump to 1816 facing 1717 Shooting Mad cat: Manticore Blue backup: Bulwark orange > Indirect fire at thunderbolt orange > Manticore red Stormwolf: Thunderbolt orange, light tag on thunderbolt orange to spot for indirect fire Backup: Centurion blue > closest vtol Jackalope 1: Manticore orange Backup: Bulwark red > manticore green > closest valid target Jackalope 2: Manticore orange Backup: Bulwark red > manticore green > closest valid target
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# ? Nov 11, 2022 07:55 |
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Sounds good, I am having the vindicator get stuck in, pop up the tsm this turn via overheat and the black knight is continuing its advance
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# ? Nov 11, 2022 16:55 |
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Sounds good!
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# ? Nov 11, 2022 17:05 |
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I'm missing orders, hopefully those will come in before I'm back from grocery shopping.
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# ? Nov 16, 2022 17:51 |
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Do i need to submit some alternates just in case (and for whom if so? (i'd rather not steal someone's agency if they're not available, but update windows are what they are)
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# ? Nov 16, 2022 19:31 |
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If you could for JNG, I'd appreciate it.
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# ? Nov 16, 2022 20:49 |
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yeah one sec
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# ? Nov 16, 2022 21:24 |
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jng substitute orders - dustball turn 3 - Medium battle lance - these may not be the greatest, but they should turn out ok!! Movement Excalibur jump to 0620 facing 0720 Preta jump to 0820 facing 0819 Kheper run to 0722 facing 0721 Shadowhawk jump to 0418 facing 0417 shooting Excalibur primary: bulwark orange (reroll miss with battle lance power please!) backups: > manticore red > manticore blue > closest vtol >any valid Preta primary: Bulwark orange backups: manticore red >manticore blue > rawhide > closest vtol Kheper primary: rawhide (reroll a miss please) backups: bulwark orange >manticore red > closest vtol Shadowhawk primary: rawhide backups: closest valid praying everything lands pmuch TheParadigm fucked around with this message at 22:03 on Nov 16, 2022 |
# ? Nov 16, 2022 21:54 |
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I can always tell when someone has figured out my ruleset's uniquely specific vulnerability and is exploiting it as hard as they possibly can. The Paradigm is teaching a master-class in taking me apart this mission.
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# ? Nov 16, 2022 23:12 |
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I'm sorta shocked! I finangled my own orders and mulled it over for a while (and agonized over hanging the wolf out on a (carefully) calculated limb), uh, the alternates were fairly 'look at the map and snap decision based on going forward and what looks like open firing lines lines' and it just so happens that a lot of short range shots are also forests this turn around at jump ranges. it was very much a quick/winging it! So, uh, i guess we'll see how it turns out! and it sounds like its well. Also, this is the mission that's made me respect the manticore. its not actually bad, and being able to put out 3 damage at basically any range while taking a few hits is actually... i'm not prepared to say -great-, but like, the bog standard other vehicles should get compared to?
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# ? Nov 17, 2022 00:07 |
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This is the Manticore II, but the OG Manticore isn't much worse (one less structure, one less point of long range damage; and long range is generally the least useful bracket). The Manticore II's a really solid tank in standard play, it's a heavy PPC stapled to a targeting computer and a pair of enhanced LRM-10s for 1435 BV. It's also amphibious, not that its ability to cross water hexes really applies on Dustball. An interesting note in Alpha Strike: because any hit can deal motive damage, the vehicle crit table is actually far more forgiving than the 'Mech table. 'Mechs can dodge crits if they get lucky and roll a 5 or a 9, but tanks dodge critical damage on a 6, 7 or 8. PoptartsNinja fucked around with this message at 00:24 on Nov 17, 2022 |
# ? Nov 17, 2022 00:22 |
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It's also worth about a million bajillion Kroner, thanks to the XXL engine. Pretty sure we build those things to sell to gullible tourists.
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# ? Nov 17, 2022 00:30 |
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# ? Jun 8, 2024 18:12 |
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Defiance Industries posted:It's also worth about a million bajillion Kroner, thanks to the XXL engine. Pretty sure we build those things to sell to gullible tourists. Factory Overrun on XXL engines
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# ? Nov 17, 2022 00:36 |