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Geisladisk
Sep 15, 2007

Al-Saqr posted:


Are lizardmen considered good guys now? I looked up the lore and they're now part of the 'Order' faction? or is 'Order' morally neutral term in this setting?

Lizardmen are big picture good guys but they can be extremely callous about it.

They are 100% dedicated to fighting chaos but sometimes that can mean razing a city to the ground because the Slann divined that if that city survives in a hundred years it will be used as a staging ground for a chaos invasion.

Basically they do not care at all about the lives of other people - just fighting chaos.

Order are broadly speaking neutral morally. They're basically just the "we'd like to not be enslaved by chaos/killed by Nagash and then enslaved by him forever/have our civilization be destroyed by Orks for a laugh" team. They're not united beyond that at all. There is tons of infighting between them, but when chaos or nagash rolls around they tend to unite out of shared intrests.

Some of the people on Order are definitely evil (Daughters of Khaine, Idoneth), most are neutral, some are broadly good, but extremely authoritarian about it (Stormcast, Lumineth, Lizardmen). But all of them would like to not get eaten and enslaved by cosmic horrors.

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Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Yeah if I ever get around to warhammer fantasy it's gonna be a real tough choice to make between the Lizardmen and Minotaur Elves, those designs are loving amazing, the moon goblins are also really really awesome especially the squig models.

Is Age of Sigmar as complex and long as 40k? I wonder how easy the game is to get into compared to 40k.

Al-Saqr fucked around with this message at 14:18 on Nov 10, 2022

The Deleter
May 22, 2010
It is, superficially, not as complex as 40k for several reasons.
  • Most of what a unit does is on the Warscroll - whilst an army does augment its abilities, these tend to be very broad effects with much wilder implications than various 40k abilities. There's nothing quite like the Deepkin's Tides of Death or the Nighthaunt's charge gimmicks in 40k. You don't have to remember the specifics, only the gist of what an army does.
  • There's slightly less overhead - the pool of common abilities, the stratagem equivalents, is generally a lot smaller. You will also generally build your army around a single "Grand Strategy" rather than multiple "Battle Tactics" which are the secondary objectives, whereas with 40k you have to get more granular with that from the jump.
  • List building is less granular. You can't play with the size of units as much and there's no points fiddling with unit upgrades. Weapon options are baked into the Warscroll and tend not to cost any points. You'll generally fill whatever's left over with Endless Spells.
  • The To Wound roll is just a flat number instead of being based on Strength/Toughness.

It's not much less complex than 40k, but it's more approachable and has less overhead in my opinion.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Al-Saqr posted:

Yeah if I ever get around to warhammer fantasy it's gonna be a real tough choice to make between the Lizardmen and Minotaur Elves, those designs are loving amazing, the moon goblins are also really really awesome especially the squig models.

Is Age of Sigmar as complex and long as 40k? I wonder how easy the game is to get into compared to 40k.

Still a bunch of rolling back and forth on every attack, but slightly less overhead.

GreenBuckanneer
Sep 15, 2007

What's the likelihood OBR will get a book next year?

Cooked Auto
Aug 4, 2007

Decent?
They're still on their 2nd ed book aren't they? If yes then they're bound to get a new one for 3rd at some point during next year.

Geisladisk
Sep 15, 2007

The Deleter posted:

It's not much less complex than 40k, but it's more approachable and has less overhead in my opinion.

The actual rules are about as complex, but what makes AOS much less exhausting to play is that there is just less stuff to remember, particularly when it comes to scoring.

Also, 3rd edition AOS has been systematically simplifying things in a good way, while 9th edition 40k.... has not.

Beerdeer
Apr 25, 2006

Frank Herbert's Dude
I played Underworlds last night for the first time in years. I always forget how much I like that game.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Beerdeer posted:

I played Underworlds last night for the first time in years. I always forget how much I like that game.

I’m confused what’s underworld? Is it different from Warcry?

Let’s say someone wants to experience AoS but through a smaller package and entry cost like Kill Team, is underworld or warcry a good direction?

Muir
Sep 27, 2005

that's Doctor Brain to you

Al-Saqr posted:

I’m confused what’s underworld? Is it different from Warcry?

Let’s say someone wants to experience AoS but through a smaller package and entry cost like Kill Team, is underworld or warcry a good direction?

Underworlds is probably my favorite game right now. And it's definitely different from Warcry. It's a mix of board game and deck building. You have a war band of 3-7 models, the rosters of which are fixed (no customization of equipment or models included in your team). What you can customize are your cards -- you have a deck of objectives you try to achieve to score points, and a deck of upgrades and power cards to play. Plays in three rounds, in each round you activate a model four times. Plays fast, very strategic. It's not AoS but smaller, Warcry is more like that. There are AoS and Warcry rules for the Underworlds war bands if you want to use the models there, but that's it.

https://warhammerunderworlds.com/

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Muir posted:

Underworlds is probably my favorite game right now. And it's definitely different from Warcry. It's a mix of board game and deck building. You have a war band of 3-7 models, the rosters of which are fixed (no customization of equipment or models included in your team). What you can customize are your cards -- you have a deck of objectives you try to achieve to score points, and a deck of upgrades and power cards to play. Plays in three rounds, in each round you activate a model four times. Plays fast, very strategic. It's not AoS but smaller, Warcry is more like that. There are AoS and Warcry rules for the Underworlds war bands if you want to use the models there, but that's it.

https://warhammerunderworlds.com/

Oooooh! This sounds right up my alley!

Is underworlds easy to teach normal people? Is it a nice normal length game? If so I might actually go for that instead of Warcry or AoS, it will be a very nice complement side game to my kill team collection

If you were to reccomend a starting point for underworlds what do you recommend? I would love to have those wierd Mohawk slayer dwarves or Minotaur elves and lizardmen.

Al-Saqr fucked around with this message at 20:27 on Nov 10, 2022

Beerdeer
Apr 25, 2006

Frank Herbert's Dude
It’s not hard, plays quick, and the new starter set, Gnarlwood, just came out. Getting older warbands is tricky but there are a bunch of current ones.

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition
Also Underworlds generally has great models. I honestly have only played it once or twice but enjoy picking up and painting a warband here and there cause I like the models so much.

Chainclaw
Feb 14, 2009

There's a digital version of Underworlds, which is a great way to learn the basic mechanics and flow https://store.steampowered.com/app/1022310/Warhammer_Underworlds_Online/

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Ok the more I look into warhammer underworlds the more I’m sold that this will be a really good complement game to my kill team sessions. Kill team will be my ‘big’ tabletop game while underworlds will be the more casual option. I’ll definitely get this game sooner rather than later.

Just to make sure, if I buy Gnarlwood, would I still Be able to buy other warbands like the Minotaur elves/slayerdwarves/lizardmen and it will work just fine? Or do I have to buy the expansions or rulebooks and compendiums and decks seperately?

Chainclaw posted:

There's a digital version of Underworlds, which is a great way to learn the basic mechanics and flow https://store.steampowered.com/app/1022310/Warhammer_Underworlds_Online/

Wow thanks! This is a great way for me to try the game and system before committing to physical!

Al-Saqr fucked around with this message at 21:01 on Nov 10, 2022

Beerdeer
Apr 25, 2006

Frank Herbert's Dude
Buying Gnarlwood gets you everything you need to play and two warbands. Buying additional warbands is one pack and comes with figures and cards.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Beerdeer posted:

Buying Gnarlwood gets you everything you need to play and two warbands. Buying additional warbands is one pack and comes with figures and cards.

So they’re compatible and will work with gnarlwood?

Beerdeer
Apr 25, 2006

Frank Herbert's Dude
Any WU warband is, yes.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Beerdeer posted:

Any WU warband is, yes.

Great thanks!

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Not all of the older warbands work especially WELL, mind you, it took them a while to figure out what they were doing. But the new Rivals format where you can run a Rivals deck with literally any warband probably helps a lot with those.

Talas
Aug 27, 2005

Thankfully, the generic Rivals decks have some kind of theme to them. Some are better for certain types of bands.

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



Seraphon and Skaven are the two armies that will make me windmill slam my wallet through my monitor if they ever get a range refresh. This seems to be a fairly common opinion, which makes it all the more baffling that they've put it off so long.

S.J.
May 19, 2008

Just who the hell do you think we are?

Grizzled Patriarch posted:

Seraphon and Skaven are the two armies that will make me windmill slam my wallet through my monitor if they ever get a range refresh. This seems to be a fairly common opinion, which makes it all the more baffling that they've put it off so long.

I really was shocked they didn't redo even the plague monks with the last skaven release, that was a really bad decision.

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



S.J. posted:

I really was shocked they didn't redo even the plague monks with the last skaven release, that was a really bad decision.

Yeah, the trend of just releasing one new character with each book is really odd. I guess AoS is more hero-hammer than 40k but so many of these armies need updated battleline (or new battleline period). Stuff like Ironjawz having 10 warscrolls counting the Underworlds bands (one of which is out of production) while SCE have almost 80 is just nuts. Then they keep teasing us with really nice Underworlds bands to show us how amazing the units *would* look.

Like these guys are gonna be 50-75% of my army, it would be nice if they didn't look like absolute poo poo compared to all my fancy heroes.

Crazy Ferret
May 11, 2007

Welp
Yeah, I was really hoping for some love to Eshin. Both their battleline troops are just awful. The monkey skaven look is hard to even use alongside with the more modern kits. Its a shame since the Deathmaster looks great.

Geisladisk
Sep 15, 2007

Grizzled Patriarch posted:

Seraphon and Skaven are the two armies that will make me windmill slam my wallet through my monitor if they ever get a range refresh. This seems to be a fairly common opinion, which makes it all the more baffling that they've put it off so long.

It's not a coincidence that there is a huge number of good 3rd party options for both armies in the 3d printing space. Not only are the ranges ancient and bad, Aztec Lizardpeople and Steampunk Ratmen are things that GW can't copyright.

I'm currently making a Skaven army where I'm 3d printing everything except the Stormfiends, because the Stormfiend models are actually good.

GIRL BRAINS
Sep 5, 2011

The gods are small birds

S.J. posted:

I really was shocked they didn't redo even the plague monks with the last skaven release, that was a really bad decision.

The problem is I think monks look just good enough to keep them the same, i.e. ratty features, small profile so they pack in well for hordes, simple sculpts so painting a pile of them is pretty straightforward. I think dropping them to 10/30 sucks cause they look great in huge blobs of 40. They really should go the vermitide route and turn them into weird linebacker looking guys that are on par with stormvermin. Also censer bearers being a weird monopose kit where you get random models out of a set is so stupid and they absolutely need an update.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
drat apparently the cattle elves for AoS underworlds is completely out of stock that’s a shame, that ogre pirate and the vampires looks cool though.

Muir
Sep 27, 2005

that's Doctor Brain to you

Al-Saqr posted:

drat apparently the cattle elves for AoS underworlds is completely out of stock that’s a shame, that ogre pirate and the vampires looks cool though.

Do you have any local game shops? Underworlds doesn't exactly fly off the shelves so a lot of stores do have old stock kicking around, they just don't have webstores most of the time.

Actually, Myari's Purifiers were one of the warbands in the Direchasm season box, if you can find that box you'd get them and the Dread Pageant (Slaaneshi warband).

Edit: there's also some Underworlds chat in the Games Workshop Specialist Games thread.

Muir fucked around with this message at 17:58 on Nov 11, 2022

Cooked Auto
Aug 4, 2007

https://www.warhammer-community.com/2022/11/13/sunday-preview-classic-chaos-kits-return-on-made-to-order-basis/

Next week's pre-order is a bunch of classic Chaos models on Made to Order basis, the list does include the much better Archaon model though. All in metal in this case.

Also a two day Warhammer Preview event on Friday and Saturday (18th and 19th).

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I tried the videogame version of Warhammer AoS underworlds, I was really surprised how much I really enjoyed the game! it's fast, action packed, easy to learn, a fun deck building and melee combat game, and it's perfect as a more casual game to play along side the more involved 'Kill Team' experience.

I am absolutely going to pick up the game! however, because I'll have to ship it across the globe, I would like add some decks and teams on top of the 'gnarlwood' box so that I can have a good collection of stuff and options to last a while.

What other teams/decks/accessories do you reccomend?

From what I'm looking around casually, the teams that caught my eye are the Vampires, Lizardmen Pirate ogre and the sigmar marines, Sadly the Minotaur Elves seem to be completely gone online which is sad because it's by far my favourite looking group from AoS in general other than goblins. oooh the snake people and fish elves look really cool too!

thanks!

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

The cow elves are part of a combined box: https://www.amazon.com/Games-Worksh...c0-4513d670b6bc

There's a bunch of cool teams, though. If you want goblins, I'd go for the wolf-rider team, who are really unique in the current AoS landscape.

Siivola
Dec 23, 2012

Cooked Auto posted:

Next week's pre-order is a bunch of classic Chaos models
Whaddya mean "classic", the Storm of Chaos campaign happened only a couple of years ago!! :corsair:

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Mors Rattus posted:

The cow elves are part of a combined box: https://www.amazon.com/Games-Worksh...c0-4513d670b6bc

There's a bunch of cool teams, though. If you want goblins, I'd go for the wolf-rider team, who are really unique in the current AoS landscape.

Thanks for the heads up! Those goblins do look cool.

The issue for me is actually finding a direchasm combined box online, I’ll keep digging and see what happens

Miles O'Brian
May 22, 2006

All we have to lose is our chains
Im hyped to pick up the classic archaon. I have half of it in my bits box that I used for conversions back in the day but I always kind of regretted not keeping it whole.

Marmaduke!
May 19, 2009

Why would it do that!?

Siivola posted:

Whaddya mean "classic", the Storm of Chaos campaign happened only a couple of years ago!! :corsair:

That mounted sorcerer model was a special order piece that I was really pleased to get... and then sell... a mere decade ago.

VVV Yikes I bought those wolf riders last year just cos I liked the models, nearly threw the cards away!

Marmaduke! fucked around with this message at 00:21 on Nov 14, 2022

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



The big downside of Underworlds is some of the coolest warbands (including the goblin wolfriders) are out of production and now the only way to get them (and their cards) is to pay like $100 on eBay, which is both extremely stupid and an extremely GW thing to do. That drove me away from the game because it was impossible to find the warbands I actually wanted and even if I got the models I'd need cards from like 10 other OOP warbands to be competitive with the players that had been collecting since the start - I believe they've changed all that recently and most events are done in a way that is much more accessible to new players, but honestly I've been burned too many times by GW's asinine handling of their specialist games to get back into it other than buying an occasional warband that looks fun to paint.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Yeah they changed the formats and while you still need to get the wolf riders and their stat cards you can just run them with a Rivals deck.

aphid_licker
Jan 7, 2009


I wish they'd redo Beasts of Chaos, there's so much cool stuff you can do with evil forest goatmen (the other kind of goatman)

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Captain Magic
Apr 4, 2005

Yes, we have feathers--but the muscles of men.
I think all their refresh energy is going into Cities of Sigmar for the moment. Not that that’s a good reason to not do more refreshes, just that I think that’s how they’re justifying it.

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