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hyphz posted:Maybe so. I guess maybe the other side is that playing a corper is a bit too close to what regular people do anyway. It's hard to see a corper as an absolute scumbag who deserves everything they get when you know they're only a scumbag because their boss says they have to be, they needed a steady paycheck and changing the world wasn't an option. So, again to clarify what the actual game is: you're not playing bottom-rung employees, you are the scumbag bosses running a division of a megacorp, setting up projects, hiring runners, throwing away people's lives for money, et cetera. The introductory bit makes it clear that any of these people could have taken a different path, done something good (or at least not evil), but chose the path of "gently caress morality" for a reason. The setup is there to establish they're not some poor sap working a 9-5, they're the "on the grindset" shitheels out to ruin everyone for their own gain from the start. (Barring one playbook that approaches it a bit differently, but it's one of the two pseudo-"advanced playbooks" not recommended for a first timer in text.)
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# ? Nov 15, 2022 23:17 |
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# ? May 25, 2024 09:49 |
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Tulip posted:The element of WoD that really really works against playing the characters like stolen cars is not anything to do with the setting or flavor but the character creation process being really involved and very aggressive about pushing and remind you of its progression system. If you're going to treat your characters as disposable I'd rather have a system with character creation on the level of kill pupppies for satan or even thinner like Nice Marines. at least in nwod/cod there's a lot of variants to cut down on the complexity of character generation that go along with game models that promote character volatility. an nwod character technically only needs 3 stats (power, finesse, resistance).
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# ? Nov 15, 2022 23:18 |
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PurpleXVI posted:Man, that depends a lot on whether you read the book or listen to people who played the game. The pitch in the books is clearly very much about mournfully battling your inner beast while struggling with the urge to use Potency 5 to toss a car through a werewolf, sometimes there is a politic. The groups I've ever encountered that actually played Vampire, on the other hand, always leaned towards playing night-time superheroes who responded to politics by using Potency 5 tossing a car through a werewolf. What I'm picturing is a game that has plenty of support for out of combat situations in the usual fashion, but the default assumption is that any major combat scenarios are going to be happening using the ship combat rules Think along the lines of Legend of The Galactic Heroes and other works with a heavy focus on space combat Leperflesh posted:One of the more "realistic" tabletop space ship wargames that I've played is Full Thrust. That game at least accounts for things like momentum using Newtonian physics, although IIRC it's still played in two dimensions. This covers a lot of the thoughts I've had on this better than I could express
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# ? Nov 15, 2022 23:46 |
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Lurks With Wolves posted:Yeah, Vampire's maybe a bad example. Vampire's easiest to sell when you talk about it in an Interview With The Vampire "they're monstrous, but sexy and Byronic" way. People poo poo on VtM "Vampion" gameplay (aka what other people on the last page described as being goku with fangs) but honestly that's closer to Rice's later Lestat books than the broody remorseful monster type lol.
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# ? Nov 16, 2022 00:10 |
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Leperflesh posted:IMO the hardest part is dealing with 3d and, if you choose to, newtonian physics. I think flattening space into a grid that you can more easily handle with minis or a map is a reasonable albeit disappointing compromise, and if you don't want to deal with proper physics you can also basically treat space ships like boats and let them fly graceful arcs like they do in most space shows/movies. Having played Sanagami Island Tactical Simulator I can definitively say I do not want to deal with proper physics. Leave that to the computers and get to the stuff that isn't just pure math.
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# ? Nov 16, 2022 00:40 |
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PurpleXVI posted:I'm going to ask: what good space ship battles game? Ken Burnside and I have been around and around on this multiple times. We really want Squadron Strike: Traveller to work as an RPG aid, but there just isn't enough for multiple PCs in a crew to stay busy and all have fun. There are also some concepts baked really hard into the setting that make the smaller ships extremely difficult to do in Squadron Strike, so we're sticking with the big ships. quote:IMO the hardest part is dealing with 3d and, if you choose to, newtonian physics. I think flattening space into a grid that you can more easily handle with minis or a map is a reasonable albeit disappointing compromise, and if you don't want to deal with proper physics you can also basically treat space ships like boats and let them fly graceful arcs like they do in most space shows/movies. Squadron Strike (or the Saganami Island game) handle 3D pretty well without computer assist, and there is now a VTT for Squadron Strike that works really well. There are regular sessions for newbies and a fair amount of people playing it.
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# ? Nov 16, 2022 00:45 |
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Not sure if this is the best thread to ask but is there a good game or system for multiple people to do collaborative worldbuilding. We're looking for something that would let us do this without actually playing out a plot or specific characters but something that can span years/millennia and involve things like building magic systems, geography, lore, economy, etc but in some kind of gamey, fun way.
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# ? Nov 16, 2022 01:21 |
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CitizenKeen posted:As one of Trad Games' resident 2d20 fanbois, I can say that Homeworld's lack of good ship battle rules (or really, any) is loving ridiculous. Just infuriating.
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# ? Nov 16, 2022 01:30 |
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my perspective on wod is weird anyway because the best times i ever had playing wod were with a small-scale, short-run (10 session) series of vampire larps. the larger playerbase meant the setting felt more organic because nobody could tell whether any obstacles they encountered were the results of player action or game plot, and characters could be developed along with the GM team to have interesting details in a vacuum tied to other characters' issues, creating opportunities for factions, rivalries, etc. the overhead of having to make a new character after you died wasn't so bad either because you had a few weeks between games to do so, and the hard 10-game limit meant that even if you survived the whole duration you were probably staring down an orgy of bloodshed anyway as chickens came home to roost. that said, even if i did conventional tabletop vampire with one gm and four players, I'd still lean into the buildup to a grand and tragic downfall because it's pretty much the text of vampire, even if the text text frames it in like, a poetic way and the reality of the game frames it in a grindhouse movie way. i would however not use the storyteller system, just the setting Mister Olympus fucked around with this message at 01:36 on Nov 16, 2022 |
# ? Nov 16, 2022 01:34 |
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mila kunis posted:Not sure if this is the best thread to ask but is there a good game or system for multiple people to do collaborative worldbuilding. We're looking for something that would let us do this without actually playing out a plot or specific characters but something that can span years/millennia and involve things like building magic systems, geography, lore, economy, etc but in some kind of gamey, fun way. You just described Microscope.
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# ? Nov 16, 2022 01:34 |
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mila kunis posted:Not sure if this is the best thread to ask but is there a good game or system for multiple people to do collaborative worldbuilding. We're looking for something that would let us do this without actually playing out a plot or specific characters but something that can span years/millennia and involve things like building magic systems, geography, lore, economy, etc but in some kind of gamey, fun way. You want either Microscope by Ben Robbins, or one of the other related works by the same author, they’re the gold standard for exactly this thing.
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# ? Nov 16, 2022 01:35 |
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drrockso20 posted:What I'm picturing is a game that has plenty of support for out of combat situations in the usual fashion, but the default assumption is that any major combat scenarios are going to be happening using the ship combat rules
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# ? Nov 16, 2022 01:41 |
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CitizenKeen posted:You just described Microscope. Kestral posted:You want either Microscope by Ben Robbins, or one of the other related works by the same author, they’re the gold standard for exactly this thing. Thank you!
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# ? Nov 16, 2022 01:54 |
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Mister Olympus posted:my perspective on wod is weird anyway because the best times i ever had playing wod were with a small-scale, short-run (10 session) series of vampire larps. the larger playerbase meant the setting felt more organic because nobody could tell whether any obstacles they encountered were the results of player action or game plot, and characters could be developed along with the GM team to have interesting details in a vacuum tied to other characters' issues, creating opportunities for factions, rivalries, etc. the overhead of having to make a new character after you died wasn't so bad either because you had a few weeks between games to do so, and the hard 10-game limit meant that even if you survived the whole duration you were probably staring down an orgy of bloodshed anyway as chickens came home to roost. Yeah the storyteller system mechanically does not support that arc. The basic arc is that supernatural PCs start out very strong with several pathways for inexorably gaining titanic power. There's a bit of a descent mechanic in stats like humanity but those descending stats are very difficult to finish off, the last couple points of humanity practically need you to go out of your way to lose. Its really set up more for the process of going from Bram Stoker Dracula (an aristocrat with a cult) to Castlevania Dracula (a world-historical force). Now, a system that mechanically supports that descent is Polaris. Polaris owns.
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# ? Nov 16, 2022 02:26 |
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Tulip posted:Now, a system that mechanically supports that descent is Polaris. Polaris owns. Which Polaris? I seem to remember there are a couple systems with that name, and all I can remember is that one of them is also written by the same person who wrote Bliss Stage.
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# ? Nov 16, 2022 02:27 |
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mila kunis posted:Thank you! The Microscope expansion / supplement Microscope Explorer also has a whole section specifically about using it to world-build for another RPG
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# ? Nov 16, 2022 02:43 |
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PurpleXVI posted:Which Polaris? I seem to remember there are a couple systems with that name, and all I can remember is that one of them is also written by the same person who wrote Bliss Stage. this is the one i know https://p-h-lee.itch.io/polaris
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# ? Nov 16, 2022 02:57 |
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CitizenKeen posted:If you're willing to do a bit of hacking, the current iteration of 2d20 (the one in the SRD and the one used in Achtung! Cthulhu and the forthcoming COHORS Cthulhu) is just sublime. (The "hacking" being they're games about WWII and Ancient Rome, respectively.) I remember someone I know telling me that they were building level one/starter characters that could one shot TAGs in Infinity, but I also know they aren't the brightest bulb. How did that one end up shaking out? I feel like it would be the easiest one to re-fluff into something else that was generally sci-fi like mass effect or starcraft or something.
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# ? Nov 16, 2022 03:05 |
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The best spaceship battle game in an RPG I've ever seen was the original FASA Star Trek, where each player was one of the Bridge crew and had the responsibilities of their duty station.
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# ? Nov 16, 2022 05:56 |
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We've moved on a bit, but I did participate in a playtest for Deniable Assets about last year or so. It was a one-shot so I can't speak for campaign play, but almost everyone round the table got the idea pretty easily - except for one person, who interpreted 'rear end in a top hat' as playing more of an annoying impish nuisance than a person causing material harm. So if anything, that's the sort of interpretation I'd be concerned about - anyone who wants to explicitly play a good guy is already going to be turned off.
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# ? Nov 16, 2022 19:29 |
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Hey all, my main group can't all meet for our session this Sunday, so I need recommendations (and links) for good one page RPGs we can play as a filler session. I'm familiar with Honey Heist, Nice Marines, and All out of Bubblegum, but I'm looking for even more options.
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# ? Nov 16, 2022 19:34 |
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Cureall posted:We've moved on a bit, but I did participate in a playtest for Deniable Assets about last year or so. It was a one-shot so I can't speak for campaign play, but almost everyone round the table got the idea pretty easily - except for one person, who interpreted 'rear end in a top hat' as playing more of an annoying impish nuisance than a person causing material harm. So if anything, that's the sort of interpretation I'd be concerned about - anyone who wants to explicitly play a good guy is already going to be turned off. One player is interested in the Albatross, which I'm cautious about for exactly that reason. Good to know it works overall though.
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# ? Nov 16, 2022 19:40 |
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PeterWeller posted:Hey all, my main group can't all meet for our session this Sunday, so I need recommendations (and links) for good one page RPGs we can play as a filler session. I'm familiar with Honey Heist, Nice Marines, and All out of Bubblegum, but I'm looking for even more options. Personal favorites : https://www.drivethrurpg.com/m/product/252501 http://gregorhutton.com/roleplaying/bmct.pdf
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# ? Nov 16, 2022 19:59 |
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I was looking through my notes for old RPGs and I found this, from a Feng Shui game I ran with the premise "you are anybody from the past or the future, real or mythological, and you've fallen through time and are trying to get home" in which one of the players decided they were playing Cyborg Elon Musk From The Future (in her defence it was like 2015, he hadn't been quite so publically outed as a shithead yet) Anyway the penultimate episode had each player trapped in a dream where they confronted their worst aspects, while the other players played NPCs, and I feel like the briefing sheets I gave out for this one are worth sharing:
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# ? Nov 16, 2022 20:24 |
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Xiahou Dun posted:Personal favorites : Thank you kindly. Both of these look great!
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# ? Nov 16, 2022 21:16 |
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PeterWeller posted:Hey all, my main group can't all meet for our session this Sunday, so I need recommendations (and links) for good one page RPGs we can play as a filler session. I'm familiar with Honey Heist, Nice Marines, and All out of Bubblegum, but I'm looking for even more options. One Last Job is fun... https://gshowitt.itch.io/one-last-job
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# ? Nov 16, 2022 21:25 |
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Sexy battle wizards https://gshowitt.itch.io/sexy-battle-wizards
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# ? Nov 16, 2022 21:35 |
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It's really hard to go wrong with any Grant Howlett game, to be fair.
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# ? Nov 16, 2022 22:38 |
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PeterWeller posted:Hey all, my main group can't all meet for our session this Sunday, so I need recommendations (and links) for good one page RPGs we can play as a filler session. I'm familiar with Honey Heist, Nice Marines, and All out of Bubblegum, but I'm looking for even more options. If your players can ham it up enough, Tactical Espionage Action.
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# ? Nov 17, 2022 00:33 |
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https://gshowitt.itch.io/nice-marines
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# ? Nov 17, 2022 01:02 |
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PurpleXVI posted:Which Polaris? I seem to remember there are a couple systems with that name, and all I can remember is that one of them is also written by the same person who wrote Bliss Stage. Regardless of what your feelings are re: Bliss Stage, Ben Lehman's Polaris is an astonishing work of art that can be unreservedly recommended if you have the kind of group who will take the concept of ritual seriously.
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# ? Nov 17, 2022 02:29 |
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https://boardgamegeek.com/rpgitem/44454/polaris-chivalric-tragedy-utmost-north
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# ? Nov 17, 2022 02:55 |
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grassy gnoll posted:If your players can ham it up enough, Tactical Espionage Action. Humbug Scoolbus posted:It's really hard to go wrong with any Grant Howlett game, to be fair. Humbug Scoolbus posted:One Last Job is fun... https://gshowitt.itch.io/one-last-job sebmojo posted:Sexy battle wizards https://gshowitt.itch.io/sexy-battle-wizards Thanks for all the recs!
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# ? Nov 17, 2022 15:09 |
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Helical Nightmares posted:About a year ago I asked the tg chat thread for their recommendations for base building, domain management or organization building rpgs or supplements. I've posted the compiled suggestions on my blog here: https://nightmarethoughts6.blogspot.com/2022/01/base-building-domain-management-or.html This is a great resource! Sorry for the late response, I got sealed away in the hospital for a bit. Wicked Ones seems like it'll hit most of the crunchy bits we want, because a big chunk of the game my friend wants to run is based around dungeon building. But we also might want to include some light topside town development stuff. Does the Valiant Ones expansion cover that at all, or is there something else that we might be able to tack on? Worst comes to worst this would just be between-adventure flavor with no real mechanical effects.
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# ? Nov 17, 2022 20:12 |
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Strontosaurus posted:This is a great resource! Great! Glad you like it. I could only have put it together with the help from people from here. Strontosaurus posted:Sorry for the late response, I got sealed away in the hospital for a bit. I'm sorry to hear that. I hope all is well. Strontosaurus posted:Wicked Ones seems like it'll hit most of the crunchy bits we want, because a big chunk of the game my friend wants to run is based around dungeon building. But we also might want to include some light topside town development stuff. Does the Valiant Ones expansion cover that at all, or is there something else that we might be able to tack on? Worst comes to worst this would just be between-adventure flavor with no real mechanical effects. So Valiant Ones is a mod for Wicked Ones that is in the Wicked Ones Deluxe Edition (you pay for this one). Valiant Ones, which is a one page mod with 9 character callings (classes, specifically Artificer - Bard - Cleric - Druid - Monk - Ranger - Rogue - Sorcerer - Warrior), each with specific rules for their callings on their respective sheet, is based on the mod Wandering Ones. Wandering Ones is a two page mod. So when I skimmed it all, there not a lot of new stuff here and as far as I can tell there was no topside development stuff. If you want rules for developing a kingdom I liked the Kingmaker stuff in Pathfinder's Ultimate Campaign. Or you could take a look at Mutant: Year Zero and reflavor the upgrades from a post-apocalyptic world to a fantasy one. I haven't bought Mountain Home yet to see how extensive their dwarven basebuilding rules are, but this might be an option for you as well. In terms of Wicked Ones related stuff it might be worth your while to look at the expansions War for the Overworld and Undead Awakening, here: https://www.drivethrurpg.com/product/368202/Wicked-Ones-War-for-the-Overworld?src=also_purchased https://www.drivethrurpg.com/product/377915/Wicked-Ones-Undead-Awakening If you find a ruleset you really like, please tell us.
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# ? Nov 18, 2022 00:51 |
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Hostile V posted:lmao you should check out the Fallout 2d20, it sucks so much it rules, "what if you bought Fallout 4 and it was just incomplete across the board" the TTRPG. Tell me more, I want to know so badly. I feel like a Fallout TTRPG would have been the easiest goal possible to design around how does it become a complete mess.
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# ? Nov 18, 2022 04:21 |
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kingcom posted:Tell me more, I want to know so badly. I feel like a Fallout TTRPG would have been the easiest goal possible to design around how does it become a complete mess.
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# ? Nov 18, 2022 06:05 |
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kingcom posted:Tell me more, I want to know so badly. I feel like a Fallout TTRPG would have been the easiest goal possible to design around how does it become a complete mess. that makes me sad because I wanted to play it
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# ? Nov 18, 2022 07:31 |
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I feel V5 should have embraced the over-the-top animeness of the oWoD instead of trying to recreate the nWoD again, but that's been fought over many times since it happened. Sometimes you just want a katana fight in a dark subway with blood sprays straight out of an early 90s horror OVA.
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# ? Nov 18, 2022 07:33 |
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# ? May 25, 2024 09:49 |
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kingcom posted:Tell me more, I want to know so badly. I feel like a Fallout TTRPG would have been the easiest goal possible to design around how does it become a complete mess. Well you know, J.E.Sawyer had this out in 2006 https://web.archive.org/web/20060827132423/http://www.diogenes-lamp.info/wiki/index.php?title=Main_Page and there was this too http://www.fallout.ru/projects/pnp/fallout_pnp_2.0.pdf
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# ? Nov 18, 2022 20:54 |