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Demiurge4 posted:Dunno if this has been posted yet, but here's a website that collates weapon traits and gives a range of available percentages. It also implies the power sword cleave is bugged because there's a trait that specifically boosts energized cleaves. There are at least some errors on this, I've got an Eviscerator with Shred and I don't see it on here.
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# ? Nov 28, 2022 12:42 |
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# ? Jun 4, 2024 15:27 |
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Matchmaking appears to have broken again but this time more subtly in that no one ever shows up in my lobbies/games. Neat.
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# ? Nov 28, 2022 13:08 |
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drrockso20 posted:Beastmen do exist as a type of Abhuman in 40k but they almost never show up in anything This fucker never played necromunda!
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# ? Nov 28, 2022 13:22 |
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Contracts really should be shared across character and keep non-completed/non-started ones. Having it reset 95% of the way at the end of the week and making you run another 2.5 hours of missions every day per character for space credits is stupid.
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# ? Nov 28, 2022 13:24 |
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Orv posted:Ah the nightmare of live services. There's a phenomenal power sword in Melk's shop but I don't have enough bougie bucks. I could have enough! If I played way too much today. All power swords are very good. Settle for very good.
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# ? Nov 28, 2022 13:28 |
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Fishstick posted:Contracts really should be shared across character and keep non-completed/non-started ones. Having it reset 95% of the way at the end of the week and making you run another 2.5 hours of missions every day per character for space credits is stupid. Unless they’ve hidden something substantial like blessings behind only Melk weapons I’m beginning to think the answer is ignore his stuff as a source of good weapons and just craft them. Depends on if swapping out both blessings is possible I guess. JBP posted:All power swords are very good. Settle for very good. See above. But yeah, power swords are so good I contemplate not using them because it basically removes interaction with hordes since you just delete them.
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# ? Nov 28, 2022 13:29 |
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I suspect they will do some sort of account merging thing for all the currencies/equipment that can be shared in the future and just make it mostly like it was in Vermintide 2. It feels like one of those things in a game that at some point in development had a grander point/plan than is evident in this early release version at least and now feels quite vestigial. I saw some people saying it's probably to increase the grind/engagement but if that's true I expect it'll just make people way less likely to play multiple characters or buy any new classes/subclasses they add in the future. Seems like the sort of thing you can "fix" post release to get some good press and to look like you're listening as well.
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# ? Nov 28, 2022 13:34 |
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Is it just me or are chain axes just a slower, less cleavy version of chain swords? Their heavy strikes are incredibly slow and the revved up swing doesnt seem to do much more than a revved chainsword swing. Just tried an assassination with a chain axe and every time i swung that thing i just wished i had brought my trusty chainsword instead.
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# ? Nov 28, 2022 13:51 |
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Mendrian posted:I mean "Kruber is gonna be a grail knight" was a long running rumor a lot of people didn't want to believe because it wouldn't "make sense" and then it turned out to be good and also funny. Hearing him refer to Saltzpyre as “peasant” like he’s a kindergartener will never get old
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# ? Nov 28, 2022 13:54 |
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BombiTheZombie posted:Is it just me or are chain axes just a slower, less cleavy version of chain swords? Their heavy strikes are incredibly slow and the revved up swing doesnt seem to do much more than a revved chainsword swing. Chain axe just generally seems worse at everything which is a bummer cause the visual feel of it is great.
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# ? Nov 28, 2022 13:57 |
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BombiTheZombie posted:Is it just me or are chain axes just a slower, less cleavy version of chain swords? Their heavy strikes are incredibly slow and the revved up swing doesnt seem to do much more than a revved chainsword swing. Yeah this was my experience with a chain axe, the extra damage, if it existed at all, didn't seem worth all the other trade offs.
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# ? Nov 28, 2022 13:57 |
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What are the "meta" traits for trinkets? Ive been gravitating towards +Wounds and useful DR (eg: 10% DR vs gunners) but I don't know if those are good picks.
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# ? Nov 28, 2022 14:03 |
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the chain sword is by far the strongest weapon I've experienced in the game so far as a zealot and it's extremely useful for just deleting special bad guys.
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# ? Nov 28, 2022 14:03 |
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fatshark let me chat and do weird sitting emotes in the loading ship
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# ? Nov 28, 2022 14:06 |
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are the random melk purchases ever worth it? i've heard that the best way to get truly excellent gear in this game is to buy very high power level greys and then refine them, since they have high base stats, but i don't know the best source for those things.
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# ? Nov 28, 2022 14:57 |
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Fishstick posted:What are the "meta" traits for trinkets? Ive been gravitating towards +Wounds and useful DR (eg: 10% DR vs gunners) but I don't know if those are good picks. Wounds are just healthbar segments, they don't actually do anything except limit corruption gained from incaps. Here's a list of the known curio traits. General recommendations:
My personal wishlist for a curio as a filthy Deadshot user would be: Main: Stamina Secondaries: Corruption Resistance, Toughness, Sprint Efficiency DAD LOST MY IPOD posted:are the random melk purchases ever worth it? Only when the extremely low chance of getting something incredibly powerful works out for you. Otherwise, no. Kith fucked around with this message at 15:24 on Nov 28, 2022 |
# ? Nov 28, 2022 14:57 |
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I would like to add that damage reduction from gunners seems extremely valuable on higher difficulties, as they will be the vast majority of the chip damage you take throughout a mission.
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# ? Nov 28, 2022 14:59 |
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also is it just me or are braced autorifles just good at everything? graia pattern especially, holy macaroni
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# ? Nov 28, 2022 15:03 |
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Kith posted:also is it just me or are braced autorifles just good at everything? graia pattern especially, holy macaroni Seems that way.
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# ? Nov 28, 2022 15:05 |
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My two curios give me a combined +10% ordo dockets per mission and that has been helpful to fuel my desire to buy crap. Not a ton but it does add up over time. Any zealots out there use the Turtolsky Heavy Sword? I've not touched one and they seem to show up in the store very rarely. They all look really rad but I've heard nothing about the performance. Been kinda disappointed by the Catachan swords with how weak they are compared to everything else - the cleave just doesn't make up for the fact you have to hit a basic enemy a few times to kill them.
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# ? Nov 28, 2022 15:06 |
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The Zealot heavy sword is, I believe, the single worst melee in the game.
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# ? Nov 28, 2022 15:08 |
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Yeah, I tried using the heavy sword while leveling, and I have a hard time thinking of a single thing it excels at, it just feels awful to use.
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# ? Nov 28, 2022 15:08 |
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Its good for getting an experience what it would be to be dropped in to a zombie survival situation armed with only a pool noodle
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# ? Nov 28, 2022 15:13 |
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I appreciate that there are so many weapon patterns so you can tune what you want your chosen weapon family to excel at, but it really loving sucks that almost none of these differences are explained... anywhere. The Columnus Mk II Braced Autogun is the all-rounder: it's got a nice beefy magazine and reserve ammo and its Braced stance gives you some auto-aim. The Agripinaa Mk VIII Braced Autogun is the harder-hitting variant that trades magazine/ammo for higher base damage and the ability to punch through multiple bodies. The Graia Mk IV Braced Autogun tends towards a higher fire rate and trades the Braced stance's Auto-Aim for even more fire rate, making it frighteningly good at Boss DPS in addition to being good at most other things because it's a Braced Autogun. None of this is told to you by the game - you have to buy the guns and test them out yourself to discover these differences. Even after obtaining a suite of melee weapon family variants, I still can't tell the difference between most of them.
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# ? Nov 28, 2022 15:18 |
Broken Cog posted:Yeah, I tried using the heavy sword while leveling, and I have a hard time thinking of a single thing it excels at, it just feels awful to use. I'm currently using one with stacking extra cleave when you hit (I'm level 23 and it was 50 damage more than everything else on the shop) and it does great against the zombies. It feels much better against hordes than the thunder hammer I was using but can't do poo poo against the armored guys without slow heavy attacks. Which yeah makes me wonder what the point of the standard heavy sword is.
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# ? Nov 28, 2022 15:30 |
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My framerate really loves to be locked at 30 FPS for most of the time. Sometimes it rises to near 60, but that's rare. I am not talking about "at about 30 FPS", but really stable 30, not more, not less. Does anybody else experience something like this? I've tried to gently caress around with the settings, but that doesn't really seem to affect anything on that number.
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# ? Nov 28, 2022 15:30 |
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Broken Cog posted:I would like to add that damage reduction from gunners seems extremely valuable on higher difficulties, as they will be the vast majority of the chip damage you take throughout a mission. Not as useful as you think. Damage reduction from gunners is not damage reduction from ranged fire, only from the specific Scab / Dreg gunner enemies. The ones with heavy stubbers.
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# ? Nov 28, 2022 15:43 |
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BombiTheZombie posted:Not as useful as you think. Damage reduction from gunners is not damage reduction from ranged fire, only from the specific Scab / Dreg gunner enemies. The ones with heavy stubbers. Yeah, and there are shitloads of them on higher difficulties. And as opposed to most of the other specials, they can be hard to evade damage from completely.
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# ? Nov 28, 2022 15:47 |
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Plasma gun for vet is cool but I am not sure how much more useful it is compared to the bolter. It reload slows and I can kill specials and elites just as fast with volley + bolter.
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# ? Nov 28, 2022 15:50 |
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raverrn posted:
BombiTheZombie posted:Is it just me or are chain axes just a slower, less cleavy version of chain swords? Their heavy strikes are incredibly slow and the revved up swing doesnt seem to do much more than a revved chainsword swing. Kith posted:also is it just me or are braced autorifles just good at everything? graia pattern especially, holy macaroni Great at clearing hordes though, so if there's ever a class that can carry two ranged weapons it would probably be the best secondary. But I just can't trust pubbies to take down specials fast enough to justify taking it as my only ranged weapon.
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# ? Nov 28, 2022 15:54 |
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Unlike the bolter, the plasma gun doesn't take 6 weeks to ready up when you switch to it so you can make snapshots in the middle of melee to delete flamers/shotgunners/trappers. The mag is also huge so unless youre overcharging shots constantly you can last a long time between reloads, and interrupt it at multiple stages to continue later.. With the bolter I keep getting stuck in the "ok switch to bolter, rack the bolt - oh its out of ammo - start reload process" cycle, but I tend to switch to melee a lot rather than play pure ranged even in melee situations Also hipshotting a bunch of shotgunners and evaporating all the poxwalkers in front of them like a beefy Q3 Railgun feels really good.
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# ? Nov 28, 2022 15:56 |
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Does anyone know if Darktide is still on the Stingray engine? I thought that had been discontinued, but it seems like it would take a lot of work to port the melee system over to Unreal or Unity or something.
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# ? Nov 28, 2022 16:01 |
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Zephro posted:Does anyone know if Darktide is still on the Stingray engine? I thought that had been discontinued, but it seems like it would take a lot of work to port the melee system over to Unreal or Unity or something. If it’s not Unreal it sure does texture load-in like Unreal.
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# ? Nov 28, 2022 16:02 |
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Jimbot posted:My two curios give me a combined +10% ordo dockets per mission and that has been helpful to fuel my desire to buy crap. Not a ton but it does add up over time. The turtolsky heavy sword makes the catachan sword look overpowered. I used one for a couple missions. On the second difficulty it took 4, literally 4, swings to kill the lowest-tier zombie. 3 if you hit the head! Owl Inspector fucked around with this message at 16:10 on Nov 28, 2022 |
# ? Nov 28, 2022 16:07 |
The Ogryn heavy stubber is a real good time. Sucks at high range but my god it is great how it just cuts people in half with two shots. I was disappointed by the not-China Lake grenade launcher that was hyped up here but now I am saved.
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# ? Nov 28, 2022 16:13 |
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drat, that stinks. It might explain why a lot of non-psykers are worried about the power sword - it's the only sword worth anything and by comparison it does feel overpowered.
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# ? Nov 28, 2022 16:15 |
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Ok, anyone ever tried the "Q to merge strike teams" option that appears after a run? Well guess what, it doesn't work lol
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# ? Nov 28, 2022 16:17 |
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Broken Cog posted:Ok, anyone ever tried the "Q to merge strike teams" option that appears after a run? The two times I had good teams that actually pressed Q I got an error saying they were running a different version of the game.
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# ? Nov 28, 2022 16:26 |
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I think at this point our characters wont be reset, we’re only like a day before release.
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# ? Nov 28, 2022 16:40 |
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# ? Jun 4, 2024 15:27 |
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Al-Saqr posted:I think at this point our characters wont be reset, we’re only like a day before release. They confirmed it the other day.
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# ? Nov 28, 2022 16:41 |