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I'm kind of surprised by how bad the stats are on 3BR Mishra (50.8% GIH WR) It seems like it should be pretty powerful in the right deck, I can only assume it's tricking people into playing it in the wrong decks
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# ? Nov 29, 2022 16:39 |
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# ? Jun 3, 2024 13:03 |
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quite stretched out posted:i appreciate the advice but i dont think it matters really when i come up against one flood out match and then someone who managed to draft at least 4x of the guy who gets +1/+1 at the start of your upkeep if you have a full graveyard Gixian skullflayer isn't even that good of a card, aggro decks should be able to overrun then pretty easily. The problem was you're playing mostly aggro cards but no 2-drops and a really ill-advised splash means that you won't be able to open up with that early pressure. It can be tempting to throw up your hands and say "nothing to be done" about your losses but I assure you that if you put in the work and build focused + consistent decks, your opponents will magically start having less of those unbeatable draws.
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# ? Nov 29, 2022 16:42 |
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Expectation: "this is going to be so cool when I unearth this 10/10 for 1RB!" Reality: you can't cast it for 10, you can't cast it for 3GG, you have no way to discard it. you have a completely blank card in your deck
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# ? Nov 29, 2022 16:50 |
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Barry Shitpeas posted:I'm kind of surprised by how bad the stats are on 3BR Mishra (50.8% GIH WR) It's because it requires you to untap to really make use of it, unless your goal was a 4 CMC drain effect assuming your opponent has no instant speed removal before you declare attackers. I've pulled off the dragon engine meld in one game exactly once and it didn't really affect the game outcome. It's decent if you already have a board presence but definitely feels "win more" e: oh whoops wrong Mishra. The 3BR version is decent, but like many highcost creatures, doesn't really affect the board enough in a meaningful way once resolved. Ward: Sac permanent on everything is decent but it's not really enough to change the game in most situations and really only nets you +1 card advantage Someday soon a gross unearth artifact deck will come along and make me eat my words tho ex post facho fucked around with this message at 16:53 on Nov 29, 2022 |
# ? Nov 29, 2022 16:50 |
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Could see some deck with self-discard Phyrexian Portal -> 3BR Mishra -> unearth Portal, but that just seems like a worse Invoke Justice
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# ? Nov 29, 2022 16:56 |
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Barry Shitpeas posted:I'm kind of surprised by how bad the stats are on 3BR Mishra (50.8% GIH WR) When i've seen opponents play it there's often the problem that rb's good cards are non-artifact creatures, and the artifacts it wants to play tend to have unearth already. So there's a pretty narrow range of cards that it actually plays well with. Also it's a 5 mana 4/4 until you untap with it so there's always the counterplay of alpha striking into it
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# ? Nov 29, 2022 16:59 |
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Yeah 5 mana mishra hasnt been particularly impressive for me when ive played it.
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# ? Nov 29, 2022 17:04 |
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Barry Shitpeas posted:Expectation: "this is going to be so cool when I unearth this 10/10 for 1RB!" Unearth Mishra seems very good but I fell into almost this exact trap lmao. The hing that lost the final match for me though was just forgetting that if I Pyrrhic Blast in main phase I can still swing with the thing in combat after Unearthing, i got stuck on using Blast at instant speed after the thing I wanted to fling was blocked. It was OK but it wasn't outstanding, and the ward effect is great if you have the bigger board but you're playing rakdos, you probably don't.
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# ? Nov 29, 2022 17:11 |
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precision posted:Yeah I think the floor has to be a 0/1 that makes a stone. Even "draw 1, make a stone" feels pretty bad Going out on a limb here and saying making opt give you a power stone would be way too good.
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# ? Nov 29, 2022 17:27 |
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The green one is also kind of nuts too lol. I think it’s pretty hard to price Powerstones fairly while also making them playable and not broken. Like a more extreme version of tacking lifegain onto stuff.
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# ? Nov 29, 2022 17:37 |
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Can anyone give some suggestions for the explorer deck. Game plan is simple cast a prototype swing until it is about to die then rebirth for the full cmc. Problem is that it loses to everything, elves, spirits, UW control, rakdos, loving gates. With an ideal 3 land, thoughseize, fatal push, rebirth and gorger hand I feel like I am most 50% favoured to win. There just isn't enough going on to either get ahead and close out the game or to mess with my opponents plans. Deck 4 Malakir Rebirth (ZNR) 111 18 Swamp (BRO) 273 4 Undying Malice (VOW) 134 4 Goring Warplow (BRO) 120 4 Phyrexian Fleshgorger (BRO) 121 4 Thoughtseize (AKR) 127 4 Fatal Push (KLR) 84 3 Ritual of Soot (GRN) 84 1 Hive of the Eye Tyrant (AFR) 258 3 Go for the Throat (BRO) 102 4 Ashnod's Harvester (BRO) 117 2 Village Rites (M21) 126 2 Cut Down (DMU) 89 3 Castle Locthwain (ELD) 241
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# ? Nov 29, 2022 18:04 |
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fridge corn posted:Junkyard genius definitely worth splashing for. Card has performed insanely well for me It felt absolutely awful trying to get Genius out in my first game with a swamp and two pieces of clunky fixing, even though it didn't come late and I was already flooding out I still wasn't able to cast it lol I feel like I need to slow roll, going 0-3 0-3 was what broke me in DMU and I was recently feeling relatively good about this set lol I guess in this first game I was being heedlessly aggressive and offering material trades against bg which was gonna value me out, i guess I should be focusing on building up the board and if I can't get in with destiny then having a big board to genius menace with is my only real wincon Edit: 0-2, being completely destroyed by value decks, so many arbalest engineers. also I was color screwed after a mull to 6. both games my draconic destiny has been blanked by exile removal, what a lame mythic lol CharlieFoxtrot fucked around with this message at 18:32 on Nov 29, 2022 |
# ? Nov 29, 2022 18:11 |
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fadam posted:The green one is also kind of nuts too lol. Yea once you get down to 1 or two mana, the cards start to have modern/legacy/vintage implications where there's affinity, mox opal etc. that get problematic with more accelerants there's a reason that powerstones are capped at three mana (with the one exception being a two mana creature where a removal spell kills both the creature and the powerstone)
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# ? Nov 29, 2022 18:36 |
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lmao, I correctly read they had whirling strike in hand but my galaxy brain didn't take into account "oh junkyard +1/+0 global pump and they can do it multiple times") 0-3, feel like absolute poo poo, with this slump i am now sub-60% (67-46 59.29%) maybe I should go trad
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# ? Nov 29, 2022 18:55 |
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yeah, powerstones are just there to let you cast big cool giant robots in draft, they're not supposed to be constructed playable, so they can't really cost less than 3 without a drawback. I think the huge cost activated abelites came later in design to make use of powerstones if you don't have any/enough big cool giant robots
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# ? Nov 29, 2022 19:13 |
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Went 7-1 with an absolute dream of a mon-red deck. P1P1 Thran Spider, P1P2 Steel Exemplar (which was really amazing), P1P3 Sardian Cliffstomper. P3P1 was only pick that was hard. It was between Autonomous Assembler, Obliterating Bolt and Sardian Cliffstomper. Because I had the self-assembler I went with the autonomous, which did help it in the game I drew it, but never got to fetch and play it. The cliffstomper did wheel, which was what I was hoping for. Bitter Reunion was consistently very good, maybe I should have played the other. Getting rid of lands, and later letting me hit with 6+ haste. Wish my curve was better and more 4 drops, but it was a very funny deck. Bonus, double cliffstomper in action:
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# ? Nov 29, 2022 19:15 |
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CharlieFoxtrot posted:lmao, I correctly read they had whirling strike in hand but my galaxy brain didn't take into account "oh junkyard +1/+0 global pump and they can do it multiple times") i know it's always fallen on deaf ears but take a break and when you get back to it slow down your play and think through all your moves. also stop hyperfocusing on winrate.
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# ? Nov 29, 2022 19:42 |
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I am being a scumbag and waiting for the de-rank and a week or so after it to play BO1 again. This set is going well for me trad-wise. Only a few trophies, but I have like a 60% game win rate and 70% match win rate. Sadly this doesn't mean more trophies because those losses are usually against the same opponent and I get a 2-1 at best. My first drafts were awful too, going 1-2 four times before I hit my stride. I am doing much better in BRO than DOM, and likely to do the best out of all the sets since I started drafting in MID. Also, Mid-Week Magic being Jump In is great low-stress daily win fodder. Lovely! Olive Branch fucked around with this message at 20:18 on Nov 29, 2022 |
# ? Nov 29, 2022 20:08 |
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i missed the stream today, does anyone have the cards that were revealed for alchemy and explorer? i heard we're getting mutavault
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# ? Nov 29, 2022 20:15 |
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flatluigi posted:i missed the stream today, does anyone have the cards that were revealed for alchemy and explorer? i heard we're getting mutavault Mutavault, Reflector Mage, Thought-Knot Seer, Wastes
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# ? Nov 29, 2022 20:28 |
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Jump In event today. Took way too long to crank out 3 wins due to opponents constantly roping out. This is like 4 out of the last 5 of these events where I've had this problem - is anyone else running into this issue, or am I just unlucky?
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# ? Nov 29, 2022 20:30 |
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I love how literally every time I top deck something that lets me win, my opponent's only card in hand is the exact answer to said card
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# ? Nov 29, 2022 20:33 |
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Another draft for interested parties. I have been hitting at least 3 wins in my last few drafts so yay. https://www.17lands.com/draft/dff839cd3bfa475e912afccdbd3fd3ad P1p2 potentially most powerful card imo P1p10 didn’t consider myself really in red here P2p1 giddy up U-turn Feel deck is crutching hard on rares and steelseeker to win games
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# ? Nov 29, 2022 20:37 |
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Interesting, based on the first pack I probably would have leaned green-white and then Skystrike into Tactician would have locked me into UW soldiers. I am also wary of taking Steel Exemplar unless I know I'm basically monocolor
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# ? Nov 29, 2022 20:44 |
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about to try something incredibly stupid in BRO draft: its like im gaming in 1994
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# ? Nov 29, 2022 21:07 |
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I went 6-3 with a Howling Mine/Stalwart deck, it was good, I also got extra value out of it with Mightstone's Animation
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# ? Nov 29, 2022 21:15 |
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Well! This Jump In! event has kinda made me excited about Jump In! Maybe it's because I drew a fun combination? I didn't experience much roping.
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# ? Nov 29, 2022 22:10 |
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jump in is real fun, the issue is usually that people who have light collections or just want to grind winds tend to keep and continue running OP combinations instead of retiring the deck and rolling a new one
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# ? Nov 29, 2022 22:30 |
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I have "embraced tradition" Event #18 https://www.17lands.com/draft/3a725c4973e04b78a8bd95775eb3e194 This felt real tricky. First pick Skystrike, I tried to keep the mindset that it didn't demand UW soldiers or even U at all since it was splashable and contains its own synergy -- i picked some stoneseekers that I couldn't end up playing. But I ended up leaning towards UW picks -- it felt like those colors were being cut (all I kept getting was medics lol) but at the same time it didn't feel like there was anything great in the other colors either. I got bailed out by a few choice picks at the start of P3. Couple of cool synergies here? The Dream to Live is copying Adaptive Automaton for triple buffs. Hmm do I play any of the artifacts in the sideboard... the Powerblade rears its drat head again CharlieFoxtrot fucked around with this message at 07:23 on Dec 1, 2022 |
# ? Nov 29, 2022 22:53 |
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Jump In! Is fun. I was mildly disappointed (not really it was free) to find that its phantom because I drew Soldiers and it had a bunch of cards I wanted. I played the crap out of the old Jumpstart when it had exclusive lands.
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# ? Nov 29, 2022 23:15 |
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little munchkin posted:Gixian skullflayer isn't even that good of a card, aggro decks should be able to overrun then pretty easily. The problem was you're playing mostly aggro cards but no 2-drops and a really ill-advised splash means that you won't be able to open up with that early pressure. It can be tempting to throw up your hands and say "nothing to be done" about your losses but I assure you that if you put in the work and build focused + consistent decks, your opponents will magically start having less of those unbeatable draws. i did pull out the splash per advice but yeah. i think first starting to draft in DMU made me lazy when it comes to more fundamentals like really focusing on what the deck is trying to do and what the format can really support
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# ? Nov 29, 2022 23:53 |
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thespaceinvader posted:'draw a card' tacked on to something else is usually worth 1ish, Pyrrhic Blast is a little overcosted for a normal set but this isn't a normal set it's a set where there is a 10/10 common and most decks will have some 6-10-power creatures. the annoying part here is that I am still playing UR Jinn-y things because I haven't had as much time to sit down and burn through my dozen draft tokens or so and would love to have cheap Fling shenanigans to pair with Seize The Storm tokens
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# ? Nov 30, 2022 00:13 |
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A big flaming stink posted:about to try something incredibly stupid in BRO draft: Godspeed. I don't recall the original Howling Mine having that tapped clause -- was that a revision, and if so why?
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# ? Nov 30, 2022 00:25 |
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Howling Mine was printed when "Continuous vs Mono Artifacts" was a thing, continuous artifacts rule-wise only worked when they were untapped
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# ? Nov 30, 2022 00:28 |
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Flowers For Algeria posted:Well! This Jump In! event has kinda made me excited about Jump In! Maybe it's because I drew a fun combination? I didn't experience much roping. Jump in is the worst trash format WotC has ever subjected anyone to. I'm skipping the midweek magic, for the first time in ages. The problem is that well over half of the decks you can assemble are just plain useless, and you don't have all that much control. All the bad sides of Momir with none of the good.
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# ? Nov 30, 2022 00:53 |
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endlessmonotony posted:Jump in is the worst trash format WotC has ever subjected anyone to.
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# ? Nov 30, 2022 01:30 |
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The u/w counters jump in deck is absolute garbage. It has 3 ways of putting counters on creatures. The u Urza deck might be worse do not recommend.
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# ? Nov 30, 2022 03:16 |
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Come to think of it, Momir Basic with just the Arena card pool would be easy to implement and a refreshing, higher-power (on average) remix.
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# ? Nov 30, 2022 03:16 |
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Just 0-3’ed with a decent BG deck. Game 1 was a severe mana screw. Game 2 was a flood and my opponent was UW soldiers with a nut draw. Game 3 was a mana screw again. I also coincidentally never saw my spider or my mask in all 3 games.
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# ? Nov 30, 2022 03:25 |
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# ? Jun 3, 2024 13:03 |
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A big flaming stink posted:about to try something incredibly stupid in BRO draft:
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# ? Nov 30, 2022 03:31 |