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Huxley
Oct 10, 2012



Grimey Drawer


Greetings, Planeswalker! Magic the Gathering: Arena is a digital implementation of the venerable and popular collectable card game. It’s beautiful, it’s fun, it’s casual, it’s totally playable without grinding yourself into a paste. Most importantly, it’s MAGIC with very few caveats.

Let’s start with the links, and not make folks scroll like crazy to find where I hid them:



Arena download site: https://magic.wizards.com/en/mtgarena
Trad Games thread: https://forums.somethingawful.com/showthread.php?threadid=3979741
Daily MTG: https://magic.wizards.com/en/articles
Discord: https://discord.gg/5tsv4tmBdE
Deck overlay/collection tracker: https://mtgarena.pro/
Card database: https://scryfall.com/
Deck ideas and meta info: https://www.mtggoldfish.com/
Less-proven/currently brewing deck ideas: https://twitter.com/ArenaDecklists
Competitive reddit: https://www.reddit.com/r/spikes/
Currently active promo codes: https://draftsim.com/mtg-arena-promo-codes/
Submit a ticket (for reimbursement after something you paid for breaks): https://mtgarena-support.wizards.com/hc/en-us/requests/new
Limited deck recording, tracking and replays: https://www.17lands.com/
Deck Overlay (good one): https://mtga.untapped.gg/




Welcome to the good one. Many of the common complaints about other CCGs go back to limitations those games placed on themselves due to technology at the time.

The upside is you get to play on your opponent’s turn. Spend some time getting used to the phases of each turn. Google “priority” in MTG terms, and get used to the idea of the stack and how triggers work (and resolve).

Combat works very differently in Magic than in many other digital CCGs. Most people here will tell you it’s better. Functionally it makes games a bit slower, but also a LOT less snowbally.



Welcome back! Many people used the Arena launch as an on-ramp back into a game they found too time- or cash-consuming. The good news is Arena is, in fact, MUCH less time- and cash- consuming.

You give up the ability to “cash out” your physical collection, so the game is 0% investment. It's NOT a CCG. It's a video game. There's no market to play or groundfloors to get in on. But for most people, $20-30 each set will go a long way toward making this a full Magic experience.

Now go check the price of a Scalding Tarn.





What can I do?

Magic is split broadly into two formats: constructed and limited. Constructed is decks you bring with you (standard, Brawl, pauper), limited is decks you build as part of the event (booster draft, sealed). Every constructed event has its own rules about deck construction.

Both constructed and limited offer Best of One (Bo1) and Best of Three (Bo3) modes. In general, Bo1 offers faster, more varied, and more random play. Bo1 is how most digital games are played and is best for when you want to jam games for an indeterminate amount of time. It’s more random, so DO NOT GET SALTY about Bo1.

Bo3 offers longer, more strategic matches. Bo3 is how paper Magic is played in tournaments, so many familiar players prefer it. It takes more time and meta knowledge than Bo1, but it’s still very much Magic, so DO NOT GET SALTY about Bo3.

There is a limited ladder and a constructed ladder. Bo1 and Bo3 share a ladder but will not queue into each other (obviously).

What is the ladder?

Ladder is similar to most other games. You win and go up; you lose and go down. The rank tiers (Bronze, Silver, Gold, Platinum, Diamond, Mythic) have floors, so you can’t drop from Gold to Silver, but you can drop from Gold 1 to Gold 2. If you are having trouble in the unranked queue, jumping into ranked might be a great idea. Ranked will pair you with other people who are just starting out (or who are just coming back from a long break).

The rewards for ladder are intentionally VERY flat. The difference between Plat and Mythic is several hundred games played and only a few packs in rewards. This is the game’s way of telling you, “Plat 4 is fine, chill out and play what and when you want.”

Let me yell this from the rafters: If you are playing a reasonably competitive deck reasonably well, your rank prior to Mythic is a function of your time played more than your skill. R E LA X

How does the economy work?

There are a handful of currencies in Arena.

Gold is the hand-out currency, and it is most-commonly earned by completing your daily quests. You can spend gold on packs (1000 gold = 1 pack) or on events (5,000 gold for entry into one booster draft being the most popular, some tournament-structured events have gold buy-ins).

Gems are the in-app-purchase currency. You will most likely acquire them via paying money into the game. They also are granted as a reward for doing well in certain events. The most reliable way to convert gold into gems by using gold to enter Ranked Draft mode.

Experience is earned by completing quests, participating in events, cashing in codes, and winning games (up to a 15-game-per-week cap, rotating on Sunday morning, EST). Experience earns you free packs in the Mastery system.

Orbs are earned along the Mastery system, as well, and are used for unlocking the cosmetic versions of cards.

What is the Mastery system?

The Mastery system is Arena’s answer to season passes. On the free path, you earn a pack of the newest set every other level, plus some cosmetic Orbs. Paying the gem-equivalent of $20 gets you the season pass, which has larger and more varied rewards, plus a few other cosmetic trinkets.

How do I craft cards?

Opening packs earns you Wild Cards. You collect Wild Cards of every rarity (Common, Uncommon, Rare, Mythic), which you spend in the collection manager to acquire individual cards. You earn an uncommon and a rare wild card every six packs you open, and a mythic every fifth time around the circle. You can also open a Wild Card IN the pack (as in your rare for pack is a rare wild card). A rare wildcard is the best thing you can open.

There is duplicate protection in place on rare and mythic cards. You WILL NOT open a rare or mythic card of which you already own a playset (4 copies). The game simply rerolls that card in the background for you. Common and uncommon cards do not have duplicate protection.

Every common and uncommon you open past your 4th goes a small percentage toward unlocking your Vault. When the Vault hits 100% you get a little treasure chest in your top bar; clicking it gives you a small handful of Wild Cards. You start building toward your next vault immediately, whether you click the chest immediately or not. In practice, don’t worry too much about the Vault, it’ll just happen on its own about once per set and the rewards are relatively small.

How do I build a collection?

How you build your collection will depend on your goals and how you want to play. If you love to play constructed, spend your gold on packs. Packs lead to Wild Cards, which are what you use to craft your stuff. 5,000 gold is five swings at opening a card you need, plus moves you nearly all the way around to unlocking a rare Wild Card.

If you love to draft, spend your gold on drafts. You will earn wild cards more slowly this way, but you need them less because you primarily want to draft. 5,000 will give you any rares you draft, but only the packs you open as rewards will go toward your Wild Card wheel.

Craft cards you want to play in decks you expect to be fun. If you want to craft a card you currently own zero copies of, click over to the search interface and click on the toggle for cards not yet in your collection. They'll show up dark in the UI to show you don't have any, but you can craft them from here.





I’m brand new ...

First off, I'll repeat this link from above. Every set has its own promo code for some free packs, and they'll occasionally put out codes for other freebies. After you finish the new-player stuff, go try every code on this page:

https://draftsim.com/mtg-arena-promo-codes/

OK, done. I'm brand new, what deck should I build?

This is far and away the most-asked question, and also the hardest one to answer in an OP. Intro decks are going to change nearly every set, and “what deck is good?” is going to change a lot more often than that. So here’s a link:

https://www.mtggoldfish.com/metagame/standard#paper

This contains the best information for what decks and cards are good at any given moment. It has recent tournament results, broad strokes at the current meta, and playable budget decks.

Look for cards that fit both into some of the budget lists and the current meta, and start there.

If you just want to play games to win, there’s almost always a common/uncommon heavy aggro deck that focuses on a handful of rares and a basic-heavy manabase. Seek it out. Feel free to ask the thread. We'd rather steer you in the right direction than have you spend all your new-player Wild Cards on a deck that is not going to be fun.

I want to spend some money, what’s the best way to do it?

Finish the New Player Experience completely to unlock the starter decks and cards, then buy the intro bundle. Its contents will probably change from set to set, but it’s always going to be the best value starting out.

Can I go infinite like on MTGO?

Probably not, it’s much harder in Arena.

Are they going to put in old sets?

Yes! The long-term plan is for Pioneer to be playable on Arena (see "What is Explorer?" section below). This means some large chunks of cards need to be dropped into the game. The plan was originally to rush Pioneer onto Arena, but the rising popularity of Historic and the success of the release of pre-launch sets seems to have shifted priorities behind the scenes. Right now, we seem to be alternating between dumping large sets of non-Pioneer cards into Historic (via Jumpstarts and other supplemental products) and releasing "Remastered" sets for blocks that were published into Pioneer before Arena launched. Explorer is here. Pioneer is coming. The timeline for that full transition is measured in years, not months.

What is Alchemy?

In early 2022, Wizards launched a new Arena-only format (a "Live" format, in WotC terms) named Alchemy. The format is parallel to Standard, sharing rotations and largely sharing cardpools, however Alchemy includes digital-only cards: specifically, cards in Standard that have been adjusted for power level and cards introduced specifically for Alchemy. As Historic is also a Live format, all powerlevel changes to Standard cards also carry over to Historic.

What is rotation?

Every year in the fall, Magic releases a new set. And with the fall set’s release, Standard rotates out all the sets from 3 years ago and Alchemy rotates out all the sets from 2 years ago (the goal being to keep the Alchemy metagame churning more often while allowing paper Standard players to enjoy their physical cards a bit longer).

https://whatsinstandard.com/

What is Historic?

Historic is the non-rotating "Modern-ish" format of Arena. It comprises every card available on Arena, starting with the game's open beta launch. Historic will eventually include the complete card list of Pioneer, but also has had larger releases of cards specifically for Historic that mostly have comprised cards not legal in Pioneer. The overall idea is, "If you can play it on Arena, you can play it in Historic."

Historic, of course, maintains its own large banlist, along with a "Suspended" list. Suspended cards are on time out as the team decides whether to remove them permanently from the format (potentially resulting in wild card refunds) or let them back in once the format has gotten more powerful. Cards have actually returned from suspension: Field of the Dead returned (and was eventually banned), Burning-Tree Emissary was unsuspended and has been unproblematic.

Historic's design goal seems to point at it being "Powerful, Fair Magic." Fetches are banned as are most game-winning combo pieces and oppressive strategies.

What is Timeless
Timeless is the non-rotating "Vintage-ish" format of Arena. It comprises every card available on Arena, period. That includes fetch lands and combo pieces with only a Restricted list protecting us from the most absurdly broken strategies.

What is Explorer?

Explorer is the non-rotating "Pioneer-ish" format on Arena. It comprises all Pioneer-legal cards currently implemented in Arena. The plan is to introduce all the relevant cards for Pioneer over a few years, then eventually retire the name Explorer and just call it Pioneer, aligning it with paper and MTGO. Explorer is a paper-aligning format. Alchemy changes are not live, and its banlist will largely match Pioneer until the Explorer-to-Pioneer transition is possible. Explorers lead to Pioneers, get it?



What is the most efficient way to break into Historic as a newer player?

kalel posted:

there were historic cards released in special "historic anthology" sets which you could buy in bundles, but there were also events called "jumpstart" which introduced new cards into arena. those cards could only be acquired by playing the jumpstart event (basically you choose two precons with one or two rares each and combine them into a deck, the contents of which were added to your collection) or by spending WC's. (one fucky thing is that the second jumpstart added some modern horizons 1 and 2 cards but these aren't searchable in the collection search interface, you need to manually type set:mh1 or set:mh2 into the search bar to see these)

if you're looking to buy packs specifically to break into historic, there's no real "best" set in terms of staples. most tier 1 decks use cards from all across the arena card pool. the real benefit to cracking packs is accruing wildcards, especially rare wild cards; opening six packs completes the "wildcard wheel" and nets you a guaranteed rare/mythic wc and uncommon wc, plus there's a chance you get bonus WCs of any rarity in any pack.

that being said, eldraine and ikoria are probably the most dense in terms of historic-usable rares but only by a very small percentage. my personal recommendation is to open standard packs, or better yet, draft the current set, because you get the same amount of WCs as packs from any other set, and WCs are the real bottleneck for constructed decks on arena; plus, by getting standard legal cards from the packs you open, it opens up the opportunity to play standard formats that use the standard card pool, especially brawl, which is a great format for beginners to accomplish dailies since you only need one copy of each card you want.

one last thing. A new format, alchemy, was introduced with a special anthology-esque collection of online-only cards with essentially hearthstone-lite mechanics, e.g. "put a random creature card of any on arena into your hand." these cards can currently only be created by using WC's, and not only are they legal in historic, but they've significantly impacted the metagame. wotc is also starting to apply monthly online-only balance updates to both these cards and real life standard-legal cards—these balance updates apply to the arena-only formats, which are alchemy and historic (and their derivatives). What this means is that if you craft a card, know that 1) you get the rebalanced version, for use in historic and alchemy, in addition to the paper version, for use in standard, and 2) wotc does NOT (currently) provide wildcard refunds for rebalanced cards. You may craft a card only for its text (in historic and alchemy) to be changed with the next update, and you're out those resources. Craft at your own risk.

now somebody stick this in the op so I don't have to type it all out again

What's the deal with packs?

If you came from paper, you're familiar with 15-card boosters. Arena introduces 8-card boosters as well, and they perform different functions. When you buy a pack with gold or earn it through a reward you get an 8-card pack. This has duplicate protection and advances your Wild Card wheels. You can open Wild Cards in these packs.

The 15-card packs still exist, but only as part of limited. There is no duplicate protection and opening them does not advance your Wild Card wheels. If you draft (or open in a Sealed pool) a rare or mythic you already have four copies of, you'll play the event with that card and be given some gems to compensate.

Where do I submit a reimbursement request? Just had a draft stall and fail on P1P12. (Or similar game-breaking bugs.)

https://mtgarena-support.wizards.com/hc/en-us/requests/new

What is everybody talking about?

Often, players will refer to their deck’s colors by the officially sanctioned WotC names.

The Guilds (introduced in Ravnica block):

White + Blue = Azorius
Blue + Black = Dimir
Black + Red = Rakdos
Red + Green = Gruul
Green + White = Selesnya
White + Black = Orzhov
Blue + Red = Izzet
Black + Green = Golgari
Red + White = Boros
Green + Blue = Simic

The shards (introduced in Shards of Alara block, representing a color and the two colors it’s touching on the color wheel):

Red + green + black = Jund
White + green + blue = Bant
Black + red + blue = Grixis
Green + white + red = Naya
Blue + white + black = Esper

The wedges (introduced in Khans of Tarkir, representing a color and the two colors it is NOT touching on the color wheel):

Blue + red + white = Jeskai
Red + white + black = Mardu
Black + green + blue = Sultai
Green + blue + red = Temur
White + black + green = Abzan

Four- and five-color have some informal names but nothing yet set in stone.

Huxley fucked around with this message at 17:15 on Dec 12, 2023

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40 lbs to freedom
Apr 13, 2007

magic fun

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
thanks for the new op, op. I too like Magic on the go

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Is there a separate thread for MTG Spellslinger

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?
I have enough currency for 5 drafts. I am prepared to lose them all and still have fun

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
when does DMU go up on arena? Tomorrow?

donotpost
Jul 28, 2022
Tomorrow yes

Lone Goat
Apr 16, 2003

When life gives you lemons, suplex those lemons.




Kashuno posted:

when does DMU go up on arena? Tomorrow?

Yeah Thursday 8am ish Pacific, after server downtime and then the client will be buggy as gently caress all day like it is every set release lol

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
Ignoring drafts and spending all gold cracking packs is also a perfectly valid F2P option that has worked out well for me so far.

Lone Goat
Apr 16, 2003

When life gives you lemons, suplex those lemons.




Huxley posted:




Arena download site: https://magic.wizards.com/en/mtgarena
Trad Games thread: https://forums.somethingawful.com/showthread.php?threadid=3979741
Daily MTG: https://magic.wizards.com/en/articles
Discord: https://discord.gg/zg6fDFU
Deck overlay/collection tracker: https://mtgarena.pro/
Card database: https://scryfall.com/
Deck ideas and meta info: https://www.mtggoldfish.com/
Less-proven/currently brewing deck ideas: https://twitter.com/ArenaDecklists
Competitive reddit: https://www.reddit.com/r/spikes/
Currently active promo codes: https://draftsim.com/mtg-arena-promo-codes/
Submit a ticket (for reimbursement after something you paid for breaks): https://mtgarena-support.wizards.com/hc/en-us/requests/new

Probably should have the following:

Limited deck recording, tracking and replays https://www.17lands.com/
Deck Overlay (good one) https://mtga.untapped.gg/

Shrecknet
Jan 2, 2005


With boogeymen like Goldspan and Luminarch Aspirant going away, I am excited for standard.

Lone Goat
Apr 16, 2003

When life gives you lemons, suplex those lemons.




gems in the store today

Judgy Fucker
Mar 24, 2006

Shrecknet posted:

With boogeymen like Goldspan and Luminarch Aspirant going away, I am excited for standard.

The boogeymen are dead. Long live the boogeymen

MikeCrotch
Nov 5, 2011

I AM UNJUSTIFIABLY PROUD OF MY SPAGHETTI BOLOGNESE RECIPE

YES, IT IS AN INCREDIBLY SIMPLE DISH

NO, IT IS NOT NORMAL TO USE A PEPPERAMI INSTEAD OF MINCED MEAT

YES, THERE IS TOO MUCH SALT IN MY RECIPE

NO, I WON'T STOP SHARING IT

more like BOLLOCKnese
One extra link that's useful - MTGDecks.net

Good for metagame breakdowns especially for Arena where there aren't very many major tournaments so getting data can be a bit of a pain

Playingexplorer.com is also good if you want some explanations of the Explorer metagame, though the decklists tend to be a bit wack (not in a good way)

A Moose
Oct 22, 2009



yeah, for explorer decks, you kinda need to check playingexplorer, mtgazone, untapped.gg, mtggoldfish, and aetherhub, and basically just try to figure out the common denominators because they all suck in their own ways.

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
Hello

CharlieFoxtrot
Mar 27, 2007

organize digital employees



goodness posted:

I have enough currency for 5 drafts. I am prepared to lose them all and still have fun

I have 4 event tokens from the bundle plus 3 (soon to be 4) drafts' worth of currency, we'll see how long that lasts me lol.

I will start as usual with Sealed and see how things go from there

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Thank you, I've been using mtga pro tracker and untapped in's website is much better.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



It feels like another lifetime that I thought I could keep up with the top 1200 when even the pros who have played for years are fighting tooth and nail on the last day lol

https://twitter.com/h0lydiva/status/1565030691754196994

Maybe I will leave behind all that bad energy. New thread, new day

Whooping Crabs
Apr 13, 2010

Sorry for the derail but I fuckin love me some racoons
Craft lands that produce multiple mana colors as these are useful in pretty much any deck you build

Also black is the best color

Huxley
Oct 10, 2012



Grimey Drawer

CharlieFoxtrot posted:

It feels like another lifetime that I thought I could keep up with the top 1200 when even the pros who have played for years are fighting tooth and nail on the last day lol

https://twitter.com/h0lydiva/status/1565030691754196994

Maybe I will leave behind all that bad energy. New thread, new day

There's a certain type of person ... and I AM that person ... that those stat trackers are like poison in your brain. Just watching the number go up and down makes enjoying playing impossible. It gives every game stakes, even if it's just stakes in the number.

I totally understand for some people that's what gets the juices pumping to play in the first place, but I think it's very important to know what kind of person you are and how your mental health is affected by those trackers. Don't be afraid to just feel your W/L on vibes, assume you're doing pretty well, and enjoy the ride. I spent a season pushing for rank in Hearthstone a million years ago, nearly gave myself an ulcer, then never played another match after reset. That's definitely not everybody, but was definitely me. You gotta know if it's you.

Magic Arena does not reward success proportionate to the effort required to succeed. That's not a bug, it's a design ethos.

wei
Jul 27, 2006

CharlieFoxtrot posted:

It feels like another lifetime that I thought I could keep up with the top 1200 when even the pros who have played for years are fighting tooth and nail on the last day lol

https://twitter.com/h0lydiva/status/1565030691754196994

Maybe I will leave behind all that bad energy. New thread, new day

Yeah top 250 ladder is very difficult. I'm not good enough to get there playing Premier normally but I've exploited quick drafts to squeeze in. For limited it takes a consistent 65% bo1 winrate; it's probably in the 70s or higher for bo3 constructed. Best to ignore mythic rank unless you really want to do the qualifier weekend, and even then the play-ins are probably a more reasonable way to get in.

kalel
Jun 19, 2012

first page post. achievement unlocked :hellyeah:

Judgy Fucker
Mar 24, 2006

CharlieFoxtrot posted:

Maybe I will leave behind all that bad energy. New thread, new day

I enjoyed you enjoying historic brawl. Dumb, good fun :)

Kim Jaym Il
Dec 14, 2010

what? i
don't
have
fucking
ears

Whooping Crabs posted:

Craft lands that produce multiple mana colors as these are useful in pretty much any deck you build

Also black is the best color

Craft decks not cards is usually good advice to follow. It's nice to have a solid mana base, but if you never end up playing those colors it ends up being wasted wildcards that could have been used on a deck.

Murmur Twin
Feb 11, 2003

An ever-honest pacifist with no mind for tricks.


I've been running this in Explorer BO1 and it's been pretty damned good for me.

Mentat Radnor
Apr 24, 2008

~Water flowers every day~

Judgy Fucker posted:

I enjoyed you enjoying historic brawl. Dumb, good fun :)

My go to dumb fun is historic brawl Gyruda. So entertaining to pull out Gyruda plus spark double or any of the other handful of copy/flicker stuff. Panopticon is hilarious.

Levin
Jun 28, 2005


Huxley posted:

DO NOT GET SALTY

Judgy Fucker
Mar 24, 2006

Mentat Radnor posted:

My go to dumb fun is historic brawl Gyruda. So entertaining to pull out Gyruda plus spark double or any of the other handful of copy/flicker stuff. Panopticon is hilarious.

My dumb fun is Kaalia, Zentith Seeker. Giada is the supposed angel commander but I love having access to black and red. My deck is an angel tribal deck, but in the top end I have a handful of dragons and one demon so I get the benefit of Kaalia's ETB and also have this flavor of "angels but with an angry and bad streak."

And there's some very interesting-looking angels in mardu colors coming out in DomU, so excited about some upgrades to the deck

Flowers For Algeria
Dec 3, 2005

I humbly offer my services as forum inquisitor. There is absolutely no way I would abuse this power in any way.


From the content I’m seeing showing off the early access, domain seems to be powerful enough that the common duals seem superior to the rare painlands in draft. How odd. Also the Thran portal is hot garbage.

Simone Poodoin
Jun 26, 2003

Che storia figata, ragazzo!



It’s me the annoying “hbrawl is so much fun you guys” poster.

Mentat Radnor
Apr 24, 2008

~Water flowers every day~

Simone Poodoin posted:

It’s me the annoying “hbrawl is so much fun you guys” poster.

:same:

It's great for completing daily quests too, in a no-stakes fun format with all sorts of absurd jank to chuckle about even when you get your rear end handed to you.

kalel
Jun 19, 2012

Simone Poodoin posted:

It’s me the annoying “hbrawl is so much fun you guys” poster.

it's only annoying if you complain about losing as baral

Simone Poodoin
Jun 26, 2003

Che storia figata, ragazzo!



kalel posted:

it's only annoying if you complain about losing as baral

Yeah if you play a baral deck you renounce your human rights

ex post facho
Oct 25, 2007
:secondpost:

Funkdreamer
Jul 15, 2005

It'll be a blast

Simone Poodoin posted:

Yeah if you play a baral deck you renounce your human rights
:(

Cithen
Mar 6, 2002


Pillbug
Just got back into arena this month. Maybe I will start playing something that isn't straight red this rotation.

Tezzeract
Dec 25, 2007

Think I took a wrong turn...

CharlieFoxtrot posted:

Is there a separate thread for MTG Spellslinger

Oh jeez, I'm actually still playing Spellslinger. It's kinda good...

little munchkin
Aug 15, 2010
Dominaria United Limited Primer


Kicker:



If you've never played with kicker before, it's very strong. It gives you flexibility; it's cheap when you need something cheap, but later in the game you get something more powerful out of the same card. DMU puts a unique twist on it, making kicker costs be a different color. You really want to be in both colors because if you're just getting a two mana 2/2 every time, that's just a below-rate card. There's a decent amount of fixing though, so you can do things like put a small number of blue sources in your green deck to kick Vineshaper Prodigy some of the time.

Kicker is evenly distributed color-wise, each color has four kicker cards at common (one with each other color in it's kicker cost) and four at uncommon (same). Green has a lot of fixing though which makes it better at utilizing those kicker costs.


Archetypes:

While the archetypes of most sets are split into 10 color pairs, this set focuses more on giving each color a singular thing to build around. Your two color decks will be an overlap of those two synergies. For example:



White cares about making tokens. Black cares about sacrifice. So white/black gold cards want you to sacrifice lots of tokens. Blue cares about spells, so blue/white cards will reward you for casting spells and making tokens. And so on.


White: Tokens/Enlist



White is good at making a bunch of 1/1s. The payoffs are mostly found in the gold uncommons.

Blue: Instants/Sorceries



Usually it's just U/R that cares about spells but here every blue pair is going to like cheap instants/sorceries that give you a redraw. The common blue cards honestly look pretty weak on their own; like white you should be looking to your gold cards for your power.

Black: Graveyard/Sacrifice



Black does a lot of different things here, there's cards where you sacrifice creatures, cards where you self-mill, and cards that care about what's in your graveyard. How exactly those things get you ahead will depend on your second color. White give you tokens for lots of sacrifice fodder, green gives you big creatures that your black cards get back from your graveyard, etc. Also you have a bunch of removal as usual.

Red: Aggro



Red says I don't care what synergy we're doing, let's get people dead. Their commons lean aggressive and the gold uncommons take the synergy of your secondary color and converts it into damage.

Green: Domain/Big Boys



I'm not very high on domain. You have to put off-color lands in your deck, plus cards that can find those lands, and hope that your payoffs outweigh all the risk you've taken on. Domain has the side benefit of allowing splashes though, which is a big deal in this set since all of the kicker costs in the set require a different color. There's a cycle of 10 dual lands with basic land types, which green some extra use out of, getting a potential +2 types for your domain cards.

Alternatively, we could just cast creatures that are bigger than our opponent's creatures, and then attack with them. Sounds like a good plan to me.


Top Commons in no particular order:



Kind of a short list, everything afterwards is pretty contextual.

Good luck, have fun!

little munchkin fucked around with this message at 04:03 on Sep 1, 2022

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SalTheBard
Jan 26, 2005

I forgot to post my food for USPOL Thanksgiving but that's okay too!

Fallen Rib
I'm very excited for Dominaria United!

I always love rotation time and Explorer has been really fun. I made it to Mythic this month with like 15 minutes left in the season for the first time ever and I was really happy!

Huxley posted:

There's a certain type of person ... and I AM that person ... that those stat trackers are like poison in your brain. Just watching the number go up and down makes enjoying playing impossible. It gives every game stakes, even if it's just stakes in the number.

I had to step back and play a little less in the last 6 months because of how unhappy it made me. I decided towards the end of July that I wanted to get into Explorer, and I played a lot this month and have had fun, but haven't let it totally consume me either!

SalTheBard fucked around with this message at 03:23 on Sep 1, 2022

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