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"That one mech had a backpack on, that's pretty Souls, I bet it's open world" "No, it's levels. Trailer was just vibes."
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# ? Dec 12, 2022 22:50 |
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# ? Jun 10, 2024 07:01 |
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An open world AC game would be interesting but I dunno how it would work. Fight robots and rip bits off them or something?
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# ? Dec 12, 2022 22:54 |
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Positronic Spleen posted:Now I'm wondering, what was the problem with AC5, exactly? There was an emphasis on multiplayer, but was the singleplayer bad because of the game mechanics, or length? I missed playing those entries, but looking at it again now, they look like the slowest out of all the AC games, but nothing jumps out as being particularly awful The length is the big thing I'd say compared to the late era ps2 games. I vaguely recall being disappointed at some builds being obsoleted or removed. I also haven't played the ps2 games since Last Raven was new, or V since it was, so I'm sure the folks who have kept playing or revisted more recently can say more. I remember the exact mission a goon already complained about and I remember it being specifically a lesson in taking load outs with lots of ammo and punishment for not fully kitting yourself with weapons. Though I also vaguely remember there was some RNG in the mission, like sometimes going through it it was a cakewalk, other times you could do nothing wrong but fail because say you zigged and the train you're chasing zagged and now you're in different tunnels for too big of a chunk to do the damage needed before it escapes.
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# ? Dec 12, 2022 23:00 |
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Coolness Averted posted:The length is the big thing I'd say compared to the late era ps2 games. I vaguely recall being disappointed at some builds being obsoleted or removed. I agree, it was not long enough of a game, and was not branching enough in it's plot
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# ? Dec 12, 2022 23:03 |
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smh missed their chance to do a mecha death stranding in the post-apoc
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# ? Dec 12, 2022 23:11 |
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i can't stop thinking about how i'm going to build out my big cool fighting robot in armored core. even the very first game had a strong grasp on how to make this sort of thing really interesting early on i had the idea to save some money on missions, and thus accelerate my earnings, by pivoting to energy weapons instead of ballistic ones. and it actually worked, to a point, until i started running headfirst into the problems created by my extremely light and agile mech, which depends on maneuverability to survive, making its weapon systems and its booster systems both eat from the same plate ammo might be expensive, but AC repairs aren't exactly cheap either you kinda have to go along with the economic tension that the game wants you to experience by not just reloading your save every time you take a few too many hits but it's a really interesting consideration to add to the building process. and besides, i don't even see a point to reloading after a mission breaks bad. if i go too far in the red, i just start over with all the parts i've earned and a fresh credit score, so i can hit the ground running and start making a poo poo ton of money off the early missions. and making more money is why you'd want to reload in the first place, right? so why bother? it's more fun to just go with it ugh! gently caress! this game is so good!!!!
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# ? Dec 12, 2022 23:15 |
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I gotta see how well FA runs on my system
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# ? Dec 12, 2022 23:18 |
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I remember when I played I just did the same mission over and over for payouts because I found one I could basically do perfectly.
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# ? Dec 12, 2022 23:19 |
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AtomikKrab posted:I agree, it was not long enough of a game, and was not branching enough in it's plot Yeah, the only bits of the game that probably still exist felt like more of a tutorial or refresher so you could figure out how builds worked in this version and like the meat was supposed to be the half baked psuedo chromehounds multiplayer which was just bad. For folks who didn't experience it, multiplayer revolved around 5v5 map conquest, where your formed a clan and conquered bases by running AC missions with some easily pushed over npc defenses. Then as you held bases you got points that could be spent upgrading defenses like missile batteries, radar that let your see enemies or jammers that hosed with the other team's lock-on and ability to detect the defenders without LOS You claimed territory from other teams by attacking the base and smashing npc defenses which lowered the score attached until it got to a critical level, after it hit that critical level the owners had to send PCs in for a pvp match within a certain time frame or else they lost the territory. After a successful defense the territory got like a 24 hour immunity window in which it couldn't change hands. The problem: the defense mechanic wasn't Clan A attacked Clan B's territory 50 times, so Clan B must fight them or lose the territory, it was "Clan B must defend in a pvp match. So within the first week clans realized they just had to have someone leave their clan, attack by themselves and then throw the match to guarantee their bases were permanently locked down. After launch they included limited time raids against giant mechs that you'd have to launch multiple missions to take down. Oh also the 5v5 was only 4v4 mechs, with a 5th player in a operator role, where they viewed a map and could ping to give the other players visibility on objectives or enemy mechs.
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# ? Dec 12, 2022 23:25 |
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Big Scary Owl posted:From the IGN interview, thought this was interesting: Games with Push Forward Combat™: Doom Bloodborne Sekiro Armored Core 6
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# ? Dec 12, 2022 23:47 |
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Pulcinella posted:Games with Push Forward Combat™: Lots of games have a "hit enemy a lot and he falls down" mechanic, it turns out.
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# ? Dec 13, 2022 00:01 |
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OwlFancier posted:An open world AC game would be interesting but I dunno how it would work. Fight robots and rip bits off them or something? Lets say you have a mobile base where you rearm, repair and assemble your mechs. From there you launch out on timed sorties where you run/fly around in your mech before returning with salvage. Maybe you have to carry stuff back or maybe you just mark it for some other team to collect. The base has limitations on where it can go so it more or less works like bonfires do now. Your base can also dock up at towns where you can buy stuff and get contracts. :edit: I guess a lot of what I'm describing is like the recent Battletech game. 7c Nickel fucked around with this message at 00:16 on Dec 13, 2022 |
# ? Dec 13, 2022 00:13 |
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MW3 had those mobile repair units that you had protect, which allowed them to do cool stuff with missions.
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# ? Dec 13, 2022 00:22 |
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OwlFancier posted:An open world AC game would be interesting but I dunno how it would work. Fight robots and rip bits off them or something? Really the only weird thing about that (or an AC game with more of a Metroid/Zelda-like world) would be how it would handle enemies dropping money. Just being able to grind for cash in an AC game would be very strange.
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# ? Dec 13, 2022 00:25 |
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Coolness Averted posted:I remember the exact mission a goon already complained about and I remember it being specifically a lesson in taking load outs with lots of ammo and punishment for not fully kitting yourself with weapons. Though I also vaguely remember there was some RNG in the mission, like sometimes going through it it was a cakewalk, other times you could do nothing wrong but fail because say you zigged and the train you're chasing zagged and now you're in different tunnels for too big of a chunk to do the damage needed before it escapes. That fuckin mission Back when I played the AC games though, I didn't have the mindset of rolling with it if I had a bad mission and CERTAINLY not playing NG+ because I died, so I suffered way more than I needed to. Going to go back before VI drops and have a better time. One thing that the series could do is go Full Colony Wars so that like every single mission can take you on a different overall path through the game depending on how you do.
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# ? Dec 13, 2022 00:32 |
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Sum Gai posted:Really the only weird thing about that (or an AC game with more of a Metroid/Zelda-like world) would be how it would handle enemies dropping money. Just being able to grind for cash in an AC game would be very strange. Just fluff it so you're contracted with a salvage outfit and you get a cut of the value of stuff you destroy because after you leave, they show up and go Full Jawa on the wreckage. Or have you Fulton device mech parts that you can choose to keep or sell next time you return to base. Actually MGSV could be a great basis for something like this.
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# ? Dec 13, 2022 00:39 |
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Sum Gai posted:Really the only weird thing about that (or an AC game with more of a Metroid/Zelda-like world) would be how it would handle enemies dropping money. Just being able to grind for cash in an AC game would be very strange. You could do that in AC2 though, like I said I just replayed missions until I got enough cash to buy everything.
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# ? Dec 13, 2022 00:39 |
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OwlFancier posted:You could do that in AC2 though, like I said I just replayed missions until I got enough cash to buy everything. Yeah, just frame it as a bounty from factions happy you blew up equipment from the rival factions, or salvagers sending you your share of what they made off of picking through the reckage.
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# ? Dec 13, 2022 00:43 |
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Coolness Averted posted:Yeah, just frame it as a bounty from factions happy you blew up equipment from the rival factions, or salvagers sending you your share of what they made off of picking through the reckage. Or the game's currency is scrap. I'm not thinking of why beating enemies gives you resources, more that in previous games you had to worry about ammo and repair costs, going into debt if you failed missions, and potentially being sold for human experimentation if you screwed up too often. Being able to kill mecha-chickens over and over again would go against that spirit pretty hard*. *Also, I don't think you got mission replay in any of them until after the final mission, when it's obviously a lot less useful.
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# ? Dec 13, 2022 01:12 |
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RBA Starblade posted:TF2's not a very good game You are insane.
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# ? Dec 13, 2022 01:13 |
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Yeah, what the hell, Titanfall 2 is a sublime under-appreciated gem. Probably the most fun I've ever had in multiplayer and a very polished single-player campaign to boot. My only complaint is that the low sales resulted in a too-small player base for many match types.
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# ? Dec 13, 2022 02:11 |
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off topic (maybe depending on whos writing this game) but are the Expanse novels worth reading?
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# ? Dec 13, 2022 02:30 |
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CottonWolf posted:Is there a plot we’ll need to understand, or can we come in blind with this as the first one? In the IGN interview posted today FROM confirmed this is a total reboot so you can come in blind. I guess the AC games do the Final Fantasy thing where each mainline numbered game is its own universe
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# ? Dec 13, 2022 02:32 |
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Not every one, but there have been two reboots of the continuity before
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# ? Dec 13, 2022 02:35 |
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Bugblatter posted:Yeah, what the hell, Titanfall 2 is a sublime under-appreciated gem. Probably the most fun I've ever had in multiplayer and a very polished single-player campaign to boot. My only complaint is that the low sales resulted in a too-small player base for many match types. Seconded. I got less than a year of multiplayer out of it before the player base shrunk to only people who could crush me like a bug, but for a time it was really amazing.
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# ? Dec 13, 2022 02:43 |
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armored core kinda does both hard and soft reboots. armored core 3 > 4 is what id call a hard reboot because it's in a different timeline/universe and game feel but armored core 4 > 5 is what I'd call a soft reboot because despite being a very different feeling game, it still takes place in the same timeline/universe as 4
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# ? Dec 13, 2022 02:44 |
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Noob Saibot posted:off topic (maybe depending on whos writing this game) but are the Expanse novels worth reading? Yeah, they're a lot of fun. They're entertaining and far better crafted than most sci-fi novels. They did a good job at giving the world a grounded feel, with orbital mechanics playing heavily into the narrative and making the politics of the setting clear and logical. The prose is merely practical and the characters are a bit lacking (the show fleshed them out a lot more), but they created a great world with interesting factions and physics-based rules. If you enjoy the political intrigue of something like Dune and like the idea of submarine-like warfare where inertia and g-forces play heavily into battle tactics, you'll love it. I think whatever they wrote is likely the new sci-fi franchise Miyazaki mentioned in an interview earlier this year. Otherwise, the authors likely would have tweeted about their involvement with AC6 now that it's officially announced. I think we won't know exactly what that new franchise is for at least another year. Noob Saibot posted:In the IGN interview posted today FROM confirmed this is a total reboot so you can come in blind. I guess the AC games do the Final Fantasy thing where each mainline numbered game is its own universe Mostly. 2 is a sequel to 1, but ever since then, a new number indicated a new narrative. (Technically 5 is a sequel to 4, but over so many millennia that it's essentially a new setting.)
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# ? Dec 13, 2022 02:49 |
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Sum Gai posted:Or the game's currency is scrap. I'm not thinking of why beating enemies gives you resources, more that in previous games you had to worry about ammo and repair costs, going into debt if you failed missions, and potentially being sold for human experimentation if you screwed up too often. Being able to kill mecha-chickens over and over again would go against that spirit pretty hard*. Nexus definitely let you replay stuff indefinitely, but also was pretty much a 0 narrative game. Last Raven had some mechanic where you could walk away/restart with your earnings at any time other than a gameover or beating it, since the main pathways to get endings were scaled around you importing save data from previous AC games. So it basically had "run the 2-3 early missions that have no mechs on repeat" options. 5 also allowed you to replay missions, since you could co op them with friends
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# ? Dec 13, 2022 02:51 |
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the idea of Elden Ring level bossfights except it's an insane giant mecha game has me needing to lie down also maybe i'm being contrarian here but I still think this is going to be way more exploration based than these sort of games were in the past. Interviews with Miyazaki about what Elden Ring ended up being were super misleading
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# ? Dec 13, 2022 02:55 |
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BeanpolePeckerwood posted:You are insane. The mech combat sucks rear end
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# ? Dec 13, 2022 03:01 |
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RBA Starblade posted:The mech combat sucks rear end It's good actually. Scorch was so much fun
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# ? Dec 13, 2022 03:08 |
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RBA Starblade posted:The mech combat sucks rear end I can see where you'd be disappointed if you expected mechwarrior style play or whatever instead of an arcadey FPS, but that's like saying Red Dead Redemption 2 was a bad game because you wanted to play Oregon Trail not a cowboy soap opera mixed with grand theft horses. If they gave you what you wanted it would have made for disjointed gameplay and a worse product overall.
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# ? Dec 13, 2022 03:08 |
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Really all you need to know about the setting of Armored Core is that capitalism sucks. That's....that's a good foundation to work from. Like instead of eldritch horrors and a fundamentally unbalanced metaphysical reality like Dark Souls, it's just corporations. Same effect in the end.
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# ? Dec 13, 2022 03:27 |
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Coolness Averted posted:Nexus definitely let you replay stuff indefinitely, but also was pretty much a 0 narrative game. Last Raven had some mechanic where you could walk away/restart with your earnings at any time other than a gameover or beating it, since the main pathways to get endings were scaled around you importing save data from previous AC games. So it basically had "run the 2-3 early missions that have no mechs on repeat" options. Nexus had a fairly standard amount of plot for an AC game, and only allowed replays once you finished the game. You might be thinking of Another Age there. 1 and 2 let you keep your stuff if you went into debt and restarted (making the clever play to buy as much as you could before crashing, rather than selling to pay off your debt), and most games with arenas let you make more money than you could ever need if you got good with them. Being able to break the economy isn't against the spirit of armored core, basically.
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# ? Dec 13, 2022 03:30 |
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Mulva posted:Really all you need to know about the setting of Armored Core is that capitalism sucks. That's....that's a good foundation to work from. Like instead of eldritch horrors and a fundamentally unbalanced metaphysical reality like Dark Souls, it's just corporations. Just like real life
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# ? Dec 13, 2022 03:33 |
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dodgeblan posted:the idea of Elden Ring level bossfights except it's an insane giant mecha game has me needing to lie down I am actually hoping for some kind of free roam mode in addition to the missions, I'm just not sure how it would work in practice.
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# ? Dec 13, 2022 04:29 |
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chiasaur11 posted:Nexus had a fairly standard amount of plot for an AC game, and only allowed replays once you finished the game. You might be thinking of Another Age there. Looking it up it, I'm probably thinking of the 2nd disc of Nexus, which was all the remixes and stuff. I don't remember if you could export your save freely out of that disk, but I know you could import saves created from 1st disk/main game or other AC games. AC and a few Koei games like the expanse-alone Dynasty and Samurai Warriors games were neat about cross game saves I don't remember seeing much before or since. It was a bit more than say Yakuza 'save detected so here's some free items' and ranged from parts and progress to just "hey you can use the decals you unlocked or made in other titles"
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# ? Dec 13, 2022 04:32 |
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Battletech got the sortie based giant robot mercenary campaign down pretty well, in the ideal world From implements a system similar to that one.
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# ? Dec 13, 2022 04:40 |
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Sum Gai posted:I am actually hoping for some kind of free roam mode in addition to the missions, I'm just not sure how it would work in practice. I am picturing a mission based structure but each mission being in a very large play area with a bunch of different ways to approach the objective, as well as side objectives.
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# ? Dec 13, 2022 04:42 |
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# ? Jun 10, 2024 07:01 |
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Armored Core Battle Royale
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# ? Dec 13, 2022 04:46 |