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Admiral Joeslop posted:I don't remember what the free version defaulted to, maybe Frequent? I would try 1000 maybe. Quoting this so I can find it later
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# ? Dec 14, 2022 22:43 |
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# ? Jun 6, 2024 08:41 |
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Pretty sure it was always set to 2500 before, aka "sparse" like the other poster said. It made Iron much more exciting to find, but I like the new way better honestly.
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# ? Dec 14, 2022 22:52 |
Honestly meals should probably not have trade value. Hand wave it as they spoiling too fast or something I dunno
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# ? Dec 14, 2022 22:54 |
I have a ton of cow hair thread, water buffalo hair thread, reindeer hair thread, yak hair thread, grizzly bear hair thread, moose hair thread, and even two giant mole hair thread. But I can't make cloth out of those? They're neither plant fiber thread (obviously), silk thread (obviously), nor yarn. They're a fourth kind of non-weaveable thread?
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# ? Dec 14, 2022 22:55 |
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Is there a way to make the game pause-and-zoom on certain events, e.g. thieves? Like, is there anything to edit in any of the d_init file or anything? By the time I see half of my important alerts, it's way too late. ninja edit: may have already answered my own question by looking in announcements.txt
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# ? Dec 14, 2022 22:56 |
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What's the difference between a container limit and an empty container limit condition when setting up work orders? I think I want to set it so there is always like 10 spare barrels/bins/jugs. madmatt112 posted:I must know if it is a helm made from the leather of a Super Yak, or it is a super helm made from the leather of a Yak. Unfortunately it was the helm that was super, not the yak. I would love a super yak.
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# ? Dec 14, 2022 22:58 |
Yeah in the op there's a premade file that makes more announcements pause and zoom to the thing in question
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# ? Dec 14, 2022 22:59 |
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In case any of you find this useful: If your stockpiles are set to use wheelbarrows, then the number of hauling jobs maxxes out at that number of wheelbarrows. I had a huge stockpile for stone and only one hauling job at a time until I increased the # of wheelbarrows from 1 to like 15.
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# ? Dec 14, 2022 22:59 |
Do I need to setup stockpiles/workshops to use wheelbarrows or can I just build them and by default they'll get used?
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# ? Dec 14, 2022 23:02 |
Khanstant posted:How do combat rounds work, I'm so used to rules-based systems with very structured artificial turn sequencing I can't make heads or tails of how combat resolves. Dice rolls with a lot of body parts to pick from, is it random, is it modeling a 3d body to simulate organ placement idk. I know for sure It's simulating the full body, locations of parts and connections between parts. E.g. a limb can be severed, fly off and hit somebody, the trajectory and speed are all calculated. I believe armour is simulated, but I dunno if it sustains damage. Dunno how damage and combat decisions are simulated though
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# ? Dec 14, 2022 23:03 |
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I've been having a real hard time starting a fort up and getting it off the ground without something making me restart. I just started a new world and fort, decided to build in the cavern layer. Right from the bat I dug to -89 elevation before finding the first cavern layer. Started digging things out there. Then in late summer of the first year with only ~5000 created wealth, one of my dwarves was declared king
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# ? Dec 14, 2022 23:12 |
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Porkness posted:In case any of you find this useful: If your stockpiles are set to use wheelbarrows, then the number of hauling jobs maxxes out at that number of wheelbarrows. God DAMMIT
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# ? Dec 14, 2022 23:15 |
Popete posted:Do I need to setup stockpiles/workshops to use wheelbarrows or can I just build them and by default they'll get used? Click the barrel icon on the stockpile menu and it'll give you an option for how many wheelbarrows to use. It's automatic other than that, just make sure you have enough wheelbarrows. I'm pretty sure classic df had the wheelbarrows occupy a stockpile slot, whereas here it can be shared with whatever the item on the ground is, so that's a nice improvement.
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# ? Dec 14, 2022 23:24 |
deep dish peat moss posted:I've been having a real hard time starting a fort up and getting it off the ground without something making me restart. That sounds a bit like your dwarven civilization (something you can choose before embarking in the bottom left of the screen) might be dying out, hence they moved to the only place that was sort of flourishing.
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# ? Dec 14, 2022 23:33 |
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Wow the Forgotten Breasts look sick!!
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# ? Dec 14, 2022 23:33 |
Stockpiles also seem to default to 1, maybe 3 on stone? Previous builds limited them to 3 max per stockpile but now you can increase that, probably to the size of the stockpile itself.Danaru posted:Quoting this so I can find it later Don't ever quote me again, I'm an idiot who knows nothing. Listen to the person on top of this page.
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# ? Dec 14, 2022 23:35 |
Mr E posted:I kind of hope that they just never add child dwarf sprites like they're planning because it's very funny to me to have 20 kids running around, half of which were born with long grey beards. 100% somebody will mod it back, don’t worry.
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# ? Dec 14, 2022 23:37 |
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Danaru posted:God DAMMIT Same
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# ? Dec 14, 2022 23:45 |
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Porkness posted:In case any of you find this useful: If your stockpiles are set to use wheelbarrows, then the number of hauling jobs maxxes out at that number of wheelbarrows. Thank you, and also thanks to the goon who posted the aquifer video. I've been so frustrated by my haulers sitting on their asses with "No job" when I have piles of logs and stone and agitated bird corpses loving everywhere, and I'm pretty sure this is the reason why. The first time I ran into this issue, it took me a few in-game days to realize that building floors deletes staircases, so I had inadvertently sealed my fortress off from the surface and caused most of my dwarves to stand around doing nothing.
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# ? Dec 14, 2022 23:47 |
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Hey, so, what labor profiles do you guys use slash set up for yourselves? I haven't messed with them too much, but as my fort is slowly growing in size and scope, I'm finding myself wanting to start specializing more of my dwarves. I'm sure the standard labor profiles are probably insufficient for like 80% of use cases, so how do you guys like to set them up? Also, somewhat related, what's the current meta for squad setups? I know there's issues with ranged dwarves right now unless you use the default ranger uniform, but like, are hammer squads still OP, or is it the spear squads that are now the new meta, or is it sword-and-board setups, or what?
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# ? Dec 14, 2022 23:56 |
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I've always put everyone into squads and rotate their training (maybe Training only 1/3 of the year) while also only requiring less than half to be training even when on duty.
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# ? Dec 14, 2022 23:59 |
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Am I understanding right that as long as food is in a stockpile zone, it does not rot? Even if it's not in a barrel?
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# ? Dec 15, 2022 00:00 |
neogeo0823 posted:Hey, so, what labor profiles do you guys use slash set up for yourselves? I haven't messed with them too much, but as my fort is slowly growing in size and scope, I'm finding myself wanting to start specializing more of my dwarves. I'm sure the standard labor profiles are probably insufficient for like 80% of use cases, so how do you guys like to set them up? i don't really use them tbh. most labors you want to specialize that don't already have labor profiles are workshop labors and it's more convenient to just give the dwarf the workshop itself than set up a custom labor
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# ? Dec 15, 2022 00:04 |
GruntyThrst posted:Honestly meals should probably not have trade value. Hand wave it as they spoiling too fast or something I dunno At the very least make the prices reasonable. Food basically makes itself, crazy how you can forge metal items or a bin of jewels and crafted items and they sell for less than a couple of meals that were going to collect dust in the basement. Clocks posted:That sounds a bit like your dwarven civilization (something you can choose before embarking in the bottom left of the screen) might be dying out, hence they moved to the only place that was sort of flourishing. How do you check, just seeing pop of nearby places? I made Barony and one above that but it had been a few years on top of this being a reclaim of previous fortress.
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# ? Dec 15, 2022 00:07 |
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deep dish peat moss posted:Am I understanding right that as long as food is in a stockpile zone, it does not rot? Even if it's not in a barrel? correct no temperature fuckery like rimworld, nor does it have to be in a barrel
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# ? Dec 15, 2022 00:09 |
Khanstant posted:How do you check, just seeing pop of nearby places? I made Barony and one above that but it had been a few years on top of this being a reclaim of previous fortress. When you select your origin civilization on the world map before choosing a site to settle, it will list the population and number of settles sites for that civilization (and also highly their general location). I got offered a civilization with no sites remaining and a population of 1.
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# ? Dec 15, 2022 00:11 |
Slashrat posted:When you select your origin civilization on the world map before choosing a site to settle, it will list the population and number of settles sites for that civilization (and also highly their general location). Ah, okay I definitely chose between a handful of the "living" civs with plenty of folks. Might try a dead civ one day just to take over and see how I can affect it, maybe raid all the ruins. It would be cool to be able to retire/hold a fort, have the world keep advancing history for XX years then let you hope back in and check out how your fort has fared or influenced the world. Maybe take control of it or even found a new one or opposing one.
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# ? Dec 15, 2022 00:15 |
deep dish peat moss posted:Am I understanding right that as long as food is in a stockpile zone, it does not rot? Even if it's not in a barrel? Barrels allow you to store more than one food item stack on each tile, so improves storage density, but some stacks are so large that they can't be put in a barrel. For example large animals (or some forgotten beasts) can produce huge stacks of meat that can't fit in a barrel, and if those meat or tallow stacks are then used in cooking, it can result in even bigger stacks.
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# ? Dec 15, 2022 00:24 |
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Had a dwarf get a strange mood just as I was getting my steel production going and wound up with an artifact pig iron spear. Is it worth a crap as a weapon, or does it get to become a very nice upright spear trap?
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# ? Dec 15, 2022 00:25 |
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neogeo0823 posted:Hey, so, what labor profiles do you guys use slash set up for yourselves? I haven't messed with them too much, but as my fort is slowly growing in size and scope, I'm finding myself wanting to start specializing more of my dwarves. I'm sure the standard labor profiles are probably insufficient for like 80% of use cases, so how do you guys like to set them up? I usually use the profiles when I have a large fortress, need multiple specialists on multiple workshops and it doesn't make sense to assign them individually. Usually that means furnace operators, cooks, distillers, and plant processors. That way I can (e.g.) keep the steel industry going when half my furnace operators are praying in the new death cult temple. For small fortresses it mostly makes more sense to build multiple of the same workshop and assign them individually. I also use empty profiles to mark strong/tough dwarves that I want to put in the military. A big "V" next to their labor button makes them easier to find on the military assignment list.
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# ? Dec 15, 2022 00:41 |
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I've got something weird going on with all these human swordsmen sneaking around my fortress. They're all looking for an artifact, the Sanctum Trumpet. At first it was just mild curiosity, but now these humans are murdering each other in the streets of my fortress. My dwarves are physically unscathed, but they're constantly traumatized by all the violence. Mysteriously, my dwarven children keep giving information to these humans about the whereabouts of this Sanctum Trumpet. The only thing is, we don't own a Sanctum Trumpet. Ain't ever seen a Sanctum Trumpet in my life. It's turned into a regularly occurring cycle. A Traveling human swordsman comes around, the kids tell them about this trumpet, the humans come and pray to our gods and get drunk in our tavern and then begin murdering each other.
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# ? Dec 15, 2022 00:53 |
make them the trumpet, mustang
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# ? Dec 15, 2022 00:54 |
make the sanctum trumpet or i'll ban you edit: no trumpet? i freakin riot
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# ? Dec 15, 2022 00:54 |
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I'd be desperately curious to poke that save in legends mode to see what the hell is going on I wonder if it's one of those random artifacts buried in the Fun layers
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# ? Dec 15, 2022 00:56 |
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Those kids might be taking their pranks a bit too far.
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# ? Dec 15, 2022 00:59 |
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Mustang posted:I've got something weird going on with all these human swordsmen sneaking around my fortress. They're all looking for an artifact, the Sanctum Trumpet. At first it was just mild curiosity, but now these humans are murdering each other in the streets of my fortress. My dwarves are physically unscathed, but they're constantly traumatized by all the violence. The kids are playing one hell of a great prank (edit) just beaten
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# ? Dec 15, 2022 01:00 |
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Danaru posted:Quoting this so I can find it later I set it to 2k, most embarks seem to have 2-3 metals on them. Although, interestingly, at least in the only fort I've played much on I have an absolute poo poo ton of gems everywhere, but tetrahedrite is the only ore I've found all the way down to the third cavern layer.IS there another setting somewhere for gem frequency separate from ores maybe?
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# ? Dec 15, 2022 01:05 |
You'd have to be patient to deal with 12 Kobold children. Until you run out and they get shoved into the Wood Furnace. neogeo0823 posted:Hey, so, what labor profiles do you guys use slash set up for yourselves? I haven't messed with them too much, but as my fort is slowly growing in size and scope, I'm finding myself wanting to start specializing more of my dwarves. I'm sure the standard labor profiles are probably insufficient for like 80% of use cases, so how do you guys like to set them up? Here is what I set up every game. I don't know if it is actually good and helpful or not but I haven't run into many problems with it. The only premade profiles I use are Mining and Fishing; I originally put Fishing in my Food Production tab but that resulted in them mostly just fishing instead of anything else so I set 1 or 2 of them as a Fisherdwarf. The basic idea is that most dwarves are specialized into something besides Dogsbody, and Dogsbody is leftover for anyone with free time. This way, if I need to restrict certain people I can turn Specialization on for them and they'll only do their assigned tasks instead of Dogsbody stuff. The Hauling Union is basically to make sure I always have a handful of Dwarves hauling things or pulling Levers; if I'm doing some big construction I'll turn it off them. pre:=====Work Details===== Dogsbody (Everybody does this) Masonry Stonecutting Stone Engraving Feed Patients/Prisoners Recovering Wounded Tanning Farming (Fields) Beekeeping Soap Making Wood Burning Potash Making Lye Making Milling Plant Gathering Plant Processing Milking Gelding Shearing Spinning Furnace Operating Hauling (All) Cleaning Lever Operation Road Building Wall/Floor Construction Fort Production (Only selected do this) Carpentry Crossbow-Making Stone Carving Mechanics Misc. Crafting (Only selected do this) Dyeing Gem Cutting Gem Setting Leatherworking Woodcrafting Pottery Wax Working Glazing Stonecrafting Bone Carving Glassmaking Weaving Clothesmaking Papermaking Bookbinding Food Production (Only selected do this) Trapping Butchery Brewing Cheesemaking Cooking Fish Cleaning Healthcare (Only selected do this) Diagnosis Surgery Setting Bones Suturing Dressing Wounds Feed Patients/Prisoners Recovering Wounded Metal Production (Only selected do this) Furnace Operating Weaponsmithing Armoring Blacksmithing Metalcrafting Hauling Union (Only selected do this) Hauling (All) Lever Operation Road Building Wall/Floor Construction
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# ? Dec 15, 2022 01:07 |
Mustang posted:I've got something weird going on with all these human swordsmen sneaking around my fortress. They're all looking for an artifact, the Sanctum Trumpet. At first it was just mild curiosity, but now these humans are murdering each other in the streets of my fortress. My dwarves are physically unscathed, but they're constantly traumatized by all the violence. congrats, your fortress is now a first-person dungeon crawler from the 80s
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# ? Dec 15, 2022 01:08 |
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# ? Jun 6, 2024 08:41 |
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you can click on the World button in the lower right corner, and then click Artifacts and scroll through til you find the Trumpet. I don't think the thing is hidden in your fortress, its probably a rumor spread by another visitor who got drunk and told everybody in the tavern. Your children are spreading it because children are lazy and they hang out in the tavern all day so they gossip constantly
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# ? Dec 15, 2022 01:14 |