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Danaru
Jun 5, 2012

何 ??

Admiral Joeslop posted:

I don't remember what the free version defaulted to, maybe Frequent? I would try 1000 maybe.

Quoting this so I can find it later

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Punkinhead
Apr 2, 2015

Pretty sure it was always set to 2500 before, aka "sparse" like the other poster said. It made Iron much more exciting to find, but I like the new way better honestly.

GruntyThrst
Oct 9, 2007

*clang*

Honestly meals should probably not have trade value. Hand wave it as they spoiling too fast or something I dunno

nielsm
Jun 1, 2009



I have a ton of cow hair thread, water buffalo hair thread, reindeer hair thread, yak hair thread, grizzly bear hair thread, moose hair thread, and even two giant mole hair thread.
But I can't make cloth out of those? They're neither plant fiber thread (obviously), silk thread (obviously), nor yarn. They're a fourth kind of non-weaveable thread?

GODDAMN FOOL
Aug 23, 2005

DO NOT READ >>>
Is there a way to make the game pause-and-zoom on certain events, e.g. thieves? Like, is there anything to edit in any of the d_init file or anything? By the time I see half of my important alerts, it's way too late.

ninja edit: may have already answered my own question by looking in announcements.txt

EthanSteele
Nov 18, 2007

I can hear you
What's the difference between a container limit and an empty container limit condition when setting up work orders? I think I want to set it so there is always like 10 spare barrels/bins/jugs.

madmatt112 posted:

I must know if it is a helm made from the leather of a Super Yak, or it is a super helm made from the leather of a Yak.

Please.

Unfortunately it was the helm that was super, not the yak. I would love a super yak.

VideoWitch
Oct 9, 2012

Yeah in the op there's a premade file that makes more announcements pause and zoom to the thing in question

All You Can Eat
Aug 27, 2004

Abundance is the dullest desire.
In case any of you find this useful: If your stockpiles are set to use wheelbarrows, then the number of hauling jobs maxxes out at that number of wheelbarrows.

I had a huge stockpile for stone and only one hauling job at a time until I increased the # of wheelbarrows from 1 to like 15.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Do I need to setup stockpiles/workshops to use wheelbarrows or can I just build them and by default they'll get used?

Macdoo
Jul 24, 2012

Bad Tabletop Opinions Haver

Khanstant posted:

How do combat rounds work, I'm so used to rules-based systems with very structured artificial turn sequencing I can't make heads or tails of how combat resolves. Dice rolls with a lot of body parts to pick from, is it random, is it modeling a 3d body to simulate organ placement idk.

I know for sure It's simulating the full body, locations of parts and connections between parts. E.g. a limb can be severed, fly off and hit somebody, the trajectory and speed are all calculated.

I believe armour is simulated, but I dunno if it sustains damage.

Dunno how damage and combat decisions are simulated though

deep dish peat moss
Jul 27, 2006

I've been having a real hard time starting a fort up and getting it off the ground without something making me restart.

I just started a new world and fort, decided to build in the cavern layer. Right from the bat I dug to -89 elevation before finding the first cavern layer. Started digging things out there. Then in late summer of the first year with only ~5000 created wealth, one of my dwarves was declared king :effort:

Danaru
Jun 5, 2012

何 ??

Porkness posted:

In case any of you find this useful: If your stockpiles are set to use wheelbarrows, then the number of hauling jobs maxxes out at that number of wheelbarrows.

I had a huge stockpile for stone and only one hauling job at a time until I increased the # of wheelbarrows from 1 to like 15.

God DAMMIT

thunderspanks
Nov 5, 2003

crucify this


Popete posted:

Do I need to setup stockpiles/workshops to use wheelbarrows or can I just build them and by default they'll get used?

Click the barrel icon on the stockpile menu and it'll give you an option for how many wheelbarrows to use. It's automatic other than that, just make sure you have enough wheelbarrows.

I'm pretty sure classic df had the wheelbarrows occupy a stockpile slot, whereas here it can be shared with whatever the item on the ground is, so that's a nice improvement.

Clocks
Oct 2, 2007



deep dish peat moss posted:

I've been having a real hard time starting a fort up and getting it off the ground without something making me restart.

I just started a new world and fort, decided to build in the cavern layer. Right from the bat I dug to -89 elevation before finding the first cavern layer. Started digging things out there. Then in late summer of the first year with only ~5000 created wealth, one of my dwarves was declared king :effort:

That sounds a bit like your dwarven civilization (something you can choose before embarking in the bottom left of the screen) might be dying out, hence they moved to the only place that was sort of flourishing.

Lpzie
Nov 20, 2006

Wow the Forgotten Breasts look sick!!

Admiral Joeslop
Jul 8, 2010




Stockpiles also seem to default to 1, maybe 3 on stone? Previous builds limited them to 3 max per stockpile but now you can increase that, probably to the size of the stockpile itself.

Danaru posted:

Quoting this so I can find it later

Don't ever quote me again, I'm an idiot who knows nothing. Listen to the person on top of this page.

madmatt112
Jul 11, 2016

Is that a cat in your pants, or are you just a lonely excuse for an adult?

Mr E posted:

I kind of hope that they just never add child dwarf sprites like they're planning because it's very funny to me to have 20 kids running around, half of which were born with long grey beards.

100% somebody will mod it back, don’t worry.

mst4k
Apr 18, 2003

budlitemolaram

Danaru posted:

God DAMMIT

Same

bees everywhere
Nov 19, 2002

Porkness posted:

In case any of you find this useful: If your stockpiles are set to use wheelbarrows, then the number of hauling jobs maxxes out at that number of wheelbarrows.

I had a huge stockpile for stone and only one hauling job at a time until I increased the # of wheelbarrows from 1 to like 15.

Thank you, and also thanks to the goon who posted the aquifer video. I've been so frustrated by my haulers sitting on their asses with "No job" when I have piles of logs and stone and agitated bird corpses loving everywhere, and I'm pretty sure this is the reason why.

The first time I ran into this issue, it took me a few in-game days to realize that building floors deletes staircases, so I had inadvertently sealed my fortress off from the surface and caused most of my dwarves to stand around doing nothing.

neogeo0823
Jul 4, 2007

NO THAT'S NOT ME!!

Hey, so, what labor profiles do you guys use slash set up for yourselves? I haven't messed with them too much, but as my fort is slowly growing in size and scope, I'm finding myself wanting to start specializing more of my dwarves. I'm sure the standard labor profiles are probably insufficient for like 80% of use cases, so how do you guys like to set them up?

Also, somewhat related, what's the current meta for squad setups? I know there's issues with ranged dwarves right now unless you use the default ranger uniform, but like, are hammer squads still OP, or is it the spear squads that are now the new meta, or is it sword-and-board setups, or what?

Lpzie
Nov 20, 2006

I've always put everyone into squads and rotate their training (maybe Training only 1/3 of the year) while also only requiring less than half to be training even when on duty.

deep dish peat moss
Jul 27, 2006

Am I understanding right that as long as food is in a stockpile zone, it does not rot? Even if it's not in a barrel?

Jazerus
May 24, 2011


neogeo0823 posted:

Hey, so, what labor profiles do you guys use slash set up for yourselves? I haven't messed with them too much, but as my fort is slowly growing in size and scope, I'm finding myself wanting to start specializing more of my dwarves. I'm sure the standard labor profiles are probably insufficient for like 80% of use cases, so how do you guys like to set them up?

i don't really use them tbh. most labors you want to specialize that don't already have labor profiles are workshop labors and it's more convenient to just give the dwarf the workshop itself than set up a custom labor

Khanstant
Apr 5, 2007

GruntyThrst posted:

Honestly meals should probably not have trade value. Hand wave it as they spoiling too fast or something I dunno

At the very least make the prices reasonable. Food basically makes itself, crazy how you can forge metal items or a bin of jewels and crafted items and they sell for less than a couple of meals that were going to collect dust in the basement.

Clocks posted:

That sounds a bit like your dwarven civilization (something you can choose before embarking in the bottom left of the screen) might be dying out, hence they moved to the only place that was sort of flourishing.

How do you check, just seeing pop of nearby places? I made Barony and one above that but it had been a few years on top of this being a reclaim of previous fortress.

GODDAMN FOOL
Aug 23, 2005

DO NOT READ >>>

deep dish peat moss posted:

Am I understanding right that as long as food is in a stockpile zone, it does not rot? Even if it's not in a barrel?

correct

no temperature fuckery like rimworld, nor does it have to be in a barrel

Slashrat
Jun 6, 2011

YOSPOS

Khanstant posted:

How do you check, just seeing pop of nearby places? I made Barony and one above that but it had been a few years on top of this being a reclaim of previous fortress.

When you select your origin civilization on the world map before choosing a site to settle, it will list the population and number of settles sites for that civilization (and also highly their general location).

I got offered a civilization with no sites remaining and a population of 1.

Khanstant
Apr 5, 2007

Slashrat posted:

When you select your origin civilization on the world map before choosing a site to settle, it will list the population and number of settles sites for that civilization (and also highly their general location).

I got offered a civilization with no sites remaining and a population of 1.

Ah, okay I definitely chose between a handful of the "living" civs with plenty of folks. Might try a dead civ one day just to take over and see how I can affect it, maybe raid all the ruins. It would be cool to be able to retire/hold a fort, have the world keep advancing history for XX years then let you hope back in and check out how your fort has fared or influenced the world. Maybe take control of it or even found a new one or opposing one.

nielsm
Jun 1, 2009



deep dish peat moss posted:

Am I understanding right that as long as food is in a stockpile zone, it does not rot? Even if it's not in a barrel?

Barrels allow you to store more than one food item stack on each tile, so improves storage density, but some stacks are so large that they can't be put in a barrel. For example large animals (or some forgotten beasts) can produce huge stacks of meat that can't fit in a barrel, and if those meat or tallow stacks are then used in cooking, it can result in even bigger stacks.

LSD at the gangbang
Dec 27, 2009

Had a dwarf get a strange mood just as I was getting my steel production going and wound up with an artifact pig iron spear. Is it worth a crap as a weapon, or does it get to become a very nice upright spear trap?

esquilax
Jan 3, 2003

neogeo0823 posted:

Hey, so, what labor profiles do you guys use slash set up for yourselves? I haven't messed with them too much, but as my fort is slowly growing in size and scope, I'm finding myself wanting to start specializing more of my dwarves. I'm sure the standard labor profiles are probably insufficient for like 80% of use cases, so how do you guys like to set them up?

Also, somewhat related, what's the current meta for squad setups? I know there's issues with ranged dwarves right now unless you use the default ranger uniform, but like, are hammer squads still OP, or is it the spear squads that are now the new meta, or is it sword-and-board setups, or what?

I usually use the profiles when I have a large fortress, need multiple specialists on multiple workshops and it doesn't make sense to assign them individually. Usually that means furnace operators, cooks, distillers, and plant processors. That way I can (e.g.) keep the steel industry going when half my furnace operators are praying in the new death cult temple.

For small fortresses it mostly makes more sense to build multiple of the same workshop and assign them individually.


I also use empty profiles to mark strong/tough dwarves that I want to put in the military. A big "V" next to their labor button makes them easier to find on the military assignment list.

Mustang
Jun 18, 2006

“We don’t really know where this goes — and I’m not sure we really care.”
I've got something weird going on with all these human swordsmen sneaking around my fortress. They're all looking for an artifact, the Sanctum Trumpet. At first it was just mild curiosity, but now these humans are murdering each other in the streets of my fortress. My dwarves are physically unscathed, but they're constantly traumatized by all the violence.

Mysteriously, my dwarven children keep giving information to these humans about the whereabouts of this Sanctum Trumpet. The only thing is, we don't own a Sanctum Trumpet. Ain't ever seen a Sanctum Trumpet in my life.

It's turned into a regularly occurring cycle. A Traveling human swordsman comes around, the kids tell them about this trumpet, the humans come and pray to our gods and get drunk in our tavern and then begin murdering each other.

Khanstant
Apr 5, 2007
make them the trumpet, mustang

Khanstant
Apr 5, 2007
make the sanctum trumpet or i'll ban you

edit: no trumpet? i freakin riot

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
I'd be desperately curious to poke that save in legends mode to see what the hell is going on

I wonder if it's one of those random artifacts buried in the Fun layers

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Those kids might be taking their pranks a bit too far.

StarkRavingMad
Sep 27, 2001


Yams Fan

Mustang posted:

I've got something weird going on with all these human swordsmen sneaking around my fortress. They're all looking for an artifact, the Sanctum Trumpet. At first it was just mild curiosity, but now these humans are murdering each other in the streets of my fortress. My dwarves are physically unscathed, but they're constantly traumatized by all the violence.

Mysteriously, my dwarven children keep giving information to these humans about the whereabouts of this Sanctum Trumpet. The only thing is, we don't own a Sanctum Trumpet. Ain't ever seen a Sanctum Trumpet in my life.

It's turned into a regularly occurring cycle. A Traveling human swordsman comes around, the kids tell them about this trumpet, the humans come and pray to our gods and get drunk in our tavern and then begin murdering each other.

The kids are playing one hell of a great prank

(edit) just beaten

Pharnakes
Aug 14, 2009

Danaru posted:

Quoting this so I can find it later

I set it to 2k, most embarks seem to have 2-3 metals on them. Although, interestingly, at least in the only fort I've played much on I have an absolute poo poo ton of gems everywhere, but tetrahedrite is the only ore I've found all the way down to the third cavern layer.IS there another setting somewhere for gem frequency separate from ores maybe?

Admiral Joeslop
Jul 8, 2010






You'd have to be patient to deal with 12 Kobold children. Until you run out and they get shoved into the Wood Furnace.


neogeo0823 posted:

Hey, so, what labor profiles do you guys use slash set up for yourselves? I haven't messed with them too much, but as my fort is slowly growing in size and scope, I'm finding myself wanting to start specializing more of my dwarves. I'm sure the standard labor profiles are probably insufficient for like 80% of use cases, so how do you guys like to set them up?

Also, somewhat related, what's the current meta for squad setups? I know there's issues with ranged dwarves right now unless you use the default ranger uniform, but like, are hammer squads still OP, or is it the spear squads that are now the new meta, or is it sword-and-board setups, or what?

Here is what I set up every game. I don't know if it is actually good and helpful or not but I haven't run into many problems with it. The only premade profiles I use are Mining and Fishing; I originally put Fishing in my Food Production tab but that resulted in them mostly just fishing instead of anything else so I set 1 or 2 of them as a Fisherdwarf. The basic idea is that most dwarves are specialized into something besides Dogsbody, and Dogsbody is leftover for anyone with free time. This way, if I need to restrict certain people I can turn Specialization on for them and they'll only do their assigned tasks instead of Dogsbody stuff. The Hauling Union is basically to make sure I always have a handful of Dwarves hauling things or pulling Levers; if I'm doing some big construction I'll turn it off them.
pre:
=====Work Details=====
Dogsbody (Everybody does this)
	Masonry
	Stonecutting
	Stone Engraving
	
	Feed Patients/Prisoners
	Recovering Wounded
	
	Tanning
	Farming (Fields)
	Beekeeping
	Soap Making
	Wood Burning
	Potash Making
	Lye Making
	Milling
	Plant Gathering
	Plant Processing
	Milking
	Gelding
	Shearing
	Spinning
	
	Furnace Operating
	
	Hauling (All)
	
	Cleaning
	Lever Operation
	Road Building
	Wall/Floor Construction
	
Fort Production (Only selected do this)
	Carpentry
	Crossbow-Making
	
	Stone Carving
	Mechanics
	
Misc. Crafting (Only selected do this)
	Dyeing
	
	Gem Cutting
	Gem Setting
	
	Leatherworking
	Woodcrafting
	Pottery
	Wax Working
	Glazing
	Stonecrafting
	Bone Carving
	Glassmaking
	Weaving
	Clothesmaking
	Papermaking
	Bookbinding
	
Food Production (Only selected do this)
	Trapping
	
	Butchery
	Brewing
	Cheesemaking
	Cooking
	
	Fish Cleaning
	
Healthcare (Only selected do this)
	Diagnosis
	Surgery
	Setting Bones
	Suturing
	Dressing Wounds
	Feed Patients/Prisoners
	Recovering Wounded
	
Metal Production (Only selected do this)
	Furnace Operating
	Weaponsmithing
	Armoring
	Blacksmithing
	Metalcrafting
	
Hauling Union (Only selected do this)
	Hauling (All)
	Lever Operation
	Road Building
	Wall/Floor Construction
If you want to keep specialists for crafts or whatever, you can just build them their own workshop and assign it directly to them.

Jazerus
May 24, 2011


Mustang posted:

I've got something weird going on with all these human swordsmen sneaking around my fortress. They're all looking for an artifact, the Sanctum Trumpet. At first it was just mild curiosity, but now these humans are murdering each other in the streets of my fortress. My dwarves are physically unscathed, but they're constantly traumatized by all the violence.

Mysteriously, my dwarven children keep giving information to these humans about the whereabouts of this Sanctum Trumpet. The only thing is, we don't own a Sanctum Trumpet. Ain't ever seen a Sanctum Trumpet in my life.

It's turned into a regularly occurring cycle. A Traveling human swordsman comes around, the kids tell them about this trumpet, the humans come and pray to our gods and get drunk in our tavern and then begin murdering each other.

congrats, your fortress is now a first-person dungeon crawler from the 80s

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Calibanibal
Aug 25, 2015

you can click on the World button in the lower right corner, and then click Artifacts and scroll through til you find the Trumpet. I don't think the thing is hidden in your fortress, its probably a rumor spread by another visitor who got drunk and told everybody in the tavern. Your children are spreading it because children are lazy and they hang out in the tavern all day so they gossip constantly

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