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ExcessBLarg! posted:GZDoom: Is there a "canonical" mod or TC or something that I should use to test GZDoom instead of vanilla IWADs? Like Arcane Dimensions for Quake? I mean, I know there's hundreds on them but is there any handful that are particularly representative? The issue is really that texture filtering is enabled by default. If you want something to put GZDoom through its paces graphically I’d go for Paradise or something by Bridgeburner like Elementalist.
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# ? Dec 26, 2022 17:04 |
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# ? Jun 5, 2024 04:20 |
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you could check out the selaco demo
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# ? Dec 26, 2022 17:28 |
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Arivia posted:If you want something to put GZDoom through its paces graphically I’d go for Paradise or something by Bridgeburner like Elementalist.
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# ? Dec 26, 2022 17:37 |
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I'd probably keep bilinear filtering off for any Doom content unless it has graphics that are high enough resolution that they're not being massively upscaled. It's up to your taste of course, but when you have textures where meaningful detail is represented on the individual pixel level, bilinear filtering is just going to make it look blurry.
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# ? Dec 26, 2022 17:52 |
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ExcessBLarg! posted:Are these designed for texture filtering on or would you still turn it off? nothing is made for texture filtering on, why the insistance on this point no one likes the filtering except for the main dev graf, who refuses to not make it the default. that's the only reason it's on
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# ? Dec 26, 2022 17:56 |
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I don’t like gzdoom except for things made for it specifically. It looks and feels off. Come to think of it I don’t care for things made for it either that much. I don’t know why it’s recommended as a source port for Doom beginners so much when it feels so different from how the original games are supposed to feel. SeANMcBAY fucked around with this message at 18:07 on Dec 26, 2022 |
# ? Dec 26, 2022 18:00 |
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site posted:no one likes the filtering except for the main dev graf, who refuses to not make it the default. that's the only reason it's on Any other bad GZDoom defaults I should be aware of?
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# ? Dec 26, 2022 18:52 |
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SeANMcBAY posted:I don’t know why it’s recommended as a source port for Doom beginners so much when it feels so different from how the original games are supposed to feel.
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# ? Dec 26, 2022 18:54 |
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Malcolm Excellent posted:I'm trying to figure out how you're running out of ammo in Duke 3D. Are you pistol starting each level? It definitely feels like there's a bit less ammo around than in Shadow Warrior or Blood. In SW you can pretty much main the rockets and grenades, and in Blood you get mountains of shells, bullets and dynamite which will handle most things fine. In Duke you gotta use everything all the time because you're never going to have a big stash of basic ammo to fall back on.
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# ? Dec 26, 2022 19:00 |
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ExcessBLarg! posted:OK, didn't know that's what happened. It's a bit more subjective than texture filtering but changing the lighting model to "software" makes the shading of the world more authentic to the original game. You can change the Spectre transparency effect to be more like the original renderer also (I think it's called pixel fuzz?). If you wanna go all the way down that rabbit hole there's adding back color banding too, but that's getting a little silly. SCheeseman fucked around with this message at 21:07 on Dec 26, 2022 |
# ? Dec 26, 2022 21:04 |
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HolyKrap posted:A couple early builds of a sidescroller Duke from 1996 leaked That looks awesome. They should’ve finished it. How are they doing the pixel shader-looking blur effects?
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# ? Dec 26, 2022 22:16 |
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Tiny Timbs posted:That looks awesome. They should’ve finished it. I mean, they kinda did, right? Wasn't Alien Rampage made from the corpse of this version of DNF?
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# ? Dec 26, 2022 22:57 |
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That was my understanding, but apparently not https://twitter.com/dosnostalgic/status/1607466136920260608
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# ? Dec 26, 2022 23:04 |
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Reminder that if you want a 2d sidescrolling duke done in the style of D3D's humor, Manhatten Project is just that and is great fun.
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# ? Dec 26, 2022 23:06 |
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SCheeseman posted:That was my understanding, but apparently not Huh, that's good to know.
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# ? Dec 26, 2022 23:09 |
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Tiny Timbs posted:How are they doing the pixel shader-looking blur effects? Anything you can do in a pixel shader (and a lot you can't) you can do on a CPU, just way slower. And a small portion of a 320x240 screen is really not that many pixels
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# ? Dec 26, 2022 23:34 |
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John Murdoch posted:I feel like all of the Build shooters justified their mean levels of incoming damage by including the doctor's bags/portable medkits/whatever so you could heal yourself at will. But I never really liked that approach and I still haven't gotten into any of the retro shooters with inventory fuckery. Cultic is basically the only retro style game to do that kind of thing in a way that didn't feel clunky, though Cultic is smart enough to keep non weapon items down to a minimum(the medkit, the lighter, the flashlight, and the various physics objects you can pick up and throw around)
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# ? Dec 27, 2022 02:15 |
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speaking of cultic, i got gifted it the other day and i'm genuinely just really impressed by the game in general. as someone who has beef with some of the design aspects in blood in terms of enemy behavior and how they just copy/paste bosses later as normal enemies it means a lot to me that this game very heavily carries the blood influence on it's sleeve but doesn't have those aspects bringing it down for me. everything feels insanely good to use and i never found any of the weapons to end up obsolete at any point. they all have their uses, which was something i very much enjoyed with dusk as well. i enjoy the niche that the dynamite/molotovs fill in that you're not going to just be bouncing 30 of them around a corner to 'solve' an encounter but they're also fairly powerful tools and you have enough to play with them a bit if you're a little judicious with their use at times and save up your stocks. also the chapel level? absolutely fun as gently caress in how that's executed. i love scenarios like that, and the rest of the levels have great setpieces going on as well. very much worth the purchase, and i absolutely can't wait for the second half when that releases. the decision to just have a complete first half and complete second half as separate purchases works really well for me. so far, this year has been really good for me in regards to fps games between this and HROT.
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# ? Dec 27, 2022 03:31 |
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Reusing bosses as normal enemies in Blood sucks but that means you should never ever feel bad about crouching and spamming the Voodoo Doll to kill Cheogh. gently caress that guy.
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# ? Dec 27, 2022 04:19 |
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To be fair other games that "reuse bosses as regular enemies later" include Doom, Duke3d, and yea actually Cultic kinda does it too with the Harvester.
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# ? Dec 27, 2022 04:49 |
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Yeah but Blood's bosses are MUCH bigger damage sponges. They have like 3x as much health as they should.
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# ? Dec 27, 2022 04:54 |
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RyokoTK posted:Reusing bosses as normal enemies in Blood sucks but that means you should never ever feel bad about crouching and spamming the Voodoo Doll to kill Cheogh. gently caress that guy. Would be more tolerable if their reuse as regular enemies didn't keep their health and abilities the same as their boss versions
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# ? Dec 27, 2022 04:55 |
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yeah, lol. i kinda figured that bit was obvious. generally if something is brought back later as a semi-frequent enemy it should be tuned differently in some form and/or the player should be on different terms with it by that point. blood is...really bad about not doing either of those things! and then just throwing multiple at a time at you!
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# ? Dec 27, 2022 05:25 |
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Johnny Joestar posted:speaking of cultic, i got gifted it the other day and i'm genuinely just really impressed by the game in general. as someone who has beef with some of the design aspects in blood in terms of enemy behavior and how they just copy/paste bosses later as normal enemies it means a lot to me that this game very heavily carries the blood influence on it's sleeve but doesn't have those aspects bringing it down for me. everything feels insanely good to use and i never found any of the weapons to end up obsolete at any point. they all have their uses, which was something i very much enjoyed with dusk as well. i enjoy the niche that the dynamite/molotovs fill in that you're not going to just be bouncing 30 of them around a corner to 'solve' an encounter but they're also fairly powerful tools and you have enough to play with them a bit if you're a little judicious with their use at times and save up your stocks. also the chapel level? absolutely fun as gently caress in how that's executed. i love scenarios like that, and the rest of the levels have great setpieces going on as well. I really wanna talk about Cultic again so my favorite part was how good Jason Smith was at horror direction. There's so much creepy poo poo the first time through that you're crawling through the levels almost.
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# ? Dec 27, 2022 07:04 |
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https://twitter.com/DanielWienerson/status/1607617747055411205?t=GwYsc-h7oiWUXsiZTsprjQ&s=19
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# ? Dec 27, 2022 07:14 |
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Milo and POTUS posted:I really wanna talk about Cultic again so my favorite part was how good Jason Smith was at horror direction. There's so much creepy poo poo the first time through that you're crawling through the levels almost. there's definitely a nice sense of dread that builds up in a few levels during certain segments. like, you know something is going to happen and you can even sometimes guess at what it might be, but it still manages to catch you off-balance even if you had a hunch beforehand.
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# ? Dec 27, 2022 08:12 |
I think that was one of the great things about Cultic: it wasn't afraid of slowing things down for a bit and walking that fine line between action and horror without stalling your forward momentum. That early segment where you're running through the dark woods and eventually you're ambushed by Corpses (your first time encountering them, if I remember correctly) is so fantastic--the way the player goes from quietly creeping around the woods just waiting for the other shoe to drop, and when it does it's guns and molotovs and backpedaling chaos.
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# ? Dec 27, 2022 08:31 |
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Milo and POTUS posted:I really wanna talk about Cultic again so my favorite part was how good Jason Smith was at horror direction. There's so much creepy poo poo the first time through that you're crawling through the levels almost. All with minimal jump scare bullshit
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# ? Dec 27, 2022 09:14 |
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OpenJKDF2 has updated. While Mysteries of the Sith is still unfinished and lacking features, it can now be completed!
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# ? Dec 27, 2022 10:02 |
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site posted:https://twitter.com/DanielWienerson/status/1607617747055411205?t=GwYsc-h7oiWUXsiZTsprjQ&s=19 Voxel Doom 2 looking crazy good
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# ? Dec 27, 2022 10:26 |
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RyokoTK posted:Reusing bosses as normal enemies in Blood sucks but that means you should never ever feel bad about crouching and spamming the Voodoo Doll to kill Cheogh. gently caress that guy. I really dont like how often the spider boss shows up in Cryptic Passage, it always takes ages to kill and half the time I end up accidentally blowing myself to kingdom come by rocketing it at point blank range
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# ? Dec 27, 2022 14:45 |
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I mostly hate how the odd weapon balance and the spongey nature of bosses makes it boil down to do you have enough Tesla ammo to kill this thing: if yes, it's over in like 10 seconds. If no, you're going to be emptying every weapon into this loving spider for eternity
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# ? Dec 27, 2022 15:10 |
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I wouldn't mind if Cultic had the option of playing it like a Half-Life, without score tally screens, each level being a new 'chapter'. It almost feels like the halfway point between the old school boom shoot and the Half-Life style journey level design anyway.
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# ? Dec 27, 2022 15:15 |
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Not a FPS but jesus, leaks everywhere https://twitter.com/tehdrewsus_MK/status/1607622863141453825?t=PJ7TxRPCoTxiNSrxnvBh7g&s=19
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# ? Dec 27, 2022 16:38 |
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to win the game you must kill John Romero's dick and balls
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# ? Dec 27, 2022 17:22 |
Dem dick bones Cream-of-Plenty fucked around with this message at 17:26 on Dec 27, 2022 |
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# ? Dec 27, 2022 17:22 |
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Severed Steel is free today on EGS. Haven't tried it yet but I know it's gotten a few mentions in this thread https://youtu.be/eOL3KfbiMIE
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# ? Dec 27, 2022 18:07 |
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Voodoo Cafe posted:Severed Steel is free today on EGS. Haven't tried it yet but I know it's gotten a few mentions in this thread It's a fantastic game. FEAR without the horror elements and a banging drum'n'bass soundtrack.
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# ? Dec 27, 2022 19:49 |
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# ? Jun 5, 2024 04:20 |
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I've been informed a zillion old games source codes have been leaked on GitHub. Historical Sources
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# ? Dec 27, 2022 20:25 |