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Friend posted:Just had a weird bug. Noticed some merchants meandering around a field, upset for having not done [everything] in a long time. Then I realized I hadn't had merchants (or migrants) visit in ages. Checked my trade depot and it was full of goods that were not mine. Destroyed it and built a new one and lo and behold I finally got some migrants soon after. Hope nobody gets mad I stole their forgotten wares! My last fort was in a marsh and I had tons of little water puddles all over the map. I was looking around at one z-level down for drainage options to rescue some of the very limited logs that had fallen in the water and discovered nearly every pool was full of stuck merchants, bards, and random angry diplomats
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# ? Jan 2, 2023 21:44 |
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# ? Jun 12, 2024 10:43 |
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Jinnigan posted:what can i do with clay? If you're me, have multiple workshops producing infinite clay bricks continuously, because I need everywhere to have a constructed floor and there's never enough damned rock. Hail clay!
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# ? Jan 2, 2023 21:44 |
How the hell do you get automining to work? I do it and it just lets me select a few random tiles of ore, ones that are visible; it digs them out and them stops. I can't select more than that. This sounds like a fell sorcery.
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# ? Jan 2, 2023 21:48 |
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Thanks for the tips, everybody, lots of good info I want to say sounds vaguely familiar? I know I messed with automine way back when it was first introduced, but it's been so long I'm basically new to it.Telsa Cola posted:I forget exactly how it works (probably on the wiki) but if you dig out certain normal squares around ramps it reverts the ramp to an open/nonramp space. Which is possibly what happened. Gnoman posted:The described interaction can occur with purely horizontal digging. If you're using ramps to move between Z-levels, it is very possible for your automine designation to remove the walls around the ramp. This not only makes it unusable, but usually makes it cease to exist. I believe these account for the original problem, the one I recovered from, as seen here: That open space used to have a downward slope, and directly below it an upward slope to match. Seems obvious they vanished when the surroundings were mined. The stairs are what I hastily dug out to save my miner. The new problem, where two miners died, is a bit more curious: Doing what amounts to the DF equivalent of git --bisect, by trying to construct a table on various Z levels, shows me these two levels are where things go pear shaped. On the upper level I can place a table just fine, but one level down and "no access to table". It's an awkward looking tile graphic, but it's clearly labeled as a pair of slopes and doesn't say "unusable", shouldn't it connect the levels? Or am I misinterpreting what that tile is showing?
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# ? Jan 2, 2023 21:51 |
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Nessus posted:How the hell do you get automining to work? I do it and it just lets me select a few random tiles of ore, ones that are visible; it digs them out and them stops. I can't select more than that. This sounds like a fell sorcery. If there's more ore behind it after it digs out the visible tiles, they'll keep digging out the ore vein. Or at least they should.
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# ? Jan 2, 2023 21:52 |
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I have 448 billion bars in my stock, but I can only use 11 bars for flooring.. what have I done?
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# ? Jan 2, 2023 21:53 |
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Azhais posted:
This is interesting. I stopped automining the last time my miners cracked straight through into a known cavern, but if I can throw up a limiter that's suddenly maybe viable again
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# ? Jan 2, 2023 21:54 |
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SnoochtotheNooch posted:I have 448 billion bars in my stock, but I can only use 11 bars for flooring.. what have I done? oh gently caress the flooring shows up as in my stock? lol wtf ok with that solved.. I have a shitload of cloth, silk, leather bags and tons of gypsum, anyone know why cant I make plaster powder in my kiln? SnoochtotheNooch fucked around with this message at 21:59 on Jan 2, 2023 |
# ? Jan 2, 2023 21:56 |
StarkRavingMad posted:If there's more ore behind it after it digs out the visible tiles, they'll keep digging out the ore vein. Or at least they should.
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# ? Jan 2, 2023 21:58 |
Is there a specific message when someone dies of old age, or they're killed by a vampire? One of my humans just dropped dead in the middle of using a furnace. She was pushing ninety, but ages are weird in DF and I'm not familiar with when natural causes kicks in for most races.
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# ? Jan 2, 2023 22:10 |
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Crackmaster posted:
Oh, poo poo, I think I get it; ramps don't just need adjacent floor on the level above, they need adjacent walls on their own level, so since my east, southeast, and south connections got mined out, the ramp now only connects northeast, which on the upper level is solid wall, so nobody can walk the ramp anymore. Gotcha. Well that's what I get for working with what the land gave me and ignoring my usual 3x3 staircases. Learning is fun!
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# ? Jan 2, 2023 22:11 |
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I just found the "Mandate Period" setting in custom difficulty and made it twice as long. Very useful if you feel like you're just being constantly bothered by your nobles asking for three of the same drat item again and again.
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# ? Jan 2, 2023 22:16 |
Appoda posted:Is there a specific message when someone dies of old age, or they're killed by a vampire? One of my humans just dropped dead in the middle of using a furnace. She was pushing ninety, but ages are weird in DF and I'm not familiar with when natural causes kicks in for most races. If they die of old age they're just found dead, and if you memorialize them it'll say they died peacefully. I found it usually happens right as a season changes. If it's a vampire death the log will be specific about it ("found drained of blood").
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# ? Jan 2, 2023 22:17 |
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Nessus posted:How the hell do you get automining to work? I do it and it just lets me select a few random tiles of ore, ones that are visible; it digs them out and them stops. I can't select more than that. This sounds like a fell sorcery. It will auto designate more of the same ore/gem if it is revealed. It won't automatically start mining a new kind of ore/gem that gets uncovered. And you can only auto mine ore, gems, plaster stones, and whatever koalinite counts as (clay bearing?). Tragically I can't make it mine out an entire marble layer
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# ? Jan 2, 2023 22:20 |
Clocks posted:If they die of old age they're just found dead, and if you memorialize them it'll say they died peacefully. I found it usually happens right as a season changes. If it's a vampire death the log will be specific about it ("found drained of blood"). That's exactly what happened. Thanks for the confirmation. She earned her citizenship and became a princess just before she died. We had just made a full set of masterwork steel armor sized for humans, too... I suppose we'll bury her in it.
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# ? Jan 2, 2023 22:24 |
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Now there's a mood
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# ? Jan 2, 2023 22:31 |
StarkRavingMad posted:I just found the "Mandate Period" setting in custom difficulty and made it twice as long. Very useful if you feel like you're just being constantly bothered by your nobles asking for three of the same drat item again and again. I ended up setting a repeating order for 3 slabs and 3 crowns, once a month for my noble and it kept him very happy.
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# ? Jan 2, 2023 22:47 |
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One of my miners managed to run into a tile just as it was turned into obsidian from a collision between water and magma, amazed there's actually an unique description for that death.
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# ? Jan 2, 2023 23:23 |
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How do people go with like, relocating facilities in the fortress as they dig deeper? Like once you get into the cavern levels do you spend a lot of time redoing all the bedrooms and poo poo to be closer to the new resources or what are peoples' strategies for that? I have a thing now where I get set up real nice close to the surface and then it just seems like such a huge hassle to move everyone lower, but I also don't wanna have 40 z-levels between my workshops and the goods. I might also need to just learn how to use minecarts.
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# ? Jan 2, 2023 23:29 |
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Is there any way I can change out an anvil at a Metalsmiths Forge that is already in place? I have a steel anvil and artifact lead anvil that I'd love to swap in if it is possible. (Or would it be smarter to create a second Metalsmiths Forge?)
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# ? Jan 2, 2023 23:44 |
TracerBullet posted:Is there any way I can change out an anvil at a Metalsmiths Forge that is already in place? I have a steel anvil and artifact lead anvil that I'd love to swap in if it is possible. (Or would it be smarter to create a second Metalsmiths Forge?)
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# ? Jan 2, 2023 23:45 |
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So I was doing work underground when I got notifications that stuff was collapsing on the surface. I assumed it was the woodcutters getting bonked with wood, but when I went and looked... Oh. I loaded an earlier save just so I could check where the fire started, and it started in my... refuse stockpile? I can only assume that it was the corpse of creature that spawned after i mined the gem-studded walls spontaneously combusting. So now I've continued my current save and am being constantly pinged by collapsed warnings... my entire mountain has burned, but fortunately the only casualties were some livestock and the two echidnas...
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# ? Jan 2, 2023 23:46 |
Extra forges are always good, but you can simply dismantle and rebuild with the new anvil.
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# ? Jan 2, 2023 23:46 |
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Thank you both, that's what I figured. I think I'll just build another but is there any way to designate which anvil would be 'picked' for the new Forge? Would a steel or artifact lead be 'better'?
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# ? Jan 2, 2023 23:53 |
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Down With People posted:How do people go with like, relocating facilities in the fortress as they dig deeper? Like once you get into the cavern levels do you spend a lot of time redoing all the bedrooms and poo poo to be closer to the new resources or what are peoples' strategies for that? I have a thing now where I get set up real nice close to the surface and then it just seems like such a huge hassle to move everyone lower, but I also don't wanna have 40 z-levels between my workshops and the goods. I usually build one large temporary dormitory near the surface to start. I only start building individual bedrooms when I relocate (either deeper, or higher ... I like the idea of building large structures above ground). I also dig deep fast, I usually only have one or two migrant waves before I start building the proper fortress.
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# ? Jan 2, 2023 23:55 |
Anvils are essentially identical in performance. The benefit of using the artifact one is that it will make that artifact impossible to steal. It also balloons room value if you have your forge in the dining hall or something bizarre.
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# ? Jan 2, 2023 23:55 |
TracerBullet posted:but is there any way to designate which anvil would be 'picked' for the new Forge? When you go through the building material selection screens, you can click the little chevron next to any category of material to select specific furniture items, such as your fancy anvil.
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# ? Jan 2, 2023 23:57 |
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I appointed a captain of the guard and I think it flipped some switch where my dwarves wanted to commit crimes, and like 5 guys beat my legendary weaponsmith to death in seconds. Also this has not appeared as a crime.
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# ? Jan 3, 2023 00:01 |
UP AND ADAM posted:I appointed a captain of the guard and I think it flipped some switch where my dwarves wanted to commit crimes, and like 5 guys beat my legendary weaponsmith to death in seconds. Also this has not appeared as a crime.
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# ? Jan 3, 2023 00:03 |
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How do I prevent dwarves from taking eggs from nest boxes on a surface pasture? Just forbid the nest box? Will the turkeys still use it?
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# ? Jan 3, 2023 00:11 |
Spot the eggs being laid and forbid them.
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# ? Jan 3, 2023 00:15 |
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Krataar posted:How do I prevent dwarves from taking eggs from nest boxes on a surface pasture? Just forbid the nest box? Will the turkeys still use it? i put the nest boxes in a room and lock the room til they hatch
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# ? Jan 3, 2023 00:16 |
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If you want to be proactive, put the turkeys in room with a nest box and forbid the door.
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# ? Jan 3, 2023 00:16 |
How do I make a retractable plank over lava correctly for vampire burial? I could build out a floor and remove the edge support, but I'm always worried about the dwarf doing that work being pulled down like with channeling the last support in a similar scenario. I'd like to use a lever pull to activate. In construction there is the "support" that I think does this, but is that from a lower z-level? Build an island a z-level higher over the lava tube? The support being one z-level lower attached to the edge? Lever linked to support?
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# ? Jan 3, 2023 00:20 |
Dr. Fraiser Chain posted:How do I make a retractable plank over lava correctly for vampire burial? I could build out a floor and remove the edge support, but I'm always worried about the dwarf doing that work being pulled down like with channeling the last support in a similar scenario. I'd like to use a lever pull to activate. In construction there is the "support" that I think does this, but is that from a lower z-level? Build an island a z-level higher over the lava tube? The support being one z-level lower attached to the edge? Lever linked to support? Retractable drawbridge? Has the benefit of reusability
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# ? Jan 3, 2023 00:25 |
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is there a way to cut down the migration rate to about half? i'm having fun but uhhh the population is growing faster than i can keep up with
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# ? Jan 3, 2023 00:38 |
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Is there a mod or easy way to make it so I can grow all plants underground? I've done the channeling out a skylight and putting a floor back on song dance for 30+ z-levels. I've paid my dues!Krataar posted:How do I prevent dwarves from taking eggs from nest boxes on a surface pasture? Just forbid the nest box? Will the turkeys still use it? Ban the use of eggs in cooking and don't allow eggs in any of your stockpiles. I rarely lock the door on my indoor coop so it should work fine above ground. Otherwise you have to forbid the eggs I believe. I always bring 1 egg of each bird I'm bringing so I can ban egg use in kitchens at embark!
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# ? Jan 3, 2023 00:42 |
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Can pigs still live in the dark in a horrible underground cave pasture?
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# ? Jan 3, 2023 00:45 |
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Krataar posted:Can pigs still live in the dark in a horrible underground cave pasture? Pigs don't eat, store em anywhere
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# ? Jan 3, 2023 01:14 |
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# ? Jun 12, 2024 10:43 |
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Zeruel posted:So I was doing work underground when I got notifications that stuff was collapsing on the surface. I assumed it was the woodcutters getting bonked with wood, but when I went and looked... There's also a vermin that starts fires but they only spawn by magma.
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# ? Jan 3, 2023 01:20 |