|
gently caress Ted Faro edit:I'm surprisingly okay with this page snipe...
|
# ? Jan 12, 2023 04:12 |
|
|
# ? May 13, 2024 08:25 |
|
Humbug Scoolbus posted:gently caress Ted Faro
|
# ? Jan 12, 2023 13:33 |
|
EmmyOk posted:That's neat, I don't think I found those or forgot about them lol. Another small thing I liked was that all collectibles in the game could be gotten any time, nothing was missable when going for the plat. I think the only thing I had to look up was where all the training dummies were. I was also surprised how engaging I found the story of the apocalypse as you learn about it through audio logs and stuff. I had kind of checked out of the story as soon as Lisbet shows up and the mystery of Aloy's mother is mostly guessed/understood by the player but Aloy still has an entire game left to figure it out. But I ended up really liking the story of how things ended and had a great gamer moment when I realised oh this corporate gently caress up is actually the beginning of the end and they have no idea. Was written really effectively and it just felt so hopeless and horrifying imagining being one of those people. I also really like the sequence where you get into one of the old facilities where the candidates for the Horizon project where interviewed. Them slowly realizing that no, this isn't a likely solution or even a Hail Mary long shot, that there wouldn't be any rescue no matter what, that was really effective. And kinda Also speaking of Sands of Time, I also enjoyed the secret areas that improve your max health. Every now and then you find a hidden door and find that it leads to the same weird shadowy room with a magical fountain in the middle. It's always the same room no matter where in the palace you come from, with seemingly no regard for architecture and regular geometry. There's never any real explanation what the deal is with that room, it's just a bit of magic in a magical place. Really helped sell that fairytale vibe of the game.
|
# ? Jan 12, 2023 13:59 |
|
Perestroika posted:I also really like the sequence where you get into one of the old facilities where the candidates for the Horizon project where interviewed. Them slowly realizing that no, this isn't a likely solution or even a Hail Mary long shot, that there wouldn't be any rescue no matter what, that was really effective. And kinda Yes that whole section was really well done. It does such a good job of letting you slowly realise these people are doomed and have no idea. Then you get to go through their experience of slowly accepting the world is over. Considering you know the world ends from the second you see the opening cutscene I was surprised how invested I was in finding out about the Zero Dawn project and what lead up to it. I liked those fountain areas too! Farah acknowledges them too and seems confused by where you’re going and what happened. Or even if you went anywhere. I liked that integration of gameplay and game world. Another neat example is the save points. They show little flash forwards of the upcoming game sections which helps introduce new mechanics without tutorials or point you in the direction of a hard to spot route. Farah reacts to you having these triply visions. What’s even better is some story stuff the prince sees in those visions actually affects his actions in the story. Like distrusting farah based on a vision he has. The game is great at blending gameplay mechanics into the story and world.
|
# ? Jan 12, 2023 14:47 |
|
I'm pretty sure it's the same Prince of Persia game that if you die, he says "Wait a minute, that's not what happened" because the framing of the game is you're playing the story he's telling to someone at the end of the game.
|
# ? Jan 12, 2023 15:44 |
|
EmmyOk posted:I liked those fountain areas too! Farah acknowledges them too and seems confused by where you’re going and what happened. Or even if you went anywhere. I liked that integration of gameplay and game world. Another neat example is the save points. They show little flash forwards of the upcoming game sections which helps introduce new mechanics without tutorials or point you in the direction of a hard to spot route. Farah reacts to you having these triply visions. What’s even better is some story stuff the prince sees in those visions actually affects his actions in the story. Like distrusting farah based on a vision he has. The game is great at blending gameplay mechanics into the story and world. Sands of Time is just such a fantastic game, and was the first game I played with a fully integrated NPC companion like that. I really, really wish that there were more games involving that kind of stuff, especially where the companion can fully take care of themselves as well rather than needing to be constantly protected. It's one of my favorite game mechanics and I feel like it's just not used very often Really the only examples I can think of at the moment, where the NPC companion is a fully integrated character as opposed to an animal or something (which is also good mind you), is like.. I guess Sands of Time, Bioshock Infinite, RE4 and I guess technically 5 and 6 though I played those co-op? I'm sure I'm forgetting some though, I think Brutal Legend had the other characters fight alongside you but that's a bit of a different context. Though I do also love that game..
|
# ? Jan 12, 2023 15:48 |
|
Half Life 2 had Alyx around the same time too. And while Alyx was both well implemented and well received, that game also showed how difficult it could be to do it properly with the NPC followers you get - it was so easy for them to get in the way. Having an NPC that doesn't need babysitting, feels like they're actually contributing but doesn't outshine the player, and doesn't actually get in your way at all, is quite a big ask.
|
# ? Jan 12, 2023 16:08 |
|
Tenebrais posted:Half Life 2 had Alyx around the same time too. And while Alyx was both well implemented and well received, that game also showed how difficult it could be to do it properly with the NPC followers you get - it was so easy for them to get in the way. Having an NPC that doesn't need babysitting, feels like they're actually contributing but doesn't outshine the player, and doesn't actually get in your way at all, is quite a big ask. Ah dang it I KNEW there was an obvious one I was forgetting. Yeah Alyx is the other big example for sure And definitely makes sense there because I mean.. look how many times it's been in games and hasn't worked for one of the reasons you mentioned
|
# ? Jan 12, 2023 16:09 |
|
AFewBricksShy posted:I'm pretty sure it's the same Prince of Persia game that if you die, he says "Wait a minute, that's not what happened" because the framing of the game is you're playing the story he's telling to someone at the end of the game. Yeah that’s great and Yuri Lowenthal is wonderful in everything. Farah is great and it’s funny she can shoot you and apologise. She did keep dying in the elevator fight before you get the one hit kill sword though which is the absolute nadir of the game.
|
# ? Jan 12, 2023 16:13 |
|
EmmyOk posted:That's neat, I don't think I found those or forgot about them lol. Another small thing I liked was that all collectibles in the game could be gotten any time, nothing was missable when going for the plat. I think the only thing I had to look up was where all the training dummies were. I was also surprised how engaging I found the story of the apocalypse as you learn about it through audio logs and stuff. I had kind of checked out of the story as soon as Lisbet shows up and the mystery of Aloy's mother is mostly guessed/understood by the player but Aloy still has an entire game left to figure it out. But I ended up really liking the story of how things ended and had a great gamer moment when I realised oh this corporate gently caress up is actually the beginning of the end and they have no idea. Was written really effectively and it just felt so hopeless and horrifying imagining being one of those people. You're forgetting a really important element to the story: gently caress Ted Faro.
|
# ? Jan 12, 2023 16:29 |
|
EmmyOk posted:Yeah that’s great and Yuri Lowenthal is wonderful in everything. No-no-no, that's not right...
|
# ? Jan 12, 2023 16:43 |
|
Agents are GO! posted:You're forgetting a really important element to the story: gently caress Ted Faro. When you get to the SECOND time that’s true
|
# ? Jan 12, 2023 16:55 |
|
Tenebrais posted:Half Life 2 had Alyx around the same time too. And while Alyx was both well implemented and well received, that game also showed how difficult it could be to do it properly with the NPC followers you get - it was so easy for them to get in the way. Having an NPC that doesn't need babysitting, feels like they're actually contributing but doesn't outshine the player, and doesn't actually get in your way at all, is quite a big ask. I feel there's a recurring theme in this industry of 'one big game does x thing right, every other game copies it in the worst possible way'. See also Metal Gear Solid and stealth sections. Though I suppose HL2 had predecessors in that department like Daikatana. (and HL1 did have sections with mandatory NPC partners where you got a game over if they died)
|
# ? Jan 12, 2023 17:10 |
|
EmmyOk posted:The other detail is that the prince's clothes get all ripped up throughout the story so he looks a bit different all throughout the game. I really liked that this happened in A Plague Tale: Innocence. Amicia looks gradually dirtier and more dishevelled as the first few parts of the game progress until you get to a section where time passes and she'll have had the opportunity to rest properly for a while. It's really subtle but nicely done.
|
# ? Jan 12, 2023 17:18 |
|
Ghost Leviathan posted:I feel there's a recurring theme in this industry of 'one big game does x thing right, every other game copies it in the worst possible way'. See also Metal Gear Solid and stealth sections. Though I suppose HL2 had predecessors in that department like Daikatana. (and HL1 did have sections with mandatory NPC partners where you got a game over if they died) Yeah, HL2 was very much of a follower there, not the trendsetter. You have to remember HL2 released 2 months before RE4, and like 3 years after games like ICO( game long escort quest) and MGS2( somewhat long escort quest). Honestly I think very few games aped HL2 in mechanics outside of it's own mods, it's most influential thing was making people more aware of how to design levels that guide the player, though that might have come with the Episodes or Portal.
|
# ? Jan 12, 2023 17:50 |
|
Wasn't HL2 when physics engine-based puzzles became a whole thing? Not just the gravity gun, but also stuff like moving around boards to avoid walking on sand, putting empty drums under things to make them float in water, and weighting down pulley systems.
|
# ? Jan 12, 2023 18:02 |
|
TooMuchAbstraction posted:Wasn't HL2 when physics engine-based puzzles became a whole thing? Not just the gravity gun, but also stuff like moving around boards to avoid walking on sand, putting empty drums under things to make them float in water, and weighting down pulley systems. Both Psi-Ops and Second Sight released a few months before, both had a lot of of telekinesis and placing object stuff. And outside of the floating, a lot of the HL2 physics stuff was already in Jurassic Park : Trespasser, which was a pre HL1 game. And the physics probably have more to do with Havok releasing in 2000 than with HL2, which used it, since 3-4 years is enough to make a new project with it. Once again HL2 might have done some neat things with it, but it was very much part of a trend, not the beginning of it. Remember Half Life 2 is a post Halo 2 game, the FPS genre had already change a lot from what HL2 was doing, it was basically a last gasp of the old ca 2000s PC style of FPS. Hel has a new favorite as of 18:17 on Jan 12, 2023 |
# ? Jan 12, 2023 18:14 |
|
Psi-Ops for a first try had exceptional telekinesis powers, they got the feel of object weight and the targeting spot on. Obviously there was a lot of hidden snapping and locking on behind the scenes but you could prioritise targets and aim your throw with the flick of a joypad stick better than even something like Control does today. Hats off to the devs for that bit of work.
|
# ? Jan 12, 2023 18:18 |
|
NoneMoreNegative posted:Psi-Ops for a first try had exceptional telekinesis powers, they got the feel of object weight and the targeting spot on. Obviously there was a lot of hidden snapping and locking on behind the scenes but you could prioritise targets and aim your throw with the flick of a joypad stick better than even something like Control does today. Hats off to the devs for that bit of work. Hands down one of the best telekinetic games out there. If I'm not mistaken, you could even get on top of stuff and make it fly using your own powers.
|
# ? Jan 12, 2023 19:12 |
|
I'm playing Darksiders 3 and there's enemies that block sometimes. If you hit them with a charged attack from one of your special weapons, you can break the block. But sometimes I play bad and just mash light attacks against them. In most games from the last several years, an annoying little pop-up would appear and remind you about the mechanic. Instead, Fury just screams at the enemy that blocking is bullshit and they're cowards lol
|
# ? Jan 12, 2023 20:07 |
|
The voice cast in Midnight Suns is so good and I'm happy they got a lot of the major voice actors for the roles. Yuri Lowenthal is Spider-Man. Steve Blum is Wolverine. Hell, the girl who played Nico in the Runaways show voices Nico.
|
# ? Jan 12, 2023 20:36 |
|
youknowthatoneguy posted:Hands down one of the best telekinetic games out there. If I'm not mistaken, you could even get on top of stuff and make it fly using your own powers. Yep, you could Magneto your way into some sequence breaking spots
|
# ? Jan 12, 2023 20:54 |
|
NoneMoreNegative posted:Psi-Ops for a first try had exceptional telekinesis powers, they got the feel of object weight and the targeting spot on. Obviously there was a lot of hidden snapping and locking on behind the scenes but you could prioritise targets and aim your throw with the flick of a joypad stick better than even something like Control does today. Hats off to the devs for that bit of work. I remember being always impressed by the death animations and rag doll physics as a kid
|
# ? Jan 12, 2023 21:05 |
|
youknowthatoneguy posted:Hands down one of the best telekinetic games out there. If I'm not mistaken, you could even get on top of stuff and make it fly using your own powers. Psiops also had a bunch of mini games you could unlock which allowed you to use your powers in fun non-combative ways. Playing bowling or pool but using your mind to toss large balls around was awesome. moosecow333 has a new favorite as of 22:40 on Jan 12, 2023 |
# ? Jan 12, 2023 22:36 |
|
moosecow333 posted:Psiops also have a bunch of mini games you could unlock which allowed you to use your powers in fun non-combative ways. I don't remember this at all and I had A LOT of time in that game Admittedly it was mostly dicking around in the practice room. The second I encountered the aliens who you can Psi I was like welp that's it for the campaign for me
|
# ? Jan 12, 2023 22:38 |
|
there was a psi-ops run on gdq yesterday btw https://i.imgur.com/epSxpyK.mp4
|
# ? Jan 12, 2023 22:47 |
|
flatluigi posted:there was a psi-ops run on gdq yesterday btw Have a link? I loved PsyOps.
|
# ? Jan 13, 2023 02:52 |
|
Inzombiac posted:Have a link? I loved PsyOps. all the vods are over here: https://gdqvods.com/event/agdq-2023/
|
# ? Jan 13, 2023 03:20 |
|
moosecow333 posted:Psiops also had a bunch of mini games you could unlock which allowed you to use your powers in fun non-combative ways. I loved the tutorials in Psiops, because they were done as flashbacks and your handler had hairstyles to match the time period.
|
# ? Jan 13, 2023 03:21 |
|
Cleretic posted:I brought this up in another thread and it reminded me that it completely fits in this thread: One of the mechanics in The Great Ace Attorney games is that Herlock Sholmes (who is outright stated by the game's social media to be a himbo) looks at the scene and 'deduces' what happened based on available evidence... and is completely wrong, forcing your character to step in and point him to the actual evidence to get him on the right track. Very late game spoiler for the second GAA game: I absolutely loved that Professor Mikotoba actually dances for the Dance of Deduction.
|
# ? Jan 13, 2023 12:54 |
|
graybook posted:Very late game spoiler for the second GAA game: I absolutely loved that Professor Mikotoba actually dances for the Dance of Deduction. You also see how it's meant to work when Herlock's got his real partner with him. It's actually a shame it doesn't run like that through the whole game, because the sequence flows much better in general rather than looping around twice.
|
# ? Jan 13, 2023 13:11 |
|
I discovered this morning that in Mortal Kombat 11, The Terminator has an x-ray where on male opponents he visibly explodes their nutsacks. Two Mortal Kombat games running where someone's popped the peach with their x-ray. The Terminator is, honestly, pretty lame as a guest fighter. But this sort of makes up for it.
|
# ? Jan 13, 2023 15:48 |
|
Cythereal posted:I discovered this morning that in Mortal Kombat 11, The Terminator has an x-ray where on male opponents he visibly explodes their nutsacks. Two Mortal Kombat games running where someone's popped the peach with their x-ray. The others are Robocop and Rambo so it fits in pretty well. Also Arnie does the vocal work and mocap so that's cool
|
# ? Jan 13, 2023 16:48 |
|
Opopanax posted:The others are Robocop and Rambo so it fits in pretty well. Also Arnie does the vocal work and mocap so that's cool
|
# ? Jan 13, 2023 16:53 |
|
Opopanax posted:The others are Robocop and Rambo so it fits in pretty well. Also Arnie does the vocal work and mocap so that's cool IIRC it was an Arnie impersonator, but the real Schwarzenegger picked which one. Robocop is Peter Weller and Rambo is a (pretty sleepy sounding) Stallone though.
|
# ? Jan 13, 2023 17:42 |
|
Mr Luxury Yacht posted:IIRC it was an Arnie impersonator, but the real Schwarzenegger picked which one. Dude has always sounded like he's just coming up from ludes, though. I wish I liked fighting games because they get so drat wacky.
|
# ? Jan 13, 2023 20:17 |
|
Inzombiac posted:Dude has always sounded like he's just coming up from ludes, though. Yeah, I like everything about fighting games except actually playing them.
|
# ? Jan 13, 2023 20:25 |
|
Inzombiac posted:I wish I liked fighting games because they get so drat wacky. Mortal Kombat is a little strange in that respect. Despite the series' reputation, the modern games have settled on and been very successful with an attitude of treating the games' signature ultraviolence as basically slapstick. Noob Saibot in 11 is a case in point with turning him into a parody and no one has patience for his schtick. "What are you, the prince of darkness?" "I am death's hand!" "Bugger off, mate."
|
# ? Jan 13, 2023 22:06 |
|
as someone who gets a twitch trying to find collectibles in FPS's, doom eternal giving me consequence-free fast travel before the end of a stage is tremendously appreciated it also has one of the best 3D maps since the metroid prime series. i'm usually terrible at parsing these but both of the modern doom maps are really intuitive
|
# ? Jan 14, 2023 02:40 |
|
|
# ? May 13, 2024 08:25 |
|
Byzantine posted:Yeah, I like everything about fighting games except actually playing them. I know just the feeling. The whole thing with fighting games where every character has to be distinct and interesting and appealing in their own way because there isn't really a single main character lends itself to a lot of fun design, and they tend to be over-the-top colourful fun and flavour. Cythereal posted:Mortal Kombat is a little strange in that respect. Despite the series' reputation, the modern games have settled on and been very successful with an attitude of treating the games' signature ultraviolence as basically slapstick. Thing is that's basically coming right back around to the originals, where the signature ultraviolence absolutely was slapstick. Things like Animalities, Babalities and Friendships were just as over the top and silly as Fatalities. (if anything in the modern games even those get a bit too snuff film at times) Things mostly just got rough during the grim 'n' gritty 00s era where everything had to be GROWN UP and SERIOUS. It's kinda like the 80s action movies being heavily referenced, where people who grew up with them didn't get the joke that a lot of the ultra-violence was absolutely meant to be over the top and at least a bit silly.
|
# ? Jan 14, 2023 07:40 |