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Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
gently caress Ted Faro

edit:I'm surprisingly okay with this page snipe...

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NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Humbug Scoolbus posted:

gently caress Ted Faro

edit:I'm surprisingly okay with this page snipe...

Perestroika
Apr 8, 2010

EmmyOk posted:

That's neat, I don't think I found those or forgot about them lol. Another small thing I liked was that all collectibles in the game could be gotten any time, nothing was missable when going for the plat. I think the only thing I had to look up was where all the training dummies were. I was also surprised how engaging I found the story of the apocalypse as you learn about it through audio logs and stuff. I had kind of checked out of the story as soon as Lisbet shows up and the mystery of Aloy's mother is mostly guessed/understood by the player but Aloy still has an entire game left to figure it out. But I ended up really liking the story of how things ended and had a great gamer moment when I realised oh this corporate gently caress up is actually the beginning of the end and they have no idea. Was written really effectively and it just felt so hopeless and horrifying imagining being one of those people.

I beat Prince of Persia: Sands of Time for the first time tonight and it has two little things I really liked. Healing in game is done by drinking water. A lot of this is from standard drinking fountains you find around the levels. However the prince can drink from any water source you find to heal, so lots of healing spots are random pools, water features, or other running water. It felt really cool how it was incorporated into the game world instead of just the designated healing fountains all the time. The other detail is that the prince's clothes get all ripped up throughout the story so he looks a bit different all throughout the game.

I also really like the sequence where you get into one of the old facilities where the candidates for the Horizon project where interviewed. Them slowly realizing that no, this isn't a likely solution or even a Hail Mary long shot, that there wouldn't be any rescue no matter what, that was really effective. And kinda :smith:

Also speaking of Sands of Time, I also enjoyed the secret areas that improve your max health. Every now and then you find a hidden door and find that it leads to the same weird shadowy room with a magical fountain in the middle. It's always the same room no matter where in the palace you come from, with seemingly no regard for architecture and regular geometry. There's never any real explanation what the deal is with that room, it's just a bit of magic in a magical place. Really helped sell that fairytale vibe of the game.

EmmyOk
Aug 11, 2013

Perestroika posted:

I also really like the sequence where you get into one of the old facilities where the candidates for the Horizon project where interviewed. Them slowly realizing that no, this isn't a likely solution or even a Hail Mary long shot, that there wouldn't be any rescue no matter what, that was really effective. And kinda :smith:

Also speaking of Sands of Time, I also enjoyed the secret areas that improve your max health. Every now and then you find a hidden door and find that it leads to the same weird shadowy room with a magical fountain in the middle. It's always the same room no matter where in the palace you come from, with seemingly no regard for architecture and regular geometry. There's never any real explanation what the deal is with that room, it's just a bit of magic in a magical place. Really helped sell that fairytale vibe of the game.

Yes that whole section was really well done. It does such a good job of letting you slowly realise these people are doomed and have no idea. Then you get to go through their experience of slowly accepting the world is over. Considering you know the world ends from the second you see the opening cutscene I was surprised how invested I was in finding out about the Zero Dawn project and what lead up to it.

I liked those fountain areas too! Farah acknowledges them too and seems confused by where you’re going and what happened. Or even if you went anywhere. I liked that integration of gameplay and game world. Another neat example is the save points. They show little flash forwards of the upcoming game sections which helps introduce new mechanics without tutorials or point you in the direction of a hard to spot route. Farah reacts to you having these triply visions. What’s even better is some story stuff the prince sees in those visions actually affects his actions in the story. Like distrusting farah based on a vision he has. The game is great at blending gameplay mechanics into the story and world.

AFewBricksShy
Jun 19, 2003

of a full load.



I'm pretty sure it's the same Prince of Persia game that if you die, he says "Wait a minute, that's not what happened" because the framing of the game is you're playing the story he's telling to someone at the end of the game.

Weird Pumpkin
Oct 7, 2007

EmmyOk posted:

I liked those fountain areas too! Farah acknowledges them too and seems confused by where you’re going and what happened. Or even if you went anywhere. I liked that integration of gameplay and game world. Another neat example is the save points. They show little flash forwards of the upcoming game sections which helps introduce new mechanics without tutorials or point you in the direction of a hard to spot route. Farah reacts to you having these triply visions. What’s even better is some story stuff the prince sees in those visions actually affects his actions in the story. Like distrusting farah based on a vision he has. The game is great at blending gameplay mechanics into the story and world.

Sands of Time is just such a fantastic game, and was the first game I played with a fully integrated NPC companion like that. I really, really wish that there were more games involving that kind of stuff, especially where the companion can fully take care of themselves as well rather than needing to be constantly protected. It's one of my favorite game mechanics and I feel like it's just not used very often

Really the only examples I can think of at the moment, where the NPC companion is a fully integrated character as opposed to an animal or something (which is also good mind you), is like.. I guess Sands of Time, Bioshock Infinite, RE4 and I guess technically 5 and 6 though I played those co-op? I'm sure I'm forgetting some though, I think Brutal Legend had the other characters fight alongside you but that's a bit of a different context. Though I do also love that game..

Tenebrais
Sep 2, 2011

Half Life 2 had Alyx around the same time too. And while Alyx was both well implemented and well received, that game also showed how difficult it could be to do it properly with the NPC followers you get - it was so easy for them to get in the way. Having an NPC that doesn't need babysitting, feels like they're actually contributing but doesn't outshine the player, and doesn't actually get in your way at all, is quite a big ask.

Weird Pumpkin
Oct 7, 2007

Tenebrais posted:

Half Life 2 had Alyx around the same time too. And while Alyx was both well implemented and well received, that game also showed how difficult it could be to do it properly with the NPC followers you get - it was so easy for them to get in the way. Having an NPC that doesn't need babysitting, feels like they're actually contributing but doesn't outshine the player, and doesn't actually get in your way at all, is quite a big ask.

Ah dang it I KNEW there was an obvious one I was forgetting. Yeah Alyx is the other big example for sure

And definitely makes sense there because I mean.. look how many times it's been in games and hasn't worked for one of the reasons you mentioned

EmmyOk
Aug 11, 2013

AFewBricksShy posted:

I'm pretty sure it's the same Prince of Persia game that if you die, he says "Wait a minute, that's not what happened" because the framing of the game is you're playing the story he's telling to someone at the end of the game.

Yeah that’s great and Yuri Lowenthal is wonderful in everything.

Farah is great and it’s funny she can shoot you and apologise. She did keep dying in the elevator fight before you get the one hit kill sword though which is the absolute nadir of the game.

Agents are GO!
Dec 29, 2004

EmmyOk posted:

That's neat, I don't think I found those or forgot about them lol. Another small thing I liked was that all collectibles in the game could be gotten any time, nothing was missable when going for the plat. I think the only thing I had to look up was where all the training dummies were. I was also surprised how engaging I found the story of the apocalypse as you learn about it through audio logs and stuff. I had kind of checked out of the story as soon as Lisbet shows up and the mystery of Aloy's mother is mostly guessed/understood by the player but Aloy still has an entire game left to figure it out. But I ended up really liking the story of how things ended and had a great gamer moment when I realised oh this corporate gently caress up is actually the beginning of the end and they have no idea. Was written really effectively and it just felt so hopeless and horrifying imagining being one of those people.

You're forgetting a really important element to the story: gently caress Ted Faro.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

EmmyOk posted:

Yeah that’s great and Yuri Lowenthal is wonderful in everything.

Farah is great and it’s funny she can shoot you and apologise. She did keep dying in the elevator fight before you get the one hit kill sword though which is the absolute nadir of the game.

No-no-no, that's not right...

EmmyOk
Aug 11, 2013

Agents are GO! posted:

You're forgetting a really important element to the story: gently caress Ted Faro.

When you get to the SECOND time that’s true

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Tenebrais posted:

Half Life 2 had Alyx around the same time too. And while Alyx was both well implemented and well received, that game also showed how difficult it could be to do it properly with the NPC followers you get - it was so easy for them to get in the way. Having an NPC that doesn't need babysitting, feels like they're actually contributing but doesn't outshine the player, and doesn't actually get in your way at all, is quite a big ask.

I feel there's a recurring theme in this industry of 'one big game does x thing right, every other game copies it in the worst possible way'. See also Metal Gear Solid and stealth sections. Though I suppose HL2 had predecessors in that department like Daikatana. (and HL1 did have sections with mandatory NPC partners where you got a game over if they died)

Danger - Octopus!
Apr 20, 2008


Nap Ghost

EmmyOk posted:

The other detail is that the prince's clothes get all ripped up throughout the story so he looks a bit different all throughout the game.

I really liked that this happened in A Plague Tale: Innocence. Amicia looks gradually dirtier and more dishevelled as the first few parts of the game progress until you get to a section where time passes and she'll have had the opportunity to rest properly for a while. It's really subtle but nicely done.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Ghost Leviathan posted:

I feel there's a recurring theme in this industry of 'one big game does x thing right, every other game copies it in the worst possible way'. See also Metal Gear Solid and stealth sections. Though I suppose HL2 had predecessors in that department like Daikatana. (and HL1 did have sections with mandatory NPC partners where you got a game over if they died)

Yeah, HL2 was very much of a follower there, not the trendsetter. You have to remember HL2 released 2 months before RE4, and like 3 years after games like ICO( game long escort quest) and MGS2( somewhat long escort quest). Honestly I think very few games aped HL2 in mechanics outside of it's own mods, it's most influential thing was making people more aware of how to design levels that guide the player, though that might have come with the Episodes or Portal.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Wasn't HL2 when physics engine-based puzzles became a whole thing? Not just the gravity gun, but also stuff like moving around boards to avoid walking on sand, putting empty drums under things to make them float in water, and weighting down pulley systems.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

TooMuchAbstraction posted:

Wasn't HL2 when physics engine-based puzzles became a whole thing? Not just the gravity gun, but also stuff like moving around boards to avoid walking on sand, putting empty drums under things to make them float in water, and weighting down pulley systems.

Both Psi-Ops and Second Sight released a few months before, both had a lot of of telekinesis and placing object stuff. And outside of the floating, a lot of the HL2 physics stuff was already in Jurassic Park : Trespasser, which was a pre HL1 game. And the physics probably have more to do with Havok releasing in 2000 than with HL2, which used it, since 3-4 years is enough to make a new project with it. Once again HL2 might have done some neat things with it, but it was very much part of a trend, not the beginning of it. Remember Half Life 2 is a post Halo 2 game, the FPS genre had already change a lot from what HL2 was doing, it was basically a last gasp of the old ca 2000s PC style of FPS.

Hel has a new favorite as of 18:17 on Jan 12, 2023

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Psi-Ops for a first try had exceptional telekinesis powers, they got the feel of object weight and the targeting spot on. Obviously there was a lot of hidden snapping and locking on behind the scenes but you could prioritise targets and aim your throw with the flick of a joypad stick better than even something like Control does today. Hats off to the devs for that bit of work.

youknowthatoneguy
Mar 27, 2004
Mmm, boooofies!

NoneMoreNegative posted:

Psi-Ops for a first try had exceptional telekinesis powers, they got the feel of object weight and the targeting spot on. Obviously there was a lot of hidden snapping and locking on behind the scenes but you could prioritise targets and aim your throw with the flick of a joypad stick better than even something like Control does today. Hats off to the devs for that bit of work.

Hands down one of the best telekinetic games out there. If I'm not mistaken, you could even get on top of stuff and make it fly using your own powers.

Crowetron
Apr 29, 2009

I'm playing Darksiders 3 and there's enemies that block sometimes. If you hit them with a charged attack from one of your special weapons, you can break the block. But sometimes I play bad and just mash light attacks against them. In most games from the last several years, an annoying little pop-up would appear and remind you about the mechanic.

Instead, Fury just screams at the enemy that blocking is bullshit and they're cowards lol

Push El Burrito
May 9, 2006

Soiled Meat
The voice cast in Midnight Suns is so good and I'm happy they got a lot of the major voice actors for the roles. Yuri Lowenthal is Spider-Man. Steve Blum is Wolverine. Hell, the girl who played Nico in the Runaways show voices Nico.

Opopanax
Aug 8, 2007

I HEX YE!!!


youknowthatoneguy posted:

Hands down one of the best telekinetic games out there. If I'm not mistaken, you could even get on top of stuff and make it fly using your own powers.

Yep, you could Magneto your way into some sequence breaking spots

TontoCorazon
Aug 18, 2007


NoneMoreNegative posted:

Psi-Ops for a first try had exceptional telekinesis powers, they got the feel of object weight and the targeting spot on. Obviously there was a lot of hidden snapping and locking on behind the scenes but you could prioritise targets and aim your throw with the flick of a joypad stick better than even something like Control does today. Hats off to the devs for that bit of work.

I remember being always impressed by the death animations and rag doll physics as a kid

moosecow333
Mar 15, 2007

Super-Duper Supermen!

youknowthatoneguy posted:

Hands down one of the best telekinetic games out there. If I'm not mistaken, you could even get on top of stuff and make it fly using your own powers.

Psiops also had a bunch of mini games you could unlock which allowed you to use your powers in fun non-combative ways.

Playing bowling or pool but using your mind to toss large balls around was awesome.

moosecow333 has a new favorite as of 22:40 on Jan 12, 2023

verbal enema
May 23, 2009

onlymarfans.com

moosecow333 posted:

Psiops also have a bunch of mini games you could unlock which allowed you to use your powers in fun non-combative ways.

Playing bowling or pool but using your mind to toss large balls around was awesome.

I don't remember this at all and I had A LOT of time in that game

Admittedly it was mostly dicking around in the practice room. The second I encountered the aliens who you can Psi I was like welp that's it for the campaign for me

flatluigi
Apr 23, 2008

here come the planes
there was a psi-ops run on gdq yesterday btw

https://i.imgur.com/epSxpyK.mp4

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


flatluigi posted:

there was a psi-ops run on gdq yesterday btw

https://i.imgur.com/epSxpyK.mp4

Have a link? I loved PsyOps.

flatluigi
Apr 23, 2008

here come the planes

Inzombiac posted:

Have a link? I loved PsyOps.

all the vods are over here: https://gdqvods.com/event/agdq-2023/

Bussamove
Feb 25, 2006

moosecow333 posted:

Psiops also had a bunch of mini games you could unlock which allowed you to use your powers in fun non-combative ways.

Playing bowling or pool but using your mind to toss large balls around was awesome.

I loved the tutorials in Psiops, because they were done as flashbacks and your handler had hairstyles to match the time period.

graybook
Oct 10, 2011

pinya~

Cleretic posted:

I brought this up in another thread and it reminded me that it completely fits in this thread: One of the mechanics in The Great Ace Attorney games is that Herlock Sholmes (who is outright stated by the game's social media to be a himbo) looks at the scene and 'deduces' what happened based on available evidence... and is completely wrong, forcing your character to step in and point him to the actual evidence to get him on the right track.

Some of Sholmes' original conclusions are just him describing the actual solutions of some of the most famously bullshit Sherlock Holmes stories.

Very late game spoiler for the second GAA game: I absolutely loved that Professor Mikotoba actually dances for the Dance of Deduction. :haw:

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

graybook posted:

Very late game spoiler for the second GAA game: I absolutely loved that Professor Mikotoba actually dances for the Dance of Deduction. :haw:

You also see how it's meant to work when Herlock's got his real partner with him. It's actually a shame it doesn't run like that through the whole game, because the sequence flows much better in general rather than looping around twice.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I discovered this morning that in Mortal Kombat 11, The Terminator has an x-ray where on male opponents he visibly explodes their nutsacks. Two Mortal Kombat games running where someone's popped the peach with their x-ray.

The Terminator is, honestly, pretty lame as a guest fighter. But this sort of makes up for it.

Opopanax
Aug 8, 2007

I HEX YE!!!


Cythereal posted:

I discovered this morning that in Mortal Kombat 11, The Terminator has an x-ray where on male opponents he visibly explodes their nutsacks. Two Mortal Kombat games running where someone's popped the peach with their x-ray.

The Terminator is, honestly, pretty lame as a guest fighter. But this sort of makes up for it.

The others are Robocop and Rambo so it fits in pretty well. Also Arnie does the vocal work and mocap so that's cool

Cage
Jul 17, 2003
www.revivethedrive.org

Opopanax posted:

The others are Robocop and Rambo so it fits in pretty well. Also Arnie does the vocal work and mocap so that's cool
That would be rad! I dont think either are true, though

Mr Luxury Yacht
Apr 16, 2012


Opopanax posted:

The others are Robocop and Rambo so it fits in pretty well. Also Arnie does the vocal work and mocap so that's cool

IIRC it was an Arnie impersonator, but the real Schwarzenegger picked which one.

Robocop is Peter Weller and Rambo is a (pretty sleepy sounding) Stallone though.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Mr Luxury Yacht posted:

IIRC it was an Arnie impersonator, but the real Schwarzenegger picked which one.

Robocop is Peter Weller and Rambo is a (pretty sleepy sounding) Stallone though.

Dude has always sounded like he's just coming up from ludes, though.

I wish I liked fighting games because they get so drat wacky.

Byzantine
Sep 1, 2007
Probation
Can't post for 3 days!

Inzombiac posted:

Dude has always sounded like he's just coming up from ludes, though.

I wish I liked fighting games because they get so drat wacky.

Yeah, I like everything about fighting games except actually playing them.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Inzombiac posted:

I wish I liked fighting games because they get so drat wacky.

Mortal Kombat is a little strange in that respect. Despite the series' reputation, the modern games have settled on and been very successful with an attitude of treating the games' signature ultraviolence as basically slapstick.

Noob Saibot in 11 is a case in point with turning him into a parody and no one has patience for his schtick.

"What are you, the prince of darkness?"

"I am death's hand!"

"Bugger off, mate."

Oxxidation
Jul 22, 2007
as someone who gets a twitch trying to find collectibles in FPS's, doom eternal giving me consequence-free fast travel before the end of a stage is tremendously appreciated

it also has one of the best 3D maps since the metroid prime series. i'm usually terrible at parsing these but both of the modern doom maps are really intuitive

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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Byzantine posted:

Yeah, I like everything about fighting games except actually playing them.

I know just the feeling. The whole thing with fighting games where every character has to be distinct and interesting and appealing in their own way because there isn't really a single main character lends itself to a lot of fun design, and they tend to be over-the-top colourful fun and flavour.

Cythereal posted:

Mortal Kombat is a little strange in that respect. Despite the series' reputation, the modern games have settled on and been very successful with an attitude of treating the games' signature ultraviolence as basically slapstick.

Thing is that's basically coming right back around to the originals, where the signature ultraviolence absolutely was slapstick. Things like Animalities, Babalities and Friendships were just as over the top and silly as Fatalities. (if anything in the modern games even those get a bit too snuff film at times) Things mostly just got rough during the grim 'n' gritty 00s era where everything had to be GROWN UP and SERIOUS.

It's kinda like the 80s action movies being heavily referenced, where people who grew up with them didn't get the joke that a lot of the ultra-violence was absolutely meant to be over the top and at least a bit silly.

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