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commando in tophat
Sep 5, 2019
Speed limit on spaceships wouldn't bother me, because you're making action pew pew game, so saying "well poo poo, it is a game" as a reason why there is a limit is fine. Trying to argue that your ship would fly apart from flying fast in space is lol actually, this may be true under star citizer's janky physics, so maybe that commando has a point

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NumptyScrub
Aug 22, 2004

damn it I think the mirrors broken >˙.(

Cutedge posted:

That FAQ sure has a lot of words and hack-rear end solutions for "we have a web server / CDN somewhere that is serving a file and the server has a SSL cert that expired"

:10bux: says it's an identity / signing cert used by the installer that expired, that has since been renewed but nobody can be bothered rebuilding the installer package so that it works.

Peak CIG

Peepers
Mar 11, 2005

Well, I'm a ghost. I scare people. It's all very important, I assure you.


"Bad" is me being cheeky, but I'm of the opinion that WW2 dogfights in space is just less interesting than WW2 dogfights in WW2.

JugbandDude
Jul 19, 2016

Remember when you were young, you shone like the sun

Shine on you crazy diamond!
Yeah but you are not game dev god from the 90’s, so get your arms flapping and swim in space like the pros.

Fidelitious
Apr 17, 2018

MY BIRTH CRY WILL BE THE SOUND OF EVERY WALLET ON THIS PLANET OPENING IN UNISON.
Yes, they're not wrong about it taking more 'effort' to keep on accelerating but if we're talking about 1200 m/s it's irrelevant. Also unless you're accelerating by truly ludicrous amounts you're not going to turn into goo or have your ship fly apart. The ISS orbits at something like 8000 m/s and Saturn V rockets aren't far behind. I don't believe I've heard of any astronauts dying due to goo-ification while aboard a rocket and the ISS didn't explode while getting up to speed either.

Honestly they're like the people that thought women's uteruses would fly out of them due to the extreme acceleration of...steam trains.

Woolwich Bagnet
Apr 27, 2003



Apollo 10 traveled at a bit over 11 km/s. But you know, that was highly advanced 60s tech. Fastest current speed in space from a human object is the Parker solar probe at 163 km/s. Pretty shameful how slow these ships go.

The Titanic
Sep 15, 2016

Unsinkable

no_recall posted:

I really wonder how their sprints and kanban looks like.

Would be amazing to review their development cycles (if any)

It is like 5 things in to do the backlog, 4 in ready to develop, and approximately 50,766,882,002 in in progress.

Their kanban board just stops after the in progress column because nothing has ever moved beyond that status for 10 years and having those statuses just depressed the staff.

Dwesa
Jul 19, 2016

Maybe I'll go where I can see stars
https://twitter.com/Scourged_Wolf/status/1613610308295065619

From strength to strength?

That reminds me, no one bothers to make those SQ42 wall of text monthly updates publicly available anymore. Not even fans of CIG.

Peepers
Mar 11, 2005

Well, I'm a ghost. I scare people. It's all very important, I assure you.


Really there's nothing wrong with slow-rear end ships, after all in the last 500 years, the Fourth Stimpire has dominated four systems, which it has united into one starzone, Stimsis. The Fourth Stimpire has origins from the Ten Empire War in which 10 of the United Stimpires revolted against each rules. All empires except for the fourth swore freedom upon their citizens. There is no free speech in the Fourth Stimpire, and all self-controlled transportation has been made illegal without undergoing painful medical verification methods, in which arteries are severed without pain resistant, operated entirely by machines. The way they work claim to be the most hygenic and healthy way possible, but these machines often rub against pain points, causing great deals of pain to patients. The heart is then extracted from the body and placed into a glass grinding machine. Various energy centers are also dissected and replaced with dangerous transplants. After the painful, 52 hour surgical procedure, patients will then have to use a fused guidance tool, which pumps painful resistors into the body every 2 hours. The pain they have caused is so bad, the victim would freeze in a tense position. They would then collapse afterwards.

Sexual stimulation in any way within the grounds of the Fourth Stimpire is strictly prohibited, and anyone detected even touching their sexual organs will be subjected to a penectomy or if the offender was a female, they would then have a razor inserted into their ovaries. They would pump a blue solution into the womb until the stitchings burst. Offenders would also be forced to show their operated areas in public, and they would always harass and punch them to a pulp, against their will.

Otherwise, offenders would be tazed with the worst type of electricity in the systematic district, causing so much pain, the victim would scream and flail in madness. The pain would also triple every second, but no death would be incurred. This is also used in combat against enemy units, which is why all UEE forces must wear the upgraded suit to block this effect.

However, enertainment is also questionable in UEE grounds. Sporting events end with the losing team being rounded into a grinder and shredded on live television, boxing matches end with the loser having their hands removed without anasthesia, flight races would end with the losers having their arms and legs removed, then being injected with insanity, for entertainment. People are also forced into these events, by undergoing a painful 127 hour procedure which involves tweaking the muscles so they will not listen to brain commands, and then having a painful drug injected which also causes madness if the player is not sporting. This is all for entertainment, and anyone not watching any of it during sporting times and cheering for the winning team, they will be imprisoned into galactic camps.

Snuff films are also broadcast, and actors are actually murdered just for entertainment. Stealth droids also guide these forced actors into behaving exactly as the director dreams, otherwise they will be punished by being placed into a macerator and having their execution written into the film. Any film that does not feature someone being murdered will be burned and the entire crew behind it will be executed in the most grotesque way possible - vivisection.

All executions are broadcast, and anyone who misses even a millisecond, even by blinking, will be executed. All citizens must boo to the person being executed, and the family is gathered to be injected with eternators, which cause pain forever, making them immoral but feeling the pain tenfold every millisecond. They cannot pass out, but they will feel like it forever.

Conquests by this Stimpire end in the planet being razed, and all the citizens being executed in the same way as their citizens are. The planet is then destroyed and all remnants of it are removed, and any memories of it will be erased instantly from civil minds. People who are also killed are also erased from memories, and all memories of them, including toys and pictures, are destroyed.

Prisoners undergo 40,000 years of relentless and endless labor, and anyone not complying is sentenced to the eternator injection. All prisoners injected with eternators are placed into capsules and launched into far space, then the room is closed tight to ensure maximum insanity. Some prisoners are also subjected to the removal of blood, the lungs, the liver, the genitals, the skeleton, the muscles, the eyes, and even the injection of pressure. Prisoners sentenced to pressure chambers are locked in until they are inflated to a high level. The decompression is then stopped to make sure they are inflated and uncomfortable.

Children born on the 14th of July are subjected to the removal of their skeleton and an implant of a silver liquid to replace it. The nervous sysem is also injected in various parts to ensure it is five times more sensitive than the average.

Restaurants also are ordered to serve civil meat, and anyone attending must give themself up to be cooked into a grotesque meal. They are cooked alive, undergoing extreme pain, and are then subjected to industrial grinders and blenders. The Stimpire orders at least 1 million citizens to be dispatched every day, as they are afraid the population may overthrow them. But only one planet is cared for, and the rest are banned from eating, drinking, talking, using technology, touching anyone, wearing unauthorized clothes, touching buildings, or walking a centimeter out of designated routes. Civil enforcers are on every planet, and they are engineered so that they are 40 times larger than the 300 quadrillion population. At least 7 billion die every 12 hours under this rule.

Thoughts are also surveyed, and anyone who does not think anything to loving the Stimpire with more than their capabilities will be sentenced to a prison. Prisoners who are punished for this violation will meet their greatest fear, only to have it amplified so they will turn insane as they imagine it exactly as they fear it. They then undergo a painful extraction of all fluids, to be replaced by a toxin which causes permanent irritation. The unknown substance keeps the subject aging normally, except they will never die. Prisoners punished in this way are unable to be reverted, despite many efforts, and they will never be able to be disposed.

The sickening truths have been revealed only today, and invigilation teams are still investigating the truths without setting foot in the galactic space of this sickening empire.

The Titanic
Sep 15, 2016

Unsinkable

4th Stimpire Queen posted:

Ok, can anyone tech savvy explain this one to me please?



The solutions:



Befuddled I looked it up and lo and behold, even CIG has this in their official FAQ. :aloom:



This is the kind of stuff that is the mark of a true professional development studio.

All it needs is more tutorials on how to disable more critical windows services and protections so you can play their game, maybe.

Just like every other studio requires you to do when you install their game. Totally normal! I'm pretty much used to letting games have access to System32 and following the tutorials to overwrite Windows.exe with a better version for that game. This is pretty much a gold standard in todays modern game scene. I'm glad cig is handling it so well. <3

The Titanic
Sep 15, 2016

Unsinkable

Kosumo posted:

Was Sataball a fundraising goal and not make Sataball another, higher fundraising goal?

I believe sataball was a 10 for the Chairman promise. It was announced after the amazing movie Enders Game came out (2013).

Jonny Shiloh
Mar 7, 2019
You 'orrible little man

Dwesa posted:

https://twitter.com/Scourged_Wolf/status/1613610308295065619

From strength to strength?

That reminds me, no one bothers to make those SQ42 wall of text monthly updates publicly available anymore. Not even fans of CIG.

I can if you want - I still get the emails and there's a new SQ54 one landed the other day if you want me to post it.

4th Stimpire Queen
May 4, 2022

Contemplate with nice thoughts and utterances.

Jonny Shiloh posted:

I can if you want - I still get the emails and there's a new SQ54 one landed the other day if you want me to post it.

Please paste a link here, I've been waiting for it to do my usual tldr but nobody on :reddit: shared it :(

The Titanic
Sep 15, 2016

Unsinkable

MarcusSA posted:

Honest question but can they even support that stuff? The engine is so old at this point I wouldnt be surprised if they couldn’t include it.

Some quick google work and no lumberyard does not currently support DLSS or FSR lmao.

I don't think cig is going to focus on something like this because while it involves graphics, it involves too much programming and mental effort and skill.

Unless someone else makes a plug-in for it and wants to work with cig to get it integrated into their engine, like what Faceware did with their facial mapping solution, I can't see it happening.

Cig does apparently still have CryTek people maybe... but I'm sure they are still trying to hammer out bugs from basic functionality already in the game (and backlogged).

Cig is not, and never will be, a studio that deploys or delivers any sort of cutting edge technology. They are very good at taking existing technology, reverse engineering it so it's worse, and giving it a silly new name to pretend they invented something new.

MarcusSA
Sep 23, 2007

The Titanic posted:


Cig is not, and never will be, a studio that deploys or delivers any sort of cutting edge technology.

The real funny thing is that upscaling technology isn’t even cutting edge anymore lol we are 3 generations in at this point.

Jonny Shiloh
Mar 7, 2019
You 'orrible little man

4th Stimpire Queen posted:

Please paste a link here, I've been waiting for it to do my usual tldr but nobody on :reddit: shared it :(

Here you go:

https://mailchi.mp/cloudimperiumgames/squadron-42-update-148628

Jonny Shiloh fucked around with this message at 16:56 on Jan 20, 2023

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
https://i.imgur.com/4irekv3.mp4

The Titanic
Sep 15, 2016

Unsinkable

4th Stimpire Queen posted:

Why wait for things to actually be ingame when you can totally gush over text from the monthly report and take it as something that's already done,amazing and better than other games?

"NPC's are going to be escorting you reliably, without getting in your face all the time"

"Star Citizen is perhaps the very first game ever to manage having followers get in and out of open air lifts,"



I wish I could be one of these people who look at something like some old Shinobi game that's a nes grade side scroller with NPCs that just walk back and forth on a track, and praise the developer for making it an immersive vr experience where the NPCs have families and lives and each one walks a certain way due to past injuries that i can learn about.

Like how do you go from NPCs t posing, staring at walls, combat ai that is "run sideways and shoot... but only 11% of the time otherwise stand there and die", and "npc ignores npc right next to it being killed", to stuff like this?

I guess congrats for cig to make all the paths and the state machine for an npc to move through an airlock. These state machine systems are great, but it's not the second coming of the Easter bunny.

This has been around since half life and longer where some npc moved to hit a keypad on a wall before a door opened and they walked through it.

Congrats on yet more 1990's/early 2K tech you invented and will reimagine how NPCs behave.

4th Stimpire Queen
May 4, 2022

Contemplate with nice thoughts and utterances.

Thx man!

Squadron 42 Tldr November/December update:

Welding helmets are a technical challenge. :flame:
I'm not a dev, but I guess "animation schedule that details all the known work required for SQ42 to be content-complete" is something you'd do BEFORE you start making a game and mocap your actors, yes?

quote:

AI (Content)

The welding engineer also received a lot of improvements; the team made an extensive pass on the animations and progressed with the technical challenges of getting the welding helmet, Multi-Tool parts, and welding effects working together.

A large amount of production and organization work was done too, resulting in a comprehensive animation schedule that details all the known work required for SQ42 to be content-complete.

Turret animations, they go up and down!
Panic! Medics reviving NPCs!
Vanduul investigating vents again, this one also has been going on for months.

quote:

AI (Features)

As with the player, animations are synchronized with the turret movement so that the AI grips the turret by its handles while rotating on the spot to aim horizontally and tilts the turret up and down to aim vertically.

implementing a wide range of panic, cower, and surrender behaviors for both unarmed civilians and enemy NPCs that have run out of ammunition

the team worked on the medic AI behaviors to allow NPCs to find incapacitated peers that need reviving and use med-pens to get them back into the fight.

During the ‘cat and mouse’ gameplay section, the Vanduul will now investigate the floor vents in the room with different animations for different alertness levels.

More takedowns! Not quoted, they're still working on Vanduul executions, its been months!

quote:


Animation

They also added skill-level variation to takedowns alongside new weapons.

Space and Vanduul ships aren't ready yet.

quote:

Art (Environment)

Asset kits are currently in progress to help flesh out space-scaping for the flight-based chapters, while Vanduul ship work continues as the team prepares to hand them over to be set up.

Oh wow, holstering and unholstering.
:females: walk cycle!

quote:

Gameplay Story

Another area further explored was unholstering and holstering. This time, the team were able to make a character grab the Multi-Tool and datapad from the exact position it attaches to the character and place it back.

A number of updates were also made to characters in chapters 4 and 8. This involved utilizing the latest female walk cycle to enable the AI to seamlessly enter and exit scenes.

NPCs chatting with each other! :phone:
Also costumes, lots of costumes...can't wait to see Mark Hamill in his pajamas! :ninja:

quote:

Narrative

They also picked up content to support the new dynamic conversation system that will provide exciting opportunities for NPCs to chat with each other. This opens a lot of opportunities for contextual conversations that can help maintain the illusion of life and storytelling outside of dedicated scripted scenes.

Narrative also met with Characters to ensure that all necessary costumes have been requested to support the various chapters that specific NPCs appear in.

“Based on the scope of the script, it shouldn’t come as a surprise that there are a lot of characters that the players will meet over the course of the game. This list is complicated by the fact that some of the characters will have a schedule that will drive them from work to rest, necessitating a variety of clothing to be available.”

4th Stimpire Queen fucked around with this message at 17:28 on Jan 20, 2023

Rotten Red Rod
Mar 5, 2002

Speaking generally about combat AI, generally it's not actually that fun to fight against competent AI. HL1 made AI a selling point, and it was cool to see grunts work together, but if they actually were highly competent enough to kill Gordon it wouldn't make for a fun game. No game since then has really sold itself on its AI, even HL2, I assume since developers realized how pointless it actually was to make it smarter when the point is to provide a fun game.

Edit: I take that back, the Hitman games, particularly the recent trilogy, do sell themselves on their AI, but not in its competence - its AI is fun to interact with because it's predictable, even being described as clockwork, so you can devise ways to gently caress with it for creative kills.

Rotten Red Rod fucked around with this message at 17:24 on Jan 20, 2023

Jonny Shiloh
Mar 7, 2019
You 'orrible little man

Rotten Red Rod posted:

Speaking generally about combat AI, generally it's not actually that fun to fight against competent AI. HL1 made AI a selling point, and it was cool to see grunts work together, but if they actually were highly competent enough to kill Gordon it wouldn't make for a fun game. No game since then has really sold itself on its AI, even HL2, I assume since developers realized how pointless it actually was to make it smarter when the point is to provide a fun game.

Edit: I take that back, the Hitman games, particularly the recent trilogy, do sell themselves on their AI, but not in its competence - its AI is fun to interact with because it's predictable, even being described as clockwork, so you can devise ways to gently caress with it for creative kills.

I remember making missions for Arma3 back in the day and you could get a pretty decent approximation of a smart AI. There were always issues like the fact the AI could see through cover, but with some scripting it usually played out OK.

Which is to say I agree, I just don't get the need for an "actual" "fully-functioning" "so clever it's almost sentient" AI in Store Citizer (or any game, really), I mean what's the point when you can fully control the process using scripting and clever set/scenario design and no one would ever know anyway?

Tippis
Mar 21, 2008

It's yet another day in the wasteland.


Desert apex predator feeling right at home in the hot winds.

The Titanic
Sep 15, 2016

Unsinkable
My favorite kind of ai is when I walk into a room full of waist high obstacles and know that the puzzle part of the game is over and it's about to be a combat zone.

I think at this point most people are happy if ai can take cover and do multiple actions to try to kill the player reasonably but not unfairly. Like grenade throws, and of course the "remember where I saw the player last".

Some super cool ai has always been in metal gear games.

I don't think cig will ever get up to par with the ai even in the ps1 MGS game (specifically the 3D ones, I have not played any of the 2D ones so don't know what the ai is in those).

Dwesa
Jul 19, 2016

Maybe I'll go where I can see stars

Thank you! Sadly no mention of mess hall scene.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

NumptyScrub posted:

:10bux: says it's an identity / signing cert used by the installer that expired, that has since been renewed but nobody can be bothered rebuilding the installer package so that it works.

Peak CIG

Cert Citizen

Bmac32
Nov 25, 2012

Jonny Shiloh posted:

I remember making missions for Arma3 back in the day and you could get a pretty decent approximation of a smart AI. There were always issues like the fact the AI could see through cover, but with some scripting it usually played out OK.

Which is to say I agree, I just don't get the need for an "actual" "fully-functioning" "so clever it's almost sentient" AI in Store Citizer (or any game, really), I mean what's the point when you can fully control the process using scripting and clever set/scenario design and no one would ever know anyway?

I'd be OK with CIG making the mistake of making the AI too good at combat and seeing all the players getting absolutely wrecked in even the simplest missions. They'll definitely make that mistake at some point if they can ever get the NPCs off the chairs.

The Titanic
Sep 15, 2016

Unsinkable
Honestly I just hope the mess hall scene ai is up to snuff.

Those make or break a game for me. When I see some npc not using a fork right or failing to drop off their tray after finishing their meal, it's pretty much a rage quit for me.

It's the dark souls of mess halls.

The Titanic
Sep 15, 2016

Unsinkable
Also can't stand games that don't have good welder hat wearing NPCs.

When I go into a game and get fully immersed, and maybe some 20 minutes into it I don't see a welder person, I'm pretty much writing an unfathomably bad review.

Witcher 3 was terrible because of this. :argh:

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
https://twitter.com/Scourged_Wolf/status/1616184184078467072
https://twitter.com/ghostMonkeyZwei/status/1616209329182457860

Blue On Blue
Nov 14, 2012


dear god the entire CIG staff is like a bunch of ambulance chasing lawyers

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Hey wanna come not make video games? I've got openings.

Rotten Red Rod
Mar 5, 2002

It's much funnier when sycophants like Animal Avatar Man advertise those positions for free while clearly hoping sempai will notice them and give them a job

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Rotten Red Rod posted:

It's much funnier when sycophants like Animal Avatar Man advertise those positions for free while clearly hoping sempai will notice them and give them a job

Rotten Red Rod
Mar 5, 2002

Ahhh yeah that's the stuff. Pure, unfiltered Second Life Feathered Hair Himbo Avatar Man straight into my veins

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

3.17.5 problems with graphics posted:









quote:

Resetting the character, reinstalling drivers, deleting the USER folder, removing shaders C:\Users \...\AppData\Local\Star Citizen

It doesn't help!


4th Stimpire Queen
May 4, 2022

Contemplate with nice thoughts and utterances.

Mirificus posted:

Notice me senpai tweets

:lmao:

They're so desperate, as if the people who were laid off don't have better prospects or would settle for CIG's lovely wages.

quote:



This is actually an improvement imho.

4th Stimpire Queen fucked around with this message at 20:09 on Jan 20, 2023

BumbleOne
Jul 1, 2018

by Fluffdaddy

Mr. Peepers posted:

This is true, and it's a consequence of special relativity. But the effect is absolutely miniscule until you're going a significant fraction of the speed of light. Think, like, millions of meters per second.

yup. you should be able to accelerate quite a bit IN SPACE (hall effect). since there's no air, friction or cows in your way who want to slow you down, the only thing in your way to infinite speed is albert einstein.

edit: why do i think about super amazing wagon adventure now

edit: also about big rigs over the road racing

BumbleOne fucked around with this message at 20:35 on Jan 20, 2023

Beexoffel
Oct 4, 2015

Herald of the Stimpire
Was this little SC experiment by Yamiks posted yet?
https://www.youtube.com/watch?v=f9JgVprFUa0

commando in tophat
Sep 5, 2019

This is the most style star citizen will ever have

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JugbandDude
Jul 19, 2016

Remember when you were young, you shone like the sun

Shine on you crazy diamond!

Beexoffel posted:

Was this little SC experiment by Yamiks posted yet?
https://www.youtube.com/watch?v=f9JgVprFUa0

That is impressive

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