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mellonbread posted:The thing that should have been a shoe-in was "ration healing, spells, special abilities and non regenerating consumables as you traverse dangerous areas between safe zones where you can rest to restore your resources." That's something Dark Souls has in common with all editions of D&D. But they couldn't even get that right Edit: And the Town phase should make everyone sad somehow PerniciousKnid fucked around with this message at 15:16 on Jan 23, 2023 |
# ? Jan 23, 2023 05:45 |
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# ? May 24, 2024 16:03 |
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Xiahou Dun posted:Here’s where someone suggested playing A Quiet Year with Dark Souls theming. A couple of people say that sounds fun (because they’re a very natural tonal pair) and then it turns into a giant argument. The beginning of the conversation is a page or so before that but interleaved with other discussion if you want extra context. Tuxedo Catfish posted:Goons: "How can we make this game about fighting your way through skeleton-infested ruins of a bygone age, measured against a limited attrition-based healing system, in order to fight a big monster at the end in a climactic boss battle, thereby gaining both treasure and an abstract magical currency that increases your personal power, into a TTRPG? Truly, it is an insoluble, unprecedented problem. Oh well, better go with a rules-light meditation on loneliness!" gradenko_2000 posted:https://twitter.com/tomwalkerisgood/status/1616636952698322947?t=4itY09KfND2sk3av1EqMWA&s=19 Coming at it from the opposite angle, I have also encountered people who viewed any attempt to redirect them toward better games as gatekeeping. They didn't want to play some rinky dink indie product, they wanted to play The World's Most Popular Role Playing Game. Anyone recommending anything else was trying to exclude them from the big leagues.
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# ? Jan 23, 2023 05:45 |
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mellonbread posted:Hell yeah. Ah, the WWE fandom.
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# ? Jan 23, 2023 05:46 |
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The Bee posted:Ah, the WWE fandom. its a very similar mentality lol, even has the whole "people call the hobby The One Thing"
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# ? Jan 23, 2023 06:25 |
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mellonbread posted:Sure, link it. It's not surprising, Steamforged made exactly one good game and has been making pure shovelware since.
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# ? Jan 23, 2023 07:54 |
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mellonbread posted:Hell yeah. I've seen stupid people on the internet who've said stuff like that but getting extremely smug about the superiority of your specific narrative-first game about a very specific thing is exactly why that joke was funny as poo poo. I don't really think games work on that 'objectively superior' basis that's implied in this kind of statement.
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# ? Jan 23, 2023 11:40 |
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That one twitter comment was right, it's basically the 'my gender is attack helicopter' of RPG 'jokes' (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jan 23, 2023 13:06 |
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I maintain that a Runequest hack is the ebst fit for Dark Souls.
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# ? Jan 23, 2023 14:17 |
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Ghost Leviathan posted:That one twitter comment was right, it's basically the 'my gender is attack helicopter' of RPG 'jokes' Are you comparing fishblade to transphobia?
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# ? Jan 23, 2023 14:22 |
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Wow that Tuxedo Catfish meltdown is hilarious.
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# ? Jan 23, 2023 14:54 |
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MonsieurChoc posted:I maintain that a Runequest hack is the ebst fit for Dark Souls. Honestly, I could see it. You could even make interesting covenants by grouping the runes together. What is a warrior of sunlight but someone with talent in the fire, sky, and air runes?
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# ? Jan 23, 2023 15:03 |
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Panzeh posted:I'd do it [Dark Souls] in gurps for maximum tactical realism, 150 point characters, go. one of my most memorable GURPS encounters was utilizing blocks, dodges, parries, and spending Stamina points to cleanly avoid as many as six attacks per round from a multi-armed Medusa so I approve of this
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# ? Jan 23, 2023 15:19 |
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If I'm explicitly looking for a D&D replacement rather than just "An RPG to play" then I'm looking for something with involved character creation where I lego-brick character options together into a rough approximation of the magical pseudo-middle ages character concept I have in my head, wargame-inspired combat with defined abilities and turn orders and I know things are going poorly when my side's arbitrary health metric is depleting too fast, and a dice rolling mechanic where rolling the good numbers for important things is inarguably better than rolling the bad numbers. The last one is what a lot of people trying pitch PbTA/FitD hacks fail at understanding what a lot of existing D&D players want out of an alternative. PbtA/FitD are crunchy systems, but both the people pitching it and the system itself are very heavy on "rolling bad can be good actually!", when really we just want "Oh I rolled good! That's good!" Like there can be multiple channels of "success" and mechanics where you can voluntarily fail to succeed more later/get compensated for failure with a few succeed better later chits, and you can have a failure still be a success at the task but with consequences, and so on and so forth, like I'm not saying it has to be "1d20 + mods binary success". I'm saying that in a mechanically D&D-esque system if you're rolling dice you're doing it because you, the player, want to roll the good numbers, so you're always going to try to pick your best numbers to roll for the highest overall chance of achieving the best in-character version of your goal in the situation, and (in a better system than D&D) the designers understood this and built the system around it. Because I know what other games are out there and what they bring to the table, if I want to play D&D but good I don't want to play a "good fantasy RPG", I want to play a fantasy RPG that evokes the mechanics of D&D, but good. I'm not sure who this is in reply to tbh but it's been knocking around my head since yesterday so it's yer problem now. Splicer fucked around with this message at 15:35 on Jan 23, 2023 |
# ? Jan 23, 2023 15:32 |
When I ran Call of Cthulhu I would get some similar cheers for clutch low numbers. One of my favorite gaming memories was making two 12% shots (01 and 03!) in a Twilight 2000 campaign, though that one was socially mediated. So yeah, the dopamine hit of 'good number' is real imo.
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# ? Jan 23, 2023 15:37 |
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gradenko_2000 posted:one of my most memorable GURPS encounters was utilizing blocks, dodges, parries, and spending Stamina points to cleanly avoid as many as six attacks per round from a multi-armed Medusa so I approve of this Yeah, this is the kind of thing I imagine from a Dark Souls game. Especially if this frees you (or an ally) up to then capitalize, instead of nothing happening when the enemy misses a la D&D.
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# ? Jan 23, 2023 15:41 |
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MonsieurChoc posted:Wow that Tuxedo Catfish meltdown is hilarious. More like Tuxedo Bladefish
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# ? Jan 23, 2023 17:13 |
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Tuxedo Catfish was right. Insofar as a basic D&D-type shell isn't appropriate for a Souls-like game it's only because the basic turn-based combat doesn't do a good job of modeling committing to attacks and spells with variable usage times and either getting away with it or being interrupted/evaded and punished, but that problem's solvable a number of ways.
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# ? Jan 23, 2023 21:54 |
Ferrinus posted:Tuxedo Catfish was right. Insofar as a basic D&D-type shell isn't appropriate for a Souls-like game it's only because the basic turn-based combat doesn't do a good job of modeling committing to attacks and spells with variable usage times and either getting away with it or being interrupted/evaded and punished, but that problem's solvable a number of ways. From what I've heard, the Dark Souls rpg that only ever got released in Japan does a decent sort of job of simulating the push and pull of Dark Souls combat. You roll a pool of d6s and have to decide which ones you wanna commit to performing certain actions (with some moves requiring a minimum total number, and some demanding a specific number on the die) and how much you wanna keep in reserve to block stuff.
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# ? Jan 23, 2023 22:15 |
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Ferrinus posted:Tuxedo Catfish was right. Insofar as a basic D&D-type shell isn't appropriate for a Souls-like game it's only because the basic turn-based combat doesn't do a good job of modeling committing to attacks and spells with variable usage times and either getting away with it or being interrupted/evaded and punished, but that problem's solvable a number of ways. Actual question and not a dig: can you articulate a couple examples? I'd love to get away from round-based initiative-order combat, but barring throwing in an interrupt system, hell if I know how to make it work at a table with a bunch of humans all talking over each other.
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# ? Jan 23, 2023 22:19 |
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grassy gnoll posted:Actual question and not a dig: can you articulate a couple examples? I'd love to get away from round-based initiative-order combat, but barring throwing in an interrupt system, hell if I know how to make it work at a table with a bunch of humans all talking over each other. The game mechanic Asterite just mentioned is one way to do it, but you could also use an Exalted 2E-like tick system or make some combination of defenses and actual turn order vary dynamically and respond to who hit whom how hard.
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# ? Jan 23, 2023 22:25 |
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Asterite34 posted:From what I've heard, the Dark Souls rpg that only ever got released in Japan does a decent sort of job of simulating the push and pull of Dark Souls combat. You roll a pool of d6s and have to decide which ones you wanna commit to performing certain actions (with some moves requiring a minimum total number, and some demanding a specific number on the die) and how much you wanna keep in reserve to block stuff. This actually sounds pretty interesting. Has it been translated?
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# ? Jan 23, 2023 22:33 |
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PurpleXVI posted:This actually sounds pretty interesting. Has it been translated? No. All we have are a couple of posts from people who read/played it in Japanese: https://blogofarcanesecrets.wordpress.com/2018/09/29/my-experience-with-the-dark-souls-tabletop-rpg/ https://forum.rpg.net/index.php?threads/let%E2%80%99s-read-the-official-dark-souls-trpg.857739/ Lemon-Lime fucked around with this message at 22:47 on Jan 23, 2023 |
# ? Jan 23, 2023 22:35 |
PurpleXVI posted:This actually sounds pretty interesting. Has it been translated? A fan translation allegedly exists somewhere, but I certainly can't find it via google. No way in hell it'll ever be officially translated though, that IP license threw in its lot with the D20 OGL over here.
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# ? Jan 23, 2023 22:41 |
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Ferrinus posted:Tuxedo Catfish was right. Insofar as a basic D&D-type shell isn't appropriate for a Souls-like game it's only because the basic turn-based combat doesn't do a good job of modeling committing to attacks and spells with variable usage times and either getting away with it or being interrupted/evaded and punished, but that problem's solvable a number of ways. Nah, I was reacting to something nobody at that time actually said, in terms of actually disparaging mechanical emulation relative to narrative emulation. That's on me. It remains the case that "but I'm right to recommend Fishblade!", even when it's absolutely true, is kind of a funny sentiment.
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# ? Jan 23, 2023 23:12 |
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PurpleXVI posted:This actually sounds pretty interesting. Has it been translated? Nah because of the garbage dnd knockoff one, thats basically never happening. It was genuinely full of clever ideas to emulate the dark souls experience. My favourite were the rules were you couldn't communicate verbally with the other characters in certain situations and could only pass on instructions using expressions, hand movements and body language.
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# ? Jan 23, 2023 23:41 |
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kingcom posted:Nah because of the garbage dnd knockoff one, thats basically never happening. It was genuinely full of clever ideas to emulate the dark souls experience. My favourite were the rules were you couldn't communicate verbally with the other characters in certain situations and could only pass on instructions using expressions, hand movements and body language. It sounds amazing, I love the stamina mechanic.
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# ? Jan 23, 2023 23:50 |
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kingcom posted:Nah because of the garbage dnd knockoff one, thats basically never happening. It was genuinely full of clever ideas to emulate the dark souls experience. My favourite were the rules were you couldn't communicate verbally with the other characters in certain situations and could only pass on instructions using expressions, hand movements and body language. That absolutely rules.
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# ? Jan 24, 2023 02:03 |
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Ferrinus posted:The game mechanic Asterite just mentioned is one way to do it, but you could also use an Exalted 2E-like tick system or make some combination of defenses and actual turn order vary dynamically and respond to who hit whom how hard. For a long time I was working on a dark-souls inspired minitures game that used a token system where you had tokens 1-6 in 3 suits in rock-paper scissors order and played tokens were visible so you could theoreticly guess what opoonents had and played next, though I never got past the problem of players just randomly playing tokens.
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# ? Jan 24, 2023 02:24 |
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grassy gnoll posted:Actual question and not a dig: can you articulate a couple examples? I'd love to get away from round-based initiative-order combat, but barring throwing in an interrupt system, hell if I know how to make it work at a table with a bunch of humans all talking over each other. quote:Taking Action
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# ? Jan 24, 2023 03:29 |
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this is violence
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# ? Jan 24, 2023 03:41 |
sebmojo posted:It sounds amazing, I love the stamina mechanic. I believe Kamigakari has something similar, in that you have a "spirit pool" of a few d6s you roll periodically that you can make little Yahtzee hands to use your special moves, like two odd numbers or a matching pair or whatever and you spend those to fire a magic hadouken. You can also substitute them into 2d6 skill checks pretty much whenever. Like if you're trying to hack a computer or something and roll two 6s but you only need to get seven or higher to succeed, you can take a low lovely number from your spirit pool and swap it with the 6, which you now have in your back pocket to use later to boost up some later skill check or use for a cool combat move.
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# ? Jan 24, 2023 04:37 |
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Asterite34 posted:I believe Kamigakari has something similar, in that you have a "spirit pool" of a few d6s you roll periodically that you can make little Yahtzee hands to use your special moves, like two odd numbers or a matching pair or whatever and you spend those to fire a magic hadouken. Oh, that sounds awesome.
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# ? Jan 24, 2023 04:58 |
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I would unironically contribute to funding a fan translation of the Japanese Dark Souls RPG, and I don't even like Dark Souls.
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# ? Jan 24, 2023 05:50 |
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I did look at the original once and learned that the Japanese kindle app is a blooming nightmare. The people who played it didn’t seem to play it again so it may have had issues in practice.
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# ? Jan 24, 2023 06:07 |
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Panzeh posted:I've seen stupid people on the internet who've said stuff like that but getting extremely smug about the superiority of your specific narrative-first game about a very specific thing is exactly why that joke was funny as poo poo. I don't really think games work on that 'objectively superior' basis that's implied in this kind of statement. People get extremely smug about all sorts of crap TTRPGs and board games they've made. They just find different ways to be smug about it. "My game is the best because it's light and artful and progressive." "My game is the best because it's a brutal ~realistic~ depiction of medieval warfare against the unwashed Saracen hordes!" "My game is the best because it's about being a Kobold and Kobolds are the best!" Objectively, only the last one is the best, but that doesn't mean the other types don't invest way too much personal worth in why they're smarter than everyone else.
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# ? Jan 24, 2023 16:43 |
hyphz posted:The people who played it didn’t seem to play it again so it may have had issues in practice. Entirely possible, yes, but it's also a quirk of the tabletop hobby over there that stuff is generally more geared toward oneshots you can fit into any random get-together rather than long campaigns you have to schedule around, so not a lot of repeat games might not be a strong indicator of level of quality.
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# ? Jan 24, 2023 16:54 |
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Also I should note that Riddle of Steel also has a detailed combat system with dice pool assignment and is a lot more accessible in English! I do recall it also showed a problem with dice pool assignment, in that dice don't know why they're being rolled. Allowing for defense to hedge against a bad roll arguably doesn't make sense, because the bad roll will just happen on the defense dice instead.
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# ? Jan 24, 2023 17:31 |
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I'm reminded of the Fat Han build from the old X Wing game. You can get an extra success if you correctly guess how many successes you roll. So you always guess zero, guaranteeing at least one success.
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# ? Jan 24, 2023 17:39 |
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I do genuinely think GURPS would be suitable for Dark Souls- the limitations of low tech in the awkwardness of weapons like bows, crossbows, etc don't really matter so much and the feeling of attack and defense works pretty well for it. It's not going to simulate fat rolling persay but the defensive mechanics do allow a retreating defense.mellonbread posted:I'm reminded of the Fat Han build from the old X Wing game. You can get an extra success if you correctly guess how many successes you roll. So you always guess zero, guaranteeing at least one success. I used to play Fat Han all the time- it was great dropping the damage coming in- just crazy annoying to try to take down.
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# ? Jan 24, 2023 17:48 |
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# ? May 24, 2024 16:03 |
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Asterite34 posted:I believe Kamigakari has something similar, in that you have a "spirit pool" of a few d6s you roll periodically that you can make little Yahtzee hands to use your special moves, like two odd numbers or a matching pair or whatever and you spend those to fire a magic hadouken.
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# ? Jan 24, 2023 18:00 |