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Harrow posted:Something I really hope they keep in future games is the unit type system, the types like Mystical or Backup or Covert. They do a really good job of giving classes strong identities and are also an elegant way to make classes like Sage stay relevant when Mage Knight or the couple flying mages you get are an option. It would be cool if we got basics of the same class but different types, like an axe fighter with covert or a soldier with chain guard or something.
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# ? Jan 23, 2023 18:55 |
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# ? Jun 5, 2024 07:24 |
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Nanomashoes posted:It would be cool if we got basics of the same class but different types, like an axe fighter with covert or a soldier with chain guard or something. That could be cool yeah. Like a Guerrilla Fighter class that's an axe-wielding covert, or a Hoplite that's a chain guarding lancer, things like that.
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# ? Jan 23, 2023 18:56 |
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Amppelix posted:that pic came from a real piece of work "anti-localisation" chud twitter account so i wouldn't trust the translation unconditionally, but given that he was trying to make the official version seem bad for removing this maybe we can lol You'd think an anti-localization chud would write the original to look less skeevy if they were pushing an anti-localization agenda. Harrow posted:edit: now that I think about it, the pattern seems to be that infantry units have really useful type bonuses, while the type bonuses for mounted unit types are just "more mobility." That means there's actually a strong reason to use a variety of infantry classes, because as great as mobility is, those infantry type bonuses (Chain Attack, Chain Guard, covert terrain bonus, mystical terrain ignoring, immunity to break) are really good and often worth keeping. I actually think it goes too far in the case of non-flying mounts. +1 movement from being on a horse or a wolf does not remotely make up for the loss of an infantry passive, at all. For the first time in an FE game, cavalry feel pretty poo poo. Maybe they need like a one-tile canter baseline? Flyers are fine. Kanos fucked around with this message at 19:09 on Jan 23, 2023 |
# ? Jan 23, 2023 19:03 |
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I'm at chapter 10 and the only person who's gotten above 1000 SP is Alear. Sigurd has been taped to Louis since the earliest possible opportunity and he's level 12 now, but he's still only got 889. How do y'all do it lol I've literally never seen a single skirmish pop up though so that may be why
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# ? Jan 23, 2023 19:05 |
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Getting Canter on everyone will require significant grinding before Chapter 10. You really, really don't need to do it or worry about it. Its not even like it makes the game that much easier, its a strong tool but its not like the game is balanced around everyone having it.
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# ? Jan 23, 2023 19:07 |
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# ? Jan 23, 2023 19:13 |
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Amppelix posted:that pic came from a real piece of work "anti-localisation" chud twitter account so i wouldn't trust the translation unconditionally, but given that he was trying to make the official version seem bad for removing this maybe we can lol From what I can understand from my knowledge of Japanese the translation is sadly accurate. The only sticking point is Anna uses 大切な人 which literally means important person and can be both romantic and platonic, but Alear uses 恋人 which is explicitly romantic partner so
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# ? Jan 23, 2023 19:14 |
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Harrow posted:Something I really hope they keep in future games is the unit type system, the types like Mystical or Backup or Covert. They do a really good job of giving classes strong identities and are also an elegant way to make classes like Sage stay relevant when Mage Knight or the couple flying mages you get are an option. also i love that the designated healer in this game is also the dedicated "punch the poo poo out of things" button. framme was my healer who occasionally killed people who weren't wearing armor. then i got lyn's ring and she became the world's strongest kung-fu master who will occasionally begrudgingly heals people
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# ? Jan 23, 2023 19:19 |
especially as that's the point in the game where every flier (and celine if she still keeps pace) can do healing as a side gig and you can just let her go ham
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# ? Jan 23, 2023 19:27 |
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Endorph posted:the map design's way tighter and combat's way snappier but it lacks the indepth character building stuff from three houses, characters are also mostly just their bases/growths and base class rather than stuff like the unique combat arts/spell lists from 3h. I'm glad about this, I'm not able to turn my brain off from "Optimal" mode at all times so even on my New Game Plus 3 Houses playthrough where I'm cruising through enemies I still had to check and make sure every unit was studying the right skills between every battle so they could maximize their development and hit the endgame classes with learned skills that I planned for them. It was fun to plan but then in execution mentally draining and turned the game into homework
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# ? Jan 23, 2023 19:28 |
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Kanos posted:I actually think it goes too far in the case of non-flying mounts. +1 movement from being on a horse or a wolf does not remotely make up for the loss of an infantry passive, at all. For the first time in an FE game, cavalry feel pretty poo poo. Maybe they need like a one-tile canter baseline? Even the normal two-tile Canter could be a good passive for Cavalry types, I think. If it's exclusive to Cavalry and can't be used by any infantry or flying units then that would do a lot to make Cavalry types more valuable and more on par with the great bonuses infantry get. I could maybe see that being too far in the other direction but I really think the Mystic, Covert, Qi Adept, and Backup bonuses are good enough that picking Canter over them is a meaningful trade that might not be worth it depending on the unit (which is how it should be). Zore posted:Getting Canter on everyone will require significant grinding before Chapter 10. You really, really don't need to do it or worry about it. Its not even like it makes the game that much easier, its a strong tool but its not like the game is balanced around everyone having it. Also, (post-chapter 10 spoilers) the window of time before you get Sigurd back isn't that long, just a few chapters. You can do without Canter for a few chapters. Harrow fucked around with this message at 19:36 on Jan 23, 2023 |
# ? Jan 23, 2023 19:34 |
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I did the thing Not expecting him to contribute in combat (beyond chipping and breaking) ofc, he's now fully replacing Jean and Framme as my main healer blizzardvizard fucked around with this message at 19:40 on Jan 23, 2023 |
# ? Jan 23, 2023 19:36 |
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He looks like a very distinguished gentleman
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# ? Jan 23, 2023 19:37 |
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Blaziken386 posted:also i love that the designated healer in this game is also the dedicated "punch the poo poo out of things" button. framme was my healer who occasionally killed people who weren't wearing armor. then i got lyn's ring and she became the world's strongest kung-fu master who will occasionally begrudgingly heals people I wish there was an advanced class that dropped staves so Franne could embrace her identity and Reach Heaven Through Violence
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# ? Jan 23, 2023 19:45 |
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Do paralogues have a set level or do they scale with story progress? I'm curious if I should always do paralogues right as they appear or if I can wait a chapter or two without accidentally outleveling them.
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# ? Jan 23, 2023 19:45 |
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Ok, Tiki's engage is absurd. No one can do any damage to my Alear on maddening. Including map bosses. Including *caster* map bosses. A mighty 8 damage from the boss in chapter 9 whom I then turned around and doubled for their entire lifebar. Just absolutely ballistic, basically immortal for 3 turns, even has an AoE attack that ignores half enemy defense. Alear builds engage bar so fast that I can spend most of a map like this. I can also take a turn to barf out revival stones on my army as additional insurance. Now, I'm sure this will taper off later in the game, but if nothing else, amassing a ton of revival stones on your units as you get through a map while having a very strong enemy phase unit who is like a knight that has a mountain of Res as well will always be incredible.
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# ? Jan 23, 2023 19:46 |
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lol the bond conversation between Alcryst and Edelgard where she calls him out for sounding like BernadettaObligatum VII posted:Ok, Tiki's engage is absurd. No one can do any damage to my Alear on maddening. Including map bosses. Including *caster* map bosses. A mighty 8 damage from the boss in chapter 9 whom I then turned around and doubled for their entire lifebar. Just absolutely ballistic, basically immortal for 3 turns, even has an AoE attack that ignores half enemy defense. Alear builds engage bar so fast that I can spend most of a map like this. I can also take a turn to barf out revival stones on my army as additional insurance. Yeah Tiki is insanely busted, to the point that I kinda don't want to ever use Engage with whoever's wearing her bracelet. I'll take the growth bonus but there's such a thing as being so strong it kinda takes the fun out of things.
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# ? Jan 23, 2023 19:50 |
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Harrow posted:lol the bond conversation between Alcryst and Edelgard where she calls him out for sounding like Bernadetta Edelgard is not wrong. That is a very accurate assessment. And yeah... I feel bad about using Tiki, but being a dragon is so much fun. I just wish it didn't seem to break the game over it's knee pretty much trivially. The stat boosts should probably not have been as large as they were. Even at just +2 across the board it would have been fantastic.
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# ? Jan 23, 2023 19:55 |
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Harrow posted:Do paralogues have a set level or do they scale with story progress? I'm curious if I should always do paralogues right as they appear or if I can wait a chapter or two without accidentally outleveling them. They do give recommended levels and are usually absurdly more difficult than the story missions when they unlock after the first 2 where you get Jean/Anna. The Engage Paralogues in particular are kinda nuts. You unlock the first one with a recommended level of 18 when the story mission you just beat had a recommended level of 12.
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# ? Jan 23, 2023 20:06 |
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Zore posted:They do give recommended levels and are usually absurdly more difficult than the story missions when they unlock after the first 2 where you get Jean/Anna. Oh cool, I'll happily wait a few chapters then
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# ? Jan 23, 2023 20:07 |
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Zore posted:I mean if that's putting it in the best light to try to make the localization look bad uh either that person has lost touch with reality by going so far down the 4chan rabbit hole they think out and out pedophilia is a good thing or its someone deliberately trying to troll. they want to be able to marry the 11-year old girl op
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# ? Jan 23, 2023 20:08 |
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The Sigurd paralogue may be the best Fire Emblem map I have ever seen, whoever was the map designer for this game cannot possibly have been paid enough.
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# ? Jan 23, 2023 20:14 |
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just being a cool guy fishing with my cool son
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# ? Jan 23, 2023 20:35 |
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if only sommie could equip the wig and the shades at the same time...
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# ? Jan 23, 2023 20:42 |
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Kanos posted:I actually think it goes too far in the case of non-flying mounts. +1 movement from being on a horse or a wolf does not remotely make up for the loss of an infantry passive, at all. For the first time in an FE game, cavalry feel pretty poo poo. Maybe they need like a one-tile canter baseline? +1 movement is plenty strong. Yeah, fliers also get that, but Cavalry needing to worry about a far less common effective weapon type than bows and being able to benefit from terrain is still a useful niche.
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# ? Jan 23, 2023 20:44 |
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Anyone else surprised by how much of a Dork Amber is? I didn't expect that in the slightest. Also feeding Sommie a bag of flour every day.
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# ? Jan 23, 2023 20:55 |
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Honestly, the further I get into the game, the more I feel like the "change" to making mounted units less good and infantry better is just an artifact of the earlygame. Where I'm at (just finished chapter 16), it feels like the usual FE norms of mobility above all have reasserted themselves, and my generals are basically unusable. Promoted enemies hit hard enough that being doubled is a real downside, dying instantly to any mage is a real downside, and dual attacks doing percentage based damage means that any strategy which relies on one person taking a bunch of blows without counterkilling is doomed to be chipped down. And the real kicker is that, while armors have normal infantyr movement, generals don't get a move boost at all and are still stuck at 4.
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# ? Jan 23, 2023 20:57 |
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You've gotten to a point where you can unlock the skill Pair Up, from Corrin's paralogue, which makes a unit immune to chain attacks, which is real handy. Dunno about all that other stuff, because my tank, Yunaka, is doing just fine and would be worse off on a mount.
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# ? Jan 23, 2023 21:04 |
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Endorph posted:to be fair compared to 3h where there were like 3 viable endgame classes, 'everyone has canto' is way more forgivable (the viable endgame classes in 3h also had canto) fwiw 3H has: Gremory/Dark Flier/Wyvern Lord/Falcon Knight/Swordmaster/Assassin/Valkyrie/Sniper/Bow Knight all as very very strong endgame classes. It just always gave the appearance of WL ascendancy because so many men don't have the other options.
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# ? Jan 23, 2023 21:06 |
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I'm finally getting around to play more of Three Houses (which I've never finished), this time in 4k/60fps thanks to Yuzu (I own the game, but it's certainly much nicer with the higher framerate). I'm playing on Hard/Casual, though so far I've only had people die during an optional practice mission that was way above my level early on. I'm guessing I should do this Cindered Shadows DLC campaign soon to unlock stuff for the main story? From what I understand it can be played whenever and doesn't spoil anything? I figure I should do it before my characters in the main story reach level 20, since (from what I understand) it unlocks new classes that you can play starting from level 20.
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# ? Jan 23, 2023 21:11 |
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Warmaster is also plenty viable, in fact, there are only a handful of nonviable classes, unless we are redefining viable to mean 'the best option'. You'll be fine even on maddening unless you make every like, mortal savants and holy knights.
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# ? Jan 23, 2023 21:17 |
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You don't have to do it all at once; the DLC has multiple chapters, and each chapter unlocks stuff in the main campaign. I think you only have to beat the first chapter to access the new side area in the monastary, which you wanna do early. The classes probably require the whole side story to be cleared, but the big money is the intermediate unlocks; recruitable characters. You wanna get them in your class before chapter 11 at the very latest.
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# ? Jan 23, 2023 21:20 |
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Next Jeigan should be a Robin Williams as Jack style mage that's got the body of an 88 year old man due to a curse. And then they die six chapters in.
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# ? Jan 23, 2023 21:20 |
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War Master was probably the second best class after Wyvern Lord tbh (not counting DLCs)
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# ? Jan 23, 2023 21:21 |
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I feel like someone said someone about New Game+ is that true or just people guessing before release?
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# ? Jan 23, 2023 21:26 |
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So Panette in my game got Build 3 times in a row, which is making a very strong case to be a permanent member of the team. I also just love her design.
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# ? Jan 23, 2023 21:34 |
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I've been taking my time with Fire Emblem: Engage, but I'm enjoying it so far. On Hard/Casual, I started having a really good time with the tactical gameplay around chapter 5. Just finished the first paralogue and started my first skirmish, only to discover that I was probably going to have to actually think a bit about my unit placement, since I REALLY should have put a sword unit and a mage on the second placement group. The stuff in the intro movie with evil-looking all-red-hair Alear was setting me up to think that they are going for the KOTOR twist where you were a big bad dark lord originally, and Dragon Mom was gaslighting you onto Team Hero. This was furthered by the flashback and how she could make Corrupted that were basically interchangeable with the zombie mobs. Alas, she got punked pretty early, and I suspect the writers have something a little different in mind. Whether this turns out to be Fire Emblem Shadow The Hedgehog or not, I'm really liking the new differentiation between units. I have a lot more reason to care about my brigand and armor goons, and I think I agree with the reviews that say Engage is elevating the tactical combat. First few supports I saw were mostly boring, but Framme has gotten some excellent lines.
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# ? Jan 23, 2023 21:35 |
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blizzardvizard posted:War Master was probably the second best class after Wyvern Lord tbh (not counting DLCs) War Master rules and is fun to use Sadly there's no real reason to use Warrior over it or Wyvern Lord, even though it's a perfectly functional class with a neat shoulder spike. At least Hilda looks cool in it if you don't give her a dragon (give her a dragon, though).
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# ? Jan 23, 2023 21:46 |
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mycatscrimes posted:Warmaster is also plenty viable, in fact, there are only a handful of nonviable classes, unless we are redefining viable to mean 'the best option'. You'll be fine even on maddening unless you make every like, mortal savants and holy knights. Yeah it was more just listing the ones off the top of my head where they're very arguably the best option on a character. Like WM is viable but WL will do its job better on almost all the men who equip it. Whereas FK is at least arguable on the girls with lance talents.
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# ? Jan 23, 2023 21:57 |
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# ? Jun 5, 2024 07:24 |
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Panette is the real crit machine, I'm impressed by her. Hovering around 70% without supports atm.
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# ? Jan 23, 2023 22:05 |