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Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

Endorph posted:

characters do actually have some dialog like this, it just gets overwritten by the 'woah i leveled up' or 'good job alear' dialog if you're actually using them. which means the characters who are most likely to actually comment on anything are the ones you aren't using. its really bizarre.

Not only that, but if you go back to earlier chapters to do skirmishes on those maps, the later joiners also get lines like that!

There’s a lot of detail and character to this game (walking around maps and hearing comments, getting woken up by characters, etc) that’s basically hidden behind semi-randomized generic barks

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Eimi
Nov 23, 2013

I will never log offshut up.


I know the maps are harder but it feels waaaaay harder for my army to be positioned well to receive them. Like I can't really setup things to where my melee characters are setup to get supports from other people because of how dangerous being in attack range is. My teams end up way more spread out as everyone just tries to hide or take advantage of terrain. Granted it's also not helped by as the first people said, those initial supports are REALLY bad, and the post battle convos don't really help to characterize anyone, like until Yunaka I never felt like there was a character where I wanted to learn more about, even if her deal is incredibly obvious it's still nice that she has more going on. I am liking the post Brodia characters a lot more but yeah I do feel the post battle issues still exist.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
I think I'd nominate Celine as my 'There is way more going on with her that a bunch of people might not realize on 1st/casual playthrough' character in Engage.

Harrow
Jun 30, 2012

Something I do have to give credit for is that the English VA cast do an excellent job when their characters are grieving. Not only Alear in chapter 3, but also Alcryst and Diamant when they have to fight their corrupted father later on. Just really great work in those scenes that immediately made me more invested in those characters.

Eimi
Nov 23, 2013

I will never log offshut up.


Pureauthor posted:

I think I'd nominate Celine as my 'There is way more going on with her that a bunch of people might not realize on 1st/casual playthrough' character in Engage.

Tbf, despite her generally good performance, I hate her dress so much it stopped me from using her the second Citrinne showed up.

Harrow
Jun 30, 2012

Celine sorta refuses to turn out well for me so I haven't really been able to justify fielding her, which is unfortunate because I like her sorta-spellblade with Ignis gimmick thing. Alfred similarly has just gotten kinda crappy level ups, like when Amber joined his stats were higher than Alfred's across the board at a comparable level.

Mage Knight Anna's gonna have to be my spellblade instead. I just promoted her and handed her a Levin Sword so we'll see how that goes.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Last Celebration posted:

Jesus Louis is a monster, even without the Mounted Emblem ring it still seems like there’d still be lots of situations where you could just throw him at guys with a lance and just watch everything lose massive chunks of health. They really should have at least not massively downplayed the former effects of the weapon triangle, at least to unbroken foes.

Also Sommie is my new favorite Pokémon. And I think these people are all weirdos but I’m probably gonna support grind a lot after I beat the game to see all their weirdo conversations.

My problem is actually that Louis got too good and too many enemies are just ignoring him to the point of literally just running up to him and standing there if I have a 1 tile chokepoint. They won't bother attacking if they do 0 damage (and are not a dagger user, who will attempt to apply poison even if the attack does 0).

Harrow posted:

I think character paralogues might have been nice to have. I get why the paralogues focus on the emblems this time around, but I did like the 3H thing where sometimes a pair of characters would share a paralogue, and not always a pair you'd expect (Mercedes and Caspar, for example). I imagine the characters would be better received if they'd done like 12 paired character paralogues instead of 12 emblem paralogues, but again I understand the emblems are kinda the focus this time around so I see why they did it how they did.

They could've done paired character/emblem paralogues though, thinking about it.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
Celine is cursed with slightly sub-coinflip growths in basically everything and her unique class is designed as a hybrid character instead of a focused specialist, which is typically FE code for "bad". I'm giving her the old college try on my maddening run and she hasn't fallen off the cliff yet but I'm concerned it's going to happen simply because her growths are spread pretty thin.

Has anyone experimented with halberdiers in Engage? I'm toying with sending someone down that road - probably Alfred - but their kinda lovely bases are a bit of a turnoff and I'm not sure how their class skill functions.

Harrow
Jun 30, 2012

I found a Youtuber doing a Maddening playthrough where it seems their strategy was to make almost everyone into a Backup class and give them Dual Assist+, so now every single attack anyone does has like six or more chain attacks coming in beforehand. I have no idea if it's as effective as it looks but it certainly looks fun, if nothing else.

Obligatum VII posted:

They could've done paired character/emblem paralogues though, thinking about it.

Yeah actually that would've been cool. Also would've been a good opportunity to showcase the "secondary" royals like Celine or Alcryst more, having them feature in the paralogue for an emblem from their country.

Endorph
Jul 22, 2009

Kanos posted:

Celine is cursed with slightly sub-coinflip growths in basically everything and her unique class is designed as a hybrid character instead of a focused specialist, which is typically FE code for "bad". I'm giving her the old college try on my maddening run and she hasn't fallen off the cliff yet but I'm concerned it's going to happen simply because her growths are spread pretty thin.
If it's your first maddening run growths are fixed, which makes balanced growths actually pretty good. If you're sitting at 40-50%ish in everything, then its basically like you get a perfect level every other level.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Endorph posted:

to be fair part of the issue there is that 3H was an evolving situation while in Engage's plot even if characters did react to the plot they wouldnt really have much to say but 'boy i hope we get the bad guys' outside of the chapter 10-11 situation, and maybe one or two other instances. in 3H's case they could react to things like having to fight other students, what edelgard might want/why they're siding with edelgard even after everything's going down, etc, but in Engage's case it's pretty clear what the bad guy wants (the rings, to do evil with) and why they're with you (because the bad guy is evil). So even if Engage had that stuff, I don't know if it'd really add much depth. Most of the cases where a character could have something interesting to say, they actually do.

There is some locational dialog and a surprising amount of it, like if you talk to Celine throughout the solm arc she gets increasingly fed up with the heat, but it's not exactly deep, more just amusing.

The post-battle chatter is usually amusing but it often gets overwritten or the character doesn't show up after that particular map, which is frustrating. If they had made it fixed who showed up in the exploration and always gave them their little blurb I think people would have been a lot happier.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Endorph posted:

If it's your first maddening run growths are fixed, which makes balanced growths actually pretty good. If you're sitting at 40-50%ish in everything, then its basically like you get a perfect level every other level.

Yeah but she's crawling out of some pretty mediocre bases and it's usually more beneficial to have 15 mag than to have 10 str and 10 mag. Being kind of decent at everything instead of really good at one or two things just tends to end up with a unit that can't double, dodge, take hits, or reliably kill.

The wise strategist fears not the unit that has 50 stat points split across 5 stats, they fear the unit that has 50 stat points dumped into str and def.

Kanos fucked around with this message at 16:24 on Jan 24, 2023

FrickenMoron
May 6, 2009

Good game!
I feel like some people might turn Celine into a sort of dodgetank since she gets good speed and ungodly amounts of luck.

Also are there any better ways to farm supports other than cooking? It would be nice if you could manually pair up in the arena for support.

nrook
Jun 25, 2009

Just let yourself become a worthless person!

Eimi posted:

Tbf, despite her generally good performance, I hate her dress so much it stopped me from using her the second Citrinne showed up.

If you’re zoomed out and Céline has already moved, she just looks like a gray slime monster on the map. At least once I was super confused and asking myself, “who’s that ooze mob?”

I really like the super stylized, unrealistic outfits like hers, though. They add pizzazz to the game.

Cattail Prophet
Apr 12, 2014

Endorph posted:

of course the dlc also muddles things because while you probably shouldnt think about the plot implications of DLC much, were edelgard/dimitri/claude just sealed in a ring for five billion years for no reason or were they actually in the evil dragon war

I actually get the sense that whatever the side story is in the last wave of the DLC will tie into the bracelets somehow. It definitely seems like they're setting something up on that front.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

nrook posted:

If you’re zoomed out and Céline has already moved, she just looks like a gray slime monster on the map. At least once I was super confused and asking myself, “who’s that ooze mob?”

I really like the super stylized, unrealistic outfits like hers, though. They add pizzazz to the game.

My wife took a nap when I was mid-battle and when she woke up she asked "why do you have an onion in your army?"

Supremezero
Apr 28, 2013

hay gurl

Endorph posted:

its kind of weird because the rings are largely in countries that suit them (celica to firene, land of peace and flowers, roy to brodia, land of strong heroes, ike to solm, land of practical free spirits, etc) but it feels completely coincidental.

I get not wanting to have the rings be super, super important but I think even 'this country was formed by people who had a strong bond with this emblem' would work. the status of emblems as like, religious figures or just some dudes who existed once is also left a bit vague.

Roy's a scrub tho. Meanwhile Ike actively talks about being swole. And if you needed someone to be practical free spirits, you have lyn, from a land of practical free spirits.

Endorph
Jul 22, 2009

Supremezero posted:

Roy's a scrub tho. Meanwhile Ike actively talks about being swole. And if you needed someone to be practical free spirits, you have lyn, from a land of practical free spirits.
i dont think ike would gel with a super militaristic nation tbh

Terper
Jun 26, 2012


also point in favor for engage support: alear talks

FrickenMoron
May 6, 2009

Good game!
Goldmarys supports are pretty amazing. I guess the easiest way to farm supports if you want later is doing those online trial missions? where you fight 5 on 5.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Deltasquid posted:

There’s a lot of detail and character to this game (walking around maps and hearing comments, getting woken up by characters, etc) that’s basically hidden behind semi-randomized generic barks

I honestly have for wonder if this is a glitch because it doesn't make sense otherwise

GiantRockFromSpace
Mar 1, 2019

Just Cram It


Dr Pepper posted:

I honestly have for wonder if this is a glitch because it doesn't make sense otherwise

Eh, 50/50. Could be tlcharacters are meant to give other lines after the levelling/deploy line but developers forgot to make them come up once or it could be intentional.

Honestly I would have not put those "getting strongah arentcha" lines in at all.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
https://twitter.com/P1noy_Grigio/status/1617640903128272897

Sleng Teng
May 3, 2009

I like that sometimes characters will guilt trip you for not bringing them into battle and you get a measly 10 fragments

Harrow
Jun 30, 2012

I don't know if twitter hashtag browsing is any indication but this game is receiving a warmer reception than I expected. Most of what I'm seeing are people sharing clips and screen shots of hilarious supports or the occasional meme about the characters, sorta like what people were doing with 3H when it just came out.

Engage probably won't have the longevity of ~*~discourse~*~ that 3H has but people do seem charmed by the characters, which is nice.

For example

https://twitter.com/UltimaShadowX/status/1617319664266235907?s=20

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Sleng Teng posted:

I like that sometimes characters will guilt trip you for not bringing them into battle and you get a measly 10 fragments

if they wanted to deployed they should have had less lovely stats.

Dr. Cool Aids
Jul 6, 2009

Sleng Teng posted:

I like that sometimes characters will guilt trip you for not bringing them into battle and you get a measly 10 fragments

vander keeps doing this to me. it's not happening mate

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Harrow posted:

I don't know if twitter hashtag browsing is any indication but this game is receiving a warmer reception than I expected. Most of what I'm seeing are people sharing clips and screen shots of hilarious supports or the occasional meme about the characters, sorta like what people were doing with 3H when it just came out.

Tbh, watching Zoran's stream of the first few hours of the game has convinced me to pick the game up. I feel like I could do with some campy fun.

Eimi
Nov 23, 2013

I will never log offshut up.


I was one of the biggest haters in this thread and at least up to chapter 10 my impression is mostly that a. the advertising for this game did it no favors, it made think it'd have a tone that's entirely like the scene where you meet Alcryst, instead of that kind of thing being the exception and not the rule. The plot/tone are still simple and lighter than 3H, but the whole package isn't that extra. b. the first few characters aside from Yunaka are the worst and that's where a lot of the advertising is on, once you get to Brodia the character quality massively improves and it's a bold move to put the worst part of your cast first but :shrug: Alear is also a surprisingly good character, though that might just be that she's the designated straight woman amongst the weirdos and she immediately won me over by feeling how I do towards them. (Why can't any of you be normal!?)

As one of the biggest haters it's definitely managed to win me over, though supports still feel really spare and despite having seen at least a decent amount of C supports, very few drew me in to want to see more of the characters. At least I don't feel the need to be insane and get them all like Awakening.

Eimi fucked around with this message at 17:48 on Jan 24, 2023

FrickenMoron
May 6, 2009

Good game!
The C supports seem to be mostly pretty bad except for very few character pairs.


Also gently caress Ikes paralogue, that caught me very off guard.

Dr. Cool Aids
Jul 6, 2009
at this point I'd recommend the game to anyone that likes FE in general or SRPGs, but not for people who only played/liked 3H and only because of the plot

Dr. Cool Aids
Jul 6, 2009
those people should instead learn to love the series first and then play it

FrickenMoron
May 6, 2009

Good game!
PSA cash in your achievements at the board, don't be me. I got 25k bond fragments at once from this lol.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

Eimi posted:

I was one of the biggest haters in this thread and at least up to chapter 10 my impression is mostly that a. the advertising for this game did it no favors, it made think it'd have a tone that's entirely like the scene where you meet Alcryst, instead of that kind of thing being the exception and not the rule. The plot/tone are still simple and lighter than 3H, but the whole package isn't that extra. b. the first few characters aside from Yunaka are the worst and that's where a lot of the advertising is on, once you get to Brodia the character quality massively improves and it's a bold move to put the worst part of your cast first but :shrug: Alear is also a surprisingly good character, though that might just be that she's the designated straight woman amongst the weirdos and she immediately won me over by feeling how I do towards them. (Why can't any of you be normal!?)

As one of the biggest haters it's definitely managed to win me over, though supports still feel really spare and despite having seen at least a decent amount of C supports, very few drew me in to want to see more of the characters. At least I don't feel the need to be insane and get them all like Awakening.

It’s really odd they apparently thought snippets of Alcryst’s introduction, Clanne and Framme’s fan club, and Hortensia’s introduction were representative of what the game is or even of what the fandom wants.

Zulily Zoetrope
Jun 1, 2011

Muldoon
A lot of the paralogues are very rude and it owns.

I think a big part of what makes the map design pop in this game is that it is clearly designed with the rewind button in mind, which lets the enemy pull outright nasty tricks mid-battle without forcing the player to reset.

Eimi
Nov 23, 2013

I will never log offshut up.


Deltasquid posted:

It’s really odd they apparently thought snippets of Alcryst’s introduction, Clanne and Framme’s fan club, and Hortensia’s introduction were representative of what the game is or even of what the fandom wants.

Yeah I ended up getting the game because of the mid game twist, which intrigued me enough to say gently caress it, and I was just like oh I guess it's like Pokemon SV and they can't just advertise that. But then you play the game and yeah those scenes were absolutely not representative of it.

Supremezero
Apr 28, 2013

hay gurl

Deltasquid posted:

It’s really odd they apparently thought snippets of Alcryst’s introduction, Clanne and Framme’s fan club, and Hortensia’s introduction were representative of what the game is or even of what the fandom wants.

Alcryst's introduction is perfect and amazing tho

RuBisCO
May 1, 2009

This is definitely not a lie



The Emblem Paralogues have been some of the most fun I've had in the series. I don't know if they scale with your level, but I've been doing them as soon as they unlock and they've (mostly) all required a ton of effort and thinking. Plus the music is fun, nostalgia-bait and all. Super good!

Ike's rules and the twist to it is hilarious.

Sigurd's is also so funny that halfway through I turned the game off and went to bed.

RuBisCO
May 1, 2009

This is definitely not a lie



Zulily Zoetrope posted:

A lot of the paralogues are very rude and it owns.

I think a big part of what makes the map design pop in this game is that it is clearly designed with the rewind button in mind, which lets the enemy pull outright nasty tricks mid-battle without forcing the player to reset.

I know people can be sticklers on the time rewind mechanics but I really like it. Not just as a casual thing, but I really like just playing like a dipshit for the first couple turns and then using the time rewind to see if I can dig myself out of it within 10 attempts. Like I'm playing a professor Layton game of my own creation.

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Harrow
Jun 30, 2012

Cythereal posted:

Tbh, watching Zoran's stream of the first few hours of the game has convinced me to pick the game up. I feel like I could do with some campy fun.

Campy fun is exactly what it is. And the few moments so far when the story actually tries to be serious land pretty well, though I think a lot of that is on the quality of the acting in those scenes. The acting can be kinda flat sometimes, but when things get serious, everyone steps up really well.

RuBisCO posted:

I know people can be sticklers on the time rewind mechanics but I really like it. Not just as a casual thing, but I really like just playing like a dipshit for the first couple turns and then using the time rewind to see if I can dig myself out of it within 10 attempts. Like I'm playing a professor Layton game of my own creation.

The time rewinding is great and I'm glad it seems to be here to stay. At first I thought it might sorta invalidate Classic mode, but it really doesn't. I still can't sacrifice units for short-term gain without losing them permanently. All time rewinding has done is make me more likely to take risks or try crazy strats without potentially wasting 30+ minutes replaying a map, and that just makes the game more fun.

I know I play much more aggressively in the games with time rewinding than without because I know I can try something wild without being punished too harshly if/when it fails.

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