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Hellioning posted:Goddamn 19 is a clever map. had to rewind multiple times because i would have one unit die, go back in time to fix that, and then the boss would go "oh, okay" and run halfway across the map to one-shot a different unit entirely, using a weapon that they didn't have before.
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# ? Jan 27, 2023 08:01 |
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# ? Jun 1, 2024 02:10 |
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Are the enrage mechanics some bosses get after losing a healthbar significant? So far, I've been making sure that I can actually burst down a boss in one turn before attempting to fight them, but I assume I'll eventually not be able to do so
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# ? Jan 27, 2023 08:07 |
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I'm debating getting the expansion, I'm so far pleased with the game compared to being horribly bored by 3h
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# ? Jan 27, 2023 08:08 |
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posadas posted:Are the enrage mechanics some bosses get after losing a healthbar significant? So far, I've been making sure that I can actually burst down a boss in one turn before attempting to fight them, but I assume I'll eventually not be able to do so Yes.
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# ? Jan 27, 2023 08:25 |
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Leif's paralogue was a real motherfucker, especially since I stubbornly wanted to get that extra like 3000 gold from the top right corner. Pretty fun map though, I liked how the initial bunch of enemies with drops running away forces you into strategies that aren't just "bait the ballista with louis three turns in a row".
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# ? Jan 27, 2023 08:51 |
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GreenBuckanneer posted:I'm debating getting the expansion, I'm so far pleased with the game compared to being horribly bored by 3h If you want to break the game in two, Tiki is there for you enhancing everyones growth rate by 15%. Also no real grinding in this game, skirmishes start to spawn after ch7 on hard and like ch11 on maddening? But theyre limited and take real time to re-appear.
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# ? Jan 27, 2023 09:04 |
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Very rad of IS to make the sado-masochistic villain (Griss) a mage instead of a Berserker/Warrior/Wyvern Lord type
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# ? Jan 27, 2023 09:10 |
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FrickenMoron posted:If you want to break the game in two, Tiki is there for you enhancing everyones growth rate by 15%. Also no real grinding in this game, skirmishes start to spawn after ch7 on hard and like ch11 on maddening? But theyre limited and take real time to re-appear. I got skirmishes earlier on hard I think but I did invest in the area.
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# ? Jan 27, 2023 09:16 |
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FrickenMoron posted:But theyre limited and take real time to re-appear. If you really want to grind them, you can spawn more by messing with your system clock.
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# ? Jan 27, 2023 09:40 |
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Infinity Gaia posted:Man, as you progress enemies really start abusing stuff like Chain Attacks against you just as much as you do it against them, huh? I kinda like it, definitely makes juggernauting all but impossible. I was introduced to that as early as... chapter 5? The one that introduces chests and there's a side way in. I stuck Louis in what I thought was a good choke point and there were three guys chain attacking him any time someone took a 0 damage potshot. That adds up quickly.
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# ? Jan 27, 2023 10:26 |
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Great Sacrifice has an unmentioned effect: absolute boatload of XP. I don't know if it's based on amount healed, # of units healed, or just registers everyone regardless of health, but I used it at the end of a map to make sure I was fresh for one last turn of taking a boss to the face and gained 80-100 XP straight up. On a different note, is there a reason not to promote before using second seal? Both require level 10 anyway.
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# ? Jan 27, 2023 10:31 |
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Second Sealing knocks you down to level 1 so if you want to promote and change class you always want to Master seal first.
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# ? Jan 27, 2023 10:34 |
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Post Ch22 spoilers, but I really dig this wild pastel color palette.
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# ? Jan 27, 2023 10:36 |
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Bruceski posted:Great Sacrifice has an unmentioned effect: absolute boatload of XP. I don't know if it's based on amount healed, # of units healed, or just registers everyone regardless of health, but I used it at the end of a map to make sure I was fresh for one last turn of taking a boss to the face and gained 80-100 XP straight up. If you can set up formations where you can hit 5 units with a healing staff you can do that as well, so Micaiah is easily the best one for exp and sp gain. And no, always promote before second sealing.
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# ? Jan 27, 2023 10:37 |
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From what I can tell the xp gain is dependend on the level difference, so if you great sacrifice a bunch of benched low level units with a high level healer you won't gain much.
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# ? Jan 27, 2023 10:40 |
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So when does this game get hard
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# ? Jan 27, 2023 10:43 |
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game sucks so bad
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# ? Jan 27, 2023 11:16 |
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ngl gonna lie I love that the final paralogue opens up after getting the Fire Emblem, and the reward is an engagement ring, so Alear and your favorite character can finally get Fire Embem Engaged I'm a simple guy.
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# ? Jan 27, 2023 11:33 |
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I married a clown, and that's okay.
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# ? Jan 27, 2023 11:36 |
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Cleared Tiki's paralogue and... it wasn't that bad? Yeah it took me 40t but I never felt like I wasn't advancing, I jist left a small squad at the entrance (since Alcryst could one-shot dragons with Longbow) and went on to unlock the seals. Only scary parts were when enemies started moving earlier than expexted. And also wasting too many Rescue uses for the Silver card and more.
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# ? Jan 27, 2023 12:10 |
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Someone help me with chapter 10 on maddening. It's basically impossible to guess who Hortensia is going for other than Alear because of how many different weapons she has, she can kill most of my units in a turn or two and I can't burst her down in 1 turn because my team is split up. It's also impossible to bait her with Alear because she does more damage than I have HP and never misses thanks to her personal skill. Is it possible to stick to the outside of the level and not trigger her at all until all the other units are dead?
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# ? Jan 27, 2023 12:29 |
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Tired Moritz posted:Engage Hard isn't that hard compared to Conquest Hard. But it is significantly more fun.
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# ? Jan 27, 2023 12:31 |
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Anyway, Chapters 10 & 11 were really great. Game has some fantastic maps. Also, a thing i'm really starting to appreciate about the game is that its the first game since the rewind was introduced where it feels like it meshes well with other systems. In Echoes it was there to paper over some of the jank. In 3H it was just a wildly overpowered tool compared to the general difficulty. But here even with like 10 charges it feels pretty fair. Its very easy to miss some mechanic with stuff like enemy engages and then eat poo poo for it so the rewind helps make those feel more fair and balanced. And even stuff like Engage using Fates wonky accuracy system is more palatable when if you want to waste a precious resource you can simply reroll. Game's a delight to play. Having a blast.
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# ? Jan 27, 2023 12:42 |
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Conquest Hard was too hard for me; I never made it past chapter 10. Engage Hard I'm not sure is easier, but it does have the rewind button which is a huge quality of life improvement. I absolutely hate having to restart a map, and I love that it lets the enemy pull outright dirty tricks. My favorite is still (chapter 19) the boss using Micaiah's staff AoE to warp groups of units in your face, and then using rescue on the other boss when aggroed. It even taught me a cool trick that I've definitely abused in future chapters!
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# ? Jan 27, 2023 12:43 |
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Engages are such a good mechanic. I'm so bummed they'll probably never appear again.
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# ? Jan 27, 2023 12:48 |
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Alfred has rapidly become one of my favorite characters in the game, especially after the Alfred/Celine A support, which feels like one of the longest and most involved supports I've seen in an FE game. Celine finds Alfred working out again and starts to playfully tease him for being a dumb barbarian musclehead as she usually does. He starts off with his cheerful obliviousness schtick, and quickly grinds to a halt as he starts to have some kind of painful attack that leaves him doubled over and gasping. A couple of other supports mention it, but Alfred used to be afflicted with some kind of debilitating disease that almost killed him as a child. Everyone thought he had beaten it and it was gone, but the reveal here is that it's not - he still has it, and it still causes him horrible pain and issues, and all of the frantic bodybuilding musclehead poo poo is him desperately forcing himself to try to become stronger so he can overpower the disease that almost killed him. Celine is horrified and says she's going to get help, and he yells at her to stop. She asks why - everyone on the Somniel is super nice and understanding and would eagerly help Alfred with no judgement. He responds that he absolutely can't stand the thought of accepting their pity and feeling like a useless burden, and that it's his life's wish to be strong like he believes a prince should be. Celine doesn't agree but accepts this, with a warning that if he should ever get seriously worse, she'll tell everyone anyway, which he in turn accepts. The conversation turns to them both ruminating about finding happiness and purpose in life, with Alfred asking what would make Celine the happiest and Celine responding that she doesn't believe in chasing after a particular thing to make her happy and instead believes in finding little bits of happiness in day to day life. Alfred points out that she has a four leaf clover by her foot where they're talking, and how that's a small happiness because it reminds him of when they used to spend time together as kids. The entire thing is very sweet.
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# ? Jan 27, 2023 12:50 |
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SyntheticPolygon posted:Engages are such a good mechanic. I'm so bummed they'll probably never appear again.
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# ? Jan 27, 2023 12:55 |
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SyntheticPolygon posted:Engages are such a good mechanic. I'm so bummed they'll probably never appear again.
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# ? Jan 27, 2023 12:55 |
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An idea so nice we had it twice
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# ? Jan 27, 2023 12:57 |
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I do hope they keep some semblance of it going forward. I wasn't really feeling it in the previews beyond the aesthetics but now that i've had some time with the game it just works so well. Both with the players and the enemies. Really impressive that they pretty much nailed the mechanic the first time it appeared. Usually these things take a couple of games.
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# ? Jan 27, 2023 13:05 |
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I'd really rather not have a revisit of FE4's mad unit disparity; the nice thing about Engaging is that anyone can do it.
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# ? Jan 27, 2023 13:09 |
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Zulily Zoetrope posted:I'd really rather not have a revisit of FE4's mad unit disparity; the nice thing about Engaging is that anyone can do it. having units who have to work together to handle grunt waves and guys who can solo entire sections of the map is cool
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# ? Jan 27, 2023 13:10 |
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No I like it just fine in FE4, I just don't want them to do it again.
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# ? Jan 27, 2023 13:12 |
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bad news for the fe4 remake
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# ? Jan 27, 2023 13:12 |
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I really, really enjoy Engage pretty much just shooting class-based skill grinding into the sun and instead putting most of the powerful customization options on modular items you can move around freely. It's enormously superior to the concept of dragging characters through classes you don't actually want them to be in because you're trying to pick up specific skills in order to deploy them with their Exodia skillset in their final intended class three stages before the end of the game.
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# ? Jan 27, 2023 13:24 |
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I wish there was an easy way to get SP for characters. There’s a whole bunch of skills I want to put on them but I don’t have access to Micaiah yet.
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# ? Jan 27, 2023 13:25 |
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Augus posted:from what i've seen, relying too much on defensive play will only make your life harder on a lot of maddening maps. if you just let the enemies come to you they can completely overwhelm you, the AI has hard counters for a lot of turtling strats Again I don't feel like this is true. Now in fairness I'm only up to chapter 17, but I've never really felt like the game could overwhelm a properly played murderball. The chapter that came closest was the Timerra fog map and that was broadly "oops here's a Wyvern Lord from the fog. " Miftan posted:Someone help me with chapter 10 on maddening. It's basically impossible to guess who Hortensia is going for other than Alear because of how many different weapons she has, she can kill most of my units in a turn or two and I can't burst her down in 1 turn because my team is split up. It's also impossible to bait her with Alear because she does more damage than I have HP and never misses thanks to her personal skill. Is it possible to stick to the outside of the level and not trigger her at all until all the other units are dead? Yes, it is absolutely possible to do that.
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# ? Jan 27, 2023 13:26 |
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Miftan posted:Someone help me with chapter 10 on maddening. It's basically impossible to guess who Hortensia is going for other than Alear because of how many different weapons she has, she can kill most of my units in a turn or two and I can't burst her down in 1 turn because my team is split up. It's also impossible to bait her with Alear because she does more damage than I have HP and never misses thanks to her personal skill. Is it possible to stick to the outside of the level and not trigger her at all until all the other units are dead? The trick is that you have to regroup your units all on one side after dealing with her retainers, even on Hard I couldn't beat with half my army on either side of her.
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# ? Jan 27, 2023 13:27 |
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Scrap Dragon posted:The trick is that you have to regroup your units all on one side after dealing with her retainers, even on Hard I couldn't beat with half my army on either side of her. I split up on maddening and it was fine. She smashed Alear down to 1 HP with a swing from Luin but then died on the next turn, no harm no foul.
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# ? Jan 27, 2023 13:28 |
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# ? Jun 1, 2024 02:10 |
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My strategy (on hard) has mostly boiled down to putting one of my unkillable units (Yunaka, Framme, Timerra on their own, Alear and Anna with some support) in front, drawing the enemy towards my squishier murderball, murdering them, and repeating. Maps are varied enough that this doesn't get dull, but the base strategy holds. That Framme and Yunaka also do ridiculous damage to anything that isn't a general doesn't hurt.
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# ? Jan 27, 2023 13:32 |