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cheesetriangles posted:Why did they call it Fallout 76 instead of Grand Theft Corvega V.
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# ? May 27, 2024 03:22 |
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SplitSoul posted:It's too bright outside generally is my problem. Ah, I know what you mean. The lighting is really all over the place. I detest foggy daylight especially.
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the unabonger posted:the legacies will go away and will be immediately replaced by grenade and fatman spamming This was unfortunately prophetic tonight and at two different events I ran into an idiot that had a seemingly endless supply of mini nukes. To be fair it seems like a bit of an oversight on Bethesdas part to not have an option to tone down or remove the blasts on these, but I literally couldn't see the scorchbeast queen in melee range. It's absurd.
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Lately me and my buddy have noticed a wild uptick in douchebags spamming orbital strikes during public events like Scorched Earth and Spin The Wheel. It's annoying as gently caress, and while my Series S handles the resulting lag and screen effects fairly well, she'll often be crash completely out on her original Xbone.
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Orbital strikes are the worst about blinding. I went through Scorched Earth today. Took about 10 minutes. No one was spamming anything particularly annoying. Radiation Rumble isn't quite as heavy in xp now that I can't just slap the aim trigger on my gatling gun. Haven't fought Earle or the Titan since the update. Also noticed people were nuking seemingly random places on the map. 1 rank away from finishing the scoreboard.
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NofrikinfuN posted:This was unfortunately prophetic tonight and at two different events I ran into an idiot that had a seemingly endless supply of mini nukes. just throwing this out there but maybe they should fix that too ![]()
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Anybody have some good pointers for starting out in Fallout 76? Is it crazy to enjoy this more than Fallout 4?
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SplitSoul posted:Anybody have some good pointers for starting out in Fallout 76? Start learning to manage your stash and carry weight early on, because it will add up quicker than you're expecting early on and you don't have the benefit of unlimited containers. Myself personally, i create bulk for everything over 100 units of the bulkable crafting materials and save around 200 of each material you can't bulk. When I accumulate 10 bulk of materials I start vendoring them. I'm also a bit of an extreme case because I pick up literally every weapon dropped and scrap them with the scrapper perk. If you want to follow this path, start learning where to find crafting tables so you can break things down to component junk. Also, the Pack Rat perk is worth a ton of carry weight if you play this way. For perks, don't be afraid to start with an all-around build that can craft and everything, then make specialized builds later on when you've stacked up some perk cards. (You can respec for free.. You need to pay atoms for added build slots.) When I hit 50 I equipped Master Infiltrator as my first legendary and didn't regret it because I don't need the lockpick/hacker cards and can get through any locks. As for enjoyment it really just depends what you are looking for. I've enjoyed aspects of 76 more than 4, absolutely.
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SplitSoul posted:Anybody have some good pointers for starting out in Fallout 76? Join the group events, except for the very hard ones. Don't worry about the suggested levels, people don't mind carrying lower level players in my experience and they're super fun.
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NofrikinfuN posted:Start learning to manage your stash and carry weight early on, because it will add up quicker than you're expecting early on and you don't have the benefit of unlimited containers. Myself personally, i create bulk for everything over 100 units of the bulkable crafting materials and save around 200 of each material you can't bulk. When I accumulate 10 bulk of materials I start vendoring them. I'm also a bit of an extreme case because I pick up literally every weapon dropped and scrap them with the scrapper perk. If you want to follow this path, start learning where to find crafting tables so you can break things down to component junk. Also, the Pack Rat perk is worth a ton of carry weight if you play this way. Thanks. I was already doing some of this when I realized I needed to scrap a lot to get my Sims on. Thankfully there seem to be a lot of crafting tables around, so I can extend my trips by breaking poo poo down every once in a while. How do I make more caps aside from questing and selling drugs? Anything to not do in general?
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Another Bill posted:Join the group events, except for the very hard ones. Don't worry about the suggested levels, people don't mind carrying lower level players in my experience and they're super fun. To extend this, public teams give various buffs (casual gives +Int, so basically extra XP) so I'd suggest joining (or creating) a public casual team when you login, even if you're a solo player. I like to play solo and I avoided public teams for a long time until it was required for some SCOREboard quests and it turns out nobody really gives a poo poo about grouping at all and it's basically just a consequence-free buff for you while you do your thing. Occasionally you run into some try-hards or mic spammers, but I just drop and join a different group in those circumstances. There's also some really good Charm perks that apply anytime you're in a group (Inspirational and Squad Maneuvers to start with, but also Strange In Numbers when you start getting mutations) and the Herd Mentality mutation gives you +2 to all SPECIAL stats when you're in a group (despite what the description says). SplitSoul posted:Thanks. I was already doing some of this when I realized I needed to scrap a lot to get my Sims on. Thankfully there seem to be a lot of crafting tables around, so I can extend my trips by breaking poo poo down every once in a while. You can set up a vendor in your CAMP to sell stuff to other players at prices you set, but you need to get items people want and it's not necessarily a reliable income stream. I think killing mobs and selling their stuff is probably the most time-efficient way to generate caps, but you could always do a circuit of player CAMPS and collect any water from their purifiers; purified water sells for 3 caps each (5 if you have the Hard Bargain perk maxed) and most people have at least one purifier in their CAMP, so you can easily collect a bunch of it. plainswalker75 fucked around with this message at 23:28 on Jan 27, 2023 |
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SplitSoul posted:Thanks. I was already doing some of this when I realized I needed to scrap a lot to get my Sims on. Thankfully there seem to be a lot of crafting tables around, so I can extend my trips by breaking poo poo down every once in a while. I get most of my caps through the vendor I set up in my CAMP. You can get a lot of caps selling popular ammo types that you can't sell to vendors and it pairs well with your normal playstyle if you do a lot of scrounging and scrapping. I also sell a lot of known plans, treasure maps, stimpacks and nuka grenades that I craft. I also put up a lot of bulk if I start accumulating too much, though I eventually sell it to the vendors elsewhere if I run out of space. Bulk in my vendor sells pretty steady at 1/2 listed value, I sell maps for 5 caps, stimpacks for 15 and known plans for 1/10th listed value. I also sell any bobbleheads not in my display for 50 caps and any duplicate magazines as well. Ammo I sell for 1 cap per unit. Fair warning, vendors are a bit buggy, so it's good policy to cancel a sale and recreate it rather than adding to it, I've had this break really bad and had to relist every item. I also had to do that when I moved my CAMP. Apparently you don't want to level legendary charisma because it doesn't work with one of the main reasons to take points in charisma. Also, probably don't nuke peoples CAMP for no reason.
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Thanks for all the advice. How do I actually use treasure maps? I found one, a picture of some bridge, but no indication where to look. Or did I already find it without paying attention and can safely trash the note?
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NofrikinfuN posted:For perks, don't be afraid to start with an all-around build that can craft and everything, then make specialized builds later on when you've stacked up some perk cards. (You can respec for free.. You need to pay atoms for added build slots.) When I hit 50 I equipped Master Infiltrator as my first legendary and didn't regret it because I don't need the lockpick/hacker cards and can get through any locks. For example, I have three builds. One is a stealth sniper build for my preferred solo play style, second is a power armor/heavy weapons build for group activities, and the third is a crafting specialist for scrapping/constructing/modifying items while at my CAMP. I really dig this system because it lets you play around with different play styles very easily. For this reason, I would also suggest not scrapping any perk cards unless you're absolutely sure you'll never use it since you can always switch them around easily enough to try new and different things. NofrikinfuN posted:As for enjoyment it really just depends what you are looking for. I've enjoyed aspects of 76 more than 4, absolutely. As a bit of pedantry, I think the relatively short time between the Great War and the setting in FO76 makes a lot more sense for all of the pre-War materials still being available. It would occasionally strike me as a little funny that FO 1 and 2 had most of the old world swept away and being replaced by new construction as civilization arose anew from the wreckage while FO 3 and 4 took place much later and still had a lot of the pre-war structures, canned food, etc. Because I demand absolute realism in my game about fighting crystalline hive mind zombies and giant super mutants. ![]() plainswalker75 posted:To extend this, public teams give various buffs (casual gives +Int, so basically extra XP) so I'd suggest joining (or creating) a public casual team when you login, even if you're a solo player. I like to play solo and I avoided public teams for a long time until it was required for some SCOREboard quests and it turns out nobody really gives a poo poo about grouping at all and it's basically just a consequence-free buff for you while you do your thing. Occasionally you run into some try-hards or mic spammers, but I just drop and join a different group in those circumstances. All members of a team also get a buff for the number of people on the team regardless of their relative level, so even if you're not as high level of some of the other players they still benefit from you being there. And sometimes the events just need people to do things like holding down a button at certain points to fix a malfunctioning machine or trigger the next stage of an event, so even if you're not the killing machine some of your teammates are you can still be very helpful in moving things forward. Or more succinctly: Another Bill posted:Join the group events, except for the very hard ones. Don't worry about the suggested levels, people don't mind carrying lower level players in my experience and they're super fun.
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Eviction Notice in particular could stand to have a couple small fry players guarding the rad scrubber. The times I've seen the event fail have been because nobody was available to repair the thing when a stray mutant managed to break it. That being said, low levels might need to resort to hazmat suits if they don't have power armor.
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Lower ranked players are gonna take a beating at the rad scrubber. Needs to be someone levelled the gently caress out and in power armor, some kind of auto-stim armor, and who will actually pay attention to the scrubber health. Let the lower ranks focus on hitting as many super mutants as possible to collect xp so they can level up faster. You really don't want to be reliant on someone lower level, like below 50, to babysit the scrubber. You want the player with 100+ stimpaks in their inventory and a stack of magazines pertinent to super mutants, not the guy running around in a Vault 76 jumpsuit. That's how I perceive it, at least. Some of us have been playing for a long time, it's our responsibility to stay on top of that stuff while the new folks learn the ropes.
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CRUSTY MINGE posted:
Yeah I'm with you. I ran a DO this week with two under lvl 20 guys this week and showed them the ropes. We didn't nail the sub 8 mins but it was close.
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I might jump on for another hour tonight, make a level 10 level legendary something and go hand it off to a new guy. I'm 775 score away from wrapping the scoreboard anyhow. E: ran into a pair of level 15s, gave them both low level legendaries and 3k ammo for each, then ran off into the woods. CRUSTY MINGE fucked around with this message at 05:06 on Jan 28, 2023 |
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SplitSoul posted:Thanks for all the advice. Basically, having the appropriate map in your inventory means that you can dig at a the spot indicated by said map. They're pretty good but not perfect indications where the treasure is buried. When you get to that spot/area, there will usually be a mound of dirt that you can loot (you may have to look around a bit), and if you have multiple maps of a particular spot, you'll use them up when looting. They will be removed from your inventory after looting. The treasure maps rewards aren't particularly exciting for most players, though there are a couple of rare drops from them. Edit: Don't trash the map, they're weightless iirc, and you can redeem multiples of each if you get more than one for a spot. Keep them until you specifically set out to hunt them, or stumble upon a treasure spot.
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NofrikinfuN posted:Myself personally, i create bulk for everything over 100 units of the bulkable crafting materials IME bulking anything besides aluminum and lead is at best a wash in terms of stash capacity and at worst will actually increase the weight of a few build materials. Aluminum and lead should definitely be bulked, unless things have changed since i last played.
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titties posted:IME bulking anything besides aluminum and lead is at best a wash in terms of stash capacity and at worst will actually increase the weight of a few build materials. Isn't bulk the only way you can sell certain materials to vendors? I know you can sell individual units of materials you inexplicably can't bulk like asbestos or circuits, but I thought things like steel scrap needed to be bulked first. While we are on the subject, why can't you bulk asbestos or screws when you can buy bulk? The assets exist, there's just no formula. At any rate, it has just become part of my weight management routine at this point, I just have a max number of bulk I will keep in my vendor, a max in my stash and anything over that goes wholesale/given away/turned into junk ammo for points. I think you get a little experience for making it as well. It's oddly relaxing to process all that junk when I go back to my shelter for a bit, I can't really explain it.
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CRUSTY MINGE posted:E: ran into a pair of level 15s, gave them both low level legendaries and 3k ammo for each, then ran off into the woods. Living the West Virginia life right there.
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I really like stories like that because honestly one of the first impressions I got from the game was a guy dropping a bag of loot that included a halloween skeleton outfit and mask that I proceeded to wear for like the first fifty levels. It's easy to expect the worst out of people, but aside from one incident where someone clearly targeted my camp with a nuke, I've not really been bothered by any griefing attempts.
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Taking low levels under your wings and taking them on a tour through Appalachia is a lot of fun. Especially if it's an insane one. I've had some who'd run at the queen with a baseball bat. ![]()
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Can I build a container that that isn't linked to the stash, like for clothing and poo poo I don't want to accidentally scrap?
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Nope. Displays, mannequins, magazine racks, etc, all count against your stash. You might start looking at weight conserving perk cards, like travelling pharmacy, bandolier, thru hiker, packing light, etc, depending on what you carry in quantity. Taerkar posted:Living the West Virginia life right there. Since I often play solo, and don't care to wear a headset, and the volume is at zero with music playing on a bluetooth speaker, I figure the best I can do is provide some equipment and quickly bounce. Sometimes I'll leave a stack of stimpaks and radaway. I don't bother with giving them nukashines or serums anymore, but those were fun times.
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CRUSTY MINGE posted:Nope. drat. I'm not that concerned about weight (yet), I'd just like to keep certain stuff separate, including a few junk items that I don't want to scrap.
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Wee Bairns posted:Basically, having the appropriate map in your inventory means that you can dig at a the spot indicated by said map. They're pretty good but not perfect indications where the treasure is buried. When you get to that spot/area, there will usually be a mound of dirt that you can loot (you may have to look around a bit), and if you have multiple maps of a particular spot, you'll use them up when looting. They will be removed from your inventory after looting. The treasure maps rewards aren't particularly exciting for most players, though there are a couple of rare drops from them. Do you need a shovel? e: Sorry, I'm not trying to sell you a shovel here, I mean in the game, if you want to dig up treasure. ee: Do you teleport somewhere every time you drink Nukashine? 3D Megadoodoo fucked around with this message at 01:11 on Jan 29, 2023 |
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3D Megadoodoo posted:Do you need a shovel? Couldn't hurt to carry a shovel, but I don't think you need it. I haven't done a treasure map in a long time though, just stuff them in the vendor for 50 caps each. Yes, nukashine map flings you every time you drink one. That's why it was always fun to give to new people.
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CRUSTY MINGE posted:Since I often play solo, and don't care to wear a headset, and the volume is at zero with music playing on a bluetooth speaker, I figure the best I can do is provide some equipment and quickly bounce. 3D Megadoodoo posted:ee: Do you teleport somewhere every time you drink Nukashine? Here's a list of all of those post-100 level season rewards for anyone who's interested: https://www.reddit.com/r/fo76/comments/y96qkg/fyi_this_post_is_all_of_the_repeatable_rewards/?utm_source=share&utm_medium=mweb
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I just finished the scoreboard las night so the 100+ rewards link is very helpful, thank you. I dump my excess in train station cigarette machines.
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3D Megadoodoo posted:Do you need a shovel? You do not need a shovel to loot treasure dig spots. As far as I know, there are only one or two quests that require a shovel for completion. One of the daily quests you can unlock is one where you'll rebury some soldier's bones, and you need a shovel to "bury" it at the designated spot. I think there are also a couple of graves in the Ash Heap that require a shovel to loot. But the treasure maps for some reason don't require one.
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Wee Bairns posted:You do not need a shovel to loot treasure dig spots. As far as I know, there are only one or two quests that require a shovel for completion. One of the daily quests you can unlock is one where you'll rebury some soldier's bones, and you need a shovel to "bury" it at the designated spot. Oh Fallout ![]()
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Are mods safe to use? I want to install a mod that improves gun sounds, because the shotgun sounds like a party popper, but I don't want to get locked out or banned or write an essay.
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As far as I know, modding is limited to what they provide with Fallout 1st, the $13/mo~ subscription service. You would need to find an unofficial server since 76 is online, unlike 4. Even then, you're limited to modding on the private server they provide for 1st, which would limit you to inviting like 3 or 7 people to join you on the server, you wouldn't be able to use the mods on a public one.
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CRUSTY MINGE posted:As far as I know, modding is limited to what they provide with Fallout 1st, the $13/mo~ subscription service. You would need to find an unofficial server since 76 is online, unlike 4. Even then, you're limited to modding on the private server they provide for 1st, which would limit you to inviting like 3 or 7 people to join you on the server, you wouldn't be able to use the mods on a public one. Not even sound mods? ![]()
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Yeah, far as I know. But I play on console, so mods have never been something that crossed my mind. I refuse to pay for 1st. About the only thing I'd benefit from is the bottomless stash box, but that's not worth a monthly fee.
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CRUSTY MINGE posted:I refuse to pay for 1st. About the only thing I'd benefit from is the bottomless stash box What the gently caress they really don't want the public at large to play the game lmao.
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Lol. Bethesda. If the bottomless stash box was a $5 one time transaction, I would bite on it. I've spent plenty of time playing to justify that. But not $13 a loving month.
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# ? May 27, 2024 03:22 |
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SplitSoul posted:Not even sound mods? I use several mods just fine on public and private servers. Basically, pretty much everything you find on the Fallout 76 Nexus page is good to go. https://www.nexusmods.com/fallout76
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