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As a ball main lmao
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# ? Feb 6, 2023 23:51 |
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# ? May 27, 2024 02:39 |
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Most of the changes seem fine to me.
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# ? Feb 7, 2023 00:06 |
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Widow absolutely shat on, though. I guarantee that gets reverted.
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# ? Feb 7, 2023 00:14 |
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Boogan posted:Widow absolutely shat on, though. I guarantee that gets reverted. good and no
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# ? Feb 7, 2023 00:16 |
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Boogan posted:Widow absolutely shat on, though. I guarantee that gets reverted. Doesn't really change anything. It's huge, and also nothing. The character that doesn't belong in the game at all still won't belong in the game and still ruin matches entirely by herself.
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# ? Feb 7, 2023 00:27 |
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Ball being good shits on Widow more than the health change.
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# ? Feb 7, 2023 00:37 |
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drewmoney posted:Ball being good shits on Widow more than the health change. Ball was already good, though. His problems are contingent on the fact that everyone who plays OW isn't part of some kind of giant Borg hivemind.
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# ? Feb 7, 2023 01:07 |
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I need rein to get more than that. Just give me something to put Orisa down.
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# ? Feb 7, 2023 02:08 |
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Valentin posted:it's just another aspect of her character that doesn't quite fit. she's supposed to be fully japanese because she's nebulously related to the shimadas and their plotline and for better or for worse those dudes uhhh do not sound like that. and they could have written around that in a million ways (even just a "uhhh studied overseas") but they just don't really care to get that nuanced, so you get kiriko sounding like literally no one else who appears in her reveal trailer or background story. she sounds like all my Japanese cousins too but my cousins weren't raised in Japan, which is why they don't have Japanese accents (and can't double jump). Nobody ever complains about Lucio's lack of a thick accent event though he spent his life in Rio. I actually have encountered people in Taiwan and Japan who sound like Kiriko even though they never visited America. They learned English from watching TV and movies. Talking to them triggered my "SoCal native" radar and I was shocked to learn they had never been abroad. The real reason for Kiriko, though, is that her voice actress isn't playing Kiriko so much as she's just kind of being herself.
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# ? Feb 7, 2023 03:59 |
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Boogan posted:Widow absolutely shat on, though. I guarantee that gets reverted. What’re the breakpoints that kill her at 175hp instead of 200?
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# ? Feb 7, 2023 04:37 |
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teagone posted:Those are very boring skins. I think I will sit out this battle pass. Tuxedo Gin posted:Nobody ever complains about Lucio's lack of a thick accent event though he spent his life in Rio.
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# ? Feb 7, 2023 04:48 |
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TenementFunster posted:how are you guys still being weird about this Season 3 update is boring as gently caress, they aren't making any meaningful changes to fix the game, so there's nothing else to talk about.
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# ? Feb 7, 2023 05:24 |
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TenementFunster posted:ONEPAAAAAAAAAANNNNNNNCCCCCCHHHHHHH In exactly one month from now. Separate from the pass. And probably costs enough to make one re-think their like of OPM.
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# ? Feb 7, 2023 06:25 |
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Tuxedo Gin posted:Season 3 update is boring as gently caress, they aren't making any meaningful changes to fix the game, so there's nothing else to talk about. also roadhog is pig god, naturally
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# ? Feb 7, 2023 07:21 |
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headcase posted:I need rein to get more than that. Just give me something to put Orisa down. We got 100hp firestrike, which means we can kill squishies with 2 firestrikes.
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# ? Feb 7, 2023 09:22 |
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It's very cool of blizzard to replace 3 viable tanks with another set of 3 viable tanks. Looking forward to Tank mirrors every loving match.
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# ? Feb 7, 2023 09:30 |
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Nah, only a fraction of people can play ball at all. So really its 2 viable tanks.
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# ? Feb 7, 2023 10:08 |
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Mega Comrade posted:Nah, only a fraction of people can play ball at all. So really its 2 viable tanks. Good point.
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# ? Feb 7, 2023 10:10 |
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Boogan posted:Yeah, the support changes look pretty decent. It'll be interesting to see how it shakes things up. I don't understand the Zenyatta buff at all though, I wonder what the motivation was behind that. "Zenyatta isn't being played and he's not doing enough damage to justify being the damage support", if I had to guess. Probably ignoring that he's a sitting duck, even more so with ball buffs.
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# ? Feb 7, 2023 10:23 |
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I've got a bunch of whacky ideas for support abilities that could be added to make each support more fun to play and add survivability You know what would be awesome on Zen? If they added the ability for him to 'blink' and go invisible for 2 seconds on a 15 or 20 second CD. Not like Sombra; he just kinda slowly fades out over .5 seconds, stays gone for 1.5 seconds (wherein he can still charge/fire/orb etc), then reappears. It would be a nice ability when the genji or tracer dives you to be able to invis and cause a little confusion. Call it "One With Everything" or something. Also,, you can take damage during the 2 seconds but it doesn't cause you to fade back in. Why don't they just remove the damage beam on Mercy and replace it with a beam that blocks 15% of incoming damage for 3 seconds on a 9 second cooldown, and builds a resource meter for her that has a number of bars. Hitting a target with melee while having bars knocks them back like a doomfist punch and does 70 damage + 30 potential wall damage, 2 bars can shoot a laser kinda like an instant firing mei icicle for 80 damage (no headshot), and 3 bars can create an AoE circle about the size of Ram's that slows and reduces healing to zero until you exit it. Ana should have a rifle smack that melees an opponent for 20 damage and stuns them like a flashbang. It only hits melee range, and you can follow it up with a dart if you need to. Lucio gets a super jump on 12 sec CD. Make Brig's flail like 4 sec CD and give her back the ability to Flail Jump that she had when she first came in the game. Edit: I noticed this thing already has a 4 sec CD. Ok, make it have no CD. I got nothing for Bap and Kiri so let's just say they both become more slippery. Kiri's teleport gets 2 sec shaved off the CD, and Bap no longer has to charge his jumps; you jump normally while not holding crouch and full height while holding crouch. Also, make his rising/falling speed like 33% faster so he isn't as vulnerable midair. Finally, Moira can eat her orb charge to turn herself into the orb, that is, give her a damage aura that deals damage to close targets. Which of these abilities sound reasonable, and which sound broken, thread? Also, don't steal my ideas OW devs. Or do. Make the game better. BabyRyoga fucked around with this message at 13:15 on Feb 7, 2023 |
# ? Feb 7, 2023 13:04 |
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I think there's a tremendous design space for making supports a lot more flexible and fun to play so that you make queue times a non-issue even though they went with hard role queue. unfortunately, the devs are doing things like taking the easy way out and making mercy a lot less fluid [i.e. less fun] to play lol just going back to how mercy shift worked in ow1 would've been better than w/e this is
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# ? Feb 7, 2023 13:21 |
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Someone should have linked the patch notes with the developer comments: https://us.forums.blizzard.com/en/overwatch/t/overwatch-2-retail-patch-notes-february-7-2023/781229 The “podcast” with Seagull felt candid. They went over and over about how player perception is different from what they see, and that while they had some overall philosophies their changes were for a number of (sometimes contradictory) reasons. 1. Reducing “feel bad”. Hog changes last patch were put into this bucket, and so was Mercy nerf. 2. Reducing one-shots from Tanks meant Reinhardt loses Earthshatter guarantee kill, but they increased stun time to compensate. Fire Strike being increased for one shot with Baptiste is something they want to try again since it’s a player combo. 3. Support tuning. They wanted to change Mercy’s passive and give her a slight rework in playstyle outside of just the Guardian Angel nerfs. Zen is hard for them to balance because he’s the no-mobility-all-damage and even adding 25 HP made him a near must pick for a while. (While Mercy is the all-mobility-no-damage support but will now have trouble even keeping up with Pharah around cover…). Ana nade was buffed to help against Hog and is being tuned down now that Hog is far away from meta. Brig ult-rework still planned for next season and it sounds like they’re planning to bring back the feel of Brig going into raid boss mode and being allowed to jump into the enemy team like she could in OW1. 4. Ball. They want to make Ball good. Even if it means turning his ult into a guaranteed kill against heroes with no mobility if used with slam. My opinion: he’s getting the Doomfist treatment and they’re going to look to nerf him back down hard if first 2 weeks are too scary. And as someone who grew up nearly becoming the “I must go live in Japan, it’s sugoi!” type of weeb, I really like the new mythic skin. The other skins are fun but not as enticing compared to S2, but at the same time the S3 Mythic feels like there’s a bigger gap between this Mythic and it’s related theme skins.
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# ? Feb 7, 2023 14:07 |
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I want to know the reasoning behind nerfing Symmetra, a character that's been bottom 5 according to basically every pro player. I bet it's "get hosed lmao".
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# ? Feb 7, 2023 14:10 |
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Telling Symmetra players to get hosed is a policy I can get behind.
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# ? Feb 7, 2023 14:46 |
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Proven posted:
And yet they still refuse to touch Soujorn after months of pros and top 500s begging for it.
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# ? Feb 7, 2023 14:47 |
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They don't balance for the ranks where Sojourn is a real problem. They balance for the ranks where Symmetra is a real problem. This is because they have to cater to the majority of the player base and the majority of the player base is in those ranks.
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# ? Feb 7, 2023 14:52 |
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SadisTech posted:They don't balance for the ranks where Sojourn is a real problem. They balance for the ranks where Symmetra is a real problem. This is because they have to cater to the majority of the player base and the majority of the player base is in those ranks. Then why does Overwatch League exists even? You can't have your cake and eat it too.
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# ? Feb 7, 2023 14:54 |
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If you have an eSport but no one watches it, does it truly exist?
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# ? Feb 7, 2023 14:55 |
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SadisTech posted:They don't balance for the ranks where Sojourn is a real problem. They balance for the ranks where Symmetra is a real problem. This is because they have to cater to the majority of the player base and the majority of the player base is in those ranks. Jack Trades posted:I want to know the reasoning behind nerfing Symmetra, a character that's been bottom 5 according to basically every pro player. Mega Comrade posted:Telling Symmetra players to get hosed is a policy I can get behind. https://i.imgur.com/JUSKgxG.mp4
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# ? Feb 7, 2023 15:02 |
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F.D. Signifier posted:Wait is Symm a real problem in ANY rank? F.D. Signifier posted:At least the Symm nerf doesn't do much since her ult doesn't do much lol I discovered not so long ago that using right-clicks on characters that aren't easy to track is way more effective. Right-clicks have 50% more DPS than an uncharged beam and the hitbox on them is HUGE. You land two of those babies on a squishie and then poke them with the beam/melee/small rmb and they're dead.
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# ? Feb 7, 2023 15:05 |
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Jack Trades posted:I want to know the reasoning behind nerfing Symmetra, a character that's been bottom 5 according to basically every pro player. Based on Seagul and some other high level Symmetra players, she’s not actually that bad in high level ranked. Based on myself and many other Symmetra players, she gets ult ridiculously fast. She’s one of my best DPS characters right now and you can literally build ult and use it in every single fight that doesn’t end in 15 seconds. Tuxedo Gin posted:And yet they still refuse to touch Soujorn after months of pros and top 500s begging for it. They showed stats of Master+ on stream for Roadhog, Kiriko, and Sojourn. All three had their pick rates and win rates go down throughout latter-half of January to a noticeable degree, Roadhog more than others.
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# ? Feb 7, 2023 15:08 |
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Soldier change could be a game changer in the right hands.
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# ? Feb 7, 2023 15:12 |
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Jack Trades posted:I want to know the reasoning behind nerfing Symmetra, a character that's been bottom 5 according to basically every pro player. Im certainly not good enough to have an opinion but on most of the tier lists Ive seen from content creators, including former OWL players and people contending for rank #1 spots on ladder, Sym was rated around C to B tier last season with some even ticking her up into A tier. An actual universally panned hero would be Sombra. Like literally everyone put her lowest F tier flat bottom you cannot possibly do worse than this tier.
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# ? Feb 7, 2023 15:15 |
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The DMG reduction to shatter hits is so silly. If someone takes 170 damage and 2.75 seconds of stun to the face, he's loving dead anyway especially because the rein has to be in melee range to do it.
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# ? Feb 7, 2023 15:23 |
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Jack Trades posted:She has 60-65% winrate at Gold and below, because Symmetra is hard countered by left clicking on her and DPS are worthless in those ranks. Jack Trades posted:I discovered not so long ago that using right-clicks on characters that aren't easy to track is way more effective. toadee posted:Im certainly not good enough to have an opinion but on most of the tier lists Ive seen from content creators, including former OWL players and people contending for rank #1 spots on ladder, Sym was rated around C to B tier last season with some even ticking her up into A tier. An actual universally panned hero would be Sombra. Like literally everyone put her lowest F tier flat bottom you cannot possibly do worse than this tier.
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# ? Feb 7, 2023 15:25 |
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Jack Trades posted:Then why does Overwatch League exists even? You can't have your cake and eat it too. OWL definitely shouldn't exist
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# ? Feb 7, 2023 15:25 |
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F.D. Signifier posted:Oh wow that is actually pretty good. I'm surprised because as much as I love to play her, I almost never see another Symm. Whereas you see a Sojourn in almost every match. That's partially why she got such a winrate. Nobody plays her so nobody (at lower ranks) knows what to do against her.
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# ? Feb 7, 2023 15:27 |
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Cpt_Obvious posted:The DMG reduction to shatter hits is so silly. If someone takes 170 damage and 2.75 seconds of stun to the face, he's loving dead anyway especially because the rein has to be in melee range to do it. It’s a chance for Suzu, Nano, etc. Also, this is from pages ago but since I didn’t check the forum all of yesterday: comedyblissoption posted:the first 2 examples spilo gave in that video are where his teammates popped off and gave his team a huge advantage or evened the fight and then spilo immediately fed and threw it away with poor decision making First case, Kiriko got the picks, but then responded to Spilo’s mistake wrong. She either needed to teleport and Suzu and then ult, or continue to take out backline and let Spilo die. Spill’s mistake cascaded with Kiriko’s mistake and even Torb into a lost fight. Second case, it’s 4v3 or 5v3, so if any of the 3 die before respawns come with the cart so close to point, then it’s a lost fight. If the Kiriko or Mercy had died first instead then it’s the same outcome. But that’s the one case where everyone had to play perfectly to win the fight instead of playing averagely until someone else win’s the fight for them. That said, yeah, you can make the argument that he could have played average and left it to his Kiriko to win the fight with enough patience, but they went into that fight in a disadvantage.
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# ? Feb 7, 2023 15:38 |
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in the first 2 clips spilo pointed out his terrible cooldown usage, healer awareness, positioning, and usage of cover that combined led to him feeding like an idiot two times in a row and he's right it's not a matter of his team loving up leading him into a situation that lost those fights. he was the most singlehandedly responsible individual for those two fights being lost when they were even or won.
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# ? Feb 7, 2023 15:53 |
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# ? May 27, 2024 02:39 |
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watching back the first clip, spilo had an eternity to get to cover and stabilize the 5v3 after his first mistake to run out into the open with no good cover rotation and almost die in the second clip, spilo points out he completely wasted his spin and got basically zero value out of his fortify. he could've easily just used cover and positioning to get his wasted spin cooldown back and have more time for a team regroup before committing since there was plenty of time before the cart hit the end.
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# ? Feb 7, 2023 16:01 |