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I'm not much of a Fates expert but Draconic Hex seems a lot better here than it was in Fates, primarily because of how many enemies and bosses have revival stones and so can't just be ORKO'd. Landing a Draconic Hex early on can help the rest of your units chew through their remaining HP and revival stones I imagine.
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# ? Feb 10, 2023 17:18 |
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# ? Jun 5, 2024 22:14 |
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I used dodgy units, Alear and Yunaka were my main dragon killer if I couldn't just dump an engage attack on them to wipe them out. And they're much worth burning engage attacks on because of how deadly they can be. Lyn clones are also great for helping get people in position to deal with them because they love to shoot the Lyn clones over any other target.
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# ? Feb 10, 2023 17:21 |
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I just handed Chloe a forged killer Lance that brought her to mid-upper 70s crit rate and stapled erika to her. For the wyrm's that aren't mysteriously lacking the dragon weakness you can also just delete them with Lynn's super dragon slayer bow. Either with alacrity++ or just by using her engage attack to delete them from half the map away. E: who else took one loom at camilla's map, had flashbacks to fe 3-3 and then immediately had miciah rescue everyone over the box to your north initially?
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# ? Feb 10, 2023 17:25 |
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The existence of dragon and corrupted dragon as different weaknesses annoys me.
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# ? Feb 10, 2023 17:26 |
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Zoran posted:The math may be slightly more favorable for these skills on difficulties below Maddening. Can confirm that running lineage on one character for about ten chapters can completely blow up your overall level curve. Alear is something like 12(14?!)/18 compared to everyone else being about level 18/1 to 18/4. Before Edelgard, I was able to skirmish and keep my party even by dumping Alear. Lineage is a slow and insidious poison. (These figures represent my party slowly catching back up again) As for wyrms, I kill Wyrms with Louis, who yes, takes full damage, but he has the HP to survive. Meanwhile Wyrms are one of the things he can double, and his engraved spear has about a 22% crit rate on them. It's Tea Time, motherfucker.
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# ? Feb 10, 2023 17:27 |
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So, brave weapons in this game seem really loving good in general. Merrin continues her bloody rampage in my game when Engaged with Leif thanks to his brave lance. Doubly useful for her in particular since Merrin otherwise lacks access to any brave weapons unless you reclass her (or give her Sigurd, the other Emblem with a brave weapon).
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# ? Feb 10, 2023 17:34 |
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Tired Moritz posted:Omg your turn count tho We want that number high right?
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# ? Feb 10, 2023 18:04 |
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It doesn't effect anything, so, realistically, you want meme numbers where possible, and most of those are high, yes.
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# ? Feb 10, 2023 18:08 |
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Is there any benefit to Build +3 over Speed +3? They cost the same but it seems like Speed +3 is just better in every way, because it still offsets weapon weight by 3 but also applies when you're not weighed down.
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# ? Feb 10, 2023 18:34 |
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Harrow posted:Is there any benefit to Build +3 over Speed +3? They cost the same but it seems like Speed +3 is just better in every way, because it still offsets weapon weight by 3 but also applies when you're not weighed down. Only benefit I can see is you have access to Build +3 much sooner.
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# ? Feb 10, 2023 18:39 |
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Harrow posted:Is there any benefit to Build +3 over Speed +3? They cost the same but it seems like Speed +3 is just better in every way, because it still offsets weapon weight by 3 but also applies when you're not weighed down. Putting on Build allows you to envision the unit getting HUGE
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# ? Feb 10, 2023 18:41 |
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Reik posted:Only benefit I can see is you have access to Build +3 much sooner. Not that much sooner. You get Leif in Chapter 8 and Lyn in Chapter 11, so it's only a 3 chapter difference, and Speed +3 is at bond level 9 so you can get it before you do Lyn's paralogue. Pureauthor posted:Putting on Build allows you to envision the unit getting HUGE Hmm, true...
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# ? Feb 10, 2023 18:43 |
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Zoran posted:Lineage and Mentorship suffer from the same problem that Nobility did in Fates and that Veteran did not have in Awakening: the EXP floor is too low for them to really help. I think they still retain very high value on Maddening. The main power of Lineage and Mentorship is that they allow for larger roster breadth. You can support a full two or three extra characters that you otherwise wouldn't be able to. This is important for roster flexibility and if you're on random growths, being better able to insure against poor growth results. (Even if you're not on random growths, it also functionally allows you to evaluate more characters in the context of your overall strategy) Harrow posted:Ah y'know that does make sense. An extra level's worth of stats isn't the worst thing in the world but it's also probably not worth going out of my way for. It's not that bad. I can't be perfectly sure but I tracked my internal levels, went into the Soren paralogue and killed the first guy Yunaka Internal level 41 (+1) - 13 EXP Panette Internal level 40 (+0) - 15 EXP Rosado Internal level 39 (-1) - 20 EXP Ivy Internal level 38 (-2) - 24 EXP. Mentorship + Lineage at 1.4*experience would give Yunaka about 18 EXP per kill. Translates to about 1.5 levels or so. Lineage alone would give her 15 EXP per kill which is about a level. At 150 assuming your characters are all at curve lineage will essentially cost 50 SP to put you permanently at 1 level ahead of where you should be. Mentorship will cost you 200 SP to add another 0.5. This is all kinda napkin-ish so if someone has better data then go for it. And obviously this gets better with roster breath, the more characters you field, the lower your overall internal level so the higher the value lineage and Mentorship will represent.
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# ? Feb 10, 2023 18:50 |
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Can also confirm that final assertion. Jeepers what a poo poo show. On the plus side, hey, the story missions haven't thwarted me yet, unbelievers.
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# ? Feb 10, 2023 19:23 |
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Terper posted:I haven't had the opportunity to do it yet myself, but apparently they can Break with Fracture staves. I'm on Hard, so I just have Framme punch them down! same but I also gave her alacrity so she never has to worry about counterattacks
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# ? Feb 10, 2023 19:36 |
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Rosado and Merrin’s supports are so stupid I can’t help but love it. Just two big idiots .
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# ? Feb 10, 2023 19:44 |
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I saw a Citrinne strat on Reddit that I'd love to discuss because it seems like a blast. So, the thing about Citrinne is that she's pretty much Magic Louis: she hits hard and has great magical bulk, but is so slow she'll probably never double anything, and on Maddening she'll probably be doubled by most enemies past the midgame. Players respond to this in a few different ways. You could just bench her, which is what some people advocate. You could try to patch up her Speed with Speedwings or Lyn, but others could probably use that better. Or you could just accept that she's slow as molasses, forge the hell out of a Thunder tome with a super heavy + high damage engrave, and go Dire Thunder, but people will often point out Ivy's going to outclass her at that role within a few chapters. Or, and this is what the post I saw suggested, you could do the one thing Citrinne can do better than anyone else: do her best Ophelia impression. Dire Thunder gets all the S-rank ring attention, but there's another Thunder-related ring skill: Great Thunder, from S-rank Mae. This increases damage from Thunder, Elthunder, and Thoron tomes by 20%. If you plan ahead, you can have enough resources to forge Citrinne's starting Thunder tome all the way up to Thoron right away, which gives her an 18 might tome with 1-3 range, with +20% damage from her ring. You can also slap a heavy engraving on it, like Leif's, for more might and +20 hit. Then you inherit Vantage on her (she comes with enough SP for this) and if you can swing it, Hit +10 before Chapter 10. Then you promote her to Sage with one of your early Master Seals for even more Magic. You now have a one-shotting magical Vantage tank, with enough range to counterattack Longbow archers, who enemies always see a sure kill on and will always target because they don't take Vantage into account (though this can be hosed up if you have someone in range who can be broken and killed in one round, so be careful). This can all be set up by Chapter 9. Later on if you can shore up her hit rates you can switch to Ike's engraving, maybe even inherit Wrath if she's accurate enough, though most likely you'll want a Hit +15 or more skill on her eventually since Thoron isn't exactly an accurate tome.
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# ? Feb 10, 2023 19:51 |
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Instincts said that this wouldn't work on Maddening but fortunately I have a chapter 10 save so I could check. Citrinne has around 21 Mag promoted at chapter 10. Add on 18 MT, 40 (give or take) * Great Thunder 1.2 = 48 Enemy fliers have 14 Res and 32 Health. So yeah that's a pretty clean kill at 34 damage to 32 health. Rosado would kill the gently caress out of her as would Hortensia and any of the boss enemies, but a good EP street sweeper. Confused about why someone would suggest that Ivy is a better Dire Thunder user than Citrinne though. Lindwurm has a 25 Mag growth to Sage's 30 and Ivy has a 30 Mag growth to Citrinne's 40. On Maddening Citrinne is going to hit significantly harder by the end. You trade movement for that but to me it's a better than even trade since the Maddening DT kill thresholds are intense.
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# ? Feb 10, 2023 20:09 |
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Yeah the post I found this in mentioned it specifically for Maddening so that's why I was curious to try it there. I think people say Ivy's better just because of her significantly better bulk and her ability to fly, but neither of those things are super important for a Dire Thunder nuker so I dunno. I think people get caught up on Citrinne's low speed and tissue paper survivability, which is fair, but there are ways to use her where neither of those things matter (and by totally disregarding them you can really supercharge her strengths).
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# ? Feb 10, 2023 20:10 |
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I'm not on Maddening, but yeah my experience is that Citrinne is just as strong as Ivy in most respects. No joke, I typically find Citrinne doing as much or more damage with one attack than Ivy does with two. Citrinne is also one of the best RES tanks on my crew, where Ivy tends to take big hits from magic. I've split the difference by putting Lucina on Ivy for max dual strike shenanigans with thunder tomes, while I plan to put Celica on Citrinne.
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# ? Feb 10, 2023 20:14 |
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Yeah on hard mode Citrinne was one of my mainstays. She hit extremely hard and had tons of Res which was plenty to make her useful the whole way through. I used Byleth on her a lot so she could get that Thyrsus range and I could pretend Lysithea was back. And yeah seconding putting Lucina on Ivy. Flying 3-range chain attacks are great
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# ? Feb 10, 2023 20:17 |
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Harrow posted:Yeah the post I found this in mentioned it specifically for Maddening so that's why I was curious to try it there. I just gave Citrinne canter, so I can pop somebody with dire thunder and then retreat to safety. This solved the vast majority of my problems with her fragility. Just shoot and scoot.
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# ? Feb 10, 2023 20:23 |
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How does one hit the 25% HP threshold for vantage to kick in without using great sacrifice?
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# ? Feb 10, 2023 20:33 |
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Who should I spend my Stat up items on? Just dump them all into Jean or spread them out?
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# ? Feb 10, 2023 20:35 |
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I reclassed Anna into a bow knight and she has 50 MATK with the radiant bow +3, despite losing 8 mag from high priest, what the gently caress. Also Levin sword for the 1-2 flexibility.GreenBuckanneer posted:Who should I spend my Stat up items on? Just dump them all into Jean or spread them out? Whoever your fave is that you want to use all game.
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# ? Feb 10, 2023 20:35 |
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Idk who my fave is yet, I just started chp 7 I hear Anna is in the game so probably her, I liked merchant lady in previous games Man I wish they'd re-release awakening for the switch
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# ? Feb 10, 2023 20:37 |
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Natural 20 posted:Instincts said that this wouldn't work on Maddening but fortunately I have a chapter 10 save so I could check. Great Thunder and Raging Fire work by multiplying your final damage by 1.2 (rounded down), so they essentially multiply not only your own magical attack power but also the enemy res by 1.2. It is feasible to reach one-shot kill thresholds with Thoron + Great Thunder, but it takes a bit more help than what you have here. Great Thunder and Raging Fire are better than the magical Emblems if you’re trying to hit those thresholds, but if you’re doubling things with Elfire/Bolganone and you’re shooting for two-shot kill thresholds, Raging Fire will tend to be a little worse than the two best magical Emblems in vanilla (Celica and Ephraim).
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# ? Feb 10, 2023 20:39 |
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Anna is insanely good in this one btw, just make sure you reclass her to Mage Knight or High Priest after she promotes. She starts as an Axe Fighter but she has a natural 50% Mag growth, the highest in the game, and will make an incredible mage. (High Priest is popular for her because it helps her Luck growth and makes her get you more money.) She won't need your stat boosters, probably, her growths are nuts in a magic class. Personally I'd spread out your boosters a bit to shore up units who have a minor weakness in something, or just need a little push to get over the top. For example, I think using a Talisman on Louis is probably a waste because +2 Res on him means he still gets blown up by mages, just, like, he'll just regular die instead of being overkilled horribly. But a Talisman on someone with okay Res might take them from hesitating to take a hit from a mage to being fine with it. Seraph Robes are kind of another story and I tend to give those to units with low enough HP that I worry about them, because I know no matter how hard I try, my squishy units are going to get hit sometimes, and +5 HP is nothing to sneeze at. Zoran posted:Great Thunder and Raging Fire work by multiplying your final damage by 1.2 (rounded down), so they essentially multiply not only your own magical attack power but also the enemy res by 1.2. Oh that's weird. That throws a pretty big wrench into the whole setup I think. The idea of feeding Citrinne of all people some Spirit Dusts or something so she keeps up with rapidly escalating 1HKO thresholds isn't all that appealing. Though I guess I could use the Vantage Thoron setup until it stops working and then just transition to Dire Thunder. Harrow fucked around with this message at 20:43 on Feb 10, 2023 |
# ? Feb 10, 2023 20:40 |
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Ivy is a good candidate for Goddess icons for example, or Fogado. Also drat bow knight has an insanely low cap of 24 mag... Maybe I should just make Anna a mage knight and forge some tomes for more MT, it feels a waste to have her cap out so early.
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# ? Feb 10, 2023 20:48 |
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... So in exchange for already flying Camilla gives fliers an extra point of move on top of her normal 2. Now the question is who has a need for speed?
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# ? Feb 10, 2023 20:52 |
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hosed up that we can't turn Lyndon into a Lynd-worm.
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# ? Feb 10, 2023 21:00 |
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FoolyCharged posted:... It gives Cavalry +2 move in addition to making them fly, best application is Mage Knight Of course I gave Camilla to Seadall cause flying Dancer is too good to pass up
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# ? Feb 10, 2023 21:06 |
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posadas posted:How does one hit the 25% HP threshold for vantage to kick in without using great sacrifice? Yeah, that seems like a major problem. She can take a hit in her first few maps but once enemies start promoting she starts getting into OHKO territory even with a robe.
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# ? Feb 10, 2023 21:09 |
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I guess Citrine has a slightly higher magic stat for that gimmick but Pandreo beats her out in every other way, basically. Give him one MAG stat booster and he's caught up and can do the Thunder trick better.
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# ? Feb 10, 2023 21:11 |
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Higher ranks of Vantage work with higher % hp thresholds
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# ? Feb 10, 2023 21:12 |
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I got Canter on all my units and I can’t imagine being without it. The flexibility it gives is so good and it’s not a steep SP cost.
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# ? Feb 10, 2023 21:13 |
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Andrast posted:Higher ranks of Vantage work with higher % hp thresholds Vantage++ maxes at 75% hp, which still requires you to engineer Citrinne getting hit without being vaporized. I guess you could dragon vein some fire for Citrinne to run into on turn 1 or something.
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# ? Feb 10, 2023 21:18 |
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Takes up a slot though.
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# ? Feb 10, 2023 21:18 |
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True but if we’re talking about making a Vantage tank, using a slot for Vantage+ is baked in, especially if they need their ring slot for something else like Great Thunder or Ike for Wrath.
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# ? Feb 10, 2023 21:22 |
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# ? Jun 5, 2024 22:14 |
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I was talking about universal canter.
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# ? Feb 10, 2023 21:25 |