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FrickenMoron
May 6, 2009

Good game!
People discovered a weird glitch with Sigurd engaging/Disengaging and attacking while you switch between direct and cursor control, it lets your unit double the movement steps it has taken somehow and can warp out of the map.

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RME
Feb 20, 2012

Gotta say, out of bounds in fire emblem is not a thing I really thought about

FrickenMoron
May 6, 2009

Good game!
Glitch can be seen in action here. It might be useful for speedrunners, who knows.

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

mycatscrimes posted:

I really enjoy walking around the map after battles, I think my ideal FE would have this and then just menus for most of the stuff the Somniel does. The Somniel is fine and all, though.

It also feels like they kind of put it in to show off their work modelling the maps and honestly, good for them. The maps look great and deserve to be seen close up.

Edit: How much better would 3H's structure have felt if act two had 'walking on a camp on the map' instead of the monastery, with pop up tents for the stuff you need the monastery to do, like dining? They had the maps fully modelled, and most people probably never saw them at the level.

The Genealogy remake will be an open world game after each map

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
On a random note, what happens if you disengage from Camilla in a space that can't be occupied without flying?

Hunt11
Jul 24, 2013

Grimey Drawer

Veryslightlymad posted:

On a random note, what happens if you disengage from Camilla in a space that can't be occupied without flying?

I assume the unit will be stuck.

inthesto
May 12, 2010

Pro is an amazing name!
I'm gonna guess it shunts the unit to the nearest legal space, since that's what happens if you AoE warp a unit to a space it can't occupy

mycatscrimes
Jan 2, 2020

ROFL Octopus posted:

The Genealogy remake will be an open world game after each map

200hrs of gameplay, 160hrs of which is traversing the after battle maps.

mycatscrimes
Jan 2, 2020
I'm curious if the remake will still be Horse Emblem, with all the rebalancing of horses they've done the last two games. I imagine it'll be pretty faithful, and the maps will still be huge, so probably?

RME
Feb 20, 2012

It better be tbh

Dr. Cool Aids
Jul 6, 2009
SoV was very faithful re: maps that suck rear end by modern standards so I'd imagine so

Supremezero
Apr 28, 2013

hay gurl
You'd basically have to rip the chapters apart into smaller chapters to make it not horse emblem.

Endorph
Jul 22, 2009

you could give all the foot units +1 move and horses would still be good

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
I miss my horsies. This feels like the least horsiest Fire Emblem and that makes me sad. Sad about horses.

EDIT

And it's got the most mount variety in an FE game that I've played and engaging Eats your mount. What the hell?!

mycatscrimes
Jan 2, 2020
Tbh I don't mind them being good, but it'd be nice if foot units sucked less in comparison. It'll be a nice change of pace though.

And the reason foot units feel bad to use in 4 is mostly the move deficit.

McTimmy
Feb 29, 2008

inthesto posted:

I'm gonna guess it shunts the unit to the nearest legal space, since that's what happens if you AoE warp a unit to a space it can't occupy

It's this. I had Alear flying over the bridge-map's edge and he bounced back to land after Camilla left him.

Harrow
Jun 30, 2012

Three of the cavalry classes in Engage are pretty good (Great Knight, Wolf Knight, and Mage Knight) but the rest definitely need some help. Bow Knight, like Sniper, also doesn't have anything strictly wrong with it, it's just that Warriors are overtuned and directly compete.

I wonder if Paladin would've been more attractive if it had 7 Move (with fliers and other cavs staying at 6 and infantry at 5) or if that would've been overkill and it would've been too much of a no brainer pick.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
More things should go faster and martial master should be able to walk on water.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
They needed Canto, and other things needed to not have Canto.

Mobility is... it's fine. A lot of people worship it but if you're not playing for finishing in the smallest amount of turns it's just fine in most cases, but situationally great. Most of the maps aren't on wide open plains where you can dart a single unit back and forth between two distinct lines of battle anyhow.

Without canto.... The decision to give them have one weapon instead of two strikes me as insane. Has that ever been the schtick of Paladins in Fire Emblem before now? Weapon specialists? I cut my teeth on FE7 and 8 where they got the full triangle, and that + weird canto was what made them shine.

I'd rather if Paladins had the full triangle at B (Maybe with one possible A if they had a personal proficiency) than a single weapon on S. This would also go a long way to making Leif much better, as Adaptability and Arms Shield ++ would make them incredible tanks.

Alternatively.... maybe make the one crummy movement ability they have an ability like Canto, where it could activate after an actual action.

EDIT
As a second alternatively, make the Paladin unique ability rescue.

Endorph
Jul 22, 2009

the full triangle at b would be obscenely busted

Harrow
Jun 30, 2012

Veryslightlymad posted:

They needed Canto, and other things needed to not have Canto.

I think I agree with this. It’s fun to have Canter on everyone but it might have been better for balance if you couldn’t and it was exclusive to cavalry. I don’t think 2-tile Canter would be so overpowering on cavaliers that it’d make them obvious picks over fliers or backups but it would make them more competitive.

Well maybe it’d be a bit much on Wolf Knights.

Rescue command would also be cool but might be too powerful. Then again if it was Paladin only and they were still limited on weapon types it might work?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Good. Let them be busted.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
In my meh unit run, i wish i can turn like half of them into wolf knight but you dont get knife proc again for so loving long, it sucks

Hellioning
Jun 27, 2008

My opinion is not that they nerfed cavaliers and other grounded mounted units too much, it is that they nerfed flying units too little.

Harrow
Jun 30, 2012

Thinking about unit balance, really I think the biggest issue is just that Warrior is too strong (and to a lesser extent Hero). Warrior combines excellent melee with axes, which are really strong in this game, with just enough bow rank to use the most widely-useful bows, and then throws an excellent class skill and unit type on top of it. It's just too much good on one class.

If Warriors were less good, Snipers and Bow Knights would probably be seen as pretty solid classes. As it is, Warrior just clowns on them both. Like I could maybe see a reason to use a Sniper if you have a really high Strength unit who can do work with a Brave Bow but otherwise Warrior is just plain better.

That Backup is a really strong unit type isn't actually a problem IMO. I think it's a good thing that there's a strong reason for a chunk of your army to be physical infantry for once. It's just that there are two really good Backup classes that both outshine other Backups and also outcompete several non-Backup classes in the process. Swordmasters, Berserkers, and the non-Backup Sniper, Bow Knight, and Paladin classes could all use a bit of extra spice (my hot take is that Halberdier is Actually Pretty Good) and Warrior could stand to be toned down a bit. (I wonder what would happen if Warrior and Berserker swapped skills?)

Maybe I'll put my money where my mouth is next run and intentionally only inherit/equip Canter on Cavalry units and see how it goes.

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

Cavalry feels better as units than in 3H and certainly better than their absolute worst showing, RD. I still find the extra move + movement effects they get on certain Engages still pretty consistently useful. Also cavalry animations are sick af in Engage.

Eimi
Nov 23, 2013

I will never log offshut up.


Maybe on maddening warrior's skill is incredible, and while it's certainly good, I only got a handful of uses out of it in my run. It's very good but losing it would not hurt warrior at all. Probably why zerker should've had it in the first place.

cheetah7071
Oct 20, 2010

honk honk
College Slice
The solution to class balance is to not have free-form reclassing

Harrow
Jun 30, 2012

To expand on that, let's look at some other classes that directly compete with one another.
  • Sage vs. Mage Knight. Some characters seem like obvious Sages (like Citrinne), but for others, Mage Knight has a lot to offer. It's Mystic type and staves vs. extra mobility and a magic weapon that can inflict Break. There are good reasons to pick either, which is great.
  • Griffin Knight vs. Wyvern Knight. Again, they each have their own strengths. Griffins get staff access and a ridiculous amount of speed and evasion. Wyverns get better strength and defenses as well as two weapon types. They're both great classes.
  • Sniper vs. Bow Knight. Covert type and S-rank bows vs. mobility and a melee weapon option. If Warrior wasn't there to make them both look bad, both would be perfectly good choices.
  • General vs. Great Knight. This is a bit more lopsided in Great Knight's favor but there were plenty of people arguing to keep Louis in General for a while. To be fair though I think a lot of those arguments came from a position of being unaware that you lose access to Sigurd for 7 chapters midway through the game. Without Sigurd, General's pretty bad IMO. General probably could've had 5 move or two weapon types.

cheetah7071 posted:

The solution to class balance is to not have free-form reclassing

That's true, though I think that also risks just making units with Warrior or flier access the most valuable units. I also think Engage generally did a very good job of class balance outside of Warrior being too good and Berserker, Paladin, and Royal Knight kind of sucking. Outside of those, it's not bad at all.

Harrow fucked around with this message at 20:53 on Feb 20, 2023

Endorph
Jul 22, 2009

cheetah7071 posted:

The solution to class balance is to not have free-form reclassing
thats true but tbh i still like this game's version of it more than any other game with reclassing just because it feels the easiest to ignore

my only real complaint is some characters needing proficiencies to access promoted versions of their basic class but w/e

Hellioning
Jun 27, 2008

Reclassing makes bad class balance more obvious but it doesn't make it better. FE4 or 9 have not great class balance and no reclassing.

Harrow
Jun 30, 2012

Hellioning posted:

Reclassing makes bad class balance more obvious but it doesn't make it better. FE4 or 9 have not great class balance and no reclassing.

Yeah that's what I was trying to get at.

A lack of reclassing just makes bad class balance into bad unit balance. It doesn't make it go away.

And again I think Engage generally did a very good job of balancing classes, it's just that the couple of outliers are way too good.

Endorph
Jul 22, 2009

Hellioning posted:

Reclassing makes bad class balance more obvious but it doesn't make it better. FE4 or 9 have not great class balance and no reclassing.
i mean fe4's class balance issue is more a map design issue and fe9's is more a function of the devs not understanding the class balance theyd created

if you heavily nerfed the actual characters in the paladin class stat-wise or only gave you two of them instead of 6 the gamed be a lot better off

instead the paladins are just all also largely the best characters in the game stat-wise (compare kieran to nephenee and brom, geoffrey to lucia and bastian), you get enough of them for them to be half your army, *and* their class itself is good

Hellioning
Jun 27, 2008

Both of those comments are true and accurate, fair.

mycatscrimes
Jan 2, 2020

Harrow posted:


And again I think Engage generally did a very good job of balancing classes, it's just that the couple of outliers are way too good.

Agreed, and also I think most players don't play on maddening and will find most classes perform just fine.

Ulio
Feb 17, 2011


Terper posted:

Promote before reclassing, promote as early as feasible, reclass whenever after that.

Ya thats good advice, I also didn't even realize I hadn't attached any of the skills I had inherited until like chapter 11 nor had I used any bond rings lol.

Harrow
Jun 30, 2012

mycatscrimes posted:

Agreed, and also I think most players don't play on maddening and will find most classes perform just fine.

Honestly I think most classes even perform just fine on Maddening. It's just that that's the mode where players are naturally going to want to eke out every advantage possible, and that highlights how much stronger Warrior is than its competitors, or how crappy Berserker, Paladin, and Royal Knight are. They're all still perfectly usable. Make a strong unit a Berserker or Paladin and they'll still be a strong unit.

mycatscrimes
Jan 2, 2020

Harrow posted:

Honestly I think most classes even perform just fine on Maddening. It's just that that's the mode where players are naturally going to want to eke out every advantage possible, and that highlights how much stronger Warrior is than its competitors, or how crappy Berserker, Paladin, and Royal Knight are. They're all still perfectly usable. Make a strong unit a Berserker or Paladin and they'll still be a strong unit.

FE players do tend to exaggerate the disparity between units, checks out.

cheetah7071
Oct 20, 2010

honk honk
College Slice

Harrow posted:

Yeah that's what I was trying to get at.

A lack of reclassing just makes bad class balance into bad unit balance. It doesn't make it go away.

And again I think Engage generally did a very good job of balancing classes, it's just that the couple of outliers are way too good.

Well, you have bad or mediocre unit balance either way lol

And I'd much rather have bad unit balance than bad class balance tbh. In a game with easy reclassing and bad class balance, the optimal move is to homogenize your army. In a game with mediocre unit balance (all of them) the optimal move still has some variety cause you can't fill your entire deployment with nothing but top tier units outside of like, path of radiance specifically.

If you want to go against the flow, using low tier units gives you the reward of seeing different characters in battle, seeing different supports and watching your faves become strong. Being suboptimal in class selection just makes your faves weaker, and isn't tied to unlocking any content.

It's not like some insane feelbad, but given the choice to shunt class balance issues into unit balance instead, I'll take that option every time.

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Harrow
Jun 30, 2012

Maybe I'll try to learn how to make a rebalance mod, because there are only a few changes I'd try:
  • Berserker and Warrior swap class skills. Or maybe Berserker's Smash+ goes to General or something that can actually use it.
  • Warrior goes down to D+ bow rank (meaning it can go up to C rank if you have a bow innate talent).
  • Swordmaster gets an innate +10% crit bonus.
  • Cavalry units get innate 2-tile Canter (not Canter+).
  • Canter and Canter+ can no longer be inherited. Sigurd still offers them as sync skills, like how Lucina lets non-Backup types do chain attacks.

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