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People discovered a weird glitch with Sigurd engaging/Disengaging and attacking while you switch between direct and cursor control, it lets your unit double the movement steps it has taken somehow and can warp out of the map.
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# ? Feb 20, 2023 17:34 |
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# ? Jun 5, 2024 18:01 |
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Gotta say, out of bounds in fire emblem is not a thing I really thought about
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# ? Feb 20, 2023 17:44 |
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Glitch can be seen in action here. It might be useful for speedrunners, who knows.
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# ? Feb 20, 2023 17:47 |
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mycatscrimes posted:I really enjoy walking around the map after battles, I think my ideal FE would have this and then just menus for most of the stuff the Somniel does. The Somniel is fine and all, though. The Genealogy remake will be an open world game after each map
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# ? Feb 20, 2023 18:51 |
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On a random note, what happens if you disengage from Camilla in a space that can't be occupied without flying?
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# ? Feb 20, 2023 18:56 |
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Veryslightlymad posted:On a random note, what happens if you disengage from Camilla in a space that can't be occupied without flying? I assume the unit will be stuck.
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# ? Feb 20, 2023 19:00 |
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I'm gonna guess it shunts the unit to the nearest legal space, since that's what happens if you AoE warp a unit to a space it can't occupy
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# ? Feb 20, 2023 19:03 |
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ROFL Octopus posted:The Genealogy remake will be an open world game after each map 200hrs of gameplay, 160hrs of which is traversing the after battle maps.
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# ? Feb 20, 2023 19:04 |
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I'm curious if the remake will still be Horse Emblem, with all the rebalancing of horses they've done the last two games. I imagine it'll be pretty faithful, and the maps will still be huge, so probably?
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# ? Feb 20, 2023 19:15 |
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It better be tbh
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# ? Feb 20, 2023 19:26 |
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SoV was very faithful re: maps that suck rear end by modern standards so I'd imagine so
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# ? Feb 20, 2023 19:27 |
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You'd basically have to rip the chapters apart into smaller chapters to make it not horse emblem.
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# ? Feb 20, 2023 19:32 |
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you could give all the foot units +1 move and horses would still be good
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# ? Feb 20, 2023 19:34 |
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I miss my horsies. This feels like the least horsiest Fire Emblem and that makes me sad. Sad about horses. EDIT And it's got the most mount variety in an FE game that I've played and engaging Eats your mount. What the hell?!
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# ? Feb 20, 2023 19:41 |
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Tbh I don't mind them being good, but it'd be nice if foot units sucked less in comparison. It'll be a nice change of pace though. And the reason foot units feel bad to use in 4 is mostly the move deficit.
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# ? Feb 20, 2023 19:45 |
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inthesto posted:I'm gonna guess it shunts the unit to the nearest legal space, since that's what happens if you AoE warp a unit to a space it can't occupy It's this. I had Alear flying over the bridge-map's edge and he bounced back to land after Camilla left him.
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# ? Feb 20, 2023 19:48 |
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Three of the cavalry classes in Engage are pretty good (Great Knight, Wolf Knight, and Mage Knight) but the rest definitely need some help. Bow Knight, like Sniper, also doesn't have anything strictly wrong with it, it's just that Warriors are overtuned and directly compete. I wonder if Paladin would've been more attractive if it had 7 Move (with fliers and other cavs staying at 6 and infantry at 5) or if that would've been overkill and it would've been too much of a no brainer pick.
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# ? Feb 20, 2023 19:49 |
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More things should go faster and martial master should be able to walk on water.
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# ? Feb 20, 2023 20:05 |
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They needed Canto, and other things needed to not have Canto. Mobility is... it's fine. A lot of people worship it but if you're not playing for finishing in the smallest amount of turns it's just fine in most cases, but situationally great. Most of the maps aren't on wide open plains where you can dart a single unit back and forth between two distinct lines of battle anyhow. Without canto.... The decision to give them have one weapon instead of two strikes me as insane. Has that ever been the schtick of Paladins in Fire Emblem before now? Weapon specialists? I cut my teeth on FE7 and 8 where they got the full triangle, and that + weird canto was what made them shine. I'd rather if Paladins had the full triangle at B (Maybe with one possible A if they had a personal proficiency) than a single weapon on S. This would also go a long way to making Leif much better, as Adaptability and Arms Shield ++ would make them incredible tanks. Alternatively.... maybe make the one crummy movement ability they have an ability like Canto, where it could activate after an actual action. EDIT As a second alternatively, make the Paladin unique ability rescue.
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# ? Feb 20, 2023 20:08 |
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the full triangle at b would be obscenely busted
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# ? Feb 20, 2023 20:09 |
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Veryslightlymad posted:They needed Canto, and other things needed to not have Canto. I think I agree with this. It’s fun to have Canter on everyone but it might have been better for balance if you couldn’t and it was exclusive to cavalry. I don’t think 2-tile Canter would be so overpowering on cavaliers that it’d make them obvious picks over fliers or backups but it would make them more competitive. Well maybe it’d be a bit much on Wolf Knights. Rescue command would also be cool but might be too powerful. Then again if it was Paladin only and they were still limited on weapon types it might work?
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# ? Feb 20, 2023 20:12 |
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Good. Let them be busted.
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# ? Feb 20, 2023 20:12 |
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In my meh unit run, i wish i can turn like half of them into wolf knight but you dont get knife proc again for so loving long, it sucks
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# ? Feb 20, 2023 20:18 |
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My opinion is not that they nerfed cavaliers and other grounded mounted units too much, it is that they nerfed flying units too little.
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# ? Feb 20, 2023 20:34 |
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Thinking about unit balance, really I think the biggest issue is just that Warrior is too strong (and to a lesser extent Hero). Warrior combines excellent melee with axes, which are really strong in this game, with just enough bow rank to use the most widely-useful bows, and then throws an excellent class skill and unit type on top of it. It's just too much good on one class. If Warriors were less good, Snipers and Bow Knights would probably be seen as pretty solid classes. As it is, Warrior just clowns on them both. Like I could maybe see a reason to use a Sniper if you have a really high Strength unit who can do work with a Brave Bow but otherwise Warrior is just plain better. That Backup is a really strong unit type isn't actually a problem IMO. I think it's a good thing that there's a strong reason for a chunk of your army to be physical infantry for once. It's just that there are two really good Backup classes that both outshine other Backups and also outcompete several non-Backup classes in the process. Swordmasters, Berserkers, and the non-Backup Sniper, Bow Knight, and Paladin classes could all use a bit of extra spice (my hot take is that Halberdier is Actually Pretty Good) and Warrior could stand to be toned down a bit. (I wonder what would happen if Warrior and Berserker swapped skills?) Maybe I'll put my money where my mouth is next run and intentionally only inherit/equip Canter on Cavalry units and see how it goes.
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# ? Feb 20, 2023 20:36 |
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Cavalry feels better as units than in 3H and certainly better than their absolute worst showing, RD. I still find the extra move + movement effects they get on certain Engages still pretty consistently useful. Also cavalry animations are sick af in Engage.
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# ? Feb 20, 2023 20:44 |
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Maybe on maddening warrior's skill is incredible, and while it's certainly good, I only got a handful of uses out of it in my run. It's very good but losing it would not hurt warrior at all. Probably why zerker should've had it in the first place.
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# ? Feb 20, 2023 20:45 |
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The solution to class balance is to not have free-form reclassing
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# ? Feb 20, 2023 20:45 |
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To expand on that, let's look at some other classes that directly compete with one another.
cheetah7071 posted:The solution to class balance is to not have free-form reclassing That's true, though I think that also risks just making units with Warrior or flier access the most valuable units. I also think Engage generally did a very good job of class balance outside of Warrior being too good and Berserker, Paladin, and Royal Knight kind of sucking. Outside of those, it's not bad at all. Harrow fucked around with this message at 20:53 on Feb 20, 2023 |
# ? Feb 20, 2023 20:49 |
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cheetah7071 posted:The solution to class balance is to not have free-form reclassing my only real complaint is some characters needing proficiencies to access promoted versions of their basic class but w/e
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# ? Feb 20, 2023 20:50 |
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Reclassing makes bad class balance more obvious but it doesn't make it better. FE4 or 9 have not great class balance and no reclassing.
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# ? Feb 20, 2023 20:50 |
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Hellioning posted:Reclassing makes bad class balance more obvious but it doesn't make it better. FE4 or 9 have not great class balance and no reclassing. Yeah that's what I was trying to get at. A lack of reclassing just makes bad class balance into bad unit balance. It doesn't make it go away. And again I think Engage generally did a very good job of balancing classes, it's just that the couple of outliers are way too good.
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# ? Feb 20, 2023 20:52 |
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Hellioning posted:Reclassing makes bad class balance more obvious but it doesn't make it better. FE4 or 9 have not great class balance and no reclassing. if you heavily nerfed the actual characters in the paladin class stat-wise or only gave you two of them instead of 6 the gamed be a lot better off instead the paladins are just all also largely the best characters in the game stat-wise (compare kieran to nephenee and brom, geoffrey to lucia and bastian), you get enough of them for them to be half your army, *and* their class itself is good
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# ? Feb 20, 2023 20:52 |
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Both of those comments are true and accurate, fair.
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# ? Feb 20, 2023 20:55 |
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Harrow posted:
Agreed, and also I think most players don't play on maddening and will find most classes perform just fine.
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# ? Feb 20, 2023 20:56 |
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Terper posted:Promote before reclassing, promote as early as feasible, reclass whenever after that. Ya thats good advice, I also didn't even realize I hadn't attached any of the skills I had inherited until like chapter 11 nor had I used any bond rings lol.
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# ? Feb 20, 2023 20:57 |
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mycatscrimes posted:Agreed, and also I think most players don't play on maddening and will find most classes perform just fine. Honestly I think most classes even perform just fine on Maddening. It's just that that's the mode where players are naturally going to want to eke out every advantage possible, and that highlights how much stronger Warrior is than its competitors, or how crappy Berserker, Paladin, and Royal Knight are. They're all still perfectly usable. Make a strong unit a Berserker or Paladin and they'll still be a strong unit.
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# ? Feb 20, 2023 20:58 |
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Harrow posted:Honestly I think most classes even perform just fine on Maddening. It's just that that's the mode where players are naturally going to want to eke out every advantage possible, and that highlights how much stronger Warrior is than its competitors, or how crappy Berserker, Paladin, and Royal Knight are. They're all still perfectly usable. Make a strong unit a Berserker or Paladin and they'll still be a strong unit. FE players do tend to exaggerate the disparity between units, checks out.
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# ? Feb 20, 2023 21:00 |
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Harrow posted:Yeah that's what I was trying to get at. Well, you have bad or mediocre unit balance either way lol And I'd much rather have bad unit balance than bad class balance tbh. In a game with easy reclassing and bad class balance, the optimal move is to homogenize your army. In a game with mediocre unit balance (all of them) the optimal move still has some variety cause you can't fill your entire deployment with nothing but top tier units outside of like, path of radiance specifically. If you want to go against the flow, using low tier units gives you the reward of seeing different characters in battle, seeing different supports and watching your faves become strong. Being suboptimal in class selection just makes your faves weaker, and isn't tied to unlocking any content. It's not like some insane feelbad, but given the choice to shunt class balance issues into unit balance instead, I'll take that option every time.
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# ? Feb 20, 2023 21:02 |
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# ? Jun 5, 2024 18:01 |
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Maybe I'll try to learn how to make a rebalance mod, because there are only a few changes I'd try:
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# ? Feb 20, 2023 21:03 |