|
Kith posted:lightbearer hive have more going for them than "i am a normal enemy except now i'm a rampaging wad of hitpoints and damage" or "i am a normal enemy except i'm invulnerable sometimes" or "i am a normal enemy except i jump around a lot and heal rapidly" I just fundamentally don't agree. They don't have unique AI, they just dodge around until they decide to shoot/use ability, same as anything else. Unstoppables are probably the most unique AI in Destiny, in that they just go forward and forget all else. Their supers are just "damage". Everything is 'damage'. There's zero difference to a blade barrage vs an ogre eye beam or whatever. Their abilities, well the only kind of unique one is suppressor grenade. But even that's got similar ones in Chieftan totems, or wizard poison, or taken captain darkness blasts, etc. They are, essentially, normal enemies with more HP. Like the hunter's special thing is the dodge... so "I am a normal enemy, except I jump around a lot, and if you don't kill me to right way I will come back at full health." Or the knight. "I am a normal enemy, except sometimes I put up a barrier (go invuln) ps regular knights have a barrier too. If I go berserk (super) you must hide, same as any other enemy with a strong attack". Or the wizard... they're like, wizard+. The taken are more unique compared to their regular versions. SIVA Fallen were more of a twist than Hive Wizards. That a fallen captain can be holding swords, lord of wolves or a scorch cannon offers more variety than the wizards have over regular wizards. If it wasn't for the number bump they got, they'd be even easier than regular wizards because they don't have the smoke. You don't interact with them any differently, you shoot them and take cover from their attacks. Champs are not great, don't get me wrong. But again, the issue is the HP regen, so you can't whittle them down, and that the mechanics was tied to mods/guns, rather than being a skill thing. Like the risen hive are either- when they are attacking, you hide. Shoot them when they aren't attacking. Avoid the grenades. They only actual mechanical twist they have is having to finish off the ghost. Everything else is just variations of weapon or ability, which all enemies have. Champs are either- when they are attacking, you hide. Shoot them when they aren't, and get the stun. Berserkers from Scourge were actually unique because you had to have two people. Mazerunner fucked around with this message at 13:49 on Feb 18, 2023 |
# ? Feb 18, 2023 13:44 |
|
|
# ? May 25, 2024 07:07 |
|
GruntyThrst posted:Second question: I have SO MUCH lore to catch up on. Is Ishtar still the place to go for that? I wanna read all the little lore greebles not just watch a summary from Byf or something Ishtar is still the place to go if you want to catch up on the lore. At a minimum you want to read the seasonal lore books in order, the lore attached to any seasonal armor sets (same across slots for all three classes, start with the helmet and work down), lore attached to sesonal weapons, items (sparrows, ghost shells, ships), and the sesonal artifact. You also want to read any of the Web Lore at Ishtar (these are Bungie lore blog posts) and the books from the collector editions of Beyond Light, Witch Queen, and Lightfall. You might need to dig up a reddit post linking to the collector edition books. Don't skip the collector edition books, Witch Queen especially has some really deep lore and as far as I know only the second book is on Ishtar right now. You should also go back and read the Books of Sorrow from the Taken King to start.
|
# ? Feb 18, 2023 13:51 |
|
PERMACAV 50 posted:Important news!! A dev leak I can get behind
|
# ? Feb 18, 2023 14:10 |
|
Thinking about picking this up again as I generally like the game, just hated the gating/fomo aspect, of seasons/expansions is that changed at all?
|
# ? Feb 18, 2023 17:09 |
|
Not really / not entirely. Not sure how long you've been away though so I don't know what version of FOMO you're thinking of. In some ways they've eased off a few things - guns and armor no longer will be sunset, but seasonal activities still go away when the next expansion drops. Expansions campaigns and destinations will no longer be sunset too, IIRC, and they are implementing an "exotic mission rotator" which makes it sound like they intent to no longer sunset exotic missions. That will be added in season 22 which will be around fallish? When that shows up it will come with the 2 exotic missions from this year (Seraph Shield and Vox Obscura) and Presage from the previous year. Presumably we'll eventually see stuff like Zero Hour and Whisper of the Worm added to it. Weapon crafting is both a positive and negative for FOMO - seasonal guns will allow you to acquire patterns to craft them - unlock the full pattern and you basically no longer need to worry about the gun going away/rotated out, but in turn, it does encourage getting them while they're around. I don't find it all too bad because most of the important stuff gives you plenty of time to get it - it's not really a "sign in and make sure you get your login bonus" kind of FOMO, but seasonal ranks and challenges might create a bit "aw gently caress i've barely played this season" feeling. e: Like, with them doubling down on dungeons (we get one every other season, granted you gotta buy the deluxe edition or pay like 10$ for each dungeon), doing the reprised raid at the yearly midway point, and the announcement of the exotic mission rotator, I'm feeling pretty positive with what feels like a commitment to more "evergreen?" interesting content. Oxyclean fucked around with this message at 17:36 on Feb 18, 2023 |
# ? Feb 18, 2023 17:31 |
|
I stopped playing a bit after gambit was released. So like entire expansions I paid for are not going to just be gone anymore? (Was annoyed initially about that but kinda wtvr really) I loaded it up to play around a bit, went to the helm and it appears I would have to buy 3 different season passes to just use the stuff there? Or does the most recent one give you all of the others? Game isn't very clear on that.
|
# ? Feb 19, 2023 03:32 |
|
Rakeris posted:I stopped playing a bit after gambit was released. So like entire expansions I paid for are not going to just be gone anymore? (Was annoyed initially about that but kinda wtvr really) I think you can only buy the current season (Seraph). The other two you need WQ Deluxe I believe? actually on that note I'm 41 right now and have $10 burning a hole in my steam wallet. Should be possible to get to 100 before Lightfall right?
|
# ? Feb 19, 2023 03:46 |
|
acumen posted:I think you can only buy the current season (Seraph). The other two you need WQ Deluxe I believe? Sure, but it’s gonna take a lot of bounties.
|
# ? Feb 19, 2023 03:49 |
|
Old expansions (Forsaken, Curse of Osiris, Warmind) aren't going to be re-added, but the currently available expansions, Shadowkeep, Beyond Light and Witch Queen are not planned to be sunset like the others were. Seasons are separate - buying the newest won't get you the previous. Now is probably not a good time to buy any seasons* - we are a week away from the next expansion, Lightfall when all of the current seasonal content you see in the helm is going to be vaulted. * With maybe the exception being if you buy the Witch Queen Deluxe Edition - it comes with the WQ Expansion (can be purchased standalone, not going anywhere) The 2 WQ Dungeons (Can also be purchased as a pair separately, also not going anywhere) and the 4 WQ Seasons, (Totally forgot they usually only let you buy the active season ala carte)
|
# ? Feb 19, 2023 03:51 |
|
acumen posted:I think you can only buy the current season (Seraph). The other two you need WQ Deluxe I believe? Should be possible. Do the seasonal challenges and a lot bounties, then make sure to turn them in while in a group with clan members for the bonus xp.
|
# ? Feb 19, 2023 14:24 |
|
Yeah I'm up another 10 levels overnight and have a bunch of time off to grind some more, I think it's looking doable. Are the Revision Zero catalysts going away with the quest though? Seems probably worthwhile to focus on that too if so
|
# ? Feb 19, 2023 18:45 |
|
Even restricted to this past year, I have died more to Taken Phalanxes than the Lightbearer Hive. They are the real low-tier god enemy of Destiny.
|
# ? Feb 19, 2023 19:04 |
|
Firebert posted:Even restricted to this past year, I have died more to Taken Phalanxes than the Lightbearer Hive. They are the real low-tier god enemy of Destiny. I sherpa'd a queenswalk yesterday and jesus christ, the amount of runs immediately rendered wipe-worthy because of phalanxes was ludicrous
|
# ? Feb 19, 2023 19:57 |
|
Yeah, the Taken Phalanxes have pretty much taken the number one Kill ASAP spot that was reserved for Taken Captains in Destiny 1.
|
# ? Feb 19, 2023 20:32 |
|
Taken Phalanxes took over where D1 Phalanxes left off - slapping the poo poo out of anyone they choose, anywhere they like, at their convenience. I am still stupid enough to try to jump over them to headshot them as they are preparing to do their shield poo poo
|
# ? Feb 19, 2023 21:59 |
|
Waveframe GL are amazing for phalanxes. Idk about the taken booper ones but they made life way easier against the cabal ones soloing the second encounter in duality. Just rides under and lights em up.
|
# ? Feb 20, 2023 04:27 |
|
Yeah between unstoppable GL and every activity having waves of trash adds, this season has made me finally love waveframes. Hopefully we get a craftable void one next season.
|
# ? Feb 20, 2023 04:44 |
|
The biggest problem with Taken Phalanxes is their knockback attack has immense range. You think you're safe because you're far away but nope, you just get knocked right off the map by a phalanx on the other side of the room.
|
# ? Feb 20, 2023 10:17 |
|
PERMACAV 50 posted:Yeah between unstoppable GL and every activity having waves of trash adds, this season has made me finally love waveframes. Hopefully we get a craftable void one next season. I desperately want a waveframe that goes in slot 1. Apparently the monkey's paw curled twice over since Lightfall is giving is a heavy stasis waveframe GL and then the exotic heavy stasis glaive. Bungie please, I beg you, we need more options for special weapons in the first slot. My loadout is dying. Collateral Damage posted:The biggest problem with Taken Phalanxes is their knockback attack has immense range. You think you're safe because you're far away but nope, you just get knocked right off the map by a phalanx on the other side of the room.
|
# ? Feb 20, 2023 15:41 |
|
Overload Taken Phalanx
|
# ? Feb 20, 2023 16:02 |
|
another thing is I think the boops knockback is combined exponentially or something. Being booped by one is annoying but you can recover with good positioning or movement, two will knock your rear end into the last encounter
|
# ? Feb 20, 2023 16:12 |
|
the taken phalanx that was part of the Malfeasance exotic quest was legit crazy because the only protection was some small tube structure near the edge of the floating platform. it was super fun though
|
# ? Feb 20, 2023 17:09 |
|
The other quasi answer to taken phalanx is a sword swipe that tends to cancel your Mach 4 exit from reality. If you get blown off and down as a warlock you’re largely hosed but the other two classes have a little bit of altitude gain from their class jump so often times a sword will save you. On warlock I think I instinctively jump before getting blasted specifically because it gives me some atitide from the launch angle. First encounter of Prophecy, Grasp Ogre, Grasp end boss, and that Corrupted thing (I guess anything with stomps/phalanx near cliffs) are prime examples where being bad at the game makes it in my best interest to have a sword.
|
# ? Feb 20, 2023 18:33 |
|
Every now and then an old destiny 2 clip pops on my YouTube feed and what in the world https://youtu.be/rE1z0iW8mGU
|
# ? Feb 20, 2023 18:39 |
|
uwaeve posted:The other quasi answer to taken phalanx is a sword swipe that tends to cancel your Mach 4 exit from reality. If you get blown off and down as a warlock you’re largely hosed but the other two classes have a little bit of altitude gain from their class jump so often times a sword will save you. On warlock I think I instinctively jump before getting blasted specifically because it gives me some atitide from the launch angle. First encounter of Prophecy, Grasp Ogre, Grasp end boss, and that Corrupted thing (I guess anything with stomps/phalanx near cliffs) are prime examples where being bad at the game makes it in my best interest to have a sword. yknow I haven't tried it cause I don't run solar often but I wonder if a well-timed icarus dash can save you from a boop hilariously, I can speak from experience and say that trying to use blink against a boop will only make it worse as it follows your momentum and teleports you even further backwards.
|
# ? Feb 20, 2023 18:50 |
|
Happy Noodle Boy posted:Every now and then an old destiny 2 clip pops on my YouTube feed and what in the world This was part of the season 1 content, a post-campaign quest on Titan which is no longer in the game (along with the rest of Titan). It was the first time we saw Mithrax and he didn't appear again until season 5. For some reason I wrongly remembered that it was possible to kill him in the knight fight, but it looks like it never was since he's invulnerable the entire time
|
# ? Feb 20, 2023 18:55 |
|
Icarus Dash does indeed help you against boops. Not always, but I definitely feel like it's helped. A big reason I love solarlock.
|
# ? Feb 20, 2023 18:55 |
|
haveblue posted:This was part of the season 1 content, a post-campaign quest on Titan which is no longer in the game (along with the rest of Titan). It was the first time we saw Mithrax and he didn't appear again until season 5. For some reason I wrongly remembered that it was possible to kill him in the knight fight, but it looks like it never was since he's invulnerable the entire time I am pretty sure you could, and there would be alternate dialogue. I went through it once solo, and then did it co-op with my brother, who didn't pay attention to the story and just opened fire on both of them.
|
# ? Feb 20, 2023 19:02 |
|
Alright fess up, who wrote this?
|
# ? Feb 20, 2023 19:26 |
|
ponzicar posted:I am pretty sure you could, and there would be alternate dialogue. I went through it once solo, and then did it co-op with my brother, who didn't pay attention to the story and just opened fire on both of them. I thought so too but in the video he has his shield before the knight is dead, you can see brief flashes of it around 31 seconds in. I thought they might have patched out the ability to kill him when they continued his story with Zero Hour, but this video was posted long before that
|
# ? Feb 20, 2023 19:27 |
|
Nelson Mandingo posted:
Finally, someone has the courage to say what we're all thinking
|
# ? Feb 20, 2023 19:30 |
|
Nelson Mandingo posted:
whuf ooof am i finally going to buy saomething destiny inorder to experience this?? wowza
|
# ? Feb 20, 2023 19:31 |
|
GoGoGadgetChris posted:Finally, someone has the courage to say what we're all thinking
|
# ? Feb 20, 2023 19:32 |
|
Honestly though jokes aside, the Cloud Striders are genuinely loving massive. I see why they die in 10 years now. There is no way the human body can sustain that size.
|
# ? Feb 20, 2023 19:50 |
|
I'm the ethereal punchsexual
|
# ? Feb 20, 2023 19:56 |
|
Spoilered for…. not quite but I sure wouldn’t want to explain it to anyone
|
# ? Feb 20, 2023 20:16 |
|
Nelson Mandingo posted:Honestly though jokes aside, the Cloud Striders are genuinely loving massive. I see why they die in 10 years now. There is no way the human body can sustain that size. hell yeah
|
# ? Feb 20, 2023 20:19 |
|
neutral milf hotel posted:hell yeah holy poo poo, I just realized what new Calus reminds me of WAIT
|
# ? Feb 20, 2023 20:32 |
|
Now I need Dana Snyder ranting about guardians.
|
# ? Feb 20, 2023 20:34 |
|
|
# ? May 25, 2024 07:07 |
|
arsenicCatnip posted:holy poo poo, I just realized what new Calus reminds me of
|
# ? Feb 20, 2023 20:39 |