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The fact that they kept it at 2x in sacred stones and por makes me think it wasn't them thinking Americans couldn't handle it, but just something they thought would make the series better than decided on in between the Japanese and English releases of fe7.
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# ? Feb 23, 2023 19:43 |
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# ? Jun 6, 2024 01:37 |
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it was 3x in sacred stones
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# ? Feb 23, 2023 19:43 |
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Endorph posted:it was 3x in sacred stones Doesn't it depend on the instance? I recall bishop slayer skill being 3x and everything else being 2x.
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# ? Feb 23, 2023 19:44 |
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Endorph posted:weapon effectiveness was x2 in both the jp and eng versions of fe9 Huh, legit thought that was another NA thing like it was in 7
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# ? Feb 23, 2023 19:44 |
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Thankfully triple effectiveness returns in RD and it feels really good to completely atomize a flier in that game with a crossbow
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# ? Feb 23, 2023 19:45 |
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Oh it's just the legendary weapons which are specifically 2x
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# ? Feb 23, 2023 19:45 |
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ROFL Octopus posted:Thankfully triple effectiveness returns in RD and it feels really good to completely atomize a flier in that game with a crossbow Warrior Anna (in Engage) one shotting late game wyvern knights is the one thing that keeps me from hating her as a unit. Felt great.
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# ? Feb 23, 2023 19:51 |
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cheetah7071 posted:Oh it's just the legendary weapons which are specifically 2x Yeah, I guess they didn't want you to have a bunch of 45-60 effective might weapons against most late game enemies, the cowards.
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# ? Feb 23, 2023 19:53 |
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they probably made them 2x instead of 3x just to make it so you didnt one round formotiis with literally everyone
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# ? Feb 23, 2023 19:54 |
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Veryslightlymad posted:That's the bow knight skill. Yeah, the only real case use I can think of for the Bow Knight skill is if you've got axes as their secondary weapon and you wanna chuck a tomahawk at something that's already in range. And even that's not likely to happen because tomahawks require B rank proficiency and Bow Knights cap at C rank on their secondary weapon unless you have the innate talent, which means your Bow Knight would have to be either Vander, Boucheron, Jade, Rosado or Saphir. And even then you would probably still be better off giving the tomahawk to a dedicated Axe using class instead.
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# ? Feb 23, 2023 20:10 |
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The 2x/3x split also made a return in 3H, where naturally effective weapons* tripled might, but combat arts that did effective damage only doubled it. *The mace was a specific exception iirc, but I won't swear to it.
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# ? Feb 23, 2023 20:10 |
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How hard is it to set up the game on pc? After 2 runs on the switch I'd love to have a modded game run (but also my dlc)
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# ? Feb 23, 2023 20:12 |
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I gave Tomahawk to my Kagetsu wyvern rider because Wyvern gets B rank axes for some reason lol
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# ? Feb 23, 2023 20:12 |
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Game done on Hard Classic. Game very good though the plot was hilariously silly and dumb in the last two chapters. Panette with Ike Engage and a 100% crit rate literally mashed the final boss into paste and then Goldmary stole the final blow from with a chain attack proc which is the most in character thing possible.
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# ? Feb 23, 2023 20:18 |
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Tae posted:I gave Tomahawk to my Kagetsu wyvern rider because Wyvern gets B rank axes for some reason lol Wyverns get B in both weapon combinations you pick.
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# ? Feb 23, 2023 20:18 |
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Is there a bonus for engravings matching the wielders emblem ring? It feels like there should.
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# ? Feb 23, 2023 21:24 |
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W.T. Fits posted:Yeah, the only real case use I can think of for the Bow Knight skill is if you've got axes as their secondary weapon and you wanna chuck a tomahawk at something that's already in range. And even that's not likely to happen because tomahawks require B rank proficiency and Bow Knights cap at C rank on their secondary weapon unless you have the innate talent, which means your Bow Knight would have to be either Vander, Boucheron, Jade, Rosado or Saphir. You could entrap a character, so your Bow Knight doesn't have to move, but that's so far on the edge of edge case, it's being sliced in half. Edit Plus you'd have to get Entrap to work, first.
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# ? Feb 23, 2023 21:29 |
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galagazombie posted:Is there a bonus for engravings matching the wielders emblem ring? It feels like there should. Nope, they're totally separate.
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# ? Feb 23, 2023 21:29 |
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You match the Ike Engraving to the Hector Engage for a free +8 attack on whatever the hell.
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# ? Feb 23, 2023 21:30 |
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This is probably not the best use of Lucina but it's kind of fun putting her on Seadall. He's going to be near the front lines all the time so giving him Lucina lets him suddenly contribute really meaningful damage through constant chain attacks. Plus he's a Qi Adept so he gets a 100% activation rate for Bonded Shield (with the major downside that this requires him not to dance on his turn, which is why I'm guessing this isn't a great use of Lucina).
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# ? Feb 23, 2023 21:43 |
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I kept Lucina on Framme, generally you're not going to see much miss out of like putting Lucina on a chain attacker because 100% bond shield is just way too strong. Seadal probably only needs like Roy if you really, really need insurance but don't have the SP to buy hold out.
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# ? Feb 23, 2023 21:50 |
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Lucina should absolutely be on a flier, provided you have enough fliers to take advantage. 100% Bond Shield is way more important when arrows and wind magic are in the picture, so having Lucina in your pocket makes them way more able to operate as an independent squad. Plus, Parthia is a high-attack bow perfect for shooting down enemy fliers, and Dual Assist working off of "could this unit reach the enemy" is a natural fit with flier movement. It's about as perfect a use case for the ring as you can get.
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# ? Feb 23, 2023 22:32 |
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Harrow posted:This is probably not the best use of Lucina but it's kind of fun putting her on Seadall. He's going to be near the front lines all the time so giving him Lucina lets him suddenly contribute really meaningful damage through constant chain attacks. Plus he's a Qi Adept so he gets a 100% activation rate for Bonded Shield (with the major downside that this requires him not to dance on his turn, which is why I'm guessing this isn't a great use of Lucina). I should try this. I frequently have Sigurd on Seadall, and I imagine the Bonded shield emergency button probably has slightly better use than Overrun. And I wouldn't be quick to dismiss it as worse than a dancer. What other unit can perfectly defend four units at the same time? Why would a second action on some rando be better than when you need that specific thing. Dancers short circuit people's logical reasoning faculties. Sometimes two different things is far better than two of your best.
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# ? Feb 23, 2023 23:11 |
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Usually not though. One god unit has always been better in Fire Emblem than two good units. Seadall is even more nuts than most dancers since Byleth exists and breaks your action economy even further. Also his free access to Canter when you usually have to jump through some hoops for the Knight Ring. RevolverDivider fucked around with this message at 23:27 on Feb 23, 2023 |
# ? Feb 23, 2023 23:17 |
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Most games don't let you put Canter on your dancer for basically free
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# ? Feb 23, 2023 23:26 |
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I'm using Lucina on Wyvern Alear in my Maddening run and it seems pretty good, maybe even worth giving up the dragon Corrin bonuses for. Bonded shield is nasty when Alear also gets a shitton of avoid from having high supports with the fliers around them as part of that other Lucina skill. When they see 0 hit on Alear they'll charge in and suicide on Ivy, Kagetsu, Panette or whatever other flier I've got for no damage. Flier Emblem continues to be supreme.
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# ? Feb 23, 2023 23:26 |
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RevolverDivider posted:Usually not though. One god unit has always been better in Fire Emblem than two good units. I'll cop to "sometimes that extra turn is as many as like, six extra turns" but I have played a lot of these games on randomizers and a hearty "meh" to the notion of truly god units in general, but specifically needing a dancer because exactly one guy needs two actions in specific. Getting an extra charge of healing, I can cop. Getting a spell and a heal from a big sage.... The power of the dancer is in increased versatility. You have the power unit or any other unit twice. But making the dancer themselves into a power unit doesn't somehow make them worse. Having access to more viable options is never worse. Even if you ultimately never really use it. Edit I misrepresented myself a bit by saying "a lot of games", when it would be more accurate to say I have played the games that I have played a lot. Veryslightlymad fucked around with this message at 23:32 on Feb 23, 2023 |
# ? Feb 23, 2023 23:28 |
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Tae posted:Most games don't let you put Canter on your dancer for basically free
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# ? Feb 23, 2023 23:28 |
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Some games just let them have canter from the beginning.
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# ? Feb 23, 2023 23:35 |
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On the one hand, it was neat to discover that after you s-rank someone, they give you a keepsake of their own that goes in or on Alear's bedroom drawer. I thought that was a very nice touch in Three Hopes, because sometimes it told you what the other character valued or thought an appropriately sentimental gift. Kind of a pity that most of Engage's are just part of the character's attire for you to keep when they're off duty, like Ivy's fascinator and Etie's tiara. Ones that actually show some sentiment and exploration of the character, like Citrinne's, seem to be a distinct minority.
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# ? Feb 23, 2023 23:37 |
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Veryslightlymad posted:
Thing is though that by the time you get Seadall you’re already running out of niches not already covered by at least two units. And by the time of the last third of the game where you’re fielding 14 units you definitely have every niche covered by the first 12 unless you have some really wonky team composition. It’s part of why so many profile cards have Veyle and Mauvier as the last two units, Since they come classed as somewhat unique support units so don’t have compete with “Oh I already have two dodgy guys” or whatever. Veyle let’s you have a second dancer who casts rally spectrum or vein setter, and Mauvier functions as a high movement staff bot who won’t get one shot by endgame enemies (I’m aware he’s actually real good in other classes) and you can never have to many people casting physic.
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# ? Feb 23, 2023 23:45 |
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It's also probably because by the time those two slots opened up, every other character you have is severely under leveled
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# ? Feb 24, 2023 00:03 |
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Endorph posted:there are like 3 other games in the series that let you do this Which ones, out of curiosity?
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# ? Feb 24, 2023 00:11 |
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Harrow posted:Which ones, out of curiosity? PoR and RD have it as an innate part of the Heron kit and Geneology allows it with the Knight Ring on anyone iirc.
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# ? Feb 24, 2023 00:21 |
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Lucina goes on a unit with daggers as support attacks proc poison.
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# ? Feb 24, 2023 00:21 |
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Endorph posted:there are like 3 other games in the series that let you do this Yes, implying that in 12/16 you can not. Those 4 are outliers that allow your dancer to be much more flexible than the rest so this one being one of that minority makes it notable.
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# ? Feb 24, 2023 00:22 |
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lucina goes on your weakest combat unit cause she doesn't really scale with unit quality at all
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# ? Feb 24, 2023 00:23 |
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FoolyCharged posted:Yes, implying that in 12/16 you can not. Those 4 are outliers that allow your dancer to be much more flexible than the rest so this one being one of that minority makes it notable. Five! Fetters of Dromi on your dancer in Three Houses!
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# ? Feb 24, 2023 00:33 |
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Also of note is that the previous Canto dancers all had a cost for it. In 4 giving your dancer the ring meant no one else could hold it, and in the radiant games herons only had Canto when transformed. Now granted it was pretty easy to keep them transformed, so they're probably the strongest dancers in the series, but seadall is notable for for getting Canto all the time and not at the expense of much else(I can't really argue for any skills before it anyways) E: I stand corrected! Fitters has the same limitation as the knight ring. Actually, now that I think of it, do the herons get Canto when transformed or am I just thinking that way because I gave reyson the knight ring? FoolyCharged fucked around with this message at 00:39 on Feb 24, 2023 |
# ? Feb 24, 2023 00:36 |
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# ? Jun 6, 2024 01:37 |
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In sum, "Most games don't let you put Canter on your dancer for basically free" is an accurate and factual statement. Glad we've come to this conclusion.
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# ? Feb 24, 2023 00:39 |