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Only if the colony is allowed to have a Guillermo, maybe a Gourmand with Tough and Brawler and melee 20
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# ? Feb 17, 2023 19:31 |
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# ? May 24, 2024 10:54 |
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QuarkJets posted:Only if the colony is allowed to have a Guillermo, maybe a Gourmand with Tough and Brawler and melee 20 20 shooting as well; remember he is a crack shot with a crossbow and thrown stakes.
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# ? Feb 18, 2023 03:05 |
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Kinda peeved at how I need to be full on ROBOTICIZE ME CAP'N just to get sleep accelerators and neural superchargers. Only mod I can find to unlock them in general opens everything in the ideo tab so it's a loving mess.
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# ? Feb 20, 2023 01:42 |
Kitfox88 posted:Kinda peeved at how I need to be full on ROBOTICIZE ME CAP'N just to get sleep accelerators and neural superchargers. Only mod I can find to unlock them in general opens everything in the ideo tab so it's a loving mess. You can remove the ideology requirements of individual buildings using RIMMSqol
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# ? Feb 20, 2023 01:49 |
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Kitfox88 posted:Kinda peeved at how I need to be full on ROBOTICIZE ME CAP'N just to get sleep accelerators and neural superchargers. Only mod I can find to unlock them in general opens everything in the ideo tab so it's a loving mess. You just need 1 pawn with the correct ideoligion, then they can build all of the transhumanism stuff while the rest of your pawns dig in the dirt with sticks or make love to animals or whatever else non-transhumanists are into.
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# ? Feb 20, 2023 03:05 |
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QuarkJets posted:You just need 1 pawn with the correct ideoligion, then they can build all of the transhumanism stuff while the rest of your pawns dig in the dirt with sticks or make love to animals or whatever else non-transhumanists are into. IIRC this pawn can also be a slave if pluralism isn't really in your play style (might be wrong on that one)
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# ? Feb 22, 2023 19:06 |
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I don't get it, you guys want to have meat limbs?
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# ? Feb 22, 2023 20:26 |
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Coolguye posted:IIRC this pawn can also be a slave if pluralism isn't really in your play style (might be wrong on that one) Yeah, this sets up a cool notional scenario where you're raiding Transhumanist populations looking to enslave a single qualified builder. Nude tree-fuckers striking in the night to carry off friends and loved ones to live in a fetid cave full of machinery which they were forced to build themselves, hidden away from the eyes of the happy trees and their happy caretakers. Of course it's Rimworld so you'll surely have the chance to pick one up from the wreckage of a raid in the first couple of years!
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# ? Feb 22, 2023 20:51 |
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I just found it's an option in Tweaks Galore so I turned that on and deal with having 8 billion floor options Also deep storage is fun it's nice having a storeroom full of boxes and shelves rather than a huge warehouse of random poo poo
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# ? Feb 23, 2023 01:44 |
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LonsomeSon posted:Yeah, this sets up a cool notional scenario where you're raiding Transhumanist populations looking to enslave a single qualified builder. Nude tree-fuckers striking in the night to carry off friends and loved ones to live in a fetid cave full of machinery which they were forced to build themselves, hidden away from the eyes of the happy trees and their happy caretakers. It's just the Pakleds kidnapping Geordi nonstop. "Make us sleep fast! Then we'll be strong!"
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# ? Feb 23, 2023 17:20 |
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Danaru posted:I don't get it, you guys want to have meat limbs? Meat arms is nessisary for jewelry and magical jewerly and that's about it. Otherwise metal arms are superior.
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# ? Feb 24, 2023 00:21 |
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SugarAddict posted:Meat arms is nessisary for jewelry and magical jewerly and that's about it. Otherwise metal arms are superior.
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# ? Feb 24, 2023 00:29 |
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I'm using that and it's not perfect.
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# ? Feb 24, 2023 01:10 |
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not having to worry about a loss of manipulation because someone had a loving pinky get blown off by a stray pistol bullet is honestly exhibit A in the presentation titled "why you should definitely have metal arms"
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# ? Feb 24, 2023 01:40 |
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Exhibit B is not having your only good cook spend 80% of his time in a mental break because ouch oof this scar on my leg somehow crosses the threshold to get a -10 mood boost so now the whole colony is food poisoned and your cook is even more upset because now his tummy hurts and he's too busy puking to cook meals that don't poison people and you just give up on this rear end in a top hat and switch entirely to paste but now he's mad about making GBS threads AND eating paste so he goes berserk and punches the paste machine to death and you just draft your soldier to cleave him apart with a monosword Or something like that
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# ? Feb 24, 2023 02:16 |
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Danaru posted:Exhibit B is not having your only good cook spend 80% of his time in a mental break because ouch oof this scar on my leg somehow crosses the threshold to get a -10 mood boost so now the whole colony is food poisoned and your cook is even more upset because now his tummy hurts and he's too busy puking to cook meals that don't poison people and you just give up on this rear end in a top hat and switch entirely to paste but now he's mad about making GBS threads AND eating paste so he goes berserk and punches the paste machine to death and you just draft your soldier to cleave him apart with a monosword Well that's when you give your ideoligion the Pain is Virtue meme and tell all your pawns that all those itchy scars and tummy aches are good actually.
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# ? Feb 24, 2023 02:27 |
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Danaru posted:Exhibit B is not having your only good cook spend 80% of his time in a mental break because ouch oof this scar on my leg somehow crosses the threshold to get a -10 mood boost so now the whole colony is food poisoned and your cook is even more upset because now his tummy hurts and he's too busy puking to cook meals that don't poison people and you just give up on this rear end in a top hat and switch entirely to paste but now he's mad about making GBS threads AND eating paste so he goes berserk and punches the paste machine to death and you just draft your soldier to cleave him apart with a monosword the fact that people do not eventually get used to their scars like that is absolutely in the top 5 things that piss me off about this game. it reminds me of the ancient era where you used to get random mood spikes and troughs because tynan coded in some moodlets that were literally "for no particular reason, i feel great today +10" or "for no particular reason, i feel awful today -10". like yes, i get it, chronic pain is a bitch and does terrible things to people, but holy crap son people adapt, why are you still just as pissed off about this wound as you were the day you got it.
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# ? Feb 24, 2023 02:37 |
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The Cheshire Cat posted:Well that's when you give your ideoligion the Pain is Virtue meme and tell all your pawns that all those itchy scars and tummy aches are good actually. Absolutely the best meme pick. No more complaints about pain, or comfort, or temperature, or lack of tables, or seeing dead bodies... Eliminating all the chairs from workbenches is also a pretty sizable resource and wealth savings!
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# ? Feb 24, 2023 04:55 |
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gently caress that, you can take my workshop seating from my cold, chromed hands. I don't care if there's a mechanical benefit.
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# ? Feb 24, 2023 05:19 |
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SugarAddict posted:I'm using that and it's not perfect. I like MSE2 a lot more for this : https://steamcommunity.com/sharedfiles/filedetails/?id=2056706586&
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# ? Feb 24, 2023 08:31 |
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Kafouille posted:I like MSE2 a lot more for this : https://steamcommunity.com/sharedfiles/filedetails/?id=2056706586& “Prosthesis parts can be damaged, and will need to be replaced when destroyed” Oh dear god noooooooo
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# ? Feb 24, 2023 11:20 |
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My colonists keep getting mad theyre tired or hungry when drafted to deal with the various raids and going on drug binges. Now I have five pawns addicted to psychite from chugging tea for two straight days. Their legs have been removed and theyre noe recuperating in the medical bay.
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# ? Feb 24, 2023 11:59 |
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Drone_Fragger posted:My colonists keep getting mad theyre tired or hungry when drafted to deal with the various raids and going on drug binges. Now I have five pawns addicted to psychite from chugging tea for two straight days. Sounds like you need some gene modding. Everything is better with gene modding.
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# ? Feb 24, 2023 12:27 |
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Kestral posted:“Prosthesis parts can be damaged, and will need to be replaced when destroyed” It still heals, it's only destroyed if the limb is completely blown off, the only difference from vanilla is that you can actually lose a finger off your cyber arm instead of the whole arm at once.
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# ? Feb 24, 2023 12:42 |
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isndl posted:Sounds like you need some gene modding. Everything is better with gene modding. I dont have any dlc. I refuse to buy it on principle (said principle being i have no money for videogames)
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# ? Feb 24, 2023 19:13 |
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Kafouille posted:It still heals, it's only destroyed if the limb is completely blown off, the only difference from vanilla is that you can actually lose a finger off your cyber arm instead of the whole arm at once. assuming they have similar hit point values, losing a finger or toe happen for basically no reason at all and still compromises the limb proportionally to the number of digits (losing a pinky is equivalent to losing a thumb and gives you -10% manipulation with that limb). though i presume replacing it is a little easier. what is it, like a component and a few minutes in a bed so the doctor can take a welder to you?
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# ? Feb 24, 2023 20:26 |
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Drone_Fragger posted:My colonists keep getting mad theyre tired or hungry when drafted to deal with the various raids and going on drug binges. Now I have five pawns addicted to psychite from chugging tea for two straight days. Can you just remove a pawn's cyber legs when they're doing dumb bullshit on a mental break, then give them back when they're finished?
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# ? Feb 24, 2023 20:26 |
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mod idea, remotely detachable limbs.
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# ? Feb 24, 2023 20:30 |
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pixaal posted:mod idea, remotely detachable limbs. finally, maiming prisoners starts to make some real practical sense imagine taking like 6 pirates prisoner, giving them remotely detachable legs, and then when the next raid shows up you hit the button and half of the assault force just slumps to the ground
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# ? Feb 24, 2023 20:31 |
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pixaal posted:mod idea, remotely detachable limbs. I forget what mod, maybe CE or one of the bionic mods, but EMP shocks would disable the bionics of the pawn. So you could EMP em and they'd drop. Problematic if they have a bionic heart or lung though.
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# ? Feb 25, 2023 01:52 |
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I think CE does that but also vanilla does it if you have a brain implant, EMP gives you a consciousness debuff.
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# ? Feb 25, 2023 01:55 |
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pixaal posted:mod idea, remotely detachable limbs. genetic trait that blows all limbs off if the torso takes a hard enough hit, crash test dummy toy style
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# ? Feb 25, 2023 02:33 |
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OwlFancier posted:I think CE does that but also vanilla does it if you have a brain implant, EMP gives you a consciousness debuff. brain shock knocks you straight out cold if you're hit with EMP. if you are a very post-scarcity sort of colony you can absolutely do the "weaken enemy faction" thing by installing circadian half-cyclers in enemy prisoners and releasing them. the -15% consciousness will hurt their moving and manipulation and make them worse fighters when they see you again, and furthermore it makes them susceptible to brain shock. imo if you are honestly considering doing this you should get the gently caress on with your victory condition though. wooden hands and two wooden peg legs are enough. Coolguye fucked around with this message at 05:56 on Feb 25, 2023 |
# ? Feb 25, 2023 05:51 |
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Wait, if you release prisoners they might show back up again later? That's rad. Also I had my first colony that went long enough for childbirth baby to go to kid status and it's just adorable watching this little bastard run around in his light up devilstrand sneakers and his helmet (better safe than sorry!) His nickname also became Jerk I noticed while having his mom play with him as a baby that since they're incapacitated you can Finish Off a baby. The skin alive mod on the workshop? Whatever, people are weird, but not gonna lie noticing that option when clicking on him legit turned my stomach a bit. Luckily him being a little goober is really cute and enough to make up for it before I stopped for the night. Kitfox88 fucked around with this message at 06:18 on Feb 25, 2023 |
# ? Feb 25, 2023 06:15 |
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One of my colonists just had triplets, and with 100% speed normal aging on for kids we are in for the long haul. The first born colony child is approaching 10 soon which will be nice. Gonna have to hop in the dropship and find a new artic home soon, extreme desert was a fun challenge but I need more mountain space to expand into and set up my conveyer belt network. I'm like 80% of the way there automating my post raid clean up process but the narrow space Im working with means the belts are a tangle even with underground belts.
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# ? Feb 25, 2023 06:35 |
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Kitfox88 posted:Wait, if you release prisoners they might show back up again later? That's rad. yep, in pretty much exactly the state you left them in. there is a Stupid Gamer Trick wherein if you force-feed luci to a prisoner and let them go, when you see them again they will be carrying like 3-4 pills of luci for the jankiest catch and release program ever naturally however in practice you don't want to do this because it involves fighting someone who is high on luci it IS, however, both practical and useful to replace prisoner hands with wooden hands and legs with peg legs simply because it's free surgery experience for your doctors. if they fail in a dumb as gently caress way and end up cutting out the prisoner's lung who gives a poo poo they're just a prisoner and if they succeed the and the guy shows up again he'll be bad at moving and bad at fighting.
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# ? Feb 25, 2023 10:04 |
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Replace a prisoner's legs with pegs and arms with pegs, get him alcohol addicition and smokeleaf addiction , and set them loose. The alcohol and smokeleaf addiction would make them slow and easily disabled after just a few pokes. SugarAddict fucked around with this message at 12:41 on Feb 25, 2023 |
# ? Feb 25, 2023 12:34 |
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Coolguye posted:though i presume replacing it is a little easier. what is it, like a component and a few minutes in a bed so the doctor can take a welder to you? I do appreciate how the repair sound/graphic is always a welder. Wooden wall? Welder. Fire foam popper? Welder. Mortar currently loaded with a live antigrain warhead? Weld it. Also hello again Coolguye I hope you are well
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# ? Feb 25, 2023 16:32 |
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Mzbundifund posted:I do appreciate how the repair sound/graphic is always a welder. Wooden wall? Welder. Fire foam popper? Welder. Mortar currently loaded with a live antigrain warhead? Weld it. i am! i released the video game i was working on that was keeping me away from the forums! well, early access still, but getting this far is honestly the majority of the work. thanks for the well wishes!
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# ? Feb 25, 2023 18:02 |
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# ? May 24, 2024 10:54 |
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Coolguye posted:it reminds me of the ancient era where you used to get random mood spikes and troughs because tynan coded in some moodlets that were literally "for no particular reason, i feel great today +10" or "for no particular reason, i feel awful today -10". Before Ideology, I actually had my custom scenario setup to add 'random' psychic drones (it was technically 'every X days', but I wouldn't have planned for it even if I could be bothered to) to achieve a similar 'random variance'. Because a permanent penalty to mood is too annoying, but an occasional one functions as a stress-test of your colony. With a x0.5 multiplier on beauty too, to make it a bit harder to create statue-gardens to send pawns off into to cool down, it became almost challenging to keep the colony operational even when there wasn't anything serious going on. Still not enough to make me want to play on Phoebe, though. Post-Ideology, I don't need psychic drones. I just need to juggle some incompatible ideologions. And/or use some challenging beliefs, like the ones that demand hospitals, art, etcetera. Bonus points if the main one has a 'meat is meat' attitude towards cannibalism, while any minority-beliefs despise it. (Hey, if it's ok for a pig-man to eat the flesh of sapient pigs (PawnMorpher, whether a rare high-sapience random spawn, or a raider hit by the right sort of effects), why wouldn't it be ok to eat the flesh of some devil-looking humanoid that might have less in common, genetically?)
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# ? Feb 26, 2023 00:21 |