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inthesto posted:Chloe just doesn't do enough damage! Make her a sword Griffin Knight and give her a forged Levin Sword, she'll be a monster for like the whole first two thirds of the game
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# ? Mar 1, 2023 02:56 |
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# ? Jun 5, 2024 09:16 |
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Harrow posted:Make her a sword Griffin Knight and give her a forged Levin Sword, she'll be a monster for like the whole first two thirds of the game i concur!
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# ? Mar 1, 2023 03:14 |
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or just a forged iron lance in any class
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# ? Mar 1, 2023 03:31 |
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Okay, chapter 11 on maddening does suck
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# ? Mar 1, 2023 03:44 |
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Griffin Knight Chloe does a ton of damage because I gave her Lucina and a spear which meant she chain attacked every single time any other character did anything at all.
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# ? Mar 1, 2023 04:54 |
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galagazombie posted:Griffin Knight Chloe does a ton of damage because I gave her Lucina and a spear which meant she chain attacked every single time any other character did anything at all. I did this with Ivy and Thoron once and it was really fun, just huge thunder lasers from across the map whenever anyone attacked
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# ? Mar 1, 2023 05:08 |
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Same except Zelkov and Lucina
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# ? Mar 1, 2023 05:12 |
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FoolyCharged posted:Plus hardly anyone doubles in maddening anyways, so one of her biggest flaws isn't an issue. Ya I had it on her just for special cases but definitely one of the best units without any engage needed.
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# ? Mar 1, 2023 05:45 |
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Chloe can naturally promote to lance/sword wyvern knight if you want a bulkier flier.
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# ? Mar 1, 2023 05:52 |
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pegasus knight is just too squishy to be useful, to me
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# ? Mar 1, 2023 05:59 |
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Chloe is one of the few characters who can naturally hit the 38-40 spd threshold so you want to give her some sources of true damage to offset her noodle arms if you intend to use her past the early game. Erika or 2000sp for Gentility are the easiest options and Momentum does help in the mid game though it potentially costs early Canter and eats a hole through her sp. Merrin is easier to make work due to her bases and I'm pretty sure Rosado makes a better griffin though
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# ? Mar 1, 2023 06:16 |
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Pegasus Knights aren’t really that squishy unless you’re running them into stuff they shouldn’t be going after on their own. Flying utility is always a top notch thing
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# ? Mar 1, 2023 06:21 |
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i gave chloe byleth this run and she's been an A+ all rounder. Spears + Speedy Dodgetanking for most enemies, Goddess Dance on a Flier, and Byleth's weapons really shore up her weaknesses (ie: not strong enough to punch through armored knights? vajra mushti solves that issue handily.)
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# ? Mar 1, 2023 06:59 |
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RevolverDivider posted:Pegasus Knights aren’t really that squishy unless you’re running them into stuff they shouldn’t be going after on their own. the enemies you fly them into are usually within range of enemies you don't fly them into
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# ? Mar 1, 2023 07:43 |
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inthesto posted:Okay, chapter 11 on maddening does suck Take your losses and move on imo. Makes for a more interesting playthrough. I lost citrine on ch11 Maddening.
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# ? Mar 1, 2023 08:30 |
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I made Chloe a wyvern knight and gave her a killer axe with the +crit -weight engrave. She just flies around deleting enemy units. As a wyvern she's reasonably tanky too, even on maddening. I'm using canter so I can't check, but do crits multiply the momentum bonus? Fangz fucked around with this message at 09:45 on Mar 1, 2023 |
# ? Mar 1, 2023 09:37 |
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Fangz posted:I made Chloe a wyvern knight and gave her a killer axe with the +crit -weight engrave. She just flies around deleting enemy units. As a wyvern she's reasonably tanky too, even on maddening. crits are just triple damage, full stop. doesn't matter where the damage comes from.
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# ? Mar 1, 2023 09:47 |
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I think more enemies have tomahawks/javelins/etc on a single map of Engage than exist across every map from every other entry put together. “Just give the bandits some hand axes” is such a simple change but it completely changes how you play. Magic units being squishy actually means something when an armor knight takes off 3/4ths of your HP with a spear throw because you didn’t inherit Alacrity.
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# ? Mar 1, 2023 10:45 |
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galagazombie posted:Griffin Knight Chloe does a ton of damage because I gave her Lucina and a spear which meant she chain attacked every single time any other character did anything at all. The pro move is to do this with Merrin (or another wolf knight I suppose) then your chain attacks stack poison on everything, too.
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# ? Mar 1, 2023 10:58 |
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Watching too much anime has told me not to trust people with faces like Louis. There is always something much darker behind that smile.
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# ? Mar 1, 2023 15:47 |
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He is absolutely a peeper.
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# ? Mar 1, 2023 15:58 |
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Ulio posted:Watching too much anime has told me not to trust people with faces like Louis. There is always something much darker behind that smile. Him and Brock have some things in common
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# ? Mar 1, 2023 16:01 |
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GreenBuckanneer posted:the enemies you fly them into are usually within range of enemies you don't fly them into The trick with fliers is that the more of them you use, the less you have to worry about their one weakness. If you have a squad of several fliers, they can just blitz into an area together and kill any archers at 1 range on player phase so they don't have to worry about getting shot down. You can also abuse Lucina's Bonded Shield, which, if used by a flier, has a 100% activation rate for other fliers. It lets you run a murderball of five fliers who are nearly invincible on enemy phase for as long as the Lucina one is engaged. The other trick is that fliers, especially Griffin Knights, can become so evasive that enemy archers have a hard time hitting them in the first place.
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# ? Mar 1, 2023 16:09 |
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Ulio posted:Watching too much anime has told me not to trust people with faces like Louis. There is always something much darker behind that smile. My favorite trope is the "guy who never opens his eyes suddenly opens his eyes and they're these intense bird-about-to-dive eyes." Because you either know 1)the topic being discussed is much more interesting than it appears or 2) someone's gonna get the rear end-whupping of a lifetime.
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# ? Mar 1, 2023 16:25 |
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Tender Bender posted:Just picked this back up (Metroid Prime Remastered dropped and took priority) and finished Chapter 10 last night. I knew the ring theft was coming because I've been reading the thread, but it was still cool and impactful. It taps into what made, say, Aeris' death work in FFVII, which is that it messes with your actual gameplay mechanics that you just assume are safe. If something happens to a character that "only" affects the story, yeah it's a big deal, but it's not entirely unexpected. When your party is tangibly impacted it really hits you because you keep thinking "Ah no way, they're gonna reset this by the end of the cutscene because the game wouldn't take away my stuff like that", and then the cutscene keeps going and you start the next chapter with your poo poo all gone... that feels so meaningful. So I only got around to actually playing Chapter 11 this morning, and drat it continues the storytelling-through-gameplay so well. Realizing I didn't have the divine pulse was an "oh poo poo" moment. Then having a bunch of enemy reinforcements show up on both sides, followed immediately by gaining some allies AND rings/divine pulse, was a quick roller coaster of tension. Great job, FE Engage team!
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# ? Mar 1, 2023 17:21 |
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Clearing chapter 11 on maddening took me soany tries, and I had to redo chapter 10 to buy restore staves and make sure Chloe got promoted Why did I go into chapter 11 without any restore staves in my convoy? Because I'm stupid!
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# ? Mar 1, 2023 20:04 |
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In hindsight, a lot of bizarre choices in Solm is probably because they expected a lot of losses for Classic players. That's why the deployment limit is so absurdly low in 12 and 13, and they give you multiple cracked out units in Kagetsu/Ivy/Zelkov/Merrin/Panette/Pandreo to replace expected losses. Especially since in maddening, you are not training up a unit from scratch from the early game with the lack of exp.
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# ? Mar 1, 2023 20:23 |
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Every land has exactly two lordlings. Each lordling has exactly two retainers. It's a very regularly structured aristocracy.
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# ? Mar 1, 2023 20:31 |
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nah they’re just sparing you the indignity of deploying too many units on back to back maps that really constrict movement where you accidentally clog your army up
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# ? Mar 1, 2023 20:54 |
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Tae posted:In hindsight, a lot of bizarre choices in Solm is probably because they expected a lot of losses for Classic players. That's why the deployment limit is so absurdly low in 12 and 13, and they give you multiple cracked out units in Kagetsu/Ivy/Zelkov/Merrin/Panette/Pandreo to replace expected losses. Especially since in maddening, you are not training up a unit from scratch from the early game with the lack of exp. That doesn't make much sense though as the developers have generally been on the same page as the players in that the moment you lose a unit you reset.
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# ? Mar 1, 2023 20:55 |
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I wonder if they originally wanted to make Chapter 10 and 11 do the back to back completion thing like Conquest did with it's final 2 chapters. But then decided against it because that was the most annoying goddamn thing about the end of that game [other than yet another fight against Takumi]
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# ? Mar 1, 2023 21:14 |
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Tae posted:In hindsight, a lot of bizarre choices in Solm is probably because they expected a lot of losses for Classic players. That's why the deployment limit is so absurdly low in 12 and 13, and they give you multiple cracked out units in Kagetsu/Ivy/Zelkov/Merrin/Panette/Pandreo to replace expected losses. Especially since in maddening, you are not training up a unit from scratch from the early game with the lack of exp. Who are those players that are losing units? Definitely not me who ended up with no cavalry unit by chapter 12.
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# ? Mar 1, 2023 21:39 |
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Ulio posted:Watching too much anime has told me not to trust people with faces like Louis. There is always something much darker behind that smile. Same, but for anyone who smiles like this
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# ? Mar 1, 2023 22:23 |
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the games haven't been designed around ironman except perhaps FE1 and shadow dragon specifically Ivy's crew is strong to help you through what would otherwise be a difficult portion of the game, and make sure the player has at least a few strong units
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# ? Mar 1, 2023 22:40 |
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RareAcumen posted:Same, but for anyone who smiles like this Ya and I would never trust a man who carries a fan around.
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# ? Mar 1, 2023 22:46 |
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cheetah7071 posted:the games haven't been designed around ironman except perhaps FE1 and shadow dragon specifically Fe6 hands you a pretty steady stream of dudes to the point that you're pretty solid with any losses.
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# ? Mar 1, 2023 22:53 |
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ah, I should have clarified almost every game in the series is designed to be beatable (on lower difficulties at least) by an unskilled player who makes some bad decisions and has some losses almost no games in the series are designed around the idea that resetting lessens the experience, or is somehow an unusual way to play So like, ironmans are possible, because they're forgiving games. But it's kind of a weird way to play the games, not the normal, expected experience, if that makes sense
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# ? Mar 1, 2023 22:58 |
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cheetah7071 posted:ah, I should have clarified I think I disagree here. I feel like the massive numbers of replacements you get in games all the way up to Awakening indicate an attitude where death and no resets is still expected. From Awakening through to 3H your reinforcement pool dries up very quickly (Not counting Rev I guess), because early losses double as losses of that character and if they're a mother or father, losses of their kid as well. That being said I think 3H is the only point where the characters firmly start tilting to the assumption of life and Engage has sharply walked that back.
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# ? Mar 1, 2023 23:48 |
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Ulio posted:Watching too much anime has told me not to trust people with faces like Louis. There is always something much darker behind that smile.
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# ? Mar 2, 2023 00:15 |
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# ? Jun 5, 2024 09:16 |
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you know, i have to say, i'm not fond of the whole "have to use alear in relay trials" and "need to spend a ticket for each relay trial" because while yes, you can get rewards from doing other people's trials, the fact that you can also have another player grab your alear and purposefully run them deep into enemy territory by their lonesome is not great!! seems like an easy way for trolls to gently caress with you. If the loss condition is party wipe/time out, that's a lot harder for one jackass to achieve.
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# ? Mar 2, 2023 07:15 |