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I tend to just shoot off their big gun and let them chase after me impotently with the S laser
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# ? Mar 2, 2023 22:30 |
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# ? May 30, 2024 05:51 |
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Floppychop posted:I tend to just shoot off their big gun and let them chase after me impotently with the S laser Still scarier than a charger.
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# ? Mar 2, 2023 23:11 |
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I put on my first pulse laser and it was worth the extra weight for the sound it makes alone.
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# ? Mar 2, 2023 23:34 |
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Now put 8 disco lasers on a bk
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# ? Mar 2, 2023 23:42 |
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Ensign Expendable posted:I put on my first pulse laser and it was worth the extra weight for the sound it makes alone. wub wub wub; I'll never get tired of my 6xSPL Firestarter
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# ? Mar 3, 2023 01:40 |
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Barely managed to fight off 2 lances of 6 with 4 tough hero mechs across them (2 of them LAMs and 2 of them heavies), in a 6 unit limit battle when I'm running a mix of mediums and heavies. 4 battered mechs survive. Darius: A milk run, as expected. Private Speech fucked around with this message at 07:28 on Mar 3, 2023 |
# ? Mar 3, 2023 07:18 |
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Dalaram posted:Yeah, they aren’t kidding in the loading screen blurbs, when they discuss it as an assault disguised as a trash can. They have as much armor as a centurion, in a smaller package with generally a heavier ballistic. So what that they’re slow? You almost never get to engage them at range where they’re at a disadvantage. And they have the 360 degree rotation, meaning you can’t just backstab them easily. The magic of MW5's terrible enemy drop system, where enemy waves just constantly appear out of the ether 300-400 meters from your position constantly.
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# ? Mar 3, 2023 07:23 |
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Kanos posted:The magic of MW5's terrible enemy drop system, where enemy waves just constantly appear out of the ether 300-400 meters from your position constantly.
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# ? Mar 3, 2023 07:26 |
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Kanos posted:The magic of MW5's terrible enemy drop system, where enemy waves just constantly appear out of the ether 300-400 meters from your position constantly. Eh? Enemies are largely pre-seeded on mission start in MW5, they spawn during Defenses and Battlefields and the like but they do so way further out than 300-400 meters.
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# ? Mar 3, 2023 09:12 |
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Captain Oblivious posted:Eh? Enemies are largely pre-seeded on mission start in MW5, they spawn during Defenses and Battlefields and the like but they do so way further out than 300-400 meters. In the unmodded playthrough I did a few months ago, enemy reinforcements loving CONSTANTLY spawn like right on top of you during battlefield/defense missions. Like they'll drop out of Leopards almost within medium laser range or appear behind a convenient nearby hill within AC/10 range. It was so obnoxious that it became a running gag with the group of friends I was co-oping with. The heavily scripted missions like some of the Kestrel Lancers ones were an enormous breath of fresh air comparatively.
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# ? Mar 3, 2023 09:23 |
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Kanos posted:The magic of MW5's terrible enemy drop system, where enemy waves just constantly appear out of the ether 300-400 meters from your position constantly. So that's why urbies seemed to be spawning out of the hills in my last game.
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# ? Mar 3, 2023 11:03 |
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NoNotTheMindProbe posted:So that's why urbies seemed to be spawning out of the hills in my last game. Battletech: the hills have Urbs
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# ? Mar 3, 2023 13:31 |
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I love the preseeded enemies where they spawn right under you as you drop but no, them spawning in any direction you were not looking was a common thing and probably still is without mods and boy are there mods to fix this
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# ? Mar 3, 2023 16:30 |
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Third World Reagan posted:I love the preseeded enemies where they spawn right under you as you drop It absolutely is not how enemy spawns work in MW5, no. Enemy spawns are locked in as you enter the map. Reinforcements can spawn at the edges of the map, notably VTOLs will literally fly in from off map and additional enemies in wave mode missions will spawn near edges. Leopards can drop enemies lances near you but their appearance is called out on comms and sensors and their trajectory is predictable. If an enemy seems to be “manifesting” behind you, you were not picking them up on sensors due to terrain more likely. All of this is trivially demonstrated and proven by replaying missions! This is not hidden lore lmao
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# ? Mar 3, 2023 16:43 |
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one of the critical fuckups mw5 made was having endless reinforcements spawning
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# ? Mar 3, 2023 17:09 |
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Captain Oblivious posted:It absolutely is not how enemy spawns work in MW5, no. Enemy spawns are locked in as you enter the map. Reinforcements can spawn at the edges of the map, notably VTOLs will literally fly in from off map and additional enemies in wave mode missions will spawn near edges. https://www.reddit.com/r/Mechwarrior5/comments/ech53i/spawns_have_been_improved/
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# ? Mar 3, 2023 18:23 |
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Captain Oblivious posted:It absolutely is not how enemy spawns work in MW5, no. Enemy spawns are locked in as you enter the map. Reinforcements can spawn at the edges of the map, notably VTOLs will literally fly in from off map and additional enemies in wave mode missions will spawn near edges. Username is true
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# ? Mar 3, 2023 18:27 |
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MW5: "Here, have infinite choppers" Also MW5, at the end of the missions where you can shoot things for more money: "Best I can do is 1 Locust every 5 minutes"
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# ? Mar 3, 2023 18:29 |
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My favourite spawn bs is when you're on a defense mission and a mech just spawns inside the base you're supposed to protect
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# ? Mar 3, 2023 19:06 |
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Third World Reagan posted:https://www.reddit.com/r/Mechwarrior5/comments/ech53i/spawns_have_been_improved/ I initially smiled because some of these spawns were pretty close to my experience a couple months ago, then did kind of a horrified double take when I looked at the post date. It's seriously been like that for that god damned long???
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# ? Mar 3, 2023 19:10 |
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if they just figured out how to do the spawns like "hey commander we have a [light/medium/heavy/assault/mixed] tonnage lance coming from [cardinal direction] in [X] minutes, be careful" and then have them spawn out of LoS and actually come from that direction in that amount of time the missions would be ten thousand times better. You'd even have actual mini-narratives forming.
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# ? Mar 3, 2023 19:19 |
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So the thing about spawns in vanilla Mechwarrior 5 is whether they are "fixed" or not is entirely dependent on what content you're playing. If you're playing the campaign? Yeah nah poo poo's hosed on any of the campaign missions that use procgen spawning (so basically everything after the first three or four). Same is true for several of the heroes of the inner sphere high reward quests that aren't completely scripted, and certain contract types in the hotspots they take place in. Anything from Kestrel Lancers or later and most proc gen contracts will generally be better about enemy spawns, and mechs will almost always come from leopards, but sometimes those leopards will land on you. All of this goes completely out the window if you're modding because like half of the big popular mods gently caress with the spawn system in some way, mostly for the better. In conclusion, it isn't quite as bad as some folks in here are saying at this stage, but Oblivious still has a very appropriate username. PS Don't play the MW5 campaign just always do career, the campaign is complete rear end and the DLC content is not
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# ? Mar 3, 2023 19:50 |
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I've tried to play through the MW5 campaign to get achievements and such, but I've yet to finish. Bad is right. HBS Battletech has moments where it grabs you and says "no, you're doing this now", but MW5 is way worse about it.
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# ? Mar 3, 2023 20:06 |
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I know the truth hurts. I am a little amazed at how people in here seem to have gaslit themselves on basic game mechanics tho.
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# ? Mar 3, 2023 20:07 |
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this is all lostech
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# ? Mar 3, 2023 20:08 |
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Psycho Landlord posted:PS Don't play the MW5 campaign just always do career, the campaign is complete rear end and the DLC content is not This is mostly exactly correct but there are some mitigating factors worth considering. While the campaign IS rear end, campaign and career both A) have different rewards for the high priority mission chains and B) have completely different configurations of which conflict zones are what difficulty. In campaign mode the high end conflict zones tend to be at the Periphery, in campaign they’re all clustered around Terra. Which you preferred on that second point is very much down to personal preference. The conflict zones being super densely packed around Terra is convenient but it doesn’t make for much variety in employers overall. Or enemies. The high priority mission chain rewards in career mode are also just kind of a mess/not very rewarding. I would still lean career mode MOST times that said, but not always.
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# ? Mar 3, 2023 20:13 |
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Captain Oblivious posted:I know the truth hurts. I am a little amazed at how people in here seem to have gaslit themselves on basic game mechanics tho. lol
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# ? Mar 3, 2023 20:14 |
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Captain Oblivious posted:I know the truth hurts. I am a little amazed at how people in here seem to have gaslit themselves on basic game mechanics tho. people make fun of you because you post like this
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# ? Mar 3, 2023 20:20 |
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How do I mod this game? I just got the dlcs cheap and booted it on steam for first time since 2019, what are good mods, what do I do folks?
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# ? Mar 3, 2023 20:25 |
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Mugsbaloney posted:How do I mod this game? I just got the dlcs cheap and booted it on steam for first time since 2019, what are good mods, what do I do folks? Battletech or Mechwarrior 5 Thread's a bit of a catchall now
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# ? Mar 3, 2023 20:27 |
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You dare refuse my catchall?
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# ? Mar 3, 2023 20:27 |
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# ? Mar 3, 2023 20:28 |
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Psycho Landlord posted:Battletech or Mechwarrior 5 Actually, since they hosed my mw5 modlist with the rasalhague patch- Both! Original question was about battle tech tho, won't go back to mw5 for a bit as I'm so salty about my campaign getting trashed...
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# ? Mar 3, 2023 20:31 |
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Psycho Landlord posted:people make fun of you because you post like this That would bother me more it I wasn’t right. Like for example the gotcha video posted is someone loading into a fresh mission (specifically a Defense or Garrison Duty) with a weak machine, thus there is pop in. This is being used to demonstrate that enemies manifest from thin air as a general rule, despite that not being what it shows.
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# ? Mar 3, 2023 20:32 |
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Mugsbaloney posted:Actually, since they hosed my mw5 modlist with the rasalhague patch- Both! Depends on what you want. If you want literally just vanilla+ and give zero shits about mixing of IS and clan tech or adherence to the fluff, get expanded arsenal. If you want slavish adherence to fluff but mostly vanilla mechanics with some nerfs but a shitload of content and a working timeline plus full IS map, get BEX. Then cry when you meet clans. If you want something a bit closer to TT but is also just a guy doing his own thing with balance a bit but still a ton of high quality content, get BTA3062. Note that this one has a non-canon faction show up in a big way if you're the kinda nerd that this bothers. If you want slavish adherence to TT rules and entirely too much content of varying quality plus a weird psuedo-multiplayer system and basically every mech or system in the TT game at the very least proxied, try Roguetech. Be prepared to start more Discourse if you post about it here. If you want none of these things your only real recourse is just hunting for whatever QOL mods you want, BTech is very modpack focused. E: For MW5 basically everything works on the current patch, and most things that weren't updated still function because RoR didn't change a ton of the game's underlying systems. If you use the YAML core mods like most those are perfectly functional. The only staple people seem to love that doesn't really work is the TTrulez AI bullshit but that mod never worked as well as people claimed in the first place and should be ignored imo Psycho Landlord fucked around with this message at 20:45 on Mar 3, 2023 |
# ? Mar 3, 2023 20:42 |
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Mugsbaloney posted:How do I mod this game? I just got the dlcs cheap and booted it on steam for first time since 2019, what are good mods, what do I do folks? If you want to do one of the big 3 modpacks -- Extended, Advanced, or RogueTech -- they have installers that do everything for you. If you want to use a random collection of mods from Nexus or BT modders collective, most of them work with the mod system that is in the game now. You will find a folder in My Documents/My Games/BattleTech/mods/ with instructions. But some may require ModTek. That is available here. I've kept using the 2.0.6 version because v3 uses a dynamic loader instead of patching game files and it is a hassle*. AFAIK there's no difference in supported features. *I'm on linux, but also running the windows version thru proton because it works better than the native linux version. edit: Psycho Landlord posted:If you want none of these things your only real recourse is just hunting for whatever QOL mods you want, BTech is very modpack focused. Eh there's a lot of stuff that works independently, but fitting it together and producing your own ideal for what you want the game to be is always a ton of work no matter which game you're doing it in. Most people don't do that when there's 3 big packages that support 3 variants of playstyle. Klyith fucked around with this message at 20:50 on Mar 3, 2023 |
# ? Mar 3, 2023 20:47 |
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Captain Oblivious posted:That would bother me more it I wasn’t right. Like for example the gotcha video posted is someone loading into a fresh mission (specifically a Defense or Garrison Duty) with a weak machine, thus there is pop in. This is being used to demonstrate that enemies manifest from thin air as a general rule, despite that not being what it shows. the gotcha video was several games tied together into a single video to show a point 3 years ago Not just one mission
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# ? Mar 3, 2023 20:49 |
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Klyith posted:Eh there's a lot of stuff that works independently, but fitting it together and producing your own ideal for what you want the game to be is always a ton of work no matter which game you're doing it in. Most people don't do that when there's 3 big packages that support 3 variants of playstyle. You just said what I said with more words
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# ? Mar 3, 2023 20:51 |
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Psycho Landlord posted:If you want slavish adherence to TT rules and entirely too much content of varying quality plus a weird psuedo-multiplayer system and basically every mech or system in the TT game at the very least proxied, try Roguetech. This is the reason I don't like Roguetech, this description of it. It's nothing like tabletop. Rotary AC/20 indeed.
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# ? Mar 3, 2023 20:54 |
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# ? May 30, 2024 05:51 |
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https://giant.gfycat.com/BlandPlumpLabradorretriever.webm
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# ? Mar 3, 2023 20:54 |