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Floppychop
Mar 30, 2012

I tend to just shoot off their big gun and let them chase after me impotently with the S laser

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Dalaram
Jun 6, 2002

Marshall/Kirtaner 8/24 nevar forget! (omg pedo)

Floppychop posted:

I tend to just shoot off their big gun and let them chase after me impotently with the S laser

Still scarier than a charger.

Ensign Expendable
Nov 11, 2008

Lager beer is proof that god loves us
Pillbug
I put on my first pulse laser and it was worth the extra weight for the sound it makes alone.

Azhais
Feb 5, 2007
Switchblade Switcharoo
Now put 8 disco lasers on a bk

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

Ensign Expendable posted:

I put on my first pulse laser and it was worth the extra weight for the sound it makes alone.

wub wub wub; I'll never get tired of my 6xSPL Firestarter

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


Barely managed to fight off 2 lances of 6 with 4 tough hero mechs across them (2 of them LAMs and 2 of them heavies), in a 6 unit limit battle when I'm running a mix of mediums and heavies. 4 battered mechs survive.

Darius: A milk run, as expected.

Private Speech fucked around with this message at 07:28 on Mar 3, 2023

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Dalaram posted:

Yeah, they aren’t kidding in the loading screen blurbs, when they discuss it as an assault disguised as a trash can. They have as much armor as a centurion, in a smaller package with generally a heavier ballistic. So what that they’re slow? You almost never get to engage them at range where they’re at a disadvantage. And they have the 360 degree rotation, meaning you can’t just backstab them easily.

That said, I really tried to make the hero UM-K9 work, and failed. The speed does hurt the player, and the UAC-5 that it comes with just feels too anemic to benefit from the quirks.

Early game though, loved me some basic UM drops. 140 tons of UM drop I called the creeping Jesus.

The magic of MW5's terrible enemy drop system, where enemy waves just constantly appear out of the ether 300-400 meters from your position constantly.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Kanos posted:

The magic of MW5's terrible enemy drop system, where enemy waves just constantly appear out of the ether 300-400 meters from your position constantly.
And even when they spawn in a Leopard half the time the Leopard just drops them directly on top of you anyway. :nallears:

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Kanos posted:

The magic of MW5's terrible enemy drop system, where enemy waves just constantly appear out of the ether 300-400 meters from your position constantly.

Eh? Enemies are largely pre-seeded on mission start in MW5, they spawn during Defenses and Battlefields and the like but they do so way further out than 300-400 meters.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Captain Oblivious posted:

Eh? Enemies are largely pre-seeded on mission start in MW5, they spawn during Defenses and Battlefields and the like but they do so way further out than 300-400 meters.

In the unmodded playthrough I did a few months ago, enemy reinforcements loving CONSTANTLY spawn like right on top of you during battlefield/defense missions. Like they'll drop out of Leopards almost within medium laser range or appear behind a convenient nearby hill within AC/10 range. It was so obnoxious that it became a running gag with the group of friends I was co-oping with.

The heavily scripted missions like some of the Kestrel Lancers ones were an enormous breath of fresh air comparatively.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Kanos posted:

The magic of MW5's terrible enemy drop system, where enemy waves just constantly appear out of the ether 300-400 meters from your position constantly.

So that's why urbies seemed to be spawning out of the hills in my last game.

Dalaram
Jun 6, 2002

Marshall/Kirtaner 8/24 nevar forget! (omg pedo)

NoNotTheMindProbe posted:

So that's why urbies seemed to be spawning out of the hills in my last game.

Battletech: the hills have Urbs

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I love the preseeded enemies where they spawn right under you as you drop

but no, them spawning in any direction you were not looking was a common thing and probably still is without mods

and boy are there mods to fix this

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Third World Reagan posted:

I love the preseeded enemies where they spawn right under you as you drop

but no, them spawning in any direction you were not looking was a common thing and probably still is without mods

and boy are there mods to fix this

It absolutely is not how enemy spawns work in MW5, no. Enemy spawns are locked in as you enter the map. Reinforcements can spawn at the edges of the map, notably VTOLs will literally fly in from off map and additional enemies in wave mode missions will spawn near edges.

Leopards can drop enemies lances near you but their appearance is called out on comms and sensors and their trajectory is predictable. If an enemy seems to be “manifesting” behind you, you were not picking them up on sensors due to terrain more likely.

All of this is trivially demonstrated and proven by replaying missions! This is not hidden lore lmao

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

one of the critical fuckups mw5 made was having endless reinforcements spawning

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Captain Oblivious posted:

It absolutely is not how enemy spawns work in MW5, no. Enemy spawns are locked in as you enter the map. Reinforcements can spawn at the edges of the map, notably VTOLs will literally fly in from off map and additional enemies in wave mode missions will spawn near edges.

Leopards can drop enemies lances near you but their appearance is called out on comms and sensors and their trajectory is predictable. If an enemy seems to be “manifesting” behind you, you were not picking them up on sensors due to terrain more likely.

All of this is trivially demonstrated and proven by replaying missions! This is not hidden lore lmao

https://www.reddit.com/r/Mechwarrior5/comments/ech53i/spawns_have_been_improved/

Stravag
Jun 7, 2009

Captain Oblivious posted:

It absolutely is not how enemy spawns work in MW5, no. Enemy spawns are locked in as you enter the map. Reinforcements can spawn at the edges of the map, notably VTOLs will literally fly in from off map and additional enemies in wave mode missions will spawn near edges.

Leopards can drop enemies lances near you but their appearance is called out on comms and sensors and their trajectory is predictable. If an enemy seems to be “manifesting” behind you, you were not picking them up on sensors due to terrain more likely.

All of this is trivially demonstrated and proven by replaying missions! This is not hidden lore lmao

Username is true

Falcorum
Oct 21, 2010
MW5: "Here, have infinite choppers"

Also MW5, at the end of the missions where you can shoot things for more money: "Best I can do is 1 Locust every 5 minutes"

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
My favourite spawn bs is when you're on a defense mission and a mech just spawns inside the base you're supposed to protect

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

I initially smiled because some of these spawns were pretty close to my experience a couple months ago, then did kind of a horrified double take when I looked at the post date.

It's seriously been like that for that god damned long???

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
if they just figured out how to do the spawns like "hey commander we have a [light/medium/heavy/assault/mixed] tonnage lance coming from [cardinal direction] in [X] minutes, be careful" and then have them spawn out of LoS and actually come from that direction in that amount of time the missions would be ten thousand times better. You'd even have actual mini-narratives forming.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

So the thing about spawns in vanilla Mechwarrior 5 is whether they are "fixed" or not is entirely dependent on what content you're playing.

If you're playing the campaign? Yeah nah poo poo's hosed on any of the campaign missions that use procgen spawning (so basically everything after the first three or four). Same is true for several of the heroes of the inner sphere high reward quests that aren't completely scripted, and certain contract types in the hotspots they take place in.

Anything from Kestrel Lancers or later and most proc gen contracts will generally be better about enemy spawns, and mechs will almost always come from leopards, but sometimes those leopards will land on you.

All of this goes completely out the window if you're modding because like half of the big popular mods gently caress with the spawn system in some way, mostly for the better.

In conclusion, it isn't quite as bad as some folks in here are saying at this stage, but Oblivious still has a very appropriate username.

PS Don't play the MW5 campaign just always do career, the campaign is complete rear end and the DLC content is not

Floppychop
Mar 30, 2012

I've tried to play through the MW5 campaign to get achievements and such, but I've yet to finish. Bad is right.

HBS Battletech has moments where it grabs you and says "no, you're doing this now", but MW5 is way worse about it.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
I know the truth hurts. I am a little amazed at how people in here seem to have gaslit themselves on basic game mechanics tho.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
this is all lostech

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Psycho Landlord posted:

PS Don't play the MW5 campaign just always do career, the campaign is complete rear end and the DLC content is not

This is mostly exactly correct but there are some mitigating factors worth considering.

While the campaign IS rear end, campaign and career both A) have different rewards for the high priority mission chains and B) have completely different configurations of which conflict zones are what difficulty. In campaign mode the high end conflict zones tend to be at the Periphery, in campaign they’re all clustered around Terra.

Which you preferred on that second point is very much down to personal preference. The conflict zones being super densely packed around Terra is convenient but it doesn’t make for much variety in employers overall. Or enemies.

The high priority mission chain rewards in career mode are also just kind of a mess/not very rewarding.

I would still lean career mode MOST times that said, but not always.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Captain Oblivious posted:

I know the truth hurts. I am a little amazed at how people in here seem to have gaslit themselves on basic game mechanics tho.

lol

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Captain Oblivious posted:

I know the truth hurts. I am a little amazed at how people in here seem to have gaslit themselves on basic game mechanics tho.

people make fun of you because you post like this

Mugsbaloney
Jul 11, 2012

We prefer your extinction to the loss of our job

How do I mod this game? I just got the dlcs cheap and booted it on steam for first time since 2019, what are good mods, what do I do folks?

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Mugsbaloney posted:

How do I mod this game? I just got the dlcs cheap and booted it on steam for first time since 2019, what are good mods, what do I do folks?

Battletech or Mechwarrior 5

Thread's a bit of a catchall now

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
You dare refuse my catchall?

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Mugsbaloney
Jul 11, 2012

We prefer your extinction to the loss of our job

Psycho Landlord posted:

Battletech or Mechwarrior 5

Thread's a bit of a catchall now

Actually, since they hosed my mw5 modlist with the rasalhague patch- Both!

Original question was about battle tech tho, won't go back to mw5 for a bit as I'm so salty about my campaign getting trashed...

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Psycho Landlord posted:

people make fun of you because you post like this

That would bother me more it I wasn’t right. Like for example the gotcha video posted is someone loading into a fresh mission (specifically a Defense or Garrison Duty) with a weak machine, thus there is pop in. This is being used to demonstrate that enemies manifest from thin air as a general rule, despite that not being what it shows.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Mugsbaloney posted:

Actually, since they hosed my mw5 modlist with the rasalhague patch- Both!

Original question was about battle tech tho, won't go back to mw5 for a bit as I'm so salty about my campaign getting trashed...

Depends on what you want. If you want literally just vanilla+ and give zero shits about mixing of IS and clan tech or adherence to the fluff, get expanded arsenal.

If you want slavish adherence to fluff but mostly vanilla mechanics with some nerfs but a shitload of content and a working timeline plus full IS map, get BEX. Then cry when you meet clans.

If you want something a bit closer to TT but is also just a guy doing his own thing with balance a bit but still a ton of high quality content, get BTA3062. Note that this one has a non-canon faction show up in a big way if you're the kinda nerd that this bothers.

If you want slavish adherence to TT rules and entirely too much content of varying quality plus a weird psuedo-multiplayer system and basically every mech or system in the TT game at the very least proxied, try Roguetech. Be prepared to start more Discourse if you post about it here.

If you want none of these things your only real recourse is just hunting for whatever QOL mods you want, BTech is very modpack focused.

E: For MW5 basically everything works on the current patch, and most things that weren't updated still function because RoR didn't change a ton of the game's underlying systems. If you use the YAML core mods like most those are perfectly functional. The only staple people seem to love that doesn't really work is the TTrulez AI bullshit but that mod never worked as well as people claimed in the first place and should be ignored imo

Psycho Landlord fucked around with this message at 20:45 on Mar 3, 2023

Klyith
Aug 3, 2007

GBS Pledge Week

Mugsbaloney posted:

How do I mod this game? I just got the dlcs cheap and booted it on steam for first time since 2019, what are good mods, what do I do folks?

If you want to do one of the big 3 modpacks -- Extended, Advanced, or RogueTech -- they have installers that do everything for you.

If you want to use a random collection of mods from Nexus or BT modders collective, most of them work with the mod system that is in the game now. You will find a folder in My Documents/My Games/BattleTech/mods/ with instructions.

But some may require ModTek. That is available here. I've kept using the 2.0.6 version because v3 uses a dynamic loader instead of patching game files and it is a hassle*. AFAIK there's no difference in supported features.


*I'm on linux, but also running the windows version thru proton because it works better than the native linux version.


edit:

Psycho Landlord posted:

If you want none of these things your only real recourse is just hunting for whatever QOL mods you want, BTech is very modpack focused.

Eh there's a lot of stuff that works independently, but fitting it together and producing your own ideal for what you want the game to be is always a ton of work no matter which game you're doing it in. Most people don't do that when there's 3 big packages that support 3 variants of playstyle.

Klyith fucked around with this message at 20:50 on Mar 3, 2023

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Captain Oblivious posted:

That would bother me more it I wasn’t right. Like for example the gotcha video posted is someone loading into a fresh mission (specifically a Defense or Garrison Duty) with a weak machine, thus there is pop in. This is being used to demonstrate that enemies manifest from thin air as a general rule, despite that not being what it shows.

the gotcha video was several games tied together into a single video to show a point 3 years ago

Not just one mission

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Klyith posted:

Eh there's a lot of stuff that works independently, but fitting it together and producing your own ideal for what you want the game to be is always a ton of work no matter which game you're doing it in. Most people don't do that when there's 3 big packages that support 3 variants of playstyle.

You just said what I said with more words

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Psycho Landlord posted:

If you want slavish adherence to TT rules and entirely too much content of varying quality plus a weird psuedo-multiplayer system and basically every mech or system in the TT game at the very least proxied, try Roguetech.

This is the reason I don't like Roguetech, this description of it.

It's nothing like tabletop. Rotary AC/20 indeed.

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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
https://giant.gfycat.com/BlandPlumpLabradorretriever.webm

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