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I hope they roll the altar into the base game and just cycle the other themes on top of it. I imagine the seasons are going to start to really stretch starting with s30 and getting stuck with a really long season of just double gobbos would be a big bummer. Same if they just literally go down the line and repeat the LoD gem season because no one had the time to do more than copy/paste/commit.
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# ? Mar 26, 2023 18:15 |
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# ? Jun 3, 2024 16:40 |
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My only surprise is I expected there would be a year's worth of new season gimmicks planned out. But I am absolutely not surprised that an eleven-year-old game has reached its end of life while the company's complete and undivided attention is focused on the launch of its sequel.
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# ? Mar 26, 2023 18:23 |
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The QOL upgrades are mandatory from here on out IMO. If those aren't in in some fashion the game is unplayable.
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# ? Mar 26, 2023 18:23 |
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It was really lazy of them to enable salvage on pickup and death's breath pickup by pets, but crafting materials still have to be clicked on. And why can only pets pick up death's breaths?
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# ? Mar 26, 2023 18:27 |
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Star Man posted:My only surprise is I expected there would be a year's worth of new season gimmicks planned out. There very well might have been, at least white boarded but yeah it doesn't surprise me that they're using the d4 launch roughly as their official transition point.
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# ? Mar 26, 2023 18:30 |
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I guess the season cycle will account for some of that but whatever build is strong / weak now will probably be strong / weak from now on
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# ? Mar 26, 2023 18:30 |
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This is the point where it could have improved more as an offline game. Modders could have picked up like they have with D2.
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# ? Mar 26, 2023 18:51 |
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All I want at this point is pets to pick up gems and mats, and then I think that's all the QoL updates I need. Next step after that would be pets just run the Grifts while you chill in town, and I suppose I don't technically need that.h
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# ? Mar 26, 2023 21:08 |
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I'm holding out some hope of the qol stuff being made permanent for the next small season, and locking in the base game there. In any case, I'll be happy so long as the servers stay on.
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# ? Mar 26, 2023 21:59 |
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Welp, it's what we all expected. TBH I've only played the past few seasons in a row - before that, I played maybe 2-3 throughout the years and that was it? But still, I'm okay for D3 to be sunset.
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# ? Mar 26, 2023 22:19 |
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Just got DIIR and DIII+expansions for the nintendo switch. Laptop can't run either, and I'll be playing through with my "weed and games" buddy who I beat the original Diablo with back in the day... so I don't mind buying it again. drat this game (DIII) has changed, and it's not just the console difference. I'm currently playing through campaign mode with a necromancer just to get reacquainted. Its been years, so story mode one time... just to put in the work. Anyway is there a definitive resource for D3? It's gone through so many changes, some of the material in the OP doesn't even reference the switch. I don't need builds, more the current mechanics of the game.
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# ? Mar 26, 2023 23:30 |
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It'll be just over 9 years between RoS release <--> D4 release (assuming no delays). (11 years if you count pre-RoS D3, but really no-one does) Even if we stay on the current seasonal rewards rotation - e.g next season will be s29 + some of s17's rewards - there's still a long time before we get around to the point of "oh, this is the 3rd time I've seen this season, boooooring". And, just like we're all praying that the Altar of Rites from s28 is becoming a permanent feature of all new seasonal + non-seasonal content (although I'm pretty sure it'll be rebalanced to a degree), it'll be awesome to see some of the older seasonal features potentially be permanent as well - after all, what's to lose at this point? Triune's Will, 4th Kanai slot, soul shards, Sanctified - shove it all back in there. Or even just have the Altar of Rites unlock a seasonal theme for you, depending on what you feel like playing today.
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# ? Mar 27, 2023 00:01 |
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BRJurgis posted:Anyway is there a definitive resource for D3? It's gone through so many changes, some of the material in the OP doesn't even reference the switch. I don't need builds, more the current mechanics of the game. Maxroll and icy-veins should have everything you need.
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# ? Mar 27, 2023 00:06 |
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BRJurgis posted:Just got DIIR and DIII+expansions for the nintendo switch. Laptop can't run either, and I'll be playing through with my "weed and games" buddy who I beat the original Diablo with back in the day... so I don't mind buying it again. Maxroll.gg is where I get all my info. The build guides usually explain the mechanics you are going to engage with, like hitting attack speed breakpoints and that kind of thing
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# ? Mar 27, 2023 00:06 |
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Given the competitive nature of the seasonal ladder, I feel like it makes more sense to roll the altar into the base game, where experienced seasonal players will already have so much Paragon by this point that the game is broken, and make seasonal gameplay more limited/challenging. Most casuals or newcomers likely don't go straight into seasonal play unless someone explicitly tells them to make a seaonal char, so it makes more sense to have the training wheels on there, and let the seasonal themes work the way they were originally designed.
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# ? Mar 27, 2023 02:07 |
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Don Dongington posted:Given the competitive nature of the seasonal ladder, I feel like it makes more sense to roll the altar into the base game, where experienced seasonal players will already have so much Paragon by this point that the game is broken, and make seasonal gameplay more limited/challenging. Only bots play non-season for more than a week. All altar all the time.
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# ? Mar 27, 2023 03:56 |
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I think it makes the most sense for them to keep the altar as a permanent season gimmick and cycle through the rest, simply because nobody's gonna wanna play the seasons where you're reset by like 15 GR tiers.
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# ? Mar 27, 2023 09:23 |
The altar should absolutely be a permanent fixture. There are so many mix & match options from earlier seasons they could throw together in maintenance mode. double gob + freeform cube auto RoRG + auto LoN 4th cube slot + double blood shards Well it's just mostly those but it'd be easy to add like "everyone has Nemesis Bracers and Convention of Elements" and stuff like that.
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# ? Mar 27, 2023 11:57 |
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My favorite idea for a season is where almost everything in the game has a small chance of causing the Nemesis Bracers effect, including stuff like visiting the blacksmith or clicking on your stash.
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# ? Mar 27, 2023 12:01 |
"Massacre bonuses trigger the Nemesis Bracers effect" Doesn't affect GRs, gets you right back into the thick of it.
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# ? Mar 27, 2023 12:23 |
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Nemesis Bracers Effect triggers Nemesis Bracers Effect.
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# ? Mar 27, 2023 14:05 |
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Everyone having nemesis bracers would be awesome. Somehow it makes rifts feel so much faster even if it is just 4 more elite packs
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# ? Mar 27, 2023 14:06 |
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Picking up gold triggers the nemesis bracers effect
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# ? Mar 27, 2023 14:12 |
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Marshal Plugnut posted:Picking up gold triggers the nemesis bracers effect The servers are already almost melting from large number calculations, that'd just end the game.
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# ? Mar 27, 2023 14:21 |
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Logging in triggers nemesis bracers. Even in town
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# ? Mar 27, 2023 15:34 |
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Hmm Maxroll has LoD WoL ranked above Tal Rasha for solo XP, surely this can't be right? (Although I'm hoping it is because I've gotten more useful Monk primals than Wizard ones.)
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# ? Mar 27, 2023 16:08 |
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Edit: NvM
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# ? Mar 27, 2023 16:23 |
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Boatswain posted:Hmm Maxroll has LoD WoL ranked above Tal Rasha for solo XP, surely this can't be right? (Although I'm hoping it is because I've gotten more useful Monk primals than Wizard ones.) As I understand it, the gear you’d need for lod bells to beat tal’s xp/hour is absurd to the point of not bothering unless you bot 24/7
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# ? Mar 27, 2023 17:03 |
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Boatswain posted:Hmm Maxroll has LoD WoL ranked above Tal Rasha for solo XP, surely this can't be right? (Although I'm hoping it is because I've gotten more useful Monk primals than Wizard ones.) Seems like its better for killing lots of things faster, since Tal Rasha has a rotation and isn't doing its max dps constantly, and the monk rotation is BELLSBELLSBELLSBELLSBELLSBEL Is there a cap to damage in the game? Or is there just a soft cap in that there is technically a cap but we can't hit it without 10s of thousands of paragon points? I've definitely done 10s of trillions of damage with a crit, so that seems higher than damage in games usually allows. something about caps for data types or integers or something. IDK I haven't done anything with programming since high school in 2008 A Moose fucked around with this message at 17:16 on Mar 27, 2023 |
# ? Mar 27, 2023 17:13 |
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I won't consider Diablo 3 truly beaten until my damage numbers get so high that the local entropy causes my PC to collapse into a black hole.
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# ? Mar 27, 2023 17:19 |
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I bet certain builds could kill a Switch.
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# ? Mar 27, 2023 17:24 |
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A Moose posted:Is there a cap to damage in the game? Or is there just a soft cap in that there is technically a cap but we can't hit it without 10s of thousands of paragon points? I've definitely done 10s of trillions of damage with a crit, so that seems higher than damage in games usually allows. something about caps for data types or integers or something. IDK I haven't done anything with programming since high school in 2008 The second one might explain why there aren't GR levels above 150: a GR 150 boss is starting to approach that level of health.
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# ? Mar 27, 2023 19:20 |
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Incoherence posted:The only two data types you'd use for damage are 32-bit integers (which can hold a value up to ~2.1 billion, or ~4.2 billion if you like to live dangerously) and 64-bit integers (which can hold a value up to 9,223,372,036,854,775,807, or roughly 1 billion * 9.2 billion). It's fairly clear that Diablo 3 isn't using the first one. The health total for greater rift bosses would probably hit that cap before damage did.
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# ? Mar 27, 2023 19:23 |
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WoW "solved" the problem by having multi stage bosses that healed back to full between stages.
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# ? Mar 27, 2023 19:29 |
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I think 7-8 years ago Diablo 3 did switch over to a 64-bit client, probably in part to help manage the swelling damage numbers at that point. The old client would probably CTD as soon as you zoned into a GR120 these days.
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# ? Mar 27, 2023 19:33 |
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I've seen some 12,000 T damage numbers on my Tal meteors with everything aligned. It was weird because I expected a 12 Q.
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# ? Mar 28, 2023 03:42 |
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this weeks challenge rift certainly is a challenge (it sucks)
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# ? Mar 28, 2023 04:44 |
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exquisite tea posted:I think 7-8 years ago Diablo 3 did switch over to a 64-bit client, probably in part to help manage the swelling damage numbers at that point. The old client would probably CTD as soon as you zoned into a GR120 these days. You can still use 64 bit numbers in a 32 bit executable. What the switch to 64b allows you to do is to use more memory.
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# ? Mar 28, 2023 07:16 |
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Jezza of OZPOS posted:this weeks challenge rift certainly is a challenge (it sucks) I came back to d3 after the d4 beta ended and oh man, this build. Had better luck mobbing up as much as possible then holding right click rather than trying to use the left click at all.
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# ? Mar 28, 2023 13:37 |
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# ? Jun 3, 2024 16:40 |
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There's no real point do challenge rifts after the first week or two IMO. Especially with double caches now. They're slightly less annoying than set dungeons to me. Only other reason I do them is if I'm on switch and don't do split bounties. Otherwise, ugh.
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# ? Mar 28, 2023 15:46 |