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Jerkface posted:I won a hi intensity specialist gauntlet and it was crazy pants poo poo 🙏 nice, I still didn't get that combo again on 5 since it launched, but this week was full of miserable wipes with only regular gauntlet. At least today was good with just hi int and only two zealots and a bot. Actually wondering if the director turns down spawns if the group isn't full.
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# ? Mar 30, 2023 13:27 |
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# ? May 31, 2024 14:30 |
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tangy yet delightful posted:
You absolutely need to swap the Unyielding damage for Crit % asap. The difference between no crit chance and even 4% is huge, you go from having to reload constantly to running out of targets typically. Also tbh I've been repeating this elsewhere but Blaze Away is kinda trash now because it takes too long to get going, and as soon as you stop firing for any reason (aside from maybe reloading an empty mag, need to test) you lose all the stacks. Test it yourself in the Psykanium of you have blaze away on any gun and be amazed at how finicky it is.
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# ? Mar 30, 2023 13:39 |
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Do plasma guns have any sort of crit? Doesn't feel like it changes much.
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# ? Mar 30, 2023 15:56 |
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I've wondered the same about the flamers
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# ? Mar 30, 2023 16:01 |
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Evil Kit posted:Also tbh I've been repeating this elsewhere but Blaze Away is kinda trash now because it takes too long to get going, and as soon as you stop firing for any reason (aside from maybe reloading an empty mag, need to test) you lose all the stacks. I agree Blaze Away usually isn't great, but there isn't much in the way of competition. Once you get even one stack it's equal in effectiveness as a fully stacked Overwhelming Fire, and there are definitely cases where you can just lay down sustained fire against multiple elites. Where it really shines is against bosses, where reaching +50% power is quite viable. tangy yet delightful posted:My Bull Butcher Mk3 has Slaughterer III and Unstoppable Force 3 with 20% damage to unarmoured and 20% to unyielding. Which perk should I refine? I'd refine the Unyielding to Flak. If you're using a Stubber, you won't be meleeing elites too often. As for Blessing, definitely switch the Unstoppable Force. There's little reason to use heavy attacks with a mk3. Magitek fucked around with this message at 17:25 on Mar 30, 2023 |
# ? Mar 30, 2023 16:21 |
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On the one hand I like the new heavy-er stubber for the ogyn, on the other hand my old perfect roll stubber is pretty much obsoleted now because there is a better version out and I gotta reroll everything.
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# ? Mar 30, 2023 17:26 |
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haldolium posted:Actually wondering if the director turns down spawns if the group isn't full. I don't have proof either but I'd swear on anything this is true in Vermintide 2. I assume it for Darktide too
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# ? Mar 30, 2023 17:27 |
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Is it true that there are only four maps right now? Because lol
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# ? Mar 30, 2023 17:33 |
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There are 14 maps, but for whatever reason they thought it would be a good idea to make you crisscross the same areas across different maps, which makes them more samey and confusing to remember which version of the area you are playing on. That and there only being 4 "biomes" of "hive city" "fancy hive city" "sunny desert" and "industrial"
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# ? Mar 30, 2023 17:53 |
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There was a preview a while back that showed everyone's favorite biome, sewers.
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# ? Mar 30, 2023 17:58 |
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They're functional and have some great setpieces, but between the repeating geometry, similar objectives, and the bizarre lack of a "final" map, the environments end up feeling lacking compared to the great stuff we got in Vermintide. I suspect maps were supposed to be randomized at one point in development.
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# ? Mar 30, 2023 18:30 |
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I wouldn't even mind reusing all the same assets if we could get them in new configurations. Sometimes going through a copied room feels unique enough to not matter, but sometimes it's just a bummer. Ideally though, we get some environments that feel visually distinct from what we have so far
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# ? Mar 30, 2023 18:33 |
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I do love the intro to one of the maps, the name of which I can't recall, on lights out mode. You get dropped off onto a dark path with flashes of lightning that turn out to be arcing electricity from the miles of machinery in the walls above you illuminating things briefly. Very reminiscent of scenes of the underground machine tunnel wasteland depicted in The Matrix.
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# ? Mar 30, 2023 18:39 |
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how come there's basically dawn of war 1/2 (and the spinoff sm) with nice jungle and whatnot and basically every other wh40k game has that utterly depressing gothic brutalist architecture style mix it looks great, but it's just depressing architecture by design
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# ? Mar 30, 2023 18:41 |
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The Imperium encompasses a million worlds but 999,982 of them are the same dull grey urban sprawl with skulls painted in random places
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# ? Mar 30, 2023 18:49 |
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Evil Kit posted:You absolutely need to swap the Unyielding damage for Crit % asap. The difference between no crit chance and even 4% is huge, you go from having to reload constantly to running out of targets typically. Magitek posted:I agree Blaze Away usually isn't great, but there isn't much in the way of competition. Once you get even one stack it's equal in effectiveness as a fully stacked Overwhelming Fire, and there are definitely cases where you can just lay down sustained fire against multiple elites. Where it really shines is against bosses, where reaching +50% power is quite viable. Oh also also, last night I swapped my Bull Rush causes bleeds feat to the doubled distance and knockdown all except monstrosities which seems nicer going into the harder stuff but I also have to be very careful and not yolo a charge too far with it (yes charge cancel but sometimes OGRYN) edit: I'd love a tool to easily export your feats and loadout for sharing, does that exist in mod form at all?
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# ? Mar 30, 2023 18:51 |
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haldolium posted:how come there's basically dawn of war 1/2 (and the spinoff sm) with nice jungle and whatnot and basically every other wh40k game has that utterly depressing gothic brutalist architecture style mix I like how the intro cinematic says "in the future man's galactic empire wages inconceivably large wars across myriad worlds with super soldiers against incredible alien forces" and shows you sweet warp travel with demons jump-scaring guardsmen and then p much literally says "however, we won't be involved in any of that; we're shooting zombies in a factory"
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# ? Mar 30, 2023 19:56 |
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ChickenHeart posted:They're functional and have some great setpieces, but between the repeating geometry, similar objectives, and the bizarre lack of a "final" map, the environments end up feeling lacking compared to the great stuff we got in Vermintide. I suspect maps were supposed to be randomized at one point in development.
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# ? Mar 30, 2023 21:28 |
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And if it was, it was a great success! everyone loved it! the only downside was a long time commitment where nobody could leave or you'd be stuck with bots, but that could always be adjusted. Imagine if they brought it back in darktide as a string of maps, starting with low intensity maps and ending on double modifiers and each time you succeed you got to vote on the next area to choose with your team, bring back the magic powers and passives gained during missions you keep until the end, go nuts with it. Left4Dead had no loot crafting or RNG item drops, vermintide felt like a better game with all of that tossed aside in chaos wastes, darktide would be a better game for it too if it ditched all this junk.
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# ? Mar 30, 2023 21:44 |
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Game's fun though UNLIMITED POWAAAA
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# ? Mar 31, 2023 00:17 |
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Ugh after recent patch now even the lowering worker threads cant help the crashing and stuttering. Sad games enjoyable when it runs
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# ? Mar 31, 2023 03:00 |
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Just played a 'normal' heresy mission that was definately a high-int mission without the label on it. It was fun as hell but it was not a 'normal' mission, lots of double bursters, like 4 disablers spawning at the same time, it was really nonstop. I'm wondering if that old bug is back.
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# ? Mar 31, 2023 07:30 |
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Played a low intensity mission, lost a person right before the halfway event and it spawned them at the location -after- beating the event and taking the elevator... ok, annoying but no problem, we beat it and go up the elevator. What proceeds is the largest swarm of crushers and ragers and bulwarks mixed into a horde I have ever seen on any damnation game and that was only the first wave of them, all that and the 4th person was still a few rooms away after the elevator. We wiped when the 3 mutants and 2 trappers and 2 poxbursters showed up from a spawn door 5 feet behind us while we were halfway through dealing with that pile of 100k armored hitpoints inside a horde. Ra Ra Rasputin fucked around with this message at 08:55 on Mar 31, 2023 |
# ? Mar 31, 2023 08:36 |
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Where was your purgatus pysker? Seriously with the perk that gives you higher damage at high peril means you will loving utterly destroy hordes even with elites in it. The spawn bugs def in game, we had 6 bursters in a row on heresy without any modifiers and to make it worse only the first one made noise while 5 just piled out one after another from a loving doorway. I thankfully rerolled the weekly mission about completing without someone going down.
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# ? Mar 31, 2023 10:02 |
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Arghy posted:and to make it worse only the first one made noise while 5 just piled out one after another from a loving doorway. I thankfully rerolled the weekly mission about completing without someone going down. pretty sure sound cues missing now especially for multispawns has been introduced with one of the last patches. I constantly get silent hounds, bursters, muties...
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# ? Mar 31, 2023 11:29 |
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Purgatus is not very useful for chewing through Crushers . Carapace armor sucks lol.
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# ? Mar 31, 2023 12:26 |
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Fatshark is doing a twitch livestream right now: https://twitch.tv/fatsharkgames I haven't watched the whole thing but maybe they've answered some substantial questions at some point?
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# ? Mar 31, 2023 17:10 |
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Evil Kit posted:Purgatus is not very useful for chewing through Crushers . Carapace armor sucks lol. I run the +damage from high peril, soul blaze jumps feat, warp charges from friends feat, and the level 30 gain warp charges from soul blaze so i'm getting huge damage spikes. The flame thrower was stun locking crushers on heresy so i kept blazing away at the horde non stop and eventually everything died. The light attack will also stun most things too so you can use it to clear spaces in hordes to keep pressure off allies.
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# ? Mar 31, 2023 19:34 |
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I think its fine if you can't do everything as long as long as you can buy time and space for your team to handle stuff you can't.
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# ? Mar 31, 2023 19:40 |
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Arghy posted:I run the +damage from high peril, soul blaze jumps feat, warp charges from friends feat, and the level 30 gain warp charges from soul blaze so i'm getting huge damage spikes. The flame thrower was stun locking crushers on heresy so i kept blazing away at the horde non stop and eventually everything died. The light attack will also stun most things too so you can use it to clear spaces in hordes to keep pressure off allies. I suppose it'd scale up to Damnation fine but man Crushers get A Lot of HP even just going up the one difficulty. I don't have an ideal Purgatus staff though so maybe that could change. Artificer posted:I think its fine if you can't do everything as long as long as you can buy time and space for your team to handle stuff you can't. I agree! The team play in this game is good and for the most part each class has a thing they're good at doing that the others can't quite do as well.
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# ? Mar 31, 2023 20:24 |
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Fellow Surge staffers, what is your evaluation of the DPS versus bosses? I didn't try it for ages because I perceived it as a low damage staff best used for CC, but after getting my nice damage roll one I zapped a Beast of Nurgle and a traitor captain a bunch and I felt like them health bars was really moving. Shame bosses don't spawn in the danger room so I can watch without other player damage inputs confusing me. Is Surge good against bosses? If so, is it better DPS, or DPS per peril, than brain bursts? My limited experience makes me think yes to both.
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# ? Mar 31, 2023 21:06 |
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While I can't answer the surge staff question, I can tell you there is a mod that let's you spawn anything in the meatgrinder including bosses and enabling AI, good for training combat scenario's.
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# ? Mar 31, 2023 21:14 |
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There's been talk ITT about certain blessings and maybe feats that trigger more damage on stagger and speculation that something like the surge staff pumping stagger points into things can make those weapons do a ton of damage. so all that to say v0v
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# ? Mar 31, 2023 21:36 |
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SuperKlaus posted:Fellow Surge staffers, what is your evaluation of the DPS versus bosses? I didn't try it for ages because I perceived it as a low damage staff best used for CC, but after getting my nice damage roll one I zapped a Beast of Nurgle and a traitor captain a bunch and I felt like them health bars was really moving. Shame bosses don't spawn in the danger room so I can watch without other player damage inputs confusing me. Outgoing damage (ie my lightning Bolts) is irrelevant. Stopping incoming damage with the stun and grouping up dorks is way more important. I'm always last for damage, but first for crits. I have made my peace with this.
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# ? Mar 31, 2023 23:22 |
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It does good damage on armor, though. Idk about bosses but you can absolutely poo poo damage into anything that's covered in metal. The best cc is murder
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# ? Mar 31, 2023 23:27 |
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Veteran shotgun collection: Complete Oddly-enough I keep going back to the OG shotgun for Damnation maps. I love the Agripinaa's special shot but the slow load rate and wimpy primary become huge detriments when your group gets swarmed (which is all the time). The Kantrael is likely the best-performing out of all three, however the wide spread and TINY ammo supply hurt it during long firefights against gun-toting enemies (which you end up doing a lot of on Damnation). The Lawbringer gives you great ranged fire and powerful impact damage up-close, though the special shot is straight-up a waste of ammunition on anything besides walkers (which you shouldn't be using your ammo on anyways).
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# ? Apr 1, 2023 01:18 |
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SuperKlaus posted:Fellow Surge staffers, what is your evaluation of the DPS versus bosses? I didn't try it for ages because I perceived it as a low damage staff best used for CC, but after getting my nice damage roll one I zapped a Beast of Nurgle and a traitor captain a bunch and I felt like them health bars was really moving. Shame bosses don't spawn in the danger room so I can watch without other player damage inputs confusing me. You can download a mod and spawn bosses in the danger room fyi If you do report back on the dmg
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# ? Apr 1, 2023 01:46 |
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Yeah I'm gonna run a test. I zapped a plague ogryn some and didn't feel like it was going that well...I'll report back with data hopefully soon
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# ? Apr 1, 2023 03:01 |
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I zapped a plague ogryn in a real match, didn't seem to do much. My go to monstrosity strat is to just spam brain burst.
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# ? Apr 1, 2023 04:25 |
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# ? May 31, 2024 14:30 |
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Quote is not edit
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# ? Apr 1, 2023 04:25 |