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Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Byzantine posted:

I kinda wish Fallout would start doing the "wasteland legends of an uncertain time" thing, maybe then people would stop whining about there being garbage in the apocalypse.

Or Bethesda could just set their games further back in the timeline. They keep moving the clock on while not wanting to change any of the aesthetic, which is really weird, just set the game the same time as the original game just somewhere else.

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Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Fil5000 posted:

Or Bethesda could just set their games further back in the timeline.

They did that with Fallout 76.

Phigs
Jan 23, 2019

Crowetron posted:

The lesson I learned from that tutorial was that power armor was clunky and awkward and felt worse than just moving around without it. I thought I would rather have tougher combat and a few more reloads if it meant navigating and interacting with the world felt smoother. And every time I used a power armor after that told me, yeah, I don't like the power armor. Bethesda Fallouts aren't especially difficult anyway.

Also, the way they made power armor more prevalent than previous games really only made it seem worse. By the seventh or eighth suit you find just abandoned by the side of the road, it's really hard to keep thinking of it as something powerful and useful. Eventually it just starts to look like just more rusty trash like the burnt out cars or piles of rubble.

I was going to make a very similar reply.

There's also no point to it outside of the radiated zone. If I can fight just fine without something that is slow and clunky then that's what I'm going to do. Something slow and clunky, and that requires a consumable besides, is never something I'm going to use in the general case so you need special use cases for it to make me use it. And you need to make those use cases common enough for me to care about the suit overall and not just treat it like a special condition for 1 mission.


The big problem with the building is the same I have with Minecraft: there's nothing important to do WITH the stuff you build. Cool I built an outpost and... it's built. There it is. With buildings in it. Yay. Worse they have negative utility in that they inflict raid alerts on you.

Caufman
May 7, 2007

Philippe posted:

My main problem with Mad Max is that it's just a Ubisoft game with Batman-style punching.

It's regrettable that the gameplay was mediocre (heh, snort) because it had good atmosphere and characters.

Alhazred
Feb 16, 2011




Lobok posted:

Yeah, not having strict continuity is one of the cool things about Mad Max. Like Bond.

It was kinda funny when you realize that Max and Furiosa are roughly the same age, but Furiosa is explicitly born after the apocalypse (the movie mentions that she was born into one of the post-apocalyptic tribes) and Max was born long before the apocalypse.

Philippe
Aug 9, 2013

(she/her)

Phigs posted:


The big problem with the building is the same I have with Minecraft: there's nothing important to do WITH the stuff you build. Cool I built an outpost and... it's built. There it is. With buildings in it. Yay. Worse they have negative utility in that they inflict raid alerts on you.

At least you can make farms for XP and materials in Minecraft. I play a lot of Space Engineers, and that game really embraces the "build stuff for its own sake" mentality. You can design and build a huge battlecruiser with room for a dozen crew, but once you've built it you're done, basically. You can fly to different planets, but there's nothing to find.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

Philippe posted:

At least you can make farms for XP and materials in Minecraft. I play a lot of Space Engineers, and that game really embraces the "build stuff for its own sake" mentality. You can design and build a huge battlecruiser with room for a dozen crew, but once you've built it you're done, basically. You can fly to different planets, but there's nothing to find.

Yeah there is economy, and trading, but it makes no sense to engage in it. There are factions but they serve no function. Space combat is there but there are no energy shields meaning both ships get obliterated pretty much instantly. Or you build a stupid looking heavy armor monolith.

Don't get me wrong the game is amazing and there's nothing like it. But the potential is so great. I've put hundreds of hours in it and still keep coming back just to build cool poo poo.

Philippe
Aug 9, 2013

(she/her)

I just want a version of No Man's Sky or Elite where you build ships and bases with the Space Engineers cubes instead of buying them from aliens, that doesn't seem unreasonable to me.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
I especially love how involved stuff like mining is. It actually requires more skill and design to make an efficient mining system than to make a space fighter. You can slaps some blocks together and it'll drive or fly, but making an actual navigable passenger spacecraft that's pressurized and can enter/exit various planets' gravity wells is so rewarding. And that's before you think about making it look cool or resource efficient.

But yeah once you do, there's no game to engage in. They are working on it tho.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Phigs posted:

The big problem with the building is the same I have with Minecraft: there's nothing important to do WITH the stuff you build. Cool I built an outpost and... it's built. There it is. With buildings in it. Yay. Worse they have negative utility in that they inflict raid alerts on you.

You can actually build mortars in them, and then call down artillery strikes using special grenades if you're close enough to a settlement with a mortar. It's funny and does quite a lot of damage, though not really that useful.

darkwasthenight
Jan 7, 2011

GENE TRAITOR

JackSplater posted:

That reminds me: The minigun in Fallout 4 is absolutely terrible. Tied for worst heavy weapon with the Junk Jet, which is at least funny. Flamers are more modifiable, have semi-common ammo, and can actually do damage and hit things. Gatling lasers are super endgame and take fusion cores as ammo, and without a good legendary mod are still kind of bad. But the minigun? Chews through ammo, can't hit the broad side of a barn, has a grand total of six modifications (the best of which is literally the one that turns it into a melee weapon), has expensive ammo that vendors don't stock until level 24, and by the time you can get the ammo from vendors it does so little damage that it's a giant waste. They give you something like 1300 ammo for that tutorial deathclaw fight, which sometimes isn't even enough and would run you somewhere north of 7,000 caps from a vendor.

The minigun is mediocre until you find or console in an Explosive legendary, at which point it becomes hilarious.

Caufman
May 7, 2007

Alhazred posted:

It was kinda funny when you realize that Max and Furiosa are roughly the same age, but Furiosa is explicitly born after the apocalypse (the movie mentions that she was born into one of the post-apocalyptic tribes) and Max was born long before the apocalypse.

This occurred to me as well while watching Fury Road in theaters. But Miller makes these movies with a lot of gaps in the world building and details, and he treats each movie as very flexibly related to one another.

Charlize Theron and Tom Hardy are roughly the same age, but maybe that doesn't mean Max and Furiosa are. It's possible Max is significantly older but is blessed with youthful looks or Furiosa appears more aged than she is. The Mad Max apocalypse can also be seen as not a single moment (like Fallout's apocalypse) but a prolonged deterioration that affected areas differently over time. When the Vuvalini of Many Mothers began, it could have been more of a survivalist commune in a declining society that grew more and more into a post-apocalyptic tribe as their world became more post-apocalyptic rather than starting off as one.

Similarly, it occurred to me watching Beyond Thunderdome how strange it was that there were toddlers in the tribe of children. Even accepting that a bunch of kids might survive on their own, and that all their parents either died in the crash or left with Captain Walker, it was odd to see toddlers with them. How long ago were planes still flying and this one crash? I don't think any ages were explicitly mentioned, but there were some very young kids running around that tribe, and that would mean the plane could not have crashed that long ago, even though the feel I got from Beyond Thunderdome is that the greater region is well deep into the post-apocalypse by that point.

Anyway, all this thinking is fun to ponder, but ultimately I think that George Miller himself doesn't think that hard when making a Mad Max movie, and he emphasizes style over logic and those kinds of details. Fair enough. For me personally, I don't believe continuity is overrated; it's just not a dealbreaker. Personally, I think good continuity is impressive, since it shows planning and attention to detail. But if a storyteller decides it's not so important and still successfully produces an impressive spectacle, I'm still entertained, and Fury Road did that.

Sally
Jan 9, 2007


Don't post Small Dash!
in Thunderdome, the toddlers were explicitly the children of the teenaged Lost Kids. one of them was pregnant with another.

we dont know how long the adults were living there. couldve been a few years... a decade... who knows. and if we are going by the idea that the world is in varyinv states of decay we dont kmmnow what plane resources are elsewhere. just that Jedidiah the pilot has the only working plane near Bartertown

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!

darkwasthenight posted:

The minigun is mediocre until you find or console in an Explosive legendary, at which point it becomes hilarious.

Yes, but if you're doing that, you might as well just buy the explosive submachine gun that one of the vendors (Cricket?) sells, because it has much cheaper ammo and more mods. Or find/console a double barrel shotgun with explosive rounds, which gets the bonus explosive damage on every pellet, making it able to cripple or kill almost anything in the game in one shot.

I also forgot to mention the missile launcher and fat man, both of which have extremely expensive and rare ammo, but they actually do what you'd expect them to do. And yet somehow there are way more enemies using those two weapons in the Commonwealth than there are ones with miniguns.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Phigs posted:

I was going to make a very similar reply.

There's also no point to it outside of the radiated zone. If I can fight just fine without something that is slow and clunky then that's what I'm going to do. Something slow and clunky, and that requires a consumable besides, is never something I'm going to use in the general case so you need special use cases for it to make me use it. And you need to make those use cases common enough for me to care about the suit overall and not just treat it like a special condition for 1 mission.

I always installed a mod that made power armor not drain fusion cores, but that brings up a good point.

In the tutorial, and pretty much everywhere else in the game, you get fusion cores from generators that are powering entire buildings*, and have been since before the bombs dropped. I'm no physicist or mechanical engineer or anything fancy, but if you have a power source that can power a three story, fully functional museum with lights, pre-recorded displays, dioramas and all the basic infrastructure for 200+ years uninterrupted, maybe a power armor suit shouldn't drain that battery in 5 minutes. Or if it does, the power should be super crazy. You should be able to punch a hole in that tutorial deathclaw. Then it makes sense, to need special training so you don't snap your own legs backwards, and then yeah, the massive power draw could be explained.

*And, disappointingly, what happens when you do pull the power supply for the whole building? A single light, directly around the generator flickers. I know it would be a lot, but if you pull the power supply, the whole building should go dark. Lights out, computers go down, anything locked electronically is either down to manual lockpicking or is just inaccessible. Add a mechanic like that for immersion. Are you playing a sneaky character, where cover of darkness adds advantages to your sneak attacks? Or are you looking to gain access to this super weapon that is locked behind this security gate that can only be unlocked from a nearby terminal?

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Sally posted:

in Thunderdome, the toddlers were explicitly the children of the teenaged Lost Kids. one of them was pregnant with another.

we dont know how long the adults were living there. couldve been a few years... a decade... who knows. and if we are going by the idea that the world is in varyinv states of decay we dont kmmnow what plane resources are elsewhere. just that Jedidiah the pilot has the only working plane near Bartertown

The ending of Beyond Thunderdome shows Sydney with the sea level far below what it is naturally, suggesting things are pretty hosed.

Philippe
Aug 9, 2013

(she/her)

CzarChasm posted:

I always installed a mod that made power armor not drain fusion cores, but that brings up a good point.

In the tutorial, and pretty much everywhere else in the game, you get fusion cores from generators that are powering entire buildings*, and have been since before the bombs dropped. I'm no physicist or mechanical engineer or anything fancy, but if you have a power source that can power a three story, fully functional museum with lights, pre-recorded displays, dioramas and all the basic infrastructure for 200+ years uninterrupted, maybe a power armor suit shouldn't drain that battery in 5 minutes. Or if it does, the power should be super crazy. You should be able to punch a hole in that tutorial deathclaw. Then it makes sense, to need special training so you don't snap your own legs backwards, and then yeah, the massive power draw could be explained.

*And, disappointingly, what happens when you do pull the power supply for the whole building? A single light, directly around the generator flickers. I know it would be a lot, but if you pull the power supply, the whole building should go dark. Lights out, computers go down, anything locked electronically is either down to manual lockpicking or is just inaccessible. Add a mechanic like that for immersion. Are you playing a sneaky character, where cover of darkness adds advantages to your sneak attacks? Or are you looking to gain access to this super weapon that is locked behind this security gate that can only be unlocked from a nearby terminal?

You want opportunities to roleplay in Fallout 4? Ridiculous.

Redezga
Dec 14, 2006

In every 3D Fallout I've always made at least one character who is a future descendent of Mike Tyson. Always fists only, Cannibal perk every time.

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!
XCOM 2:

Jesus Mary and Joseph can I get anything done early game without being interrupted every EIGHT GODDAMN SECONDS? I went to scan an area that should have taken six in-game days, and I stopped counting the interruptions somewhere after I hit double digits. Research complete! New opportunity! New opportunity! Inspiration! New Item! Covert Action available! Enemy action incoming! Opportunity still available! Avatar project progress! Go look at your soldiers! Engineering wants your attention! The Chosen wants to taunt you!

And it's just as bad in missions. Camera takeovers are constant, constant talking (especially from. The. Scientist. Who. Doesn't. Understand. How. To. Speak. Quickly), oh hey look an enemy squad, LOOK AT THIS SQUAD ARE YOU SURE YOU SAW IT HERE IT IS AGAIN.

I installed the Quit Wasting My Time mod and it's still loving terrible.

sephiRoth IRA
Jun 13, 2007

"Science is not only compatible with spirituality; it is a profound source of spirituality."

-Carl Sagan
My biggest pet peeve is time wasting in games. Don't make me menu through 19 things to get to one I use commonly. Let me skip dialogue. Let me skip cutscenes. Don't make me wait for the mission escort to catch up, I know where I'm going!

Lobok
Jul 13, 2006

Say Watt?

sephiRoth IRA posted:

My biggest pet peeve is time wasting in games. Don't make me menu through 19 things to get to one I use commonly.

Annoying that in Ragnarok there is not a quick way to the Map. It's either hold the touchpad down (works only half the time) or tap it to go into the menus and scroll over to it. Why the map isn't the default option for the menu screen instead of gear, I don't know. It's not like you need super convenient access to gear because the game doesn't allow re-equipping during combat anyway.

bawk
Mar 31, 2013

CzarChasm posted:

I always installed a mod that made power armor not drain fusion cores, but that brings up a good point.

In the tutorial, and pretty much everywhere else in the game, you get fusion cores from generators that are powering entire buildings*, and have been since before the bombs dropped. I'm no physicist or mechanical engineer or anything fancy, but if you have a power source that can power a three story, fully functional museum with lights, pre-recorded displays, dioramas and all the basic infrastructure for 200+ years uninterrupted, maybe a power armor suit shouldn't drain that battery in 5 minutes. Or if it does, the power should be super crazy. You should be able to punch a hole in that tutorial deathclaw. Then it makes sense, to need special training so you don't snap your own legs backwards, and then yeah, the massive power draw could be explained.

*And, disappointingly, what happens when you do pull the power supply for the whole building? A single light, directly around the generator flickers. I know it would be a lot, but if you pull the power supply, the whole building should go dark. Lights out, computers go down, anything locked electronically is either down to manual lockpicking or is just inaccessible. Add a mechanic like that for immersion. Are you playing a sneaky character, where cover of darkness adds advantages to your sneak attacks? Or are you looking to gain access to this super weapon that is locked behind this security gate that can only be unlocked from a nearby terminal?

This, and Fallout 76 in general, is why I'm so leery of Starfield when it comes out. It seems like every time a new game gets released, Bethesda has made tweaks to the formula/introduced features while getting further and further away from the stuff that made earlier games so good, where exploration mattered more than following scripted questa for rewards. The biggest thing I'm worried about is how narrative-focused they went with the main quest of FO4, and the backlash they received on not including NPCs in FO76. If they learned from that experience that everybody must've loved the story and characters they made for FO4, and so they must double-down on that thing in Starfield to please everybody, it could be a lot worse. I don't want to interact with a Bethesda story to unlock cool locations and items, I want to go find em!

Redezga
Dec 14, 2006

sephiRoth IRA posted:

My biggest pet peeve is time wasting in games. Don't make me menu through 19 things to get to one I use commonly. Let me skip dialogue. Let me skip cutscenes. Don't make me wait for the mission escort to catch up, I know where I'm going!

I've been saying in the little game dev discord groupchat that respecting players time is really important and should be considered in everything. Maybe it's because I'm closer to 40 now, but the idea of taking time from a persons life that they can never get back just because of a lovely menu or something bothers me a lot.

sephiRoth IRA
Jun 13, 2007

"Science is not only compatible with spirituality; it is a profound source of spirituality."

-Carl Sagan

Redezga posted:

I've been saying in the little game dev discord groupchat that respecting players time is really important and should be considered in everything. Maybe it's because I'm closer to 40 now, but the idea of taking time from a persons life that they can never get back just because of a lovely menu or something bothers me a lot.

Yeah I'm not 14 staying up all night dodging lightning bolts for one third of a thing I need for a characters ultimate weapon anymore

I got a kid and poo poo to do!

Taeke
Feb 2, 2010


I tried to play Assassins Creed Valhalla but quit when after like 30 minutes I still hadn't gotten to control my character except for a couple of minutes in the middle of overly long cutscenes. I had to walk around a viking hall as a child and was forced to do 3 (or was it 5?) interactions where it was just pressing a button and watching me play a ball game or whatever for 20 seconds. Then another cutscene started and just went on and on and I lost all patience.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Taeke posted:

I tried to play Assassins Creed Valhalla but quit when after like 30 minutes I still hadn't gotten to control my character except for a couple of minutes in the middle of overly long cutscenes. I had to walk around a viking hall as a child and was forced to do 3 (or was it 5?) interactions where it was just pressing a button and watching me play a ball game or whatever for 20 seconds. Then another cutscene started and just went on and on and I lost all patience.

It's good that you quit because when you eventually get to play the cycle is: play for 10 min , get told to go somewhere else, let the game auto sail you there for 15 min while you do something else, repeat. It doesn't really help that there are fast travel points, because you need to visit them first and the auto sail keeps veering off when it gets close so you don't unlock them anyway.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Lobok posted:

Annoying that in Ragnarok there is not a quick way to the Map. It's either hold the touchpad down (works only half the time) or tap it to go into the menus and scroll over to it. Why the map isn't the default option for the menu screen instead of gear, I don't know. It's not like you need super convenient access to gear because the game doesn't allow re-equipping during combat anyway.

That whole interface just felt buggy. The map shortcut also never reliably worked for me, and it felt like the menu screen was iffy about whether it would open to the same page every time, so I couldn't always pull it up cycle over to the map the same way by reflex.

Philippe
Aug 9, 2013

(she/her)

This is honestly why I prefer to play with mouse+keyboard: more buttons to shortcut things. For instance, the menu in the most recent AssCreed games (inventory, super powers, list of powerful enemies, quest log, map, etc) all have their own key on the top row and it's just delightful.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I used to be a m+kb apologist, but I just can't handle the left-hand movement in action games on there any more. There are a lot of advantages to that setup, but I just need a thumbstick and a few buttons to work with.

Caufman
May 7, 2007

Sally posted:

in Thunderdome, the toddlers were explicitly the children of the teenaged Lost Kids. one of them was pregnant with another.

we dont know how long the adults were living there. couldve been a few years... a decade... who knows. and if we are going by the idea that the world is in varyinv states of decay we dont kmmnow what plane resources are elsewhere. just that Jedidiah the pilot has the only working plane near Bartertown

Wow. I forgot that teenagers can make new babies. I never spotted the pregnant teen either.

Taeke
Feb 2, 2010


Hel posted:

It's good that you quit because when you eventually get to play the cycle is: play for 10 min , get told to go somewhere else, let the game auto sail you there for 15 min while you do something else, repeat. It doesn't really help that there are fast travel points, because you need to visit them first and the auto sail keeps veering off when it gets close so you don't unlock them anyway.

Wait, aside from sometimes taking a but more time than I'd like it the sailing in Oddysey was fine and as soon as you got close enough to a port it was available for fast travelling, so you're saying they went out of their way to make it worse?

Also every screenshot and video I saw of Valhalla made it look like a grey, rainy dour world you run around in which wasn't appealing to me at all after the sunny bright views of Greece and Egypt.

Agents are GO!
Dec 29, 2004

Caufman posted:

Wow. I forgot that teenagers can make new babies. I never spotted the pregnant teen either.

PYF Little Thing Dragging This Game Down: Wow. I forgot that teenagers can make new babies.

Post poste
Mar 29, 2010

Captain Hygiene posted:

I used to be a m+kb apologist, but I just can't handle the left-hand movement in action games on there any more. There are a lot of advantages to that setup, but I just need a thumbstick and a few buttons to work with.

You can put the mouse on the other side, you know.

Bogmonster
Oct 17, 2007

The Bogey is a philosopher who knows

Taeke posted:


Also every screenshot and video I saw of Valhalla made it look like a grey, rainy dour world you run around in which wasn't appealing to me at all after the sunny bright views of Greece and Egypt.

Yeah it's set in England. I'm being facetious, I actually think the various biomes and countryside of Anglo Saxon Britain is a real high point of the game and better than Origins imo.

For content, my kid is playing a lot of Mario Kart 8 on the switch and I guess we have the deluxe version, which means all the characters are unlocked from the start. For some, this might be a bonus, but I always liked seeing which character you might unlock by winning cups and stuff, so this was a bit crap.

What does unlock though, is cars and wheels, including Mercedes Benz cars and GLA wheels. Why the gently caress is a brand invading mario kart of all things?

Philippe
Aug 9, 2013

(she/her)

Taeke posted:

Wait, aside from sometimes taking a but more time than I'd like it the sailing in Oddysey was fine and as soon as you got close enough to a port it was available for fast travelling, so you're saying they went out of their way to make it worse?

Also every screenshot and video I saw of Valhalla made it look like a grey, rainy dour world you run around in which wasn't appealing to me at all after the sunny bright views of Greece and Egypt.

A lot of things are a shock after Origins/Odyssey. Eivor is much less charismatic than Kassandra and Bayek, the environs feel empty in a way Greece and Egypt don't, and as you say England is just inherently more bleh. It's very green, I suppose. I prefer Valhalla's armor system (everything is part of a set and there's no loot treadmill), but making cosmetic changes has to be done by your blacksmith instead of just in a menu. There's just too many Things To Do in Valhalla (flyting, orlog, upgrading your village, raiding, legendary animals, legendary warriors, finding superweapons, the whole Asgard/Jotunheim saga, three bits of DLC, etc, etc, etc) that even I, a lifelong Ubisoft lady, feel overwhelmed.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Why would anyone bother digitally recreating the UK anyway? It's nothing but lumpy British people in a field.

AC: Valhalla does get credit for somehow making Asgard and Jotunheim boring.

Byzantine
Sep 1, 2007
Probation
Can't post for 17 hours!

Inspector Gesicht posted:

Why would anyone bother digitally recreating the UK anyway? It's nothing but lumpy British people in a field.

AC: Valhalla does get credit for somehow making Asgard and Jotunheim boring.

Then Dad of Boy went even further beyond and made both of them AND Ragnarok boring.

Wow, glad I stuck with 120 hours of Cory Balrog working through his "imma new daddy!" anxiety.

Byzantine has a new favorite as of 19:59 on Apr 5, 2023

Lobok
Jul 13, 2006

Say Watt?

Byzantine posted:

Then Dad of Boy went even further beyond and made both of them AND Ragnarok boring.

Wow, glad I stuck with 120 hours of Cory Balrog working through his "imma new daddy!" anxiety.

There's just something inherent to videogames where the emotional stuff almost never registers for me. All the acting and CG and music was great with Dad of Boy but their story fell flat to me. I think I'm just impatient about wanting to get back to the game.

Hector Delgado
Sep 23, 2007

Time for shore leave!!
AC Valhalla was an Assassin's Creed game with buildings that were like 2 stories tall, maybe 3 once and a while. That's what I liked about the games, running along the rooftops doing crimes and Valhalla disappointed me in that regard.

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kazil
Jul 24, 2005

Derpmph trial star reporter!

I haven't played Valhalla but it sounds like it made a lot of the dumb mistakes AC3 did

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