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The Dad of Boy games were massively massively carried by the primary and most important aspect of the games: Comedic axe throw timing. *ping*kazil posted:I haven't played Valhalla but it sounds like it made a lot of the dumb mistakes AC3 did That's honestly pretty spot on. It's incredible how many parallels there are. Hopefully that means the next one is Black-flag-y.
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# ? Apr 5, 2023 20:39 |
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# ? May 16, 2024 09:48 |
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I never had issues getting invested in a game's story, I'm always willing to let it try, and if it succeeds then well done. Then again that's one of the things I play games FOR is the stories, so I'm generally willing to accept whatever they are trying to tell at face value.
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# ? Apr 5, 2023 21:19 |
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Lobok posted:There's just something inherent to videogames where the emotional stuff almost never registers for me. All the acting and CG and music was great with Dad of Boy but their story fell flat to me. I think I'm just impatient about wanting to get back to the game. Is this across all games or are you just pointing at 2018 God of War and counting them as 5 games because they're both 100 hours long? I dunno, when games try they generally work for me in making me feel an emotion. End of Marvel's Spider-Man and Resident Evil 7 when you finally have a chance to sit down on a couch and have a normal conversation with Jack. That part where you go to visit some graves in Dragon Quest 11. That one part of FF7Remake on the tower.
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# ? Apr 5, 2023 22:01 |
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RareAcumen posted:Is this across all games or are you just pointing at 2018 God of War and counting them as 5 games because they're both 100 hours long? Most games. End of Spider-Man did get me and while I think that was particularly well done I'm also a mark for Spider-Man stuff.
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# ? Apr 5, 2023 22:13 |
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I cry whenever Kiryu cries.
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# ? Apr 5, 2023 22:17 |
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credburn posted:I cry whenever Kiryu cries. oh is that why those video booths had tissues?
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# ? Apr 5, 2023 22:19 |
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Something that helps with Spider-man is that it gets you invested in Octavius as a person because [spoiler]you get to do many minigames where you fix all his stuff, so it gives you a sense of hope as you are spotting all these potential overflow errors and other issues that could end up driving him to madness, but then the inevitable happens because he simply grows impatient and panics and moves so fast he leaves you in the dust, so his downfall feels much more visceral as it gives the player the idea that "I could have done something". Even though you know how it's going to turn out because it always does, it gets you involved in his development in a more direct way.
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# ? Apr 5, 2023 22:20 |
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Taeke posted:I tried to play Assassins Creed Valhalla but quit when after like 30 minutes I still hadn't gotten to control my character except for a couple of minutes in the middle of overly long cutscenes. I had to walk around a viking hall as a child and was forced to do 3 (or was it 5?) interactions where it was just pressing a button and watching me play a ball game or whatever for 20 seconds. Then another cutscene started and just went on and on and I lost all patience. Okami has to be the recordholder for lovely, non-interactive openings. It's like 20 straight minutes of the backstory being "narrated" to you by a cricket with a Banjo Kazooie voice while text and inscrutable "storybook" illustrations scroll across the screen. 100% unskippable. I honestly thought something had gone terribly wrong when I loaded it up for the first time, because surely the opening couldn't really be this bad. The rest of the game is pretty good, though!
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# ? Apr 5, 2023 22:25 |
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Lobok posted:Annoying that in Ragnarok there is not a quick way to the Map. It's either hold the touchpad down (works only half the time) or tap it to go into the menus and scroll over to it. Why the map isn't the default option for the menu screen instead of gear, I don't know. It's not like you need super convenient access to gear because the game doesn't allow re-equipping during combat anyway. I had some luck with this where about 75% of the time I could get to the map by pressing on the left side of the touch pad. But it's awkward to hit that in any scenario. I don't think that was remappable. But I hate, HATE, HATE the 180 turnaround on the touchpad. You want to know the last thing I want to do in the middle of a fight surrounded by enemies? Attempt to swipe my fat thumb gently up on the 2 square inches of real estate, without in any way pressing in the pad, and pulling up the menu or map by mistake. gently caress it. To hell with all the touchpad poo poo. I played the hell out of that little Astro's Playroom tech demo thing, and the worst part by far is the touchscreen 'control a rolling ball' bit. It adds nothing. I hope GOW NG+ allows for cutscene skipping
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# ? Apr 5, 2023 22:36 |
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Who is the worse "gross horny animal companion trying to gently caress humans"? Issun from Okami or Teddie from Persona 4? Issun IS a bug, I don't care what he says.
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# ? Apr 5, 2023 22:37 |
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Read After Burning posted:Who is the worse "gross horny animal companion trying to gently caress humans"? Issun from Okami or Teddie from Persona 4? At least Teddie gets himself a human body (which was a part that I actually liked, his behaviour notwithstanding). And doesn't stow away in other people's clothes.
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# ? Apr 5, 2023 22:40 |
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BioEnchanted posted:Something that helps with Spider-man is that it gets you invested in Octavius as a person because [spoiler]you get to do many minigames where you fix all his stuff, so it gives you a sense of hope as you are spotting all these potential overflow errors and other issues that could end up driving him to madness, but then the inevitable happens because he simply grows impatient and panics and moves so fast he leaves you in the dust, so his downfall feels much more visceral as it gives the player the idea that "I could have done something". Even though you know how it's going to turn out because it always does, it gets you involved in his development in a more direct way. The scene that always got me was the conversation during the climactic finale, and the "You knew?" *eyes narrow* "You knew."
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# ? Apr 5, 2023 22:58 |
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I can't get a S+ ranking in Resident Evil 4 Remake on NG+ I'm old and bad at videogames so there goes my only shot at the infinite ammo cat ears
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# ? Apr 5, 2023 23:16 |
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Len posted:I can't get a S+ ranking in Resident Evil 4 Remake on NG+ The time limits feel even stricter than the previous remakes. I might have to bite the bullet and buy the inevitable "unlock everything for 5 bucks" DLC this time
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# ? Apr 5, 2023 23:20 |
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at least they give you an easy path to grabbing most of the toys, minus the cat ears and the handcannon (and the latter isn't even that much fun to shoot compared to the chicago typewriter)
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# ? Apr 5, 2023 23:46 |
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Rollerdome is beautiful to look at and the animations and tricks and poo poo look great and badass. It also has tons of contextual world building, things that you learn on your own without the game force-feeding you exposition. But man is it a bitch to play. Aiming would be great using mouse and keyboard, but good luck doing all those tricks holding like the F key at the same time as the shift key and then pressing arrow keys. But on a controller, it's still a pain in the rear end. It has the sort of trick complexity that Tony Hawk had but it has this added mechanic of shooting and time slowing and dodging in addition to the Tony Hawk stuff. It's not really a hard game so far; I just feel like I'm doing everything so sloppily and awkwardly and jankily and the amount of buttons and thumbsticks and triggers that need to be used in conjunction is a bit too demanding.
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# ? Apr 5, 2023 23:52 |
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CzarChasm posted:I had some luck with this where about 75% of the time I could get to the map by pressing on the left side of the touch pad. But it's awkward to hit that in any scenario. I don't think that was remappable. I used the L1 + ∆ version for quick turnaround. Didn't love it because that's two other commands I don't necessarily want to press combined into one.
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# ? Apr 6, 2023 00:11 |
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Redezga posted:I've been saying in the little game dev discord groupchat that respecting players time is really important and should be considered in everything. Maybe it's because I'm closer to 40 now, but the idea of taking time from a persons life that they can never get back just because of a lovely menu or something bothers me a lot. Unironically why I struggle with vampire survivors. It hits the dopamine centers and feels great, but on the other hand it's like da joose for gamers and all of a sudden I've lost a couple hours I could have spent doing anything else
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# ? Apr 6, 2023 00:33 |
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Waste of Breath posted:Unironically why I struggle with vampire survivors. It hits the dopamine centers and feels great, but on the other hand it's like da joose for gamers and all of a sudden I've lost a couple hours I could have spent doing anything else Yeah that's what made me stop playing, it felt addictive without actually being rewarding.
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# ? Apr 6, 2023 00:35 |
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Len posted:I can't get a S+ ranking in Resident Evil 4 Remake on NG+ You can still use any bonus weapons and costume pieces, at least. It mainly just locks out the infinite launcher
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# ? Apr 6, 2023 00:51 |
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I 100%ed the 1.0 version of Vampire Survivors because clawing through unlocks like that makes my brain feel good. But the idea of investing in DLC or continuing to care about the game past that is alien to me. It doesn't have the challenge or variety or build-puzzle aspects of a good roguelike; by comparison I could play Binding of Isaac forever.BioEnchanted posted:I never had issues getting invested in a game's story, I'm always willing to let it try, and if it succeeds then well done. Then again that's one of the things I play games FOR is the stories, so I'm generally willing to accept whatever they are trying to tell at face value. I try to give games the benefit of the doubt more often than not. I'll still call 'em as I see 'em but it honestly worries me a bit when I see posts about angrily mashing every button on the controller the millisecond a game cuts away from pure gameplay for any reason.
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# ? Apr 6, 2023 01:15 |
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JackSplater posted:XCOM 2: This is the big reason why I completely dropped that game and lost interest in the series at large. People in that game just do not stop talking.
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# ? Apr 6, 2023 02:59 |
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There's an option when you start the game to have characters talk less. I have never been able to tell the difference. There's still so. much. talking. I've played 2189.7 hours of XCOM 2 according to Steam. I enjoy the game. But god drat is it chatty.
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# ? Apr 6, 2023 03:02 |
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CJacobs posted:Yeah, it's extremely annoying and I really wish the game didn't do it at all. Chai waiting until the beat no matter when I press completely ruins the game's rhythm-based nature because it prevents me from queuing up future beats as I don't know if he's going to actually execute the move or not. It felt like I was playing with lag enabled. Allow me to be off then. I haven't played this game yet and based on this discussion I'm not sure if I should. Can one of you buy a wildly offensive redtext for yourself so I know who to trust here?
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# ? Apr 6, 2023 03:11 |
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sephiRoth IRA posted:My biggest pet peeve is time wasting in games. Don't make me menu through 19 things to get to one I use commonly. Let me skip dialogue. Let me skip cutscenes. Don't make me wait for the mission escort to catch up, I know where I'm going! Any game that has a section that makes your character walk at like 1/4 speed for an extended time due to an injury or something can gently caress right off.
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# ? Apr 6, 2023 03:14 |
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A lot of jrpgs remasters these days usually include an R2 button toggle for the walk speed to go x2 or x4 times faster, and that should be the default for all jrpgs really. Chrono Cross also has a really baffling extension to this idea where you can hit the L2 button to walk half as fast for some reason.
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# ? Apr 6, 2023 03:19 |
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SubNat posted:That's honestly pretty spot on. It's incredible how many parallels there are. Odyssey is pretty Black Flag-y. There's piracy, there's a fun core cast of characters, the world is gorgeous and feels like a tropical vacation, etc. And because it takes place before the Assassins exist, there's no prophecy nonsense (other than the bloodline stuff in the Persia DLC).
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# ? Apr 6, 2023 03:46 |
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Those Greek shanties were pretty good, but can it weigh, me boys, to Cuba? Alas, no.
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# ? Apr 6, 2023 05:00 |
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I can't quite nail the jumps (and gliding) in Tinykin. I think I'm too used to the jumping physics (or psychics ) in the most recent platformer I played (Psychonauts 2). Enjoying it so far otherwise!
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# ? Apr 6, 2023 05:04 |
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The broken butterfly in the RE4 remake doesn’t have the cool reload animation of the original.
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# ? Apr 6, 2023 05:12 |
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Taeke posted:Wait, aside from sometimes taking a but more time than I'd like it the sailing in Oddysey was fine and as soon as you got close enough to a port it was available for fast travelling, so you're saying they went out of their way to make it worse? So, in Odessey you sail on the open sea and can go pretty straight towards your destination, but in Valhalla it's all rivers all the time, so you have to zig zag across the map instead, which obviously takes more time. River travel also means that there are more opportunities for your boat get stuck, so in an attempt to avoid that they put the auto-travel lane further out from shore. This just happened to be too far out to trigger most of the docks when you sail past them, even if you are on their side of the river. Also every island is like 3x too big for what it contains, so the map is just needlessly huge. AC Valhalla just strengthened my belief that a lot of open world games would benefit from instead having an old school rpg world map, where it instead changes to a different scale and you might get random encounters. Because this style of the huge empty desert with the occasional oasis of stuff doesn't really work for me.
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# ? Apr 6, 2023 05:35 |
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JackSplater posted:XCOM 2: FWIW I feel *exactly* the same way. The game is deeply irritating and it doesn't have to be!
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# ? Apr 6, 2023 06:00 |
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Read After Burning posted:I can't quite nail the jumps (and gliding) in Tinykin. I think I'm too used to the jumping physics (or psychics ) in the most recent platformer I played (Psychonauts 2). Gravity is pretty punishing until you get a couple of useful upgrades
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# ? Apr 6, 2023 06:27 |
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Caufman posted:Those Greek shanties were pretty good, but can it weigh, me boys, to Cuba? Alas, no. You can't go down to Trinidad to see Sally Brown, boys, but The Black Earth Drinks is imo a pretty good substitute. I think the "desert with occasional oases of content" works really well in Origins, what with it being in an actual desert, and it's not the whole map (the cities are bigger than London and York, and they're more distinct and fun to navigate).
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# ? Apr 6, 2023 06:32 |
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There was a pretty epic shanty in the Beowulf 360 game when you decide to summon Grendel to kill it. It comes when people get too loud to go on a rampage, so Beowulf leads his men in a raucous drinking song (that has some gross lyrics but its in character for the types of people they are) to deliberately piss off the Grendel. It works well because it works the mechanic in where you spur on your men during combat or puzzles, so it feels pretty epic. https://www.youtube.com/watch?v=AHpPVSvk3RE
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# ? Apr 6, 2023 06:48 |
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Lobok posted:There's just something inherent to videogames where the emotional stuff almost never registers for me. All the acting and CG and music was great with Dad of Boy but their story fell flat to me. I think I'm just impatient about wanting to get back to the game. With Dad of Boy specifically I just couldn't accept it because they were trying to make me get the feels for Kratos, the guy who killed people praying to him so he could take the things they were offering to him. And even so, it's not like God of War hasn't had effective emotional moments before, but it's well-framed and presented because of the contrast to the violence and bad decisions and then the story moves on because all six of the old games together are like 30-40 hours total. DoB 1 and 2 are 120 loving hours of Kratos slowly turning towards the camera and intoning "fatherhood.......is hard." and then the reviewers/players/etc explosively cumming over how deep the emotions are. Relatedly, the desperate need to make Kratos a Good Guy means they have to slander the Aesir and it's hilarious that even with two very long games, they still can't make Thor or Odin more of a bastard than the fucker you're playing as.
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# ? Apr 6, 2023 07:43 |
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While I feel like poster Byzantine possibly has a biased opinion towards a guy who killed a lot of Greeks, it is pretty weird that the new GoW games don't really engage with Kratos' past. 2018 gestures in that direction and before release I was certain that Ragnarok was going to have it as a major splitting point between Atreus and Kratos. But it just...doesn't. Barely even comes up as I recall.
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# ? Apr 6, 2023 08:05 |
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eddoghetto posted:Any game that has a section that makes your character walk at like 1/4 speed for an extended time due to an injury or something can gently caress right off. The RE 4 remake still does this and it’s quite annoying. At least you can still roundhouse kick barrels while you chat.
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# ? Apr 6, 2023 09:36 |
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Philippe posted:You can't go down to Trinidad to see Sally Brown, boys, but The Black Earth Drinks is imo a pretty good substitute. Malaka is the life of man.
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# ? Apr 6, 2023 09:55 |
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# ? May 16, 2024 09:48 |
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moosecow333 posted:The RE 4 remake still does this and it’s quite annoying. At least you can still roundhouse kick barrels while you chat. It's skippable too.
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# ? Apr 6, 2023 10:00 |