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That Works
Jul 22, 2006

Every revolution evaporates and leaves behind only the slime of a new bureaucracy


FTL-like white base game

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Warmachine
Jan 30, 2012



That Works posted:

FTL-like white base game

I mean if we're just going straight to fantasy let Paradox make a Gundam grand strategy game.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

New Gihren's Greed

That Works
Jul 22, 2006

Every revolution evaporates and leaves behind only the slime of a new bureaucracy


Warmachine posted:

I mean if we're just going straight to fantasy let Paradox make a Gundam grand strategy game.

“Install locks on gundam cockpits” is like the final box of the tech tree eh

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Mech Assault or Mechwarrior cockpit game.

Warmachine
Jan 30, 2012



Waffleman_ posted:

New Gihren's Greed

Roughly as likely to see a western release as my fantasy Paradox Gundam game.

Darth Walrus
Feb 13, 2012

Arc Hammer posted:

Mech Assault or Mechwarrior cockpit game.

Mechwarrior 5 on the PS4/5 is pretty fun for big stompy robots.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



All this chat made me (re)install Gundam Breaker 3: Break Edition that I picked up on a sale ages ago.
Anything I should know again, I played it ages ago.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
I'd be happy if someone just brought Mobile Suit Gundam Online back, honestly.

Zedd posted:

All this chat made me (re)install Gundam Breaker 3: Break Edition that I picked up on a sale ages ago.
Anything I should know again, I played it ages ago.

You can be the horse.

Neo_Crimson
Aug 15, 2011

"Is that your final dandy?"

Zedd posted:

All this chat made me (re)install Gundam Breaker 3: Break Edition that I picked up on a sale ages ago.
Anything I should know again, I played it ages ago.

Max out the axe skills for maximum speeeeeeeeeen.

You can get like 40 funnels on a single suit, it's both a viable build and great for tanking your framerate. :v:

Grape
Nov 16, 2017

Happily shilling for China!

Kanos posted:

Stardust's animation quality never really drops off. From a visual standpoint, it's pretty consistently amazing from beginning to end.

I'm very partial to the character designs and overall look of non-moving things courtesy of the Cowboy Bebop guy as well.

Gaius Marius
Oct 9, 2012

Warmachine posted:

I mean if we're just going straight to fantasy let Paradox make a Gundam grand strategy game.

Vicky 2 - Early EUIV era I'd hope.

chiasaur11
Oct 22, 2012



I think the future is going to be influenced by how well Armored Core does. If it keeps From's momentum then we'll probably get a lot more mech customizer games.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

Gundam collab DLC for Armored Core 6

It's all fuckin Bandai Namco

Gaius Marius
Oct 9, 2012

Bandai Namco is just the worldwide publisher as far as I know. They self publish in Japan

chiasaur11
Oct 22, 2012



Warmachine posted:

I enjoyed GBM enough to spend unreasonable amounts of money on it during the pandemic. I have fond memories of it, and it probably contributed to me jumping back into the gunpla hobby this year. I haven't played it in a while since I lost my iPad and couldn't get used to playing it on my phone again, but I might get on during the wind-down period for old time sake.


Might be worth doing. They're running a final event where you can basically get everything easily, either for event coins or from a final banner where you get 10 maximum rarity parts for 500 haro.

Warmachine
Jan 30, 2012



Gaius Marius posted:

Vicky 2 - Early EUIV era I'd hope.

I'd prefer WWII actually. Gimme some Dieselpunk GMs and Zakus.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

That Works posted:

“Install locks on gundam cockpits” is like the final box of the tech tree eh

People bang on about it being silly that giant multi-ton death machines wouldn't be locked down and secured, but honestly real life military vehicles typically are locked on-base with padlocks and frequently don't even have standard outside locks; armored vehicles have hatch locks, but they're activated from the inside.

The assumption is that there will be soldiers present to guard them from someone just walking up and taking them, and you also don't really want to seriously lock down military vehicles because the very last situation you want is to need to get into the vehicle in a hurry but it turns out Corporal Dumbfuck lost the keys.

Kanos fucked around with this message at 12:03 on Apr 6, 2023

Babysitter Super Sleuth
Apr 26, 2012

my posts are as bad the Current Releases review of Gone Girl

Imagine your base getting shredded by bombers because Major Dickhead left the interceptor keys in the pocket of his other flightsuit.

tsob
Sep 26, 2006

Chalalala~

Warmachine posted:

I mean if we're just going straight to fantasy let Paradox make a Gundam grand strategy game.

I want the latter games Devil May Cry guy, Hideaki Itsuno, to make a Gundam spectacle fighter. It'd probably work best if you based it on G Gundam, but really, any of them could work and even believably have fairly over the top action. I wanted one by Hideki Kamiya, the original creator of both Devil May Cry and Bayonetta for a good while, but I think Itsuno is doing more with Devil May Cry at this point to include multiple characters with appreciably different fighting styles, and he (or his team) seem to have a much better handle on coherent stories and how camp the entire premise is than Kamiya. So I'd trust them more with tone generally.

That, or get Shinji Mikami to make a Gundam game with a Vanquish vibe.

That Works posted:

“Install locks on gundam cockpits” is like the final box of the tech tree eh

It's the final lock on the Federation tech tree; the more pragmatic (ha!) Zeons just use half way competent guards from the start by default :smug:

That Works
Jul 22, 2006

Every revolution evaporates and leaves behind only the slime of a new bureaucracy


Kanos posted:

People bang on about it being silly that giant multi-ton death machines wouldn't be locked down and secured, but honestly real life military vehicles typically are locked on-base with padlocks and frequently don't even have standard outside locks; armored vehicles have hatch locks, but they're activated from the inside.

The assumption is that there will be soldiers present to guard them from someone just walking up and taking them, and you also don't really want to seriously lock down military vehicles because the very last situation you want is to need to get into the vehicle in a hurry but it turns out Corporal Dumbfuck lost the keys.

I totally get that but its always funny that like a 10 year old or some poo poo can waltz over to the newest most powerful weapon in the fleet and joyride it. Funner to point out locks vs MPs shooting children trespassing etc

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
The SEED gundamjacks actually work really well because both of them are accomplished by deploying what amounts to spec ops teams of super soldiers with the equipment and will to kill anyone who argues the point.

I don't even dislike the Stardust gundamjack that much, since it's extremely believable that security would get kind of lax on a postwar military base located out in the middle of loving nowhere, and Joe Private MP isn't supposed to know they're testing a giant walking treaty violation. It's not like they put the base on red alert and blared out "WE'RE LOADING THE NUKE INTO THE SECRET ILLEGAL NUKE GUNDAM, ALL SOLDIERS ON HIGH ALERT FOR THE NEXT 12 HOURS" over the loudspeakers.

Kanos fucked around with this message at 12:20 on Apr 6, 2023

That Works
Jul 22, 2006

Every revolution evaporates and leaves behind only the slime of a new bureaucracy


Kanos posted:

The SEED gundamjacks actually work really well because both of them are accomplished by deploying what amounts to spec ops teams of super soldiers with the equipment and will to kill anyone who argues the point.

I don't even dislike the Stardust gundamjack that much, since it's extremely believable that security would get kind of lax on a postwar military base located out in the middle of loving nowhere, and Joe Private MP isn't supposed to know they're testing a giant walking treaty violation. It's not like they put the base on red alert and blared out "WE'RE LOADING THE NUKE INTO THE SECRET ILLEGAL NUKE GUNDAM, ALL SOLDIERS ON HIGH ALERT FOR THE NEXT 12 HOURS" over the loudspeakers.

Yeah, those played out pretty well. I agree.

tsob
Sep 26, 2006

Chalalala~
There are a few instances where locks do actually make sense in Gundam, with Gundam 00 being one of them, because Celestial Being only have a tiny crew with a handful of mech pilots, all of whom always use the same, specific unit designed specifically for them and that is frequently left unattended in the field due to their nature as a militia. The Gundams in 00 do have biological locks along with invisibility camo from what I recall though. The Gundam boys in Gundam Wing could have used them for much the same reason, though they didn't have locks that I recall. It's been a long rear end time since I've watched most of Wing though, so I could easily have forgotten something.

Most forces in Gundam, especially UC where Gundams were almost always used by someone affiliated with the Federation, have no cause to use locks on the Gundam though, and it's funny to imagine the "legendary" ace Gato in Stardust Memory being foiled by a decent guard checking his ID and then holding him up or shooting him dead because he's not cleared for the Gundam's hanger.

The Gundams in Gundam X's AW era also had a lock, or at least the X did, in the form of a removable control stick the pilot could take and which the unit was useless without. The satellite system was further locked behind the necessity to be a Newtype, which is extremely rare, to activate and requiring authorization from D.O.M.E. even if you could activate it. The X was a walking WMD though, so it does make sense to have a bit more security on it's use than on other platforms.

Kanos posted:

The SEED gundamjacks actually work really well because both of them are accomplished by deploying what amounts to spec ops teams of super soldiers with the equipment and will to kill anyone who argues the point.

The Gundamjack in Gundam SEED: Destiny is also a case where Phantom Pain literally had an escort and all the security clearance and codes for the units, as well as inside information on everything bar the Impulse with the implication that Durandal wanted them to steal the other Gundams so he had an excuse to deploy his units and conflicts would start up that he could swoop in to help save the world from. It's about the best use of the trope within the franchise, really.

tsob fucked around with this message at 12:30 on Apr 6, 2023

Darth Walrus
Feb 13, 2012
I can imagine that it's naturally easy to hijack a Gundam or other mobile suit in the Post Disaster era because they had, erm, reasons to need to be able to rapidly replace pilots on the fly during the Calamity War.

Warmachine
Jan 30, 2012



Thinking about it, as much as gundamjacking has become a meme, I think most cases are pretty sane... to the point where I can't actually think of an example of "they should have had locks but didn't" other than arguably G Gundam of all things.

UC: As tsob points out, most military equipment isn't going to have what we consider locks. It's going to be guarded and it is expected that the MPs or whoever is on guard duty will challenge and prevent any kind of theft. Anything in service would need to be quick-access in case of a scramble alert.

FC: They really should have taken a leaf out of 00's book and put biometric locks on the Gundams, because they're frankly sport equipment expected to be used by the nation's Gundam Fighter and their support crew.

AC: Same as above for the Meteor suits, but at the same time no one really stole any Gundams from the boys. Maybe they could have locked up Wing Zero better?

AW: I know Garrod jacks that one bandit's suit at the start, but I don't actually remember if he triggered the emergency cockpit release or if he convinced the pilot to open it from the inside. My memory says the latter, but I can't review it right now. I know the scene was framed such that Garrod is meant to look clever and the pilot meant to look like he made a mistake.

CC: Since they're digging up a bunch of war machines from previous wars, they've got the same excuse as the UC.

CE: Already covered

AD: Honestly surprised they never had Celestial Being need to steal some mechs off the blocs, tbh. Would have been a neat plot point? And we already know the Gundams themselves are pretty well locked down, probably because Aeolia watched Gundam as a kid. (I'm making that up, but it seems reasonable.)

AGE: Never watched it.

Build: They're toys.

PD: Still primarily military machines used by PMCs and other folks with military needs. Bael probably could have been locked up better, but at the time I'm pretty sure McGillis still would have had the keys.

AS: Hey, here we have a legitimate use for locking them! They're in a school and given the nature of duels and also how horrible teenagers are, you don't just want any kid to jump in and take one for a spin. But the only theft we saw so far did actually involve someone "stealing" the keys.

Gripweed
Nov 8, 2018

ASK ME ABOUT MY
UNITED STATES MARINES
FUNKO POPS COLLECTION



Warmachine posted:

Call me crazy, but a new 2D Battle Assault game would probably do well in the west. I'd wager there's enough nostalgia for it and Big Zam memes to do well.

"do well" to the degree that any fighting game "does well". That's a niche genre

tsob
Sep 26, 2006

Chalalala~
It's also a genre with a couple of really well known properties that tend to dominate what niche there is, at both the casual and competitive level. When was the last time a new name made a significant impact in the genre or sold well? It's basically just the "Dead or Alive", "Mortal Kombat", "Soul Calibur", "Street Fighter" and "Tekken" games genre at this point. There's a few smaller properties like the "Guilty Gear" and "Skull Girls" games that have some appeal to those in the niche, but tend to go unknown to the larger, general audience.

I think the "Injustice" games are probably the only new property that's had a significant impact in terms of sales in the last while, and that's because it trades on the DC license, which is already massively popular; along with being kind of edgy and carrying Mortal Kombat's gore from what little I know of them. It's not even entirely a new thing, since it's really just a sequel/spin-off to the Mortal Kombat v DC Universe game from a while back. I don't think Gundam has the kind of cultural cache in the West that DC has to draw crowds.

The various big names in the genre tend to have some unique flavor to draw in more casual gamers too. The Street Fighter and Mortal Kombat games both trade a lot on '90s nostalgia as some of the oldest franchises around, with Street Fighter adding some visual flair in the last few games that make them stand out in trailers, while Mortal Kombat still relies on it's campy gore, Soul Calibur has the fact that it's a weapon based fighter to sell it as different, and tends to use cameos like Yoda, Ezio Auditore, 2B etc. to fluff things up a bit too and the Dead or Alive games were mostly known to more casual audiences for the silly boobie physics for a good while.

Which is another point; Dead or Alive might have traded most heavily on sexuality in it's appeal, but all of the major titles do to some degree and any Gundam game would immediately lose that because it's about giant robots fighting and not people at all. Which means the possibility for guest characters is a lot lower too. You could get a giant Iron-Man or Gypsy Danger or something, but there's a lot fewer properties to pull from, and most of the ones you can aren't nearly as well known or beloved in the West as the kind of guest characters you get in Mortal Kombat or Soul Calibur.

tsob fucked around with this message at 15:25 on Apr 6, 2023

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

https://twitter.com/gundamevolution/status/1643977218127966211?t=wMf5u-f8liiOrpIbKovdmg&s=19

ninjewtsu
Oct 9, 2012

tsob posted:

It's also a genre with a couple of really well known properties that tend to dominate what niche there is, at both the casual and competitive level. When was the last time a new name made a significant impact in the genre or sold well? It's basically just the "Dead or Alive", "Mortal Kombat", "Soul Calibur", "Street Fighter" and "Tekken" games genre at this point. There's a few smaller properties like the "Guilty Gear" and "Skull Girls" games that have some appeal to those in the niche, but tend to go unknown to the larger, general audience.

I think the "Injustice" games are probably the only new property that's had a significant impact in terms of sales in the last while, and that's because it trades on the DC license, which is already massively popular; along with being kind of edgy and carrying Mortal Kombat's gore from what little I know of them. It's not even entirely a new thing, since it's really just a sequel/spin-off to the Mortal Kombat v DC Universe game from a while back. I don't think Gundam has the kind of cultural cache in the West that DC has to draw crowds.

How do you count multiversus

ninjewtsu
Oct 9, 2012


This is not what the game needed and will probably make it worse though that does look kinda sick

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

ninjewtsu posted:

How do you count multiversus

A complete flop of a game that had gigantic initial success and then lost 99.9% of its playerbase in less than two months?

So just like Evolution except moreso.

tsob
Sep 26, 2006

Chalalala~

ninjewtsu posted:

How do you count multiversus

I don't, both because I'd forgotten about it and because apparently so had everyone else pretty quickly post launch going off online user trackers; which hold it as going from over 60,000 online players in the last month shortly after launch to less than 1,000 in the last month.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

ninjewtsu posted:

How do you count multiversus

Meme culture with the same amount of longevity.

haypliss
Oct 2, 2022
Onetricking Dynames but to only use the dual pistols. :thumbsup:

ninjewtsu
Oct 9, 2012

you know somehow i had gotten the impression that multiversus did better than nick all star brawl but that doesn't seem to be the case long term

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Multiversus is like Gundam evolution in having a great start and all the momentum in the world, but they were horribly mismanaged (understaffed in this case) and threw away a thing that *at worst* was going to be as popular as Brawhalla (A game that averages 16k people on steam instead of the 800 before it got shut down).

For context, a live service game that continously sold battle passes had zero new characters for basically 4 months.

WrightOfWay
Jul 24, 2010


It's true that it has been many years since a new IP fighting game was highly successful (though there have been some indie games that have done well for what they are) but existing IPs can still break in to the market. The biggest one of these in recent years was Dragon Ball Fighterz, which was an enormous success by every metric, but even Granblue Fantasy Vs has done well enough to be be getting a sequel, despite it launching at literally the worst possible time.

A good Gundam non-Arena Fighter could absolutely do well.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Granblue cheated the hell out of sales because they put mobile game codes that exceed the game's box price.

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ninjewtsu
Oct 9, 2012

WrightOfWay posted:

It's true that it has been many years since a new IP fighting game was highly successful (though there have been some indie games that have done well for what they are) but existing IPs can still break in to the market. The biggest one of these in recent years was Dragon Ball Fighterz, which was an enormous success by every metric, but even Granblue Fantasy Vs has done well enough to be be getting a sequel, despite it launching at literally the worst possible time.

A good Gundam non-Arena Fighter could absolutely do well.

tbf as an arc system works game dbzf kinda falls under the guilty gear/blazblue popularity umbrella

i probably wouldn't have given it the time of day otherwise. also game's sick as hell

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