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Canopus250 posted:So if I was looking to do a modded campaign starting post Helm but pre-Clans would either BTA or BEX be better? BTA is post-Tukayyid, barely pre-FedCom Civil War. If you're looking for rediscovered lostech but pre-Clans, BEX is your suit. You've got several timeline periods to start from, and the game is really good about slowly introducing tech availability as it filters out in 3030s.
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# ? Apr 5, 2023 05:02 |
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# ? May 30, 2024 08:38 |
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GD_American posted:BTA is post-Tukayyid, barely pre-FedCom Civil War. there’s actually a mercnet news flash that’s the exact beginning of mw4mercs, it’s very fun and cute in a way
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# ? Apr 5, 2023 12:34 |
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Captain Foo posted:Unrelated i keep bringing a long tom to city missions and failing the collateral damage objectives on turn one Only one Long Tom? Those are rookie numbers, you gotta pump those up!
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# ? Apr 5, 2023 14:41 |
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lonelylikezoidberg posted:Man I can't stand how all the in the Battletech art design all the mechs has gross stubbly little t rex arms So many of them would look better without them
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# ? Apr 5, 2023 15:45 |
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I R SMART LIKE ROCK posted:I played it just fine with a missile boat, melee shadow hawk and some laser boats. you do have to kill the apc's but then the turrets come online and you sweep the rest pretty easily. I did ignore the secondary objective which made it a ton easier you know what's funny is that I decided on my next run "OK gently caress it, I'm ignoring the secondary objective" and then beat the APCs quick enough that the turrets came online and killed the secondary objective for me lol
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# ? Apr 5, 2023 16:37 |
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PhotoKirk posted:Only one Long Tom? Those are rookie numbers, you gotta pump those up! Right now- 2 Teppos (each with a Sniper and 2 Arrow IVs) Heavy Mortar Carrier Long Tom (sometimes switch it around for a 2xArrow IV Schiltron) Mechs- Monster (2xLong Tom) Monster (2xSniper, 2xArrow IV) Dire Wolf (3xArrow IV) Dire Wolf (LRM-140) Monster (4xC-UAC/10, 2x MRM-40) Marauder II Omni (Imp Hvy Gauss, 2 rotary LBX-5) Shadow Hawk II (the new Sanctuary faction's version, but with AOE Heavy Flamers, C3i, and a 375 XXL engine) Royal Ostscout (Stealth armor+MASC+Bloodhound Probe+Strafing Comm Run Suite)
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# ? Apr 6, 2023 03:15 |
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I have a question for any of our resident mission/modding mavens... I'm running a flashpoint in BEX (Falcon's Fury) and it's locking me into near-garbage tier IS heavy and medium robots vs Jade Falcon heavies and assaults. FU*K THAT. Where in the contract .json can I just comment out the hard-coded mech selections? I JUST WANNA TAKE MY OWN ROBOTS AND WATCH THEM BURST INTO FLAME INSTEAD. Hell, I'd take my medium-only jump/stab lance over a loving stock++ Treb/Griffin/SH/Marauder any day of the week. Thanks! e- I see them in the unitDefId stuff, but I don't want to hose the file with the wrong syntax if it needs to be replaced... I've looked through AMW's guide and that Contract Parser guide, I'm just not clear on it. armchairyoda fucked around with this message at 20:30 on Apr 6, 2023 |
# ? Apr 6, 2023 20:22 |
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Captain Foo posted:there’s actually a mercnet news flash that’s the exact beginning of mw4mercs, it’s very fun and cute in a way this owns
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# ? Apr 6, 2023 21:34 |
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armchairyoda posted:I have a question for any of our resident mission/modding mavens... OK, so, you want to find the contracts file- I don't have BEX, so I'll use the BTA Heavy Metal flashpoint module as an example. The file I'm editing is part of the Morgan Kell flashpoint: \SteamLibrary\steamapps\common\BATTLETECH\Mods\Heavy Metal Flashpoint Module\contracts\morganKell\c_fp_morganKell_a1_simpleBattle.json You want to find the line that says something like this: "teamName": "Player 1", "faction": "Player1sMercUnit", Somewhere under all that you'll find a line listing the fixed units you're mad at. In this case for Kell, he's driving an Archer "unitDefId": "mechdef_archer_ARC-T_fp_morganKell", You want to replace the part that says "mechdef_archer_ARC-T_fp_morganKell" with the name of any other mechdef file. The vanilla ones are all here: \SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\mech Modded ones will be all over the place, but you should be able to search through easily just by searching for any file starting with mechdef_. you DON'T need the .json part when you paste the name in the contracts file.
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# ? Apr 6, 2023 21:47 |
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Gwaihir posted:OK, so, you want to find the contracts file- I don't have BEX, so I'll use the BTA Heavy Metal flashpoint module as an example. Thanks! But what do I throw into the file to just select my own and not have any of them pre-set? Just wipe (for example) the "mechdef_marauder_GDL_MAD-3R" entry and leave 's? My two ER-ML PHX-3Ks are thirsty for Clan-back, and I don't think changing it to "mecdef_PhoenixHawk_PHX-3K" would take it from my inventory. I appreciate your robo-sageness tho Gwaihir.
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# ? Apr 6, 2023 22:07 |
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Oh, right, on that case just replace the entry with one of the ones below it. If there's two fixed spots the next two should be open for your player inventory machines. I think it just blanks stuff out mostly.
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# ? Apr 6, 2023 22:18 |
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Just clearing out the quotes does the trick! Thanks again you handsome e-devil! e- Specifically, clearing out everything between the quotes in the unitDefId field and just leaving it as "" works!
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# ? Apr 6, 2023 22:35 |
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PhotoKirk posted:Only one Long Tom? Those are rookie numbers, you gotta pump those up! I beat BT vanilla back when it came out, now playing MW5. In MW5, Arrow5 is hilarious, Long Tom utterly disappointing.
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# ? Apr 7, 2023 00:24 |
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Mile'ionaha posted:I beat BT vanilla back when it came out, now playing MW5. I remember it being pretty strong if you can get a direct hit off, even if the splash damage is a bit meh. Could be wrong though.
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# ? Apr 7, 2023 02:18 |
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Just finished MW5. I dunno, enjoyed it a whole lot and am looking forward to a modded replay but man, that end of the story was kinda a wet fart.
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# ? Apr 7, 2023 05:09 |
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Private Speech posted:I remember it being pretty strong if you can get a direct hit off, even if the splash damage is a bit meh. Interesting you say that when the tool tip recommends aiming at their feet. It just seemed like a lot of heat AND required LOS. Being able to soften up targets behind a mountain range is the big advantage of the Arrow IV, it seems to me, and so far the game hasn't thrown many of them at me in return.
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# ? Apr 7, 2023 17:13 |
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tactlessbastard posted:Just finished MW5. I dunno, enjoyed it a whole lot and am looking forward to a modded replay but man, that end of the story was kinda a wet fart. The DLC missions have much better stories, even the smaller ones.
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# ? Apr 7, 2023 17:25 |
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Mile'ionaha posted:Interesting you say that when the tool tip recommends aiming at their feet. I think that's because the legs have less armour but will still result in a kill, but not sure? I've seen it one-shot heavy mechs from full when hitting back torso. IIRC there's both a splash and direct damage component, like in BT for that matter too. e: It's definitely not as strong as multiple gauss or PPC build, but it's still pretty good. Private Speech fucked around with this message at 18:26 on Apr 7, 2023 |
# ? Apr 7, 2023 18:20 |
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Yeah if I remember correctly in YAW, artillery is more useful when splashing into weak spots (so landing the shell behind or under something can do a ton more damage than slamming a direct hit depending on the Mech.) Honestly they're more like support weapons to quickly open up a breach so your other weapons or someone else can take advantage of it. Arrow IVs are way better at just deleting something
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# ? Apr 7, 2023 19:24 |
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Private Speech posted:e: It's definitely not as strong as multiple gauss or PPC build, but it's still pretty good. Nightstar with dual HAG got me feeling some kinda way for deleting enemy mechs.
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# ? Apr 7, 2023 23:04 |
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Been playing bta again and I'm having an issue I'm hoping someone has some ideas for: I can't interact with some equipment in the mech bay. I'm not talking the hardcoded items some mechs have, basic stuff. Like I can remove the medium laser in the right arm but not the left, can't interact with anything in the torso at all. Stripping all equipment will remove the items and I can drop new ones in, but then I can't touch the equipment again It makes tweaking fittings extremely annoying because I have to start from scratch every time I want to see how some change looks
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# ? Apr 7, 2023 23:55 |
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Azhais posted:Been playing bta again and I'm having an issue I'm hoping someone has some ideas for: I can't interact with some equipment in the mech bay. I'm not talking the hardcoded items some mechs have, basic stuff. i have had that happen occasionally and i don't know why
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# ? Apr 8, 2023 00:02 |
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Mile'ionaha posted:Nightstar with dual HAG got me feeling some kinda way for deleting enemy mechs. I'm running a dual HAG-40 command Daishi and I gotta tell you, it's a bit underwhelming for a superheavy weapon. Probably gonna swap out for a Cyclops build as soon as I can salvage the right variant.
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# ? Apr 8, 2023 04:02 |
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Captain Foo posted:i have had that happen occasionally and i don't know why This is a long-standing issue that is another quirk of injecting a billion tons of poo poo into HBS's creaky engine until it's about to break. It just happens periodically, with increasing likelihood during long sessions, and is also almost guaranteed to happen if you work on BA and switch back to mechs. Restarting the game almost always fixes it.
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# ? Apr 8, 2023 04:42 |
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Kanos posted:and is also almost guaranteed to happen if you work on BA and switch back to mechs. Ah, that could explain it. I sent a grenadier to a solo duel and actually lost one unit to a dual aoe mg array firestarter () so I needed to refit it
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# ? Apr 8, 2023 04:50 |
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really getting a killer light mech lance rolling in BTA is great. Aether on an Ember with all small X-pulses, Wulfbanes on his commando with SRM spam, Floppy on the superpowered Raven you get from the revamped Flashpoint -- they're all zipping around the battlefield at minimum 7 EVA and deleting things with one shot in the back in fact really their only weakness so far is that the BTA AI fuckin LOVES suicide DFAs
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# ? Apr 8, 2023 06:45 |
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Really annoyingly so, I was on one of those "escort the government lance" missions and two of them dfa'd and ejected
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# ? Apr 8, 2023 07:07 |
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Meanwhile, in my BEX campaign play-thru that is now transitioning into the post-campaign as I experience all the Flashpoints etc. for the first time, I got a little bit of loot from one: Now I just need to figure out where to get other Highlander parts in general, in order to make use of the machine shop's bonus.
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# ? Apr 8, 2023 14:16 |
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GD_American posted:I'm running a dual HAG-40 command Daishi and I gotta tell you, it's a bit underwhelming for a superheavy weapon. Probably gonna swap out for a Cyclops build as soon as I can salvage the right variant. Probably be better with a mech that stacked tons of -ballistic spread.
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# ? Apr 8, 2023 19:21 |
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Pattonesque posted:
Boy howdy
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# ? Apr 8, 2023 21:56 |
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GD_American posted:I'm running a dual HAG-40 command Daishi and I gotta tell you, it's a bit underwhelming for a superheavy weapon. Probably gonna swap out for a Cyclops build as soon as I can salvage the right variant. Combine HAGs with normal Gauss cannons that fire first. The Gauss punches a hole and the HAGs crit everything in that section to oblivion.
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# ? Apr 8, 2023 22:38 |
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Azhais posted:Really annoyingly so, I was on one of those "escort the government lance" missions and two of them dfa'd and ejected Captain Foo posted:Boy howdy DFA is one of *those* abilities in games like this which is nearly worthless for the player because it practically guarantees you'll get lit up, but is great for the AI because it doesn't care about repairs or pilots surviving
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# ? Apr 9, 2023 02:14 |
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I just used a Nuke for the first time in BTA. I don't know what I was expecting, but I'm somehow not surprised by what transpired.
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# ? Apr 9, 2023 02:17 |
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SirPhoebos posted:I just used a Nuke for the first time in BTA. Utterly perfect post/avatar combo.
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# ? Apr 9, 2023 02:53 |
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There's something very funny to me about the idea of dropping off a squad of giant robots to fire a nuke at people rather than just flying past in the leopard and kicking one off the ramp.
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# ? Apr 9, 2023 02:58 |
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I cheesed an Overlord mission with a Davy Crockett. It was kinda funny seeing most of the Mechs turn into heat casualties up to 3 turns after.
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# ? Apr 9, 2023 06:20 |
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OwlFancier posted:There's something very funny to me about the idea of dropping off a squad of giant robots to fire a nuke at people rather than just flying past in the leopard and kicking one off the ramp. No problems here!
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# ? Apr 10, 2023 01:47 |
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Mile'ionaha posted:Interesting you say that when the tool tip recommends aiming at their feet. Arrow IV is nice for legging Clan mechs in the early game. Just start a rolling barrage as soon as you get a blip on the scope.
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# ? Apr 10, 2023 17:17 |
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Is there something i missed about bta artillery? Ballistas seem way way better than chapparals
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# ? Apr 10, 2023 17:29 |
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# ? May 30, 2024 08:38 |
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my campaign has fizzled out not because it's going poorly but because I have a full C3i lance that can dunk on pretty much everything that isn't hot dropped reinforcements behind me starting turn with the regular opponent within los in front of me I might pick it up if only to shove a bit more clan tech into the lance for comedy sake. my early fire starter with a support weapon tactics pilot pretty much ran a train the whole game. 6x ERSL with +33% range is basically shooting medium lasers while getting 8 pips
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# ? Apr 10, 2023 17:37 |